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  • #190292
    TheLastStarfighter
    Participant

    Any possibility of getting this game to work? Its pretty old but its easily my favorite. They are building a new one but its just a rip off of the concept really… This is a 3D game, one of the earlier ones but I think it should be compatible for VR because it has like a 1st person 360 degree perspective going. Any ideas?

    #190201
    TheBalt
    Participant

    I hope it helps. As far as I can remember all of the same basic fixes work for FNV and FO3 (although, you will have to download the proper versions of the Script Extender and Stutter Remover etc.)

    ya, i figured this wouldnt be that hard to extrapolate over to new vegas. if it doesnt, all good – i still need to give fallout 3 a full vr playthru anyhow, played it back in the day but not all modded out and in vorpx yet, so i got a whole game just sitting there, just was gonna do new vegas first cause never finished it – so either way, ill be taking your advice for an eventual playthru lol..

    if any wicked crazy mods like motion tracked controllers comes out in these games like doom 3 bfg edition got – please point them out lol

    #190200

    In reply to: jedi fallen order

    TheBalt
    Participant

    Is there anyone here that is mod savvy and knows if we might be seeing a 1st person mod for this one? played the 1st person mod of sekiro with vorpx and it was awesome – id just like to know if anyone knows if a mod like that is in the works or even doable with this game… cause that could be rad.

    worked better in sekiro than in dark souls 3. sekiro you could lock onto enemies and the ‘lock on’ in dark souls 3 sent the camera crazy with the mod that i played and so it basically forced you to do a 2 handed build without locking on and just aiming with stick and face with sword and roll and swing away, but it works if anyone wants to look up that mod and is a dark souls fan.. it makes you go 2 handed melee cause the lock on break eliminates your ability to use shields realistically and magic without the targeter going crazy… so just have to play a madman rolling (camera doesnt roll/flip when you ‘roll’ in game, it does a slight animation of your speed increasing in the direction, with a very light camera bob, not particularly nausea inducing for me, but could be for others)

    But ya, if anyone knows if this is moddable and a 1st person mod is being discussed thatd be cool to know :) If you were gonna try one or the other in 1st person vr, sekiro pretty much works but as intended, dark souls 3 gets messier when it comes to camera, but, playable

    #190129
    Ralf
    Keymaster

    Please first try with a lowered resolution, ideally something common, just in case 3200×2880 is too high for the game with vorpX running on your machine. Apart from that please also check for potential hooking conflicts. I wouldn’t rule out that some other app (e.g. some overlay) that hooks the same routines as vorpX could potentially cause an infinite loop whith vorpX hooked into the game.

    #190101

    In reply to: The Outer World

    Grumdark
    Participant

    I just tried The Outer World with Vorpx for the first time on my Samsung Odyssey, and I am quite happy, even the interface is manageable. I am very grateful for this.

    I only have some doubt and a small problem, which is probably easily remedied.

    In the Game User Setting files for this title, I have tried out a 1920×1440 resolution for curiosity and it works for me successfully (game pass win10 version) the lower black band is a bit visible, but I feel that if I could increase only a little more the zoom value within menu vorpx, would be ideal and perfect for me because I feel that I still have a small margin for this without causing HUD / GUI problems, however, zoom is innecessarily limited without possibility of increasing value as in the old days.

    My only request for this, please, unlock or allow to increase the value a little more if the user wishes. I find this also necessary for me in the title Metro Exodus, and I honestly do not like the software to force me to use a maximum of zoom below.

    For everything else, a Fantastic JOB,and I am SUPER GRATEFUL with this 3D profile and all support.
    Regards

    #190076
    rombodawg
    Participant

    I wanted to play custom zombies in vr, Black ops 3 doesnt support G3D and to me Z3D just doesnt cut it. World at war, however has profiles and is listed as G3D compatible. But when i start it up with vorpx running, it simply doesnt load. Vorpx will hook and sais its connecting, then the window for World At War will pop up and just shows all black, no game, just black screen, or sometimes the game screen doesnt load. