Archives

Homepage Forums Search Search Results for 'Get Even'

Viewing 15 results - 61 through 75 (of 2,127 total)
  • Author
    Search Results
  • #221336

    In reply to: 3rd Person VR

    Boblekobold
    Participant

    Immersive screen is a display mode easy to use. You don’t really have to configure anything.

    But if you want advanced advices, I like to wrap the “screen” around me, like a giant hemispherical Imax theater (with 3D and headtracking).

    In order to do that :
    – raise game FOV if you can (at least 120)
    – activate vertical curvature
    – choose a close distance (depending on the FOV and resolution)
    – curve the screen (1.3 to 1.5 depending on the FOV)
    – of course use Clarity FX, Sharpness, Texture Enhancement, adjust gamma, etc.

    You should use a very high resolution (2880 to 3840p) if you use a close distance.
    1440p can be good enough otherwise (even 1080p in some very sharp games like Batman Arkham Knight can already be good).

    A high FOV allow more curvature.

    I usually use a 4:3 resolution because I play with a Reverb G2 but the ratio should fit your display in my opinion (at least if you can raise FOV enough). Some people will disagree (It depends if you want to turn your head or not, if the camera is fully locked or if you can use headtracking, and if you prefer to turn your head only horizontally, but I personnaly prefer to be able to look in every direction so I usually don’t have any reason to use a widescreen ratio in a 4:3 / 5:4 VR headset). You are free to configure it as you like. If you use widescreen + high FOV, you also get a very high horizontal field of view.

    The way I configure it, it’s very close to full VR.

    You can use edgepeek to unzoom like in full VR.

    Immersive screen is great with first person games when the camera is partially locked or when you need to see the HUD very often. It can also be good if you can’t edit game FOV, or to watch cutscenes.

    It’s the simpler way to play to 3rd person games (but you may prefer to disable headtracking with these games).

    It’s usually clearer/sharper than full VR if you play in low resolution to recent games.

    If you want to play in full VR (like native) to third person games, you’ll need a first person mod most of the time (except if a DirectVR profile allow it, I don’t know).
    Apart from that it will be the same thing as first person games.
    You’ll have to deal with the FOV too (most VR headset requires 105 to 120 horizontal FOV to feel natural).

    I usually prefer to play TPS in 3rd person view so I use immersive screen (or sometimes edgepeek to temporarily unzoom if the game is a mix between first and third person).

    #221308
    mfrisina
    Participant

    This is unfortunate, I’m having the exact same issues right now. I was really hoping to play Portal 2 with my 3D projector. Did you ever figure this out? If there’s any way to troubleshoot or potentially solve this issue, I’m all for it. The only other game I really wanted to try was the witcher 3, and while VorpX at least attached itself to Portal 2, albeit with that black screen, it doesn’t even manage to get that far in the witcher 3. I’m just not sure what I’m doing wrong, but it’s been a pretty dissappointing experience so far. Hoping there are solutions…

    #221284
    ned
    Participant

    Been trying to get vorpx to attach to this emulator so I can try Bloodborne. Tried hook helper, admin, alternative method, beta version of vorpx, but no luck. Is it even possible?

    tjonbrown1
    Participant

    Hello I’ve been a vorpx user for years now and I have played many games with it but it has been awhile and I am trying to get certain games I used to play to work with it but when I start the game there is no attaching message or even a hook helper message. It is like vorpx ignores certain games all together. I have tested with some other games and it attaches as usual.

    #221253

    In reply to: Homefront

    virtuayay
    Participant

    hey

    tried this game again to see if new vorpx versions helped or if a new profile is available

    still not getting it to work quite right

    the fov changer tool is no longer hosted to download anywhere i can find, the old links are gone now, do you still know anywhere to get it?

    i have my cfg set to use a high resolution and i write protected the cfg file, but when i launch the game in vorpx it always just uses my desktop resolution, even if i have vorpx virtual monitor on and manually add the resolution. still cant get vorpx desktop view to work at all.

    does the fov tool fix that problem or is that something else going wrong?

    also if i dont write protect my cfg then when i launch in vorpx like 9/10ths of the game geometry is blacked out

    so i understand how you use headtracking support, do you mean that headtracking looks around independently of your weapon aim, so like you can shoot one direction and look another? what i get is a 1:1 screen locked to my HMD panel and it just follows the direction i turn, so the only thing that changes where im looking is if i move my mouse to aim. is that how it’s supposed to work?

    thanks for your profiles on vorpx

    #221234
    jjgnospam
    Participant

    If I run Elder Scrolls Online with vorpx it gets as far as “next up” in steamvr then the headset goes black (before any splash screens) and it stays off after shutting down ESO. I have to reset steamvr to get the headset working again. I loaded the cloud profile with <vorpx>. Fallout 4 and Oblivion work fine. Since the headset is blank I can’t bring up the DEL console to change anything or do any scans. I can’t even be sure it’s hooking. Game is running in window. I’ve seen the old problem on the forums where it blanked after splash screens. This is not it, and without the DEL console I can’t switch it off just for the splashes.

