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  • #168314
    Ralf
    Keymaster

    All three games you mention have full Geometry 3D support which means that the scene is rendered twice from two different camera angles – exactly the same thing that 3D Vision does. vorpX actually does a lot more than that in many games as it also often has game specific fixes for HUD placement etc., also true for all three games you mention.

    If you want the 3D to be more pronounced, you can achieve that with the “3D-Strength/Scale” option on the main page of the vorpX ingame menu. Keep in mind though that the internal base value for that is usually dialed in to provide realistic 3D/scale at or close to the default setting 1.0. Raising it will make the 3D stronger than in reality, but it will also make the world appear smaller – stronger than real 3D isn’t real desirable in VR except maybe for fun experiments.

    #168232

    In reply to: Help with Skyrim SE

    Ralf
    Keymaster

    The per eye aspect ratio would be the right choice. In your case 1440×1600.

    Always have an eye on your frame rate though. At least 45fps are just as important as image fidelity for comfortable VR. The 1080×1200 or 1296×1440 suggested by dellrifter22 are probably the better choice for demanding games.

    Be aware that unusual aspect ratios don’t work for every game. I such cases prefer a 4:3 res over widescreen.

    Hint, hint: The next vorpX version will come with a new settings optimizer that is aware of what works resolution wise for about 100 games and can automatically choose the best possible resolution depending on a selectable quality preset for these games.

    #167836
    alegse
    Participant

    I have been playing Skyrim VorpX again and still love it. Direct VR is pretty near to native oculus games in many ways. There is one thing I have noticed and want to throw it out there to see if I am the only one.
    In Skyrim with geometry 3D the vision gets cross eyed and blurry if you rotate/tilt your head to the side.
    Everything looks correct and proper as long as your head is parallel to the ground. And looking up/down is always fine. But any tilt (skewed left /right) and the eyes separate and get blurry/cross eyed. The more you tilt the worse it gets.
    Anyone else notice this or is it a bug with my particular setup??? I have all default values in terms of 3D separation, camera height, focal offset, image zoom ….

    #167698
    Ralf
    Keymaster

    Apart from game options like motion blur and DOF that nieda already covered there are mainly two factors that have an impact on image sharpness.

    The first and most important one is a game’s resolution. The height is important here, not the width. 1440p roughly provides the same pixel density as a native VR game on Rift/Vive, everything above is supersampled. Important: choose 5:4/4:3 resolutions whenever possible, widescreen resolutions are a waste of processing power. 1600×1200 or 1920×1440 are good choices.

    The major catch is that the monitor limits the available resolutions, so with a 1920×1080 monitor 1920×1440 likely isn’t available per default. One way around that is adding custom resolutions in your graphics driver control panel, newer nVidia cards should allow custom resolutions higher than your monitor supports. If you have a 1920×1080 monitor, try adding 1920×1440 for example. Worst thing that can happen is the graphics driver not accepting a custom resolution you try to add.

    Apart from that a 1440p (or even 4K) monitor is something regular vorpX users might want to consider. With such a monitor you will be able to choose high enough resolutions for almost any game.

    The second factor is antialiasing. While ‘real’ antialiasing (MSAA, SSAA) is desirable for VR, post processing AA techniques that are used in many newer games (FXAA, SMAA, TAA etc.) are not since they all blur the image. Some more than others, but not one looks really good in VR. Depending on personal preference it can be better to turn such options off and live with aliased edges instead of a blurred image. SMAA is more acceptable in this regard than FXAA and TAA.

    Julian
    Participant

    Good Day…

    It would be great if you sold special licences for us to package vorpx with our DX9 to 11 3D games on steam.

    I run a community website for a game engine called coppercube which does not yet have good VR support…It has only got minimal support for older versions of oculus rift.

    For more info check out https://marshtownmadness.com.

    In any event, most indie developers that use this 3D engine love it as it is low cost and easy to use.

    Maybe you can create some kind of royalty based licence…If it is not too expensive many of us indies would probably buy it.

    #167536
    John1080gtx
    Participant

    IMPORTANT: Take everything below with a grain of salt. At this point it’s pure speculation.

    Since the Pimax uses SteamVR, technically it should work.

    The major caveat is the 200° FOV. From what I gathered for native apps that will be done by using two distinct left/right view frustums with ~140° per eye FOV, which won’t be possible in most cases for vorpX.

    As a fallback they seem to have a 2D image scaling technique to ‘upscale’ a lower FOV to 200°. That however sounds like something you absolutely don’t want to try as it almost certainly will introduce visible distortion towards the edges of the image. The very first iterations of vorpX did something similar to enhance FOV. It was the worst idea that made its way into vorpX ever and was later removed. I don’t expect the Pimax way of doing this being any better.

    Long story short, the Pimax 8K almost certainly will work with vorpX. But almost as certainly not with the full 200° FOV that are theoretically possible with the device. The theoretical maximum with a symmetrical view frustum is 180°. 150°-160° sound more sensible for vorpX considering performance, provided games allow to set the FOV as high as that. That would still be a major improvement over current headsets.

    So does that mean you will be updating vorpx to work with the pimax8k at its 200 degree fov? And not 150 or 160..? And native 200 not stretching? Thanks.

    Hikari
    Participant

    I’m pretty new yet on VR and vorpx. I installed WoW-Mania client and tried to play it with vorpx.

    Their licent is version 3.3.5, Win32. vorpx has WoW profile and wow.exe is listed there. But vorpx just doesn’t recognize the game. It executes and runs normally, and my Oculus shows Oculus home page.

    I checked and Watcher is enabled. I tried with Outlast and vorpx recognizes it.

    Any idea what I may be missing?

    Bendeigid
    Participant

    Hi, I am trying to use VorpX with Fallout 4 and no matter what I tried I could not get a high enough FPS to play normally. I first thought to try different settings and use lower resolutions but nothing seems to change the low FPS (around 30 – 35 FPS).

    Within VorpX I excluded a lot of the processes and services and made sure that I run with only necessary services but again no change.

    I then saw that just having started VorpX consumes a lot of CPU power and I think this is why I get problems in game. Each of the two VorpX processes consumes between 25 – 30% of my processor power and that together with a idle processor use of around 20 – 25% means the CPU is running almost at limit (regularly around 84% to sometimes almost 97%). What can I do to get this under control because at the moment I can not use VorpX.

