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  • #199076
    Michelangel0
    Participant

    Hi there!!
    I’m not fully understanding what is the current level of VorpX achieved on the different HALO games, the official profile is listed for the complete Masterchief Collection, does this means it will work on any game in the collection?

    I’m currently most interested in Halo 3, Halo 3 ODST, and Halo Reach.
    But I will prefer those who has full G3D support, can anyone confirm if this profile works that way or if there is any specific one to use?

    Thanks!!

    bagabooo
    Participant

    Hello,

    I seen some topics on my search in regards to independent movement of the head vs gun. Some was saying this can only be done in ARMA III. (topics from like 2019)

    Is there a tutorial on how this can be done? I saw mentions of like track IR etc.

    And what’s the latest on this? I initially tried to play Far Cry 5, which had both head and gun combined. (I though because of imported profile).

    Then I tried Crysis 3, with same results.

    Is there any workarounds, did anyone manage to get the head and gun move independently, or better even, bind the gun to the hand controllers (I`m using Reverb G2). I found a demo that came with the WMR app, I think it was Halo or something, that had the guns binded to the controller – that was very impressive.

    zero_nanometer
    Participant

    After getting a few more hours to play (I’m in Act II now) I have to say that with some fine tuning, Cyberpunk 2077 is incredible in Vorpx, assuming you have the hardware to crank everything up to the max. I think they wanted to do the game in VR but found that it was just not possible for most people given the fact that you need some pretty amazing hardware.

    I really couldn’t imagine playing it any other way… I’ve noticed some bugs, and the game occasionally crashes but it’s 100% worth it. Maybe the best game since Halo CE or GTA V imho.. This is how the game was meant to be played it seems.

    Here are some things I did, that may or may not suit your taste:

    – significantly zoomed out the image so that I can see all of the hud, did some fine tuning on the zooming/edge peek mode so that you could really just play it in edge peek mode at times

    – cranked the 3D in edge peek mode up

    – changed the background to black, really helped make the game much more immersive, when in VR view it just looks like limits to my FOV rather than a floating screen

    – cranked up the saturation and dialed in a few other settings like that

    Kind of amazing the developers didn’t just put a mode like this in the game it’s ridiculous how much better it is than playing it on a monitor, even if this is sort of a sit-down “hyrbid VR” solution. Ralf has single handedly fixed Cyberpunk 2077 and if we ever get a full 3D mode that’s just icing on the cake.

    Anyway, hardware specs if you’re curious:
    Oculus Quest 2 (HP G2 finally shipped and I hear it’ll be even better)
    5900x
    3090FE
    32GB 3600 RAM
    2TB Samsung Pro PCIE 4.0 SSD
    Water-cooled CPU + 9 fans

    So pretty heavy duty computer, but if you can do it, it’s absolutely amazing. I wouldn’t recommend it any other way.

    #198369
    ParadiseDecay
    Participant

    Game ran amazing on my RTX 2070 Super and Rift S:

    My Initial Thoughts:
    You need the LATEST VorpX patch for this to work and the game now has a DEFAULT profile that works out the box.
    There is no 3D geometry yet but Z3D works really well.
    I would rate this game in VorpX along with Halo 4 and Titnafall 2!

    #198081
    RJK_
    Participant

    I saw GTA5, Halo, Dark Souls3, Withcher3, Borderlands3, for Example Here

    they add new games daily to their sale.

    #197983
    RJK_
    Participant

    Halo: Spartan Assault (G3D)

    After days of tweaking the Halo Shooter from 2013 finally looking good with VorpX.I recommend using resolutions around 2880/3200 for more details.

    – Optimized for Cinema Modes
    – Full VR not recommended
    – Nice details on higher resolutions
    – Profile available at the cloud

    #197621
    steph12
    Participant

    hey,

    if you’re looking to play this game with vorpx here’s some infos to get it working.

    for g3D use conarium profile copy and attach to swd7-win64-shipping.exe located at Xuan Yuan Sword VII\SWD7\Binaries\Win64.

    for z3D use halo : the master chief collection profile copy and attach exe the same way.

    you can event tweaks the engine.ini file if you wish and modify fov with unreal engine unlocker.

    here’s my copy/paste engine.ini located at Users\yourusername\AppData\Local\SOFTSTAR\SWD7\Saved\Config\WindowsNoEditor
    make sure to make it read only.

    [Core.System]
    Paths=../../../Engine/Content
    Paths=%GAMEDIR%Content
    Paths=../../../SWD7/Plugins/Marketplace/PrefabTool/Content
    Paths=../../../SWD7/Plugins/Marketplace/RMAFoliageTools/Content
    Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
    Paths=../../../Engine/Plugins/FX/Niagara/Content
    Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
    Paths=../../../SWD7/Plugins/UIWS/Content
    Paths=../../../SWD7/Plugins/Runtime/CriWare/CriWare/Content
    Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
    Paths=../../../SWD7/Plugins/Marketplace/rdLODtools/Content
    Paths=../../../SWD7/Plugins/DragonIK/Content
    Paths=../../../SWD7/Plugins/HelperTools/Content
    Paths=../../../SWD7/Plugins/ImpostorBaker/Content
    Paths=../../../SWD7/Plugins/SoftStarGameFramework/Content
    Paths=../../../SWD7/Plugins/SwdAnimPlugin/Content
    Paths=../../../Engine/Plugins/2D/Paper2D/Content
    Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
    Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
    Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
    Paths=../../../Engine/Plugins/Media/MediaCompositing/Content