    #221187
    Ogrescar
    Participant

    I got a Quest 3B to replace my broken Quest 2 only to discover that the 120 fps switch has been removed for said device. According to Meta, it is now up to the game to inform the headset that it wishes to operate at a higher fps, which I guess would mean that Vorpx would have to request it.
    In any event I’m wondering if there are any workarounds because the difference is obvious. I fired up Virtual Desktop and it is also limited to 72 fps so there probably isn’t a way around it, but it annoys me that the newer device is less functional than the old one. I’m going to try and superglue the Quest 2 back together in the meanwhile.

    #221157
    mr.uu
    Participant

    Really amazing how good Cyberpunk 2077 looks in VR with this free(!) mod.

    I have a 3090/5800x3d/Pimax Crystal and if i check with fpsvr my CPU is limited to below 50fps? So my CPU seems to be the bottleneck? Also i get the stutters when turning with the controllers, just read that i have to check the fps ingame with ctr-F and watch the second number – will do that tomorrow.

    Question: does an upgrade to a faster CPU like a 9800x3d eliminate the CPU bottleneck?
    What CPU Performance do you guys with a faster CPU like an 7800x3d have? I do want to stick with my am4 platform as long as possible, but if this game forces me to upgrade…

    BTW., i have the vorpx quality settings at max, ingame most at med/high, no rt, dlss4 performance. Vorpx framerate cap at 50% and headset at 90Hz. Somehow the ingame aspect ratio is 16/9, so many pixel wasted. Should i set the i game resolution to a 4:3 one?

    I really want that CPU limit gone and a smooth controller turning! Should i try to run via OpenXR and use Pimax eyetracking with quadview rendering to gain a few fps? Does it even work with vorpX DirectVR?

    So much tinkering possible…but the result is breathtaking! Thank you Ralf!

    #221141
    Boblekobold
    Participant

    How would one use your custom profile?

    – Install VorpX V24.1
    – launch VorpX Config
    – Login in “Cloud Profile” tab
    – Search “Kingd”
    And you’ll see the profile just after the official one for Kingdom Come Deliverance 1.
    – Select it.
    – Read profile instructions (about FOV edit, etc.)
    – Click “Import Profile”.

    Rename KCD2 executable to KingdomCome2.exe (or whatever you want, but it’s the default assigned name when you import).

    Launch VorpX, then launch the game.

    Of course, you may prefer to launch VorpX Desktop Viewer instead of VorpX (it will allow you to use any desired resolution).

    Usually, you should use a very high 4:3 resolution on most VR headsets, like 3840×2880 or 2880×2160 (or more if you can). Don’t forget to adjust the FOV. In the first game, it was possible to change it permanently with .cfg files (112 is usually a good value).

    You can adjust zoom level in VorpX ingame menu page 1.

    You can use ClarityFX and sharpness to get a clearer/sharper image in VorpX ingame menu page 2 (and adjust gamma, etc.)

    You can also adjust headtracking speed.

    Even if you use Immersive Screen instead of full VR (clearer at lower resolution and useful when the camera is partially locked), it’s still useful to raise FOV, resolution, and curvature (with vertical option).

    #221077
    Iudex
    Participant

    So I’ve been waiting for this moment who almost a whole year to finally have a lot of free time and play Elden Ring DLC lying on my bad using VORPX.

    First problem: Controller just wont work when hooked with VORPX and my screen begins to spin non stop.
    Second: I didn’t even manage to play yet but in the games I tried when choosing Full Vr mode it seems like the screen just gets bigger and that’s it. I still can see the borders of the screen. Should I download third party FOV mods as well?

    #220983
    MarcDwonn
    Participant

    There is only a slight hick-up I cannot get past at the moment: the screen flickers when moving the camera around. It works fine if you move it slowly, but rapid camera movement makes things fuzzy/flickering.

    Well, there’s your answer. If i understood you correctly, there’s too much flickering at the edges of objects. It’s just not playable like that, even at 120hz (60fps stereo), so i gave up.