    I am using a PiMax 4k with the latest driver version for it, on a computer with GTX 1080, Intel I5-3570K and Windows 10 Pro Version 1703.

    Thank you very much in advance for any help.

    #167470
    VRHeini
    Participant

    @ Ralf: Nice, I always find it exciting to read about the experience of makers with their own creations.
    I’m glad you mentioned Half Life 2, Alien CM and Resident Evil 7, I’ll have a look at these, in G3D hopefully. RE7 just for the fear you described. I love when horror games actually scare off people. I have to give it a go! :)

    I should probably do a separate thread for this question about Half Life 2, but has anyone tried out both VR modes, the game’s native support and VorpX? Are they very similar or does one mode have a big advantage over the other?

    #167012

    In reply to: Unreal Gold working!

    Demosthenes
    Participant

    http://www.moddb.com/games/unreal/downloads/s3tc-highend-texture-package

    The above is an easier all-in-one download for the textures. It’s over 1gb.

    If that is down or slow more choices at:

    http://www.oldunreal.com/textures.html

    You might find this page helpful:

    https://steamcommunity.com/sharedfiles/filedetails/?id=129368243

    I had originally set up Unreal for triple monitors so my FOV and other settings were already altered, I just copied the folder from my old computer to my current one – I didn’t really alter the Vorpx settings or make a profile. Just getting a nice FOV for the weapon

    I may revisit this, since I would like to play Klingon Honour Guard and DS9 The Fallen. They are also unreal engine games. When I do I’ll upload a profile.

    By the way you may still be crazy, but not as far as Unreal on Vorpx goes…

    #166992
    cwright
    Participant

    Hi,
    I’ve just got the Oculus and vorpX.
    I have developed a simulator in Cry Engine 3. I was very pleased to find that vorpX works in Cry Engine 3 Sandbox game mode, something that wasn’t certain. Using Oculus Rift in my simulator will be amazing! Particularly useful for aerial combat, where I should be able to turn my head to track aircraft targets.

    I did notice one odd thing, though. When in an aircraft cockpit, if I turned my head the view turned correctly – but it also moved the control yokes. It seems that turning my head also changes the mouse x,y values. I hope vorpX doesn’t control head turning by actually changing the mouse x,y values, that would make it impossible to use the mouse for other functions. Is there a solution for this?

    I have a *big* problem with my glasses. For now I’m using Oculus without my glasses, but it’s very blurred and I can’t read text. I need to reduce the head turning gain. If I press Del the vorpX menu appears, but I can’t read it. For now, is it possible to change the vorpX game settings on the main computer screen?

    One other problem. Crysis 2 works, but not Crysis. If vorpX is active, Crysis fails to load after just a few seconds. The error message is:
    “Crysis has stopped working
    A problem caused the program to stop working correctly.Windows will close the program and notify you if a solution is available.”
    Does anyone have any ideas how to fix this? I’m running Windows 10.
    Many thanks,
    Chris

    #166860
    Sleep
    Participant

    HERE are my logs
    vorpx

    INF: VorpControl: Starting (32bit, version 17.2.3).
    INF: VorpControl: Starting (64bit, version 17.2.3).

