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  • #90016
    Ralf
    Keymaster

    The next vorpX version will have special mediaplayer profiles for VLC and MPC-HC which probably are two of the most popular players. This includes support for side by side and over/under 3D movies and pre made gamepad emulation profiles for basic playback control.

    Capturing the desktop is not a good way to handle movie watching on the Rift. The main issue with that for movie playback is that it makes the movie blurrier than it has to be. First the video player scales the image up than it is captured and afterwards scaled again for display in the headset. Each scaling process makes the image blurrier. With the VLC player vorpX can grab the video at its original size and display it directly, which saves the first quality degrading scaling step. vorpX also does the unavoidable scaling step in a special way that preserves image clarity better.

    Apart from that simply capturing the desktop also introduces an additional framerate conversion issue as the video is first converted from (for a normal movie) 24fps to the desktop refreshrate (usually 60fps), then captured at the desktop refresh rate and converted again to the 75fps (Rift DK2) of the headset. Similar to the scaling each of these steps degrades quality, in this case visible as micro stutter. Regardless of the player used vorpX always captures the video at its original framerate, saving the first framerate conversion.

    vorpX will be a pretty good choice for watching movies in conjunction with MPC-HC and especially VLC. Image quality wise, which in the end is what counts the most, arguably the best.

    In a nutshell: if you care about image quality when watching movies in the Rift, use a specialized VR movie player or vorpX 0.9 (available later this month) with VLC, but do not use something that just captures the desktop.

    #89904
    Ralf
    Keymaster

    I’ll take a look at it, but for protected Blu-Rays (and thus most commercial Blu-Rays) that’s probably impossible. The whole pipeline from the drive to the monitor is encrypted in this case, so even if there is a way to grab the movie somewhere in between, it would almost certainly show as garbage/noise. Win DVD and Cyberlink have expensive licenses and probably also have to follow pretty strict rules in regard to protecting the Blu-Ray encryption to be allowed to play Blu-Rays on the PC.

    With the next vorpX version it will be quite easy to use Direct3D based movie players like VLC, which is really nice with vorpX’s so far unrivaled high quality dynamic lighting in Virtual Cinema Mode. But for protected content that’s not much help, of course.

    andymnfun
    Participant

    It’d be nice to just pop in a blu ray and watch it on the Oculus Rift DK2.

    It’s currently the cheapest Blu Ray software available it’s like $10 on eBay.

    I was disappointed to find that most videos on the computer work but when I pop in a blu ray on WinDVD 11 Pro the image of the application turns black.

    That would be sooooo cool. I know the DK2 is only HDMI 1.3, but I wonder if I could watch 3D blu rays?

    This would be a huge draw for Videophiles wanting to watch their Blu-Ray collections in Virtual Realtiy. I’m sure many people would buy Vorpx simply for Blu-Ray support.

    #89882

    In reply to: vorpX 0.9 Slight Delay

    Ralf
    Keymaster

    Just like with DX9-11 vorpX will try to hook into any OpenGL game. So if these games use OpenGL, they may run.

    Just be aware that the OpenGL support is a personal side project so to speak. There is no 3D yet, and whether that will happen or not depends entirely on how many resources can be spared. At least you will be able to play most OpenGL games in 2D or Virtual Cinema Mode.

    If someone still likes strategy games: Homeworld Remastered is freaking awesome on the large screen. Also the old Raven Software Star Trek Voyager and Jedi Knight games are quite nice.

    #89850
    That_Guy225
    Participant

    hello,

    i am running windows 7 x64 with oculus runtime 0.5.0.1
    hd radeon R9 270x
    16 gigs ram
    amd 6100 6 core processor 3.3 GHz

    i am trying to run space engineers and i know my oculus works, the test worked just fine and i ran a few games with it just fine. i tried the troubleshooting steps as well as advice from the forums, but when i run it this is what happens

    1. the screen flickers back and forth on my oculus and monitor then it pauses
    2. the game displays on my oculus with the message “vorpx init failed. vorpx will not start correctly, check the cables.. etc etc”
    3 i press “ok” then the game works on the oculus as far as the vorpx message letting me know about the FOV and the shortcuts work as well, i can press the middle mouse button to show the full screen for menu use but the headtracking does not work.

    i am not sure what to do, i have tried all different ways from the first setting my oculus to main display, to setting it as the secondary and changing the setting in vorpx config, unplugging and plugging everything back in, different ports, restarted multiple times, reinstalled, and still get the same thing no matter what i do. any help would be great

    #89532
    Conrad
    Participant

    Might be also interesting to take a look on the started conversation on this on youtube.
    L’incendio is always me.
    As you see Pete an another person as already tried to take it functioning but with no results.

    lincendio
    Thank you FIrst Day. For wrap do you intend enlarging the two screens seen by the two eyes? I mean you intend to create the illusion of a surrounding environment? you mean this? Thank you again.
    1 giorno fa•

