-
Search Results
-
Topic: Get Even head tracking issue
I can’t seem to get head tracking to work despite the rotation scan claiming success.
FOV is perfect but head tracking refuses to work after the scan… any ideas?Thanks
Hey everyone,
So ive been playing Kingdom Come on Vorpx for last few days and me and a bud were talking about getting a game that we can play together – and we are original Kotor 1 and 2 fans.
Anyhow, considering id heard the game is actually quite good these days, and its free, we decided to try the MMO Star Wars : the Old Republic
Anyhow… Vorpx let me hook the game up to it ONCE, I used the uploaded profile that was authored by Vorpx staff for Elder Scrolls Online (vorpx) and then attached the executable for Star Wars Old Republic, went thru patch process and boom – it worked, had Old Republic running really nicely in Rift… Able to control head movement and everything, game looked sharp and ran smooth… then, well, obviously i signed off eventually and now it wont hook to Vorpx again.
So it just stopped hooking up to the game anymore.. No clue why. If anyone wants to give this a shot and figures it out, please let us all know! lol
By the way I pulled the Elder Scroll Online profile because from my research it looks like the Old Republic and Elder Scrolls Online both were made with an engine called HeroEngine… and again, it totally worked – once. lol
I dont know if maybe some settings hidden deep in AppData or something got ‘loaded’ from that initial boot up and are now stopping Vorpx from hooking or something, i just dont know what went wrong. I did a full fresh uninstall of the game and reinstalled, but that wouldnt get rid of those random AppData and files hidden in Windows if there was something that is stopping the game from hooking.
Anyhow – Just wanted to make it clear, cause i did some research on this and everyone said it was impossible to get Old Republic to work – they were wrong, it does… but i just cant get it to work again.
I imagine alot of you are alot smarter then me, so, thats the situation, if anyone was willing to take a crack at solving this little riddle thatd be fantastic :P lol
Heres the site that claimed they were both made with HeroEngine, which is what made me decide to try the Elder Scrolls online Vorpx profile
http://www.heroengine.com/he-games
Thanks for your time!
Hey everyone, i got a question im sure has been brought up before but i just havent been able to find a topic about it, not sure what wording they may have used to ask, so, please bear with me if im repeating something.
So my most fun Vorpx experience was Dark Souls 3 in VR with a CheatEngine mod to play in First person view – this made locking onto enemies impossible cause the camera would shift like crazy cause it was a hack to get into first person (you could still see your weapon clearly and your arms as well, so was cool immersion factor there)
Anyways, Dark Souls 3 for VR you basically HAD TO play a fast character that can kill without locking on, so what happened was, as i played, i was basically ‘aiming’ my sword swings with my actual head + joystick on controller to hit enemies. Aiming sword swings with the direction youre looking in can actually be quite satisfying :P lol
Okay, so, head aiming is cool and i ‘get it’ as to how Vorpx makes this work, basically simulates our heads as a mouse with data via Oculus and then written to make our heads into the ‘mouse’.
So my question comes down to something about Vorpx that i think could really send it over the top, but just not sure what the roadblocks would be to do it
So our data is also being intercepted by our rift sensors + oculus touch controllers.. is there anyway to turn that data into ‘mouse control’ so that in a game like say, Kingdom Come, you are actually aiming your bow with your Oculus touch controller, like you would in a native Oculus game.
I understand the most likely problem here will likely be that we cant be receiving that many mouse inputs and making it into a functioning product.. Youd have your head + joystick on touch control + aiming the controller at the screen all relegated to simply ‘mouse movement’. Im assuming thats the roadblock here to stop us from doing that.
But what i wanted to offer as a middle ground is maybe a ‘toggle’ option to ‘disable’ our analog stick mouse actions and allow us to stand and ‘aim’ like an actual VR game, even in these older ones. Maybe have to toggle both head movement and joystick control to make it work, but if it was as simple as like clicking in a Grip Button on the controller, then it transfers all ‘mouse movement’ for that moment to your controller being aimed at the screen, like duck hunt or modern games, then release the grip as soon as you want full control back.
I know running and gunning is fun but was wondering if there was any sort of workaround here cause like im playing kingdom come and i WISH i was able to point my touch controllers and aim at the enemies with my actual touch controller.. just didnt know if this was possible or not and wanted to bring it up.
Thanks for all your hard work, Ralf and team, this product has been absolutely fantastic for me. I do not regret a dime i spent to get this program, so thank you very much for that… just wanted to offer a suggestion that im not sure is possible or not, but damn, if we could actually aim like native VR apps, it would be fantastic. Im not talking about moving gun models around and stuff and doing full conversions of the game, just letting us point our controller and shoot, since that data has to exist somewhere and maybe it could be transferred to mouse movement, or something else you crazy geniuses think of to do it :P
Take care, and thanks again for VorpX, its been a real blast playing thru games with this