    INF: ********************************************************************

    INF: App: Attaching to dxmd.exe (64bit, vorpX 17.2.3)
    INF: D3D11 Base: Installing Main Hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: DXMD.exe (mode 1).
    INF: VorpSetting: GUI StereoOffset: 0.007000
    INF: VorpSetting: Font Normal: Cabin Condensed
    INF: VorpSetting: Font Small: Cabin Condensed
    INF: VorpSetting: Font Small: Arial
    INF: VorpSetting: Font Symbol: Wingdings
    INF: VorpSetting: Author Button: 547
    INF: VorpSetting: Device Name: HTCViveCV1
    INF: VorpSetting: Display Adapter Index: -2
    INF: VorpSetting: Disable DWM: false
    INF: VorpSetting: Show Advanced Parameters: false
    INF: VorpSetting: Pos Tracking Notification: true
    INF: VorpSetting: Start Message: true
    INF: VorpSetting: GUI Texture Width: 2048
    INF: VorpSetting: GUI Texture Height: 2048
    INF: VorpSetting: Show Watermark: true
    INF: VorpSetting: EdgePeek Mode: 0
    INF: VorpSetting: Head Tracking Recenter Distance: 0.800000
    INF: VorpSetting: Block Overlays: true
    INF: VorpSetting: Overlays 32bit: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_x32_Release.dll
    INF: VorpSetting: Overlays 64bit: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll
    INF: VorpSetting: Disable DX9 Grabber Scan: false
    INF: VorpSetting: AuthorCode: 0
    INF: VorpSetting: Menu Button: 46
    INF: VorpSetting: EdgePeek Button: 4
    INF: VorpSetting: VR Hotkeys Button: 260
    INF: VorpSetting: Reset Button: 813
    INF: VorpSetting: Cursor Button: 835
    INF: VorpSetting: Stereo Disable Button: 856
    INF: VorpSetting: FOV Adjust Button: 854
    INF: VorpSetting: Center Pos Tracking Key: 800
    INF: VorpSetting: Center Gamepad Key: 544
    INF: VorpSetting: Info Overlay Key: 838
    INF: VorpSetting: Magnifier Key: 4
    INF: VorpSetting: G3D/Z3D Key: 843
    INF: VorpSetting: Direct VR Scanner Key: 844
    INF: VorpSetting: Direct VR Enable Key: 834
    INF: VorpSetting: Debug Window Key: 770
    INF: DeviceSetting: Product Name: ViveCV1
    INF: DeviceSetting: Display Name: SteamVR (HTC Vive)
    INF: DeviceSetting: Manufacturer: HTC
    INF: DeviceSetting: Model Number:
    INF: DeviceSetting: Device Type: 50
    INF: DeviceSetting: Clone Display Allowed: false
    INF: DeviceSetting: Desired FPS: 90
    INF: DeviceSetting: Performance Warn FPS: 45
    INF: DeviceSetting: Recommended Game Res X: 1280
    INF: DeviceSetting: Recommended Game Res Y: 1024
    INF: DeviceSetting: Recommended Game FOV: 110.000000
    INF: DeviceSetting: vorpX Cam FOV Vert: 111.382797
    INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000
    INF: DeviceSetting: Screen Type: 2
    INF: DeviceSetting: Physical Screen Width (mm): 125.769997
    INF: DeviceSetting: Screen Res X: 2160
    INF: DeviceSetting: Screen Res Y: 1200
    INF: DeviceSetting: Screen Aspect: 1.800000
    INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000
    INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000
    INF: DeviceSetting: Minimum Color Value: 0.000000
    INF: DeviceSetting: HMD Default IPD: 64.000000
    INF: DeviceSetting: Roll Mode: 1
    INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 2: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 3: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
    INF: DeviceSetting: LensDistort Scale: 1.000000
    INF: DeviceSetting: Vertical Shift Enable: false
    INF: DeviceSetting: DM New Direct Mode Allow: false
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: DM Gamma Correction: 1.000000
    INF: DeviceSetting: Head Tracking Type: 50
    INF: DeviceSetting: Device Audio Available: true
    INF: DeviceSetting: Swap Buttons BY Available: false
    INF: DeviceSetting: Render Mode: 10
    INF: DeviceSetting: Timewarp Mode: 0
    INF: DeviceSetting: Vignette Scale: 1.000000
    INF: DeviceSetting: User IPD (mm): 64.000000
    INF: DeviceSetting: Vertical Shift Left: 0.000000
    INF: DeviceSetting: Vertical Shift Right: 0.000000
    INF: DeviceSetting: Fix Chromatic Aberration: true
    INF: DeviceSetting: Minimum RGB Value: false
    INF: DeviceSetting: Enable Device Audio: true
    INF: DeviceSetting: DM New Direct Mode Enable: true
    INF: DeviceSetting: DM FSync Enable: false
    INF: DeviceSetting: Swap Buttons BY Enabled: false
    INF: TrackerSetting: Product Name: OpenVRTracker
    INF: TrackerSetting: Display Name: OpenVR Tracker
    INF: TrackerSetting: Manufacturer: Valve
    INF: TrackerSetting: Model Number:
    INF: TrackerSetting: Device Type: 50
    INF: TrackerSetting: Head Tracking Pos Tracking: true
    INF: TrackerSetting: Raw Axis Index X: 0
    INF: TrackerSetting: Raw Axis Index Y: 1
    INF: TrackerSetting: Raw Axis Index Z: 2
    INF: TrackerSetting: Raw Axis Multiplier X: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000
    INF: TrackerSetting: Head Tracking: true
    INF: TrackerSetting: Head Tracking Roll: true
    INF: TrackerOpenVR: Init
    INF: OpenVRDevice: Init succeeded, HMD found: HTC Vive MV (tracker: pvr)
    INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR\
    INF: OpenVRDevice: Display Resolution: 2160×1200
    INF: OpenVRDevice: Render Target Size: 6370×5409
    INF: OpenVRDevice: FOV: 95.744576
    INF: OpenVRDevice: Desired Framerate: 59.998844
    INF: OpenVRDevice: IPD: 0.063000
    INF: ExtraSetting: SceneEnv File Name:
    INF: ExtraSetting: Image Zoom Combined: 1.000000
    INF: ExtraSetting: Mouse Disable Axis Y: false
    INF: MemScan Manager: Initialized
    INF: HookBase: Installing Mouse Hook
    INF: Mouse/Keyboard Base: Installing Main Hook
    INF: Sound Manager: Initialized, audio mode: 0
    INF: ProgSetting User: FOV Stretch Strength: 0.000000
    INF: ProgSetting User: Image Zoom: 0.995248
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI StereoOffset: 1.000000
    INF: ProgSetting User: Edge Peek Scale: 0.600000
    INF: ProgSetting User: Edge Peek Disable Stereo: false
    INF: ProgSetting User: Image Background: 0
    INF: ProgSetting User: Aspect Correction Mode: 1
    INF: ProgSetting User: Image Sharpness: 0.000000
    INF: ProgSetting User: Image Game Gamma: 1.200000
    INF: ProgSetting User: Image Game Saturation: 1.110000
    INF: ProgSetting User: Input Image Geometry Type: 0
    INF: ProgSetting User: Input Image Stereo Type: 0
    INF: ProgSetting User: Input Image Stereo Flip: false
    INF: ProgSetting User: Input Image FOV Horizontal: 360
    INF: ProgSetting User: Input Image FOV Vertical: 180
    INF: ProgSetting User: Input Image Surround Guess Params: false
    INF: ProgSetting User: Virtual Screen Enabled: false
    INF: ProgSetting User: Virtual Screen Scene: 100
    INF: ProgSetting User: Virtual Screen Lock Head Tracking: true
    INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
    INF: ProgSetting User: Virtual Screen Curvature: 1.000000
    INF: ProgSetting User: Virtual Screen Curved Vertical: true
    INF: ProgSetting User: Virtual Screen Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Brightness: 0.500000
    INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000
    INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000
    INF: ProgSetting User: Virtual Screen Aspect: 0
    INF: ProgSetting User: Direct Mode Render Quality: 1
    INF: ProgSetting User: Direct Mode Render Async: true
    INF: ProgSetting User: Direct Mode Present Original Image: false
    INF: ProgSetting User: Direct Mode Thread Sync: 2
    INF: ProgSetting User: DM Force New Direct Mode: false
    INF: ProgSetting User: Head Tracking Sensitivity: 0.190000
    INF: ProgSetting User: Head Tracking Invert X: false
    INF: ProgSetting User: Head Tracking Invert Y: false
    INF: ProgSetting User: Head Tracking Pos Tracking: true
    INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false
    INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
    INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
    INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
    INF: ProgSetting User: Head Tracking Crouch Key: 162
    INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
    INF: ProgSetting User: Head Tracking Jump Key: 32
    INF: ProgSetting User: DVR Enable: true
    INF: ProgSetting User: DVR FOV World Offset: -20.000000
    INF: ProgSetting User: DVR FOV Player Offset: 0.000000
    INF: ProgSetting User: DVR Lock Look Pitch: true
    INF: ProgSetting User: DVR Positional: true
    INF: ProgSetting User: DVR Use Cache: false
    INF: ProgSetting User: Input Multithreading: false