    Thomas Samoht
    I’m trying to get the oculus DK2 to work with FS2015, but even Vorpx refuses to work…
    6 mesi fa•

    Thomas Samoht
    +First Day Reviews Got VD… haven’t tried with FS15, but it should look kinda “big screen only”, isn’t it? however, FS15 graphic engine (Giant?) made quite a leap regard the previous version: SLi now is supported (seems to work at least). Don’t know why things such AA and AF are capped to “8x” natively. I can see that it has some geometrical “native limitation” when trying to play with VR: in the cockpit mode, you cannot look all the way up to the roof, for instance… but it would look great however. Oh and btw, nice rig you have there ;)
    6 mesi fa•

    First Day Reviews
    +Thomas Samoht doesn’t work on any of the injectors, the only way to get it to “sort of” work is to download virtual desktop and use that, its far from perfect but the only thing you can use to make it work at all.
    6 mesi fa•

    lincendio
    Hy Thomas Samoht and First Day Reviews. I’m a student of master degree in Psychology at the university of Padua (Italy). Im conducting some researchers on a specific type of cloche for excavators in ergonomy and neuropsychology. I’m using both farming simulator2013 and farming simulator 2015 paired to oculus dk2. I’d like to know if someone of you two can give me some informations about how make farming simulator 15 (or 2013 if you prefer) to work with oculus dk2. In case this might make me to run some experiments on the usage of excavator using an immersive situation with the rift. Do you think this is possible or not? if its the case how do I have to do to let all this to work? thanks a lot. With my best regards. Nicolo’
    1 settimana fa•

    First Day Reviews
    +lincendio hey, the only way i’ve come close is using it is using a program called “Virtual Desktop” its not perfect and its not 3d but if you use the wrap around function it works really well, give it a shot
    1 settimana fa•

    #89347
    RWHTL
    Participant

    Did anyone find a resolution for this? I’m currently tearing my hair out over it. Steam version of GTA, VorpX 0.8.1.0 beta, Oculus 0.6.0.1 beta runtime. Seeing an identical log to OP:

    INF: VorpControl: Starting.
    INF: VorpControl: Starting.
    INF: vorpControl: Rift found: Oculus Rift DK2
    INF: VorpControl: Starting 64bit.
    […]
    INF: D3D11 Manager: Adapter Description: NVIDIA GeForce GTX 960
    INF: D3D11 Manager: NV Driver Version: 35330, r353_23
    INF: D3D11 Manager: Buffer Resolution: 1920×1080
    INF: UIRendererDX11: Initialized
    INF: UIManager: Initialized (D3D11)
    INF: GamepadXI: Init
    WRN: GamepadXI: No Controller found
    INF: Keyboard: Init
    INF: InputManager: Initialized
    INF: TrackerRift: Init
    ERR: OculusRiftDevice: Initialization failed. HMD could not be obtained.
    ERR: OculusRiftDevice: Initialization failed.
    INF: MessageWindow: Init
    INF: Engine3D: Scene Initialized: 100
    INF: RendererDX11: Initialized

    tiearian
    Participant

    Okay so just like everyone else… I can’t run any game that’s 64bit, due to corpControl64.dat not running. On start up, windows tells me that “VR Stereo Driver Control has stopped working”

    After hours, and hours… and lets face it, I spent ALL DAY yesterday, attempting to get GTA 5 to work. And It doesn’t. Plain and Simple.

    Yes I have done EVERYTHING ever posted in these forums on how to fix it. Other then Reinstalling windows…. Are you kidding me? For a product that costs $43CAD, I should NOT, and I repeat, NOT have to reinstall my operating system to make it work. If that was the case, the product should be like $9.99. or still in beta, for free.

    Clearly this is an ongoing issue, that they just don’t seem to really care to fix. And yes….. Ralf… I deactivated my Antiviruses, and firewalls. I have completely uninstalled them. Which is also outrageous, and a very debilitating feature required to use a program.(white listing I can understand, needing to uninstall? Just unnecessary for program in this price range) (Its like I’ve payed $43 for hours of headaches, cause a program can’t do as advertised.)

    If there is not anything else you can tell me to resolve this issue that doesn’t have to do with:
    Reinstalling windows
    Turning off antivirus
    Uninstalling/Reinstalling vorpX
    Ensuring the corpControl64.dat is in the instillation folder
    Ensure its a legit copy of GTA 5

    (I have done all of these, many times, in many different ways, and it simply doesn’t work.) If no resolution can be determined, I would like to issue a refund. I refuse to pay $43CAD for a program that simply doesn’t do as advertised, for all customers. (A very adequate reason for any product someone would buy from a store)

    I mean, I repair computers for a living, if that counts for anything. And I know with certainty, there is nothing wrong with my operation system, or computer H/W. I have run full diagnostics on my unit, and there is No Faults Found.