    What’s real tragic, IMO, is that the super-smooth, really great looking Z3D Witcher 3 profile that we had for classic version is not working anymore. Not with v4.04 (which is expected), and neither with v1.32. I had to downgrade to vorpX v23 to be able to play TW3 in Z3D.

    #220982
    SNAFUtheRipper
    Participant

    I wanted vorpx badly so i got it and had for a while now and had it for a while and cant get it to work no matter what i do. i want to use vorpx wirelessly so i saw you can use it on quest wirelessly through virtual desktop so I connect it to my pc and my head set and launch steam vr then open vorpx and apply it to bfv and i open the game and check to see that vorpx control is on the taskbar and it is and it just opens the game and nothing happens and vorpx doesn’t seem to do anything. But other times vorpx will say attaching to bfv.exe getting my hopes up just for it to say attaching failed and using a hook helper doesn’t seem to do anything and i have a malware and ad blocker for chrome and that’s it no npn or anti virus so i dont know what else could be the problem and i have a steam regular version of the game. Even if i follow the instructions on a youtube video on how to use vorpx i follow step by step just for it to not work so please I really love what vorpx could do to my vr experience and really hate that i have no idea what to do and sorry if its from my lack of knowledge i am new to all of this so please can someone help me get this thing properly set up, thanks alot.

    pecos_2k5
    Participant

    Why is no one talking about this? I saw in another thread here that VorpX beta comes with a special preset for The Wither 3, and to my surprise, it is a direct VR implementation with AER similar to what Luke Ross is doing with his mods. It is a fantastic achievement, and it needs more praise.

    I confirm that the latest version of The Witcher 3 (4.04 GOG version) and the official VorpX profile work properly. You do get a script error, but you need The Witcher Mod Manager to merge scripts, and everything works properly. From what I saw, VorpX implements the needed assets like a mod, so treat it like any other mod and merge it. Also get the HD reworked project mod while you are at it.

    There is only a slight hick-up I cannot get past at the moment: the screen flickers when moving the camera around. It works fine if you move it slowly, but rapid camera movement makes things fuzzy/flickering. I will continue to test and see if any specific setting is causing it, and I will repost should I find the cause, but all in all, this is amazing.

    I think now, since The Witcher 4 teaser/trailer is out, more people will be interested in replaying The Witcher 3, and some might be interested in playing it through VorpX.

    (I even found a camera mod that is compatible – it’s called Absolute Camera)

    #220962
    Boblekobold
    Participant

    I tried Dellrifter22’s profile.

    It’s good, thank you very much !

    Z3D works quite well (not the best, not the worse). I use 3.0 strenght.
    There are artefacts on weapons (arrow is partially invisible), but it’s not very important (you can holster them most of the time).

    ClarityFX and sharpness are great at short distance but I would recommand to not use max settings to look at long distance in this game. For now I use medium or full (but with 1.0 sharpness in this case).

    105 FOV is Ok with Reverb G2. It would be useful to find a way to get more FOV (if you edit cfg files, it reset to 80…)
    It may be possible to use an HEX editor (but for now I wasn’t able to find the right value to modify, and I don’t really need it on G2, even if I’m used to 110-120 FOV).

    I play with max settings&raytracing in 3200p 4:3 (without Motion Blur and Depht Of Field, but with running FOV). For now I use AMD FidelityFX Super Resolution 3 in game options (ultra quality / Fixed).

    I play in Full VR. It’s comfortable. I use edgepeek during cutscenes. I don’t need immersive screen in this game. There is a game option to center HUD (it also centers subtitles, so they’re very easy to read without edgepeek).

    Another good thing : camera isn’t completely locked during cutscenes in this game, and there is some headtracking in edgepeek, so you’re always immersed.

    It’s not the clearer game at long distance, and you can’t use too much sharpness because of vegetation and rocks textures/models (which aren’t great), but it’s Ok and it’s impressive to actually be in the jungle. Far better than a monitor, as usual.

    It worth it !

    #220815
    Boblekobold
    Participant

    I’m not sure an RTX 3070 is a good graphic card to play Metro Exodus in VR.

    I would recommand an RTX4090 if you want to get optimal result with a Reverb G2, or at least RTX4080.
    Most other headsets (Quest 3, etc.) are more demanding and will get worse results with same graphic card.

    It’s a very optimized game (at least Standard Edition), but it’s still probably the most beautiful one we can play smoothly in VR, even with an RTX4090.

Viewing 15 results - 61 through 75 (of 2,127 total)

Spread the word. Share this post!