    [/Script/Engine.RendererSettings]
    r.RayTracing=False
    r.SkinCache.Mode=0

    [WindowsApplication.Accessibility]
    StickyKeysHotkey=True
    ToggleKeysHotkey=True
    FilterKeysHotkey=True
    StickyKeysConfirmation=True
    ToggleKeysConfirmation=True
    FilterKeysConfirmation=True

    [SystemSettings]
    r.Tonemapper.GrainQuantization=0
    r.Tonemapper.Quality=0
    r.SceneColorFringe.Max=0
    r.SceneColorFringeQuality=0
    r.MaxAnisotropy=16
    r.ViewDistanceScale=4
    foliage.LODDistanceScale=10
    grass.DensityScale=1.0
    r.SkeletalMeshLODBias=-2
    r.StaticMeshLODDistanceScale=0.01
    r.LensFlareQuality=0
    r.DefaultFeature.LensFlare=0
    r.ShadowQuality=3
    r.Shadow.CSM.MaxCascades=16
    r.Shadow.DistanceScale=2
    r.Shadow.MaxResolution=4096
    r.Shadow.MaxCSMResolution=4096
    r.Shadow.RadiusThreshold=0.01
    r.Shadow.TexelsPerPixel=10
    r.Shadow.CSM.TransitionScale=3.0
    r.MipMapLODBias=-2
    r.Shadow.CSMDepthBias=5

    btw i’m 5 hours in and this game is giving me good vibes, so far it’s fun.

    #196440

    In reply to: Star Trek Online

    Bondalf
    Participant

    It is working for me and i can even say that it is working very well !
    (like you said need to remove shadow to use G3D profile without problem, at least for me).

    Thanks a lot dellrifter22 for your work on this (and same for halo master chief collection).

    #196298

    In reply to: Halo 3 Profile

    RJK_
    Participant

    Halo 1+2 will not work since theyre using DX9. The official Halo: The Master Chief Collection may work. If the profile doesnt include the Halo 3 game exe yet, make a copy with DirectVR and Shader Settings and assign it to Halo 3.

    #196088
    mariametro
    Participant

    I have access to the Rift-S, Pimax 8K+ and Index. My personal take is the Rift-S is the most frictionless experience, be it in terms of setup or *perceived* performance. The Index is close and is a more technically advanced bit of gear, but the steamvr eco-system is starting to show its seams. The motion smoothing solution for Oculus is far more accomplished than the SteamVR equivalent. Project Cars 2 / DCS World with its graphics options turned all the way down with no super sampling on the Index *feels* about the same as playing it on a Oculus with maxed settings and some super sampling despite the Rift-S having a lower refresh rate. The Oculus ASW implementation simply resolves motion and reduces artefacts far better than the SteamVR equivalent. There’s also other odd quirks to SteamVR… like performance tanking if you have another GPU in your system running secondary monitors (even if there’s no other apps or additional windows open/running in the background).

    That said, I found Vorpx works better with the Index and Pimax than Rift-S.

    The clarity/res/fov of the index is great and has vastly reduced SDE over the Rift-S but the Index has an occasional glare/bloom/halo issues.

    Oculus games work well under revive and is rather painless/frictionless. I was to understand Stormland was a resource hog or not optimised for non-Oculus HMDs but it worked fine for me with very little tweaking.

    All the headsets have pros/cons and, with the exception of cost, those pros/cons put them on a level playing field or at least it really comes down to personal preference. The limited FOV killed me, so I used the Pimax and was happy but the quirks of its software and colour reproduction haunted me so I went with the Index and was happy and then the handholding and ASW quirks of steamVR annoyed me so I went back the Rift-S, and then the cycle continued…

    I think 2021 and beyond will be exciting for HMDs, but if you’re more or less happy with what you have now, I don’t think switching to a currently available HMD is really going to be a game changer.

    #196014
    slydog43
    Participant

    Anyone get Halo 3 to work right in VorpX yet? DirectVR doesn’t work, but I do get picture in HMD, so I think we just need a profile. I will try to copy profile from Halo 1 or 2, but will have to wait until tomorrow.

    DiverTough
    Participant

    Titan Fall 2 works very well. I’m loving it. Also, Resident Evil 7 and Halo: Master Chief Collection (Halo 3 just released for it TODAY!).

    #195546

    In reply to: jedi fallen order

    ArniVR
    Participant

    In general, you need to add only two options to the CINEMA and immersive modes !!!
    1 – Something like (Real-world scale 1 to 1 = on / off). You have such a scale in Direct BP.
    This will remove all complaints about the quality of stereo 3D. An 1 to 1 scale is very important for immersion and realism.
    The Focal Distortion setting breaks shadows and lighting. It’s easier to replace it wit “Real-world scale 1 to 1 = on / off”
    2 – Add an option for Z3D normal – (Reduce the intensity of the stereo effect near the camera to reduce ghosting around objects = on / off) We should have a choice – Halo or better stereo.

    #195247
    matteo39
    Participant

    from the creator of halo, a new fps\rts, with unreal engine

    can we use unreal 4 profile?

    #195098
    zig11727
    Participant

    @Tyirel Wood

    Try Borderlands 3, Conan exile, Darksiders 3, Halo master chief collection ,Remnant and Star Wars Jedi Fallon Order.

    To the best of my knowledge all the games above are Unreal 4 engine which is the same as Sea of Thieves.

Viewing 15 results - 106 through 120 (of 221 total)

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