    I hope you can understand my frustration, as this is fairly outrageous.

    I look forward to resolving this matter.

    #89215

    In reply to: Arma 3 – true 360?

    Ralf
    Keymaster

    Sounds like maybe you accidentally may have activated the Virtual Cinema mode? If that is not your issue, please make sure to set the FOV to 120° (can be done with the vorpX Game Optimizer normally. If that fails for some reason, google for “Arma 3 FOV”, which will yield several results linking to FOV calculators and tutorials.

    Please also note that Arma III is currently Z-Buffer 3D only, which means the Stereo 3D effect looks flatter on nearby objects. The advantage is that it’s twice as fast than G3D.

    Also worth checking out is the below in-depth tutorial:

    Ralf
    Keymaster

    I bought vorpX before but don’t have the web installer anymore.

    Please request a new download link here.

    My activation key cannot be verified.

    Please double check whether the request code in the license dialog is the same as in the key e-mail. If not, send us your new request code. Also please make sure to enter the data in the name field correctly. It has to look exactly like in the key e-mail. Use copy and paste to avoid typos. The key e-mail has an example image attached that illustrates how it’s supposed to look.

    I just bought vorpX but didn’t recieve my activation key.

    To activate vorpX please follow the short instructions in the license dialog that is displayed when you start vorpX: send us an e-mail with the REQUEST CODE that is shown in the dialog. To avoid potential delays please do this from the same mail address that you used for purchasing vorpX.

    I just bought vorpX but didn’t recieve a download link.

    Normally the link is displayed on the last page of the order process if the purchase was successful. In addition to that you will receive a mail with the link from MyCommerce. Unfortunately this may take up to 30 minutes in some (rare) cases. If you already waited that long, please check your spam folder – just in case the mail went there accidentally.

    The web installer shows a “Download Error” message.

    This is most likely caused by a virus scanner, firewall or other security software that prevents the installer from accessing the internet. Please try to disable all such software and also check your router firewall. If that does not help, it may just be a temporary network issue. In that case wait some time and try again later.

    Ralf
    Keymaster

    If it’s available for a game, you can find it on the display page of the vorpX ingame menu (“G3D Shadow Treatment”).

    I just noticed that due to a little bug it seems to be missing in Bioshock Infinite though, although it should be there. Not sure why ATM, but this will be fixed.

    #88471
    Ralf
    Keymaster

    This thread is almost a year old, hence the sticky you mention doesn’t exist anymore. It only referred to the display orientation setting and is now included in the DK2 Setup Guide in the vorpX help.

    If you don’t get 3D in GTA V after starting the game, please ALT TAB to the desktop and back, which should resolve the glitch. Be aware that the game is Z-Buffer 3D only, which generally means “less 3D” for forground objects, but twice the framerate.

    Portal 2 has Geometry 3D and Z-Buffer 3D, for the best Stereo 3D effect make sure that Geometry 3D is enabled (should be per default).

    If you want “more 3D”, you can raise the “3D-Strength/Separation” parameter on the main page of the ingame menu. The default of 1.0 is close to what you get in reality though. So, more is not better in this regard.

    #88451

    In reply to: An Honest VorpX Review

    adisplinter
    Participant

    I completely agree with this review, it points out the key pros and cons of Vorpx. Also, in a sea of complaints there should be some positive reviews coming from satisfied users. Fortunately, I encountered only one issue with VorpX where it didn’t hook to Metro Last Light but the problem got solved easily with Metro LL Redux version. Except that, all the games ran flawlessly, I finished BF3, BF4, Metro series and Stalker series so far. It has been my dream to be able to play Stalker Misery mod in VR and VorpX made that dream come true. So I have nothing but respect for Ralf and his creation.

    Initially I didn’t wanted to give money for a 3-rd party driver so I tried the free Vireio Perception which does a pretty good job for a few games, but has VR boost and user interface issues, frame counter impacts performance heavily etc. But all that only works on nVidia GPUs, I’m an AMD Radeon user and almost every supported game doesn’t hook in VR properly or has severe issues after level or savegame loading. Vireio developers said on reddit that they all have nVidia GPUs and will optimize for AMD in the future. So I had no other choice for playing great non-VR games in VR, other than VorpX. So after days of reading long reviews and watching youtube videos, I decided to purchase VorpX and after 2 months of daily VR gaming my conclusion is: damn was it worth it !