    INF: ProgSetting User: Mouse Disable Acceleration: false
    INF: ProgSetting User: Mouse Handle Cursor: true
    INF: ProgSetting User: Mouse Do Not Center: true
    INF: ProgSetting User: X-Input Override: 0
    INF: ProgSetting User: X-Input Override Left Stick: false
    INF: ProgSetting User: X-Input Override Right Stick: false
    INF: ProgSetting User: X-Input Override Buttons: true
    INF: ProgSetting User: X-Input Controller Index: 0
    INF: ProgSetting User: X-Input Headtrack Mode: 0
    INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
    INF: ProgSetting User: X-Input Sensitivity X: 1.000000
    INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
    INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity RightX: 0.300000
    INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
    INF: ProgSetting User: Gamepad Deadzone Left: 0.200000
    INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
    INF: ProgSetting User: Gamepad Walk/Run Key: 160
    INF: ProgSetting User: Gamepad Walk/Run Invert: false
    INF: ProgSetting User: Gamepad Walk/Run is toggle: false
    INF: ProgSetting User: Gamepad Thumbstick Curve: 2
    INF: ProgSetting User: Gamepad Keycode 0: 32
    INF: ProgSetting User: Gamepad Keycode 1: 187
    INF: ProgSetting User: Gamepad Keycode 2: 189
    INF: ProgSetting User: Gamepad Keycode 3: 48
    INF: ProgSetting User: Gamepad Keycode 4: 80
    INF: ProgSetting User: Gamepad Keycode 5: 78
    INF: ProgSetting User: Gamepad Keycode 6: 70
    INF: ProgSetting User: Gamepad Keycode 7: 70
    INF: ProgSetting User: Gamepad Keycode 8: 550
    INF: ProgSetting User: Gamepad Keycode 9: 552
    INF: ProgSetting User: Gamepad Keycode 10: 549
    INF: ProgSetting User: Gamepad Keycode 11: 551
    INF: ProgSetting User: Gamepad Keycode 12: 66
    INF: ProgSetting User: Gamepad Keycode 13: 86
    INF: ProgSetting User: Gamepad Keycode 14: 46
    INF: ProgSetting User: Gamepad Keycode 15: 46
    INF: ProgSetting User: VHK Keycode 0: 27
    INF: ProgSetting User: VHK Keytext 0: ESC
    INF: ProgSetting User: VHK Keycode 1: 116
    INF: ProgSetting User: VHK Keytext 1: QSave
    INF: ProgSetting User: VHK Keycode 2: 80
    INF: ProgSetting User: VHK Keytext 2: PREV
    INF: ProgSetting User: VHK Keycode 3: 78
    INF: ProgSetting User: VHK Keytext 3: NEXT
    INF: ProgSetting User: VHK Keycode 4: 49
    INF: ProgSetting User: VHK Keytext 4: 1
    INF: ProgSetting User: VHK Keycode 5: 50
    INF: ProgSetting User: VHK Keytext 5: 2
    INF: ProgSetting User: VHK Keycode 6: 51
    INF: ProgSetting User: VHK Keytext 6: 3
    INF: ProgSetting User: VHK Keycode 7: 73
    INF: ProgSetting User: VHK Keytext 7: I
    INF: ProgSetting User: VHK Keycode 8: 52
    INF: ProgSetting User: VHK Keytext 8: 4
    INF: ProgSetting User: VHK Keycode 9: 53
    INF: ProgSetting User: VHK Keytext 9: 5
    INF: ProgSetting User: VHK Keycode 10: 54
    INF: ProgSetting User: VHK Keytext 10: 6
    INF: ProgSetting User: VHK Keycode 11: 0
    INF: ProgSetting User: VHK Keytext 11:
    INF: ProgSetting User: VHK Keycode 12: 55
    INF: ProgSetting User: VHK Keytext 12: 7
    INF: ProgSetting User: VHK Keycode 13: 56
    INF: ProgSetting User: VHK Keytext 13: 8
    INF: ProgSetting User: VHK Keycode 14: 57
    INF: ProgSetting User: VHK Keytext 14: 9
    INF: ProgSetting User: VHK Keycode 15: 48
    INF: ProgSetting User: VHK Keytext 15: 0
    INF: ProgSetting User: VRHC Controller Mode: 1
    INF: ProgSetting User: VRHC Trackpad Mode Left: 2
    INF: ProgSetting User: VRHC Trackpad Mode Right: 1
    INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000
    INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000
    INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true
    INF: ProgSetting User: VRHC KBM Stick Mode Left: 1
    INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000
    INF: ProgSetting User: VRHC Extra Key Left: 0
    INF: ProgSetting User: VRHC Extra Key Right: 3
    INF: ProgSetting User: VRHC Contriller Vis Type: 1
    INF: ProgSetting User: VR Hand Controller Keycode 0: 1
    INF: ProgSetting User: VR Hand Controller Keycode 1: 2
    INF: ProgSetting User: VR Hand Controller Keycode 2: 87
    INF: ProgSetting User: VR Hand Controller Keycode 3: 83
    INF: ProgSetting User: VR Hand Controller Keycode 4: 65
    INF: ProgSetting User: VR Hand Controller Keycode 5: 68
    INF: ProgSetting User: VR Hand Controller Keycode 6: 69
    INF: ProgSetting User: VR Hand Controller Keycode 7: 67
    INF: ProgSetting User: VR Hand Controller Keycode 8: 82
    INF: ProgSetting User: VR Hand Controller Keycode 9: 70
    INF: ProgSetting User: VR Hand Controller Keycode 10: 71
    INF: ProgSetting User: VR Hand Controller Keycode 11: 32
    INF: ProgSetting User: VR Hand Controller Keycode 12: 27
    INF: ProgSetting User: VR Hand Controller Keycode 13: 9
    INF: ProgSetting User: VR Hand Controller Keycode 14: 160
    INF: ProgSetting User: VR Hand Controller Keycode 15: 162
    INF: ProgSetting User: VR Hand Controller Keycode 16: 38
    INF: ProgSetting User: VR Hand Controller Keycode 17: 40
    INF: ProgSetting User: VR Hand Controller Keycode 18: 37
    INF: ProgSetting User: VR Hand Controller Keycode 19: 39
    INF: ProgSetting User: VR Hand Controller Keycode 20: 136
    INF: ProgSetting User: VR Hand Controller Keycode 21: 137
    INF: ProgSetting User: VR Hand Controller Keycode 22: 49
    INF: ProgSetting User: VR Hand Controller Keycode 23: 50
    INF: ProgSetting User: VR Hand Controller Keycode 24: 51
    INF: ProgSetting User: VR Hand Controller Keycode 25: 52
    INF: ProgSetting User: VR Hand Controller Keycode 26: 69
    INF: ProgSetting User: VR Hand Controller Keycode 27: 81
    INF: ProgSetting User: VR Hand Controller Keycode 28: 82
    INF: ProgSetting User: VR Hand Controller Keycode 29: 32
    INF: ProgSetting User: VR Hand Controller Keycode 30: 0
    INF: ProgSetting User: VR Hand Controller Keycode 31: 0
    INF: ProgSetting User: VR Hand Controller Keycode 32: 0
    INF: ProgSetting User: VR Hand Controller Keycode 33: 0
    INF: ProgSetting User: VR Hand Controller Keycode 34: 0
    INF: ProgSetting User: VR Hand Controller Keycode 35: 0
    INF: ProgSetting User: Display Mode: 4
    INF: ProgSetting User: 3D Create method: 2
    INF: ProgSetting User: Anaglyph Mode: 2
    INF: ProgSetting User: Max Separation Normal: 1.020000
    INF: ProgSetting User: Focal Offset Normal: 0.030000
    INF: ProgSetting User: Max Separation Complex: 0.980000
    INF: ProgSetting User: Focal Offset Complex: 0.000000
    INF: ProgSetting User: Use DOF Complex: false
    INF: ProgSetting User: Z-Far-Mult: 1.000000
    INF: ProgSetting User: G3D Max Separation: 1.000000
    INF: ProgSetting User: G3D Focal Offset: 0.000000
    INF: ProgSetting User: G3D FOV Multiplier: 0.000000
    INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
    INF: ProgSetting User: G3D Shadow Treatment: 4
    WRN: D3D11 Base: No DeviceContext created
    WRN: D3D11 Base: No DeviceContext created
    WRN: D3D11 Base: Device creation failed: S_FALSE: 1
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
    INF: Nvidia Driver Version: 38541, r385_40
    INF: Available GPU Memory: 11117MB
    INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
    INF: D3D11 BufferGrabber initialized. Grab mode: 1
    INF: D3D11 ShaderManager: shaders created
    INF: UIRendererDX11: Initialized
    INF: UI Manager: Initialized
    INF: Keyboard: Init
    INF: Input Manager: Initialized
    INF: UIRendererDX11: Released
    INF: Vive Controller Manager: No controller found
    INF: Vive Controller Manager: Initialized
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
    INF: Nvidia Driver Version: 38541, r385_40
    INF: Available GPU Memory: 11117MB
    INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
    INF: D3D11 BufferGrabber initialized. Grab mode: 1
    INF: D3D11 ShaderManager: shaders created
    INF: UIRendererDX11: Initialized
    INF: ProgState: First Time Init 1
    INF: TrackerOpenVR: Init
    INF: OpenVRDirectModeManager: base initialized.
    INF: OpenVRDirectModeManager: renderer initialized.
    INF: UIRendererDX11: Initialized
    INF: Engine3D: Scene Initialized: 13
    INF: RendererDX11: Initialized (12740×10818). Multisampling off.
    WRN: OpenVRDirectModeManager Submit Error: 101 101 0
    INF: MessageWindow: Init
    INF: SettingsUI: Init
    INF: Engine3D: Scene Initialized: 100
    INF: Engine3D: Scene Initialized: 15
    INF: Engine3D: Scene Initialized: 11
    INF: Engine3D: Scene Initialized: 13

