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Search Results
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Topic: Halo games in G3D?
Hi there!!
I’m not fully understanding what is the current level of VorpX achieved on the different HALO games, the official profile is listed for the complete Masterchief Collection, does this means it will work on any game in the collection?I’m currently most interested in Halo 3, Halo 3 ODST, and Halo Reach.
But I will prefer those who has full G3D support, can anyone confirm if this profile works that way or if there is any specific one to use?Thanks!!
Hello,
I seen some topics on my search in regards to independent movement of the head vs gun. Some was saying this can only be done in ARMA III. (topics from like 2019)
Is there a tutorial on how this can be done? I saw mentions of like track IR etc.
And what’s the latest on this? I initially tried to play Far Cry 5, which had both head and gun combined. (I though because of imported profile).
Then I tried Crysis 3, with same results.
Is there any workarounds, did anyone manage to get the head and gun move independently, or better even, bind the gun to the hand controllers (I`m using Reverb G2). I found a demo that came with the WMR app, I think it was Halo or something, that had the guns binded to the controller – that was very impressive.
After getting a few more hours to play (I’m in Act II now) I have to say that with some fine tuning, Cyberpunk 2077 is incredible in Vorpx, assuming you have the hardware to crank everything up to the max. I think they wanted to do the game in VR but found that it was just not possible for most people given the fact that you need some pretty amazing hardware.
I really couldn’t imagine playing it any other way… I’ve noticed some bugs, and the game occasionally crashes but it’s 100% worth it. Maybe the best game since Halo CE or GTA V imho.. This is how the game was meant to be played it seems.
Here are some things I did, that may or may not suit your taste:
– significantly zoomed out the image so that I can see all of the hud, did some fine tuning on the zooming/edge peek mode so that you could really just play it in edge peek mode at times
– cranked the 3D in edge peek mode up
– changed the background to black, really helped make the game much more immersive, when in VR view it just looks like limits to my FOV rather than a floating screen
– cranked up the saturation and dialed in a few other settings like that
Kind of amazing the developers didn’t just put a mode like this in the game it’s ridiculous how much better it is than playing it on a monitor, even if this is sort of a sit-down “hyrbid VR” solution. Ralf has single handedly fixed Cyberpunk 2077 and if we ever get a full 3D mode that’s just icing on the cake.
Anyway, hardware specs if you’re curious:
Oculus Quest 2 (HP G2 finally shipped and I hear it’ll be even better)
5900x
3090FE
32GB 3600 RAM
2TB Samsung Pro PCIE 4.0 SSD
Water-cooled CPU + 9 fansSo pretty heavy duty computer, but if you can do it, it’s absolutely amazing. I wouldn’t recommend it any other way.
Game ran amazing on my RTX 2070 Super and Rift S:
My Initial Thoughts:
You need the LATEST VorpX patch for this to work and the game now has a DEFAULT profile that works out the box.
There is no 3D geometry yet but Z3D works really well.
I would rate this game in VorpX along with Halo 4 and Titnafall 2!Topic: Halo: Spartan Assault
Topic: Xuan Yuan Sword vii
hey,
if you’re looking to play this game with vorpx here’s some infos to get it working.
for g3D use conarium profile copy and attach to swd7-win64-shipping.exe located at Xuan Yuan Sword VII\SWD7\Binaries\Win64.
for z3D use halo : the master chief collection profile copy and attach exe the same way.
you can event tweaks the engine.ini file if you wish and modify fov with unreal engine unlocker.
here’s my copy/paste engine.ini located at Users\yourusername\AppData\Local\SOFTSTAR\SWD7\Saved\Config\WindowsNoEditor
make sure to make it read only.[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../SWD7/Plugins/Marketplace/PrefabTool/Content
Paths=../../../SWD7/Plugins/Marketplace/RMAFoliageTools/Content
Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
Paths=../../../SWD7/Plugins/UIWS/Content
Paths=../../../SWD7/Plugins/Runtime/CriWare/CriWare/Content
Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
Paths=../../../SWD7/Plugins/Marketplace/rdLODtools/Content
Paths=../../../SWD7/Plugins/DragonIK/Content
Paths=../../../SWD7/Plugins/HelperTools/Content
Paths=../../../SWD7/Plugins/ImpostorBaker/Content
Paths=../../../SWD7/Plugins/SoftStarGameFramework/Content
Paths=../../../SWD7/Plugins/SwdAnimPlugin/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content[/Script/Engine.RendererSettings]
r.RayTracing=False
r.SkinCache.Mode=0[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True[SystemSettings]
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MaxAnisotropy=16
r.ViewDistanceScale=4
foliage.LODDistanceScale=10
grass.DensityScale=1.0
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.01
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.ShadowQuality=3
r.Shadow.CSM.MaxCascades=16
r.Shadow.DistanceScale=2
r.Shadow.MaxResolution=4096
r.Shadow.MaxCSMResolution=4096
r.Shadow.RadiusThreshold=0.01
r.Shadow.TexelsPerPixel=10
r.Shadow.CSM.TransitionScale=3.0
r.MipMapLODBias=-2
r.Shadow.CSMDepthBias=5btw i’m 5 hours in and this game is giving me good vibes, so far it’s fun.
Topic: Halo 3 Profile
Anyone get Halo 3 to work right in VorpX yet? DirectVR doesn’t work, but I do get picture in HMD, so I think we just need a profile. I will try to copy profile from Halo 1 or 2, but will have to wait until tomorrow.
Topic: disintegration profile
from the creator of halo, a new fps\rts, with unreal engine
can we use unreal 4 profile?