    It has a very well made Windows and in-game interface with lots of useful options to set the best possible VR image. And after doing that a few times, it gets very easy and the user can port those settings from one game to the next, making only a few modifications to fine tune the experience. If the VR image is set properly, with best calibration, FOV, aspect ratio, head tracking sensitivity, edge peek screen distance etc, you can obtain a very immersive experience that is way better than playing the game on 2D displays. Most of the games I played were in Z-buffer mode which is a “less 3D” way of experiencing a game, but still 3D enough to perceive the spatial depth of objects. Generally this is the way most games are played in VorpX because only a few are compatible with Geometry 3D. Of course, Geometry 3D is the best way to go, total immersion, feels like a native VR game, but has a higher impact on performance which might be a problem if it’s a demanding next gen game and the GPU and system are not very strong. If you have a high end system, Geometry 3D will not decrease performance in most cases.

    If you don’t have an issue with playing a game with mouse and keyboard or controller on DK2, or if you get used to doing that, I see no problem with playing games using VorpX, it feels very professional, the interface doesn’t miss any needed option, it’s easy and intuitive, it is very stable and if the user is lucky enough not to encounter the issues I sometimes read on this forum, then it is worth the price in my opinion, seeing how many AAA games will you be able to play in VR. The only small inconvenience I had throughout these 2 months of VR gameplay was the fact that not all games can be set to move the HUD elements towards the center of the display in order to be visible in DK2 and some games like Fallout 3, Skyrim or Stalker series which have RPG elements (inventory, map, dialogue interface etc) are displaying them in fullscreen which can’t be entirely visualized in VR. In order to bypass this issue, you click the middle mouse (scroll) button to enter Edge Peek mode to view the whole screen like a projection in front of you and look in the corners of the screen using head tracking. And if the text descriptions are too small or some objects are not clearly visible, you can decrease/increase the distance between the Edge Peek screen and your face (Expert options must be enabled). After a few days of use I adjusted to this method just fine, it comes naturally now, so I guess it’s not such a major issue.

    In conclusion, if you love VR gaming and can tolerate DK2’s screen door effect, VorpX is the best solution to this date. All it takes is a few tweaks and settings, occasionally using an external FOV tool like Flawless Widescreen and you’re all set. The issues that some users are having with VorpX are generally caused by other software products that interfere/prevent VorpX to function properly or incorrect setup of DK2/games/VorpX. Best way of making a decision is to read as many user experiences and reviews as possible. I for one, am completely satisfied, as it made possible playing my favorite games in VR in a much better way than initially expected. Fully recommended 10/10, kudos to Ralf and any other parties involved in making VorpX.

    Ralf
    Keymaster

    Just in case: make sure to NOT run vorpX as administrator.

    Apart from that:

    Please send a mail to support |at| vorpx com and include the following things. Without further details it’s impossible to give individual advice.

    1. System specs (CPU/RAM/OS/graphics card).
    2. A list of running processes (screenshot of your task managers process tab).
    3. A dxdiag.txt (run dxdiag to create it).

    No promises, but we’ll look at the things you send, and with a bit of luck can spot something you overlooked.

    #87962

    In reply to: The zoomed-in problem

    adisplinter
    Participant

    One very important thing regarding the “zoomed in” effect, that almost everyone misses, including me, is calibrating IPD in vorpX’s ingame menu. So do calibrate your IPD following the on-screen instructions, trust me…it does wonders to the resulting image both for FOV and 3D depth and presence feeling.

    I tried a few games like Crysis, Fallout 3, BF3, BF4 etc and no matter what methods I used for improving FOV, including FOV enhancement tools and vorpX’s FOV options and zoom, it still felt a bit “zoomed in”, especially on close range objects.
    So after finishing the whole BF3 campaign using Flawless Widescreen set to max FOV, Letterbox 1 aspect ratio, 2D FOV-Enhancement and 85 % image zoom, I started BF4 (same settings) which had better 3D definition but after playing for a while, the “zoomed in” feeling became kind of annoying and broke the immersion. Besides that I also got some blurry vision for half an hour after playing, until my eyes readjusted.

    Then I started messing with Calibrate IPD option from page 2 (display) and found that 64.00 which is the default average for most males was wrong, so I re-calibrated using the on-screen instructions and ended up at 60.75 where the cross was perfectly visible and most clear (I do not suffer from any vision issues, I see very sharp, near and far).I was stunned by the result as the “zoomed-in” issue was completely gone, the FOV was just like as in an Oculus native supported game like Alien Isolation or HL2. I was stunned even more when I instantly noticed a huge improvement to 3D depth, the distance from my face to every object in the 3D environment was very clear which is a huge boost for presence feeling. And after playing for a couple of hours without any pause, when I exited, the blurry vision was greatly diminished and it completely disappeared in 1-2 minutes.

    So this is the most important thing to do besides setting the FOV. You might end up higher than me, closer to 62-63…in my case, might be the VR Cover cloth which I applied over the DK2 and puts a bit of higher distance between the lens and the eyes, although the VR native games didn’t gave me any problems with the 64 IPD default setting in Oculus profile. I’m not sure how that is possible, maybe it differs from one game to the next, but the result is amazing ;)

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