    INF: ********************************************************************

    INF: App: Attaching to vrstartup.exe (32bit, vorpX 17.2.3)
    INF: ProgSettings: System settings not available
    INF: ProgSettings: User settings not available
    INF: D3D9 Base: Installing Main Hook
    INF: D3D10 Base: Installing Main Hook
    INF: D3D11 Base: Installing Main Hook
    INF: OpenGL Base: Installing Main Hook
    INF: DI8 Base: Installing Main Hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: vrstartup.exe (mode 1).
    INF: Main: Detaching from vrstartup.exe
    INF: Main: Graceful Exit
    INF: UI Manager: Released
    INF: Input Manager: Released
    INF: Sound Manager: Released
    INF: Resource Manager: Released
    INF: D3D9 Base: Removing Main Hook
    INF: D3D10 Base: Removing Main Hook
    INF: D3D11 Base: Removing Main Hook
    INF: OpenGL Main: Removing Main Hook
    INF: DI8 Base: Removing Main Hook
    INF: Mouse/Keyboard Base: Removing Main Hook
    INF: App: Released
    INF: Main: Graceful Exit Success

    INF: ********************************************************************

    INF: App: Attaching to dxmd.exe (64bit, vorpX 17.2.3)
    INF: D3D11 Base: Installing Main Hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: DXMD.exe (mode 1).
    INF: VorpSetting: GUI StereoOffset: 0.007000
    INF: VorpSetting: Font Normal: Cabin Condensed
    INF: VorpSetting: Font Small: Cabin Condensed
    INF: VorpSetting: Font Small: Arial
    INF: VorpSetting: Font Symbol: Wingdings
    INF: VorpSetting: Author Button: 547
    INF: VorpSetting: Device Name: HTCViveCV1
    INF: VorpSetting: Display Adapter Index: -2
    INF: VorpSetting: Disable DWM: false
    INF: VorpSetting: Show Advanced Parameters: false
    INF: VorpSetting: Pos Tracking Notification: true
    INF: VorpSetting: Start Message: true
    INF: VorpSetting: GUI Texture Width: 2048
    INF: VorpSetting: GUI Texture Height: 2048
    INF: VorpSetting: Show Watermark: true
    INF: VorpSetting: EdgePeek Mode: 0
    INF: VorpSetting: Head Tracking Recenter Distance: 0.800000
    INF: VorpSetting: Block Overlays: true
    INF: VorpSetting: Overlays 32bit: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_x32_Release.dll
    INF: VorpSetting: Overlays 64bit: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll
    INF: VorpSetting: Disable DX9 Grabber Scan: false
    INF: VorpSetting: AuthorCode: 0
    INF: VorpSetting: Menu Button: 46
    INF: VorpSetting: EdgePeek Button: 4
    INF: VorpSetting: VR Hotkeys Button: 260
    INF: VorpSetting: Reset Button: 813
    INF: VorpSetting: Cursor Button: 835
    INF: VorpSetting: Stereo Disable Button: 856
    INF: VorpSetting: FOV Adjust Button: 854
    INF: VorpSetting: Center Pos Tracking Key: 800
    INF: VorpSetting: Center Gamepad Key: 544
    INF: VorpSetting: Info Overlay Key: 838
    INF: VorpSetting: Magnifier Key: 4
    INF: VorpSetting: G3D/Z3D Key: 843
    INF: VorpSetting: Direct VR Scanner Key: 844
    INF: VorpSetting: Direct VR Enable Key: 834
    INF: VorpSetting: Debug Window Key: 770
    INF: DeviceSetting: Product Name: ViveCV1
    INF: DeviceSetting: Display Name: SteamVR (HTC Vive)
    INF: DeviceSetting: Manufacturer: HTC
    INF: DeviceSetting: Model Number:
    INF: DeviceSetting: Device Type: 50
    INF: DeviceSetting: Clone Display Allowed: false
    INF: DeviceSetting: Desired FPS: 90
    INF: DeviceSetting: Performance Warn FPS: 45
    INF: DeviceSetting: Recommended Game Res X: 1280
    INF: DeviceSetting: Recommended Game Res Y: 1024
    INF: DeviceSetting: Recommended Game FOV: 110.000000
    INF: DeviceSetting: vorpX Cam FOV Vert: 111.382797
    INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000
    INF: DeviceSetting: Screen Type: 2
    INF: DeviceSetting: Physical Screen Width (mm): 125.769997
    INF: DeviceSetting: Screen Res X: 2160
    INF: DeviceSetting: Screen Res Y: 1200
    INF: DeviceSetting: Screen Aspect: 1.800000
    INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000
    INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000
    INF: DeviceSetting: Minimum Color Value: 0.000000
    INF: DeviceSetting: HMD Default IPD: 64.000000
    INF: DeviceSetting: Roll Mode: 1
    INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 2: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 3: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
    INF: DeviceSetting: LensDistort Scale: 1.000000
    INF: DeviceSetting: Vertical Shift Enable: false
    INF: DeviceSetting: DM New Direct Mode Allow: false
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: DM Gamma Correction: 1.000000
    INF: DeviceSetting: Head Tracking Type: 50
    INF: DeviceSetting: Device Audio Available: true
    INF: DeviceSetting: Swap Buttons BY Available: false
    INF: DeviceSetting: Render Mode: 10
    INF: DeviceSetting: Timewarp Mode: 0
    INF: DeviceSetting: Vignette Scale: 1.000000
    INF: DeviceSetting: User IPD (mm): 64.000000
    INF: DeviceSetting: Vertical Shift Left: 0.000000
    INF: DeviceSetting: Vertical Shift Right: 0.000000
    INF: DeviceSetting: Fix Chromatic Aberration: true
    INF: DeviceSetting: Minimum RGB Value: false
    INF: DeviceSetting: Enable Device Audio: true
    INF: DeviceSetting: DM New Direct Mode Enable: true
    INF: DeviceSetting: DM FSync Enable: false
    INF: DeviceSetting: Swap Buttons BY Enabled: false
    INF: TrackerSetting: Product Name: OpenVRTracker
    INF: TrackerSetting: Display Name: OpenVR Tracker
    INF: TrackerSetting: Manufacturer: Valve
    INF: TrackerSetting: Model Number:
    INF: TrackerSetting: Device Type: 50
    INF: TrackerSetting: Head Tracking Pos Tracking: true
    INF: TrackerSetting: Raw Axis Index X: 0
    INF: TrackerSetting: Raw Axis Index Y: 1
    INF: TrackerSetting: Raw Axis Index Z: 2
    INF: TrackerSetting: Raw Axis Multiplier X: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000
    INF: TrackerSetting: Head Tracking: true
    INF: TrackerSetting: Head Tracking Roll: true
    INF: TrackerOpenVR: Init
    INF: OpenVRDevice: Init succeeded, HMD found: HTC Vive MV (tracker: pvr)
    INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR\
    INF: OpenVRDevice: Display Resolution: 2160×1200
    INF: OpenVRDevice: Render Target Size: 6370×5409
    INF: OpenVRDevice: FOV: 95.744576
    INF: OpenVRDevice: Desired Framerate: 59.998844
    INF: OpenVRDevice: IPD: 0.063000
    INF: ExtraSetting: SceneEnv File Name: TychoSkymapII
    INF: ExtraSetting: Image Zoom Combined: 1.000000
    INF: ExtraSetting: Mouse Disable Axis Y: false
    INF: MemScan Manager: Initialized
    INF: HookBase: Installing Mouse Hook
    INF: Mouse/Keyboard Base: Installing Main Hook
    INF: Sound Manager: Initialized, audio mode: 0
    INF: ProgSetting User: FOV Stretch Strength: 0.000000
    INF: ProgSetting User: Image Zoom: 0.995248
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI StereoOffset: 1.000000
    INF: ProgSetting User: Edge Peek Scale: 0.600000
    INF: ProgSetting User: Edge Peek Disable Stereo: false
    INF: ProgSetting User: Image Background: 0
    INF: ProgSetting User: Aspect Correction Mode: 1
    INF: ProgSetting User: Image Sharpness: 0.000000
    INF: ProgSetting User: Image Game Gamma: 1.200000
    INF: ProgSetting User: Image Game Saturation: 1.110000
    INF: ProgSetting User: Input Image Geometry Type: 0
    INF: ProgSetting User: Input Image Stereo Type: 0
    INF: ProgSetting User: Input Image Stereo Flip: false
    INF: ProgSetting User: Input Image FOV Horizontal: 360
    INF: ProgSetting User: Input Image FOV Vertical: 180
    INF: ProgSetting User: Input Image Surround Guess Params: false
    INF: ProgSetting User: Virtual Screen Enabled: false
    INF: ProgSetting User: Virtual Screen Scene: 11
    INF: ProgSetting User: Virtual Screen Lock Head Tracking: true
    INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
    INF: ProgSetting User: Virtual Screen Curvature: 1.000000
    INF: ProgSetting User: Virtual Screen Curved Vertical: true
    INF: ProgSetting User: Virtual Screen Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Brightness: 0.500000
    INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000
    INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000
    INF: ProgSetting User: Virtual Screen Aspect: 0
    INF: ProgSetting User: Direct Mode Render Quality: 0
    INF: ProgSetting User: Direct Mode Render Async: true
    INF: ProgSetting User: Direct Mode Present Original Image: false
    INF: ProgSetting User: Direct Mode Thread Sync: 2
    INF: ProgSetting User: DM Force New Direct Mode: false
    INF: ProgSetting User: Head Tracking Sensitivity: 0.190000
    INF: ProgSetting User: Head Tracking Invert X: false
    INF: ProgSetting User: Head Tracking Invert Y: false
    INF: ProgSetting User: Head Tracking Pos Tracking: true
    INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false
    INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
    INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
    INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
    INF: ProgSetting User: Head Tracking Crouch Key: 162
    INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
    INF: ProgSetting User: Head Tracking Jump Key: 32
    INF: ProgSetting User: DVR Enable: true
    INF: ProgSetting User: DVR FOV World Offset: -20.000000
    INF: ProgSetting User: DVR FOV Player Offset: 0.000000
    INF: ProgSetting User: DVR Lock Look Pitch: true
    INF: ProgSetting User: DVR Positional: true
    INF: ProgSetting User: DVR Use Cache: false
    INF: ProgSetting User: Input Multithreading: false
    INF: ProgSetting User: Mouse Disable Acceleration: false
    INF: ProgSetting User: Mouse Handle Cursor: true
    INF: ProgSetting User: Mouse Do Not Center: true
    INF: ProgSetting User: X-Input Override: 0
    INF: ProgSetting User: X-Input Override Left Stick: false
    INF: ProgSetting User: X-Input Override Right Stick: false
    INF: ProgSetting User: X-Input Override Buttons: true
    INF: ProgSetting User: X-Input Controller Index: 0
    INF: ProgSetting User: X-Input Headtrack Mode: 0
    INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
    INF: ProgSetting User: X-Input Sensitivity X: 1.000000
    INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
    INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity RightX: 0.300000
    INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
    INF: ProgSetting User: Gamepad Deadzone Left: 0.200000
    INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
    INF: ProgSetting User: Gamepad Walk/Run Key: 160
    INF: ProgSetting User: Gamepad Walk/Run Invert: false
    INF: ProgSetting User: Gamepad Walk/Run is toggle: false
    INF: ProgSetting User: Gamepad Thumbstick Curve: 2
    INF: ProgSetting User: Gamepad Keycode 0: 32
    INF: ProgSetting User: Gamepad Keycode 1: 187
    INF: ProgSetting User: Gamepad Keycode 2: 189
    INF: ProgSetting User: Gamepad Keycode 3: 48
    INF: ProgSetting User: Gamepad Keycode 4: 80
    INF: ProgSetting User: Gamepad Keycode 5: 78
    INF: ProgSetting User: Gamepad Keycode 6: 70
    INF: ProgSetting User: Gamepad Keycode 7: 70
    INF: ProgSetting User: Gamepad Keycode 8: 550
    INF: ProgSetting User: Gamepad Keycode 9: 552
    INF: ProgSetting User: Gamepad Keycode 10: 549
    INF: ProgSetting User: Gamepad Keycode 11: 551
    INF: ProgSetting User: Gamepad Keycode 12: 66
    INF: ProgSetting User: Gamepad Keycode 13: 86
    INF: ProgSetting User: Gamepad Keycode 14: 46
    INF: ProgSetting User: Gamepad Keycode 15: 46
    INF: ProgSetting User: VHK Keycode 0: 27
    INF: ProgSetting User: VHK Keytext 0: ESC
    INF: ProgSetting User: VHK Keycode 1: 116
    INF: ProgSetting User: VHK Keytext 1: QSave
    INF: ProgSetting User: VHK Keycode 2: 80
    INF: ProgSetting User: VHK Keytext 2: PREV
    INF: ProgSetting User: VHK Keycode 3: 78
    INF: ProgSetting User: VHK Keytext 3: NEXT
    INF: ProgSetting User: VHK Keycode 4: 49
    INF: ProgSetting User: VHK Keytext 4: 1
    INF: ProgSetting User: VHK Keycode 5: 50
    INF: ProgSetting User: VHK Keytext 5: 2
    INF: ProgSetting User: VHK Keycode 6: 51
    INF: ProgSetting User: VHK Keytext 6: 3
    INF: ProgSetting User: VHK Keycode 7: 73
    INF: ProgSetting User: VHK Keytext 7: I
    INF: ProgSetting User: VHK Keycode 8: 52
    INF: ProgSetting User: VHK Keytext 8: 4
    INF: ProgSetting User: VHK Keycode 9: 53
    INF: ProgSetting User: VHK Keytext 9: 5
    INF: ProgSetting User: VHK Keycode 10: 54
    INF: ProgSetting User: VHK Keytext 10: 6
    INF: ProgSetting User: VHK Keycode 11: 0
    INF: ProgSetting User: VHK Keytext 11:
    INF: ProgSetting User: VHK Keycode 12: 55
    INF: ProgSetting User: VHK Keytext 12: 7
    INF: ProgSetting User: VHK Keycode 13: 56
    INF: ProgSetting User: VHK Keytext 13: 8
    INF: ProgSetting User: VHK Keycode 14: 57
    INF: ProgSetting User: VHK Keytext 14: 9
    INF: ProgSetting User: VHK Keycode 15: 48
    INF: ProgSetting User: VHK Keytext 15: 0
    INF: ProgSetting User: VRHC Controller Mode: 1
    INF: ProgSetting User: VRHC Trackpad Mode Left: 2
    INF: ProgSetting User: VRHC Trackpad Mode Right: 1
    INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000
    INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000
    INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true
    INF: ProgSetting User: VRHC KBM Stick Mode Left: 1
    INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000
    INF: ProgSetting User: VRHC Extra Key Left: 0
    INF: ProgSetting User: VRHC Extra Key Right: 3
    INF: ProgSetting User: VRHC Contriller Vis Type: 1
    INF: ProgSetting User: VR Hand Controller Keycode 0: 1
    INF: ProgSetting User: VR Hand Controller Keycode 1: 2
    INF: ProgSetting User: VR Hand Controller Keycode 2: 87
    INF: ProgSetting User: VR Hand Controller Keycode 3: 83
    INF: ProgSetting User: VR Hand Controller Keycode 4: 65
    INF: ProgSetting User: VR Hand Controller Keycode 5: 68
    INF: ProgSetting User: VR Hand Controller Keycode 6: 69
    INF: ProgSetting User: VR Hand Controller Keycode 7: 67
    INF: ProgSetting User: VR Hand Controller Keycode 8: 82
    INF: ProgSetting User: VR Hand Controller Keycode 9: 70
    INF: ProgSetting User: VR Hand Controller Keycode 10: 71
    INF: ProgSetting User: VR Hand Controller Keycode 11: 32
    INF: ProgSetting User: VR Hand Controller Keycode 12: 27
    INF: ProgSetting User: VR Hand Controller Keycode 13: 9
    INF: ProgSetting User: VR Hand Controller Keycode 14: 160
    INF: ProgSetting User: VR Hand Controller Keycode 15: 162
    INF: ProgSetting User: VR Hand Controller Keycode 16: 38
    INF: ProgSetting User: VR Hand Controller Keycode 17: 40
    INF: ProgSetting User: VR Hand Controller Keycode 18: 37
    INF: ProgSetting User: VR Hand Controller Keycode 19: 39
    INF: ProgSetting User: VR Hand Controller Keycode 20: 136
    INF: ProgSetting User: VR Hand Controller Keycode 21: 137
    INF: ProgSetting User: VR Hand Controller Keycode 22: 49
    INF: ProgSetting User: VR Hand Controller Keycode 23: 50
    INF: ProgSetting User: VR Hand Controller Keycode 24: 51
    INF: ProgSetting User: VR Hand Controller Keycode 25: 52
    INF: ProgSetting User: VR Hand Controller Keycode 26: 69
    INF: ProgSetting User: VR Hand Controller Keycode 27: 81
    INF: ProgSetting User: VR Hand Controller Keycode 28: 82
    INF: ProgSetting User: VR Hand Controller Keycode 29: 32
    INF: ProgSetting User: VR Hand Controller Keycode 30: 0
    INF: ProgSetting User: VR Hand Controller Keycode 31: 0
    INF: ProgSetting User: VR Hand Controller Keycode 32: 0
    INF: ProgSetting User: VR Hand Controller Keycode 33: 0
    INF: ProgSetting User: VR Hand Controller Keycode 34: 0
    INF: ProgSetting User: VR Hand Controller Keycode 35: 0
    INF: ProgSetting User: Display Mode: 4
    INF: ProgSetting User: 3D Create method: 2
    INF: ProgSetting User: Anaglyph Mode: 2
    INF: ProgSetting User: Max Separation Normal: 1.020000
    INF: ProgSetting User: Focal Offset Normal: 0.030000
    INF: ProgSetting User: Max Separation Complex: 0.980000
    INF: ProgSetting User: Focal Offset Complex: 0.000000
    INF: ProgSetting User: Use DOF Complex: false
    INF: ProgSetting User: Z-Far-Mult: 1.000000
    INF: ProgSetting User: G3D Max Separation: 1.000000
    INF: ProgSetting User: G3D Focal Offset: 0.000000
    INF: ProgSetting User: G3D FOV Multiplier: 0.000000
    INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
    INF: ProgSetting User: G3D Shadow Treatment: 4
    WRN: D3D11 Base: No DeviceContext created
    WRN: D3D11 Base: No DeviceContext created
    WRN: D3D11 Base: Device creation failed: S_FALSE: 1
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
    INF: Nvidia Driver Version: 38541, r385_40
    INF: Available GPU Memory: 11117MB
    INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
    INF: D3D11 BufferGrabber initialized. Grab mode: 1
    INF: D3D11 ShaderManager: shaders created
    INF: UIRendererDX11: Initialized
    INF: UI Manager: Initialized
    INF: Keyboard: Init
    INF: Input Manager: Initialized
    INF: UIRendererDX11: Released
    INF: Vive Controller Manager: No controller found
    INF: Vive Controller Manager: Initialized
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
    INF: Nvidia Driver Version: 38541, r385_40
    INF: Available GPU Memory: 11117MB
    INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
    INF: D3D11 BufferGrabber initialized. Grab mode: 1
    INF: D3D11 ShaderManager: shaders created
    INF: UIRendererDX11: Initialized
    INF: ProgState: First Time Init 1
    INF: TrackerOpenVR: Init
    INF: OpenVRDirectModeManager: base initialized.
    INF: OpenVRDirectModeManager: renderer initialized.
    INF: UIRendererDX11: Initialized
    INF: Engine3D: Scene Initialized: 13
    INF: RendererDX11: Initialized (6370×5409). Multisampling off.
    WRN: OpenVRDirectModeManager Submit Error: 101 101 0
    INF: MessageWindow: Init
    INF: SettingsUI: Init

    #166742
    RJK_
    Participant

    Hello there,

    Have a fiew questions regarding 3D-Objects in Games. Unfortunately i have no knowledge of how Nvidia Drivers and VorpX Drivers exactly work.

    In Code of Honor 3, which i have tested with Vorpx, i noticed that objects like plants were 2D. The whole game was some kind of a pseudo-3D. With 3D-Vision the same objects are in 3D, some of them seem to stick out of the monitor when walking past them. This is the way it should be.

    Now since i have read that Nvidia provides VR Compatible Drivers and on the other hand that vorpx renders 2 different images (at least in Geometry mode, whatever that means), i must ask why CAN things look so different in VR and 3D-Vision ? I guess voprx is using a completely different technique then the nvidi drivers and why not using their “vr comatibility” ? – Meaning, in my eyes it should be possible to use the drivers vr compatibilty to let the graphics card do the rendering insted of doing this by software through the cpu.

    Well, my main questing is, how can it happen that i have a nice an clean 3D with 3d-vision and only a pseudo 3D with vorpx ?

    Thanks in advance
    RJK

    #166717
    Ralf
    Keymaster

    You are wrong, trust me.

    As suggested above, enable the mirror window in SteamVR. With an ImageZoom of 1.32 (the max on Vive) the screen is precisely used to its full extent.

    If you don’t notice any changes in the headset, you actually just can’t see the top/bottom edge of the screen through the lenses. One reason more to leave ImageZoom at the default 1.0 to not waste pixels you can’t see anyway.

    #166639
    jcee
    Participant

    I’ve been looking around, and have yet to get a straight answer;
    the compatibility list has 200~ games.. but what about the 10,000+ other games that exist?

    1.does vorpX run on some/most of these games, that havn’t been ‘officially tested’ and what would you guys estimate the success rate is (is there a list of unsupported titles), for positional tracking? for 3d?

    2. I also have Tridef 3D (the non-vr version), does the vorpX play nice? IE is there any ways to use them together, like VorpX for the virtual screen, and Tridef 3D for the stereoscopic image (like virtual desktop on steam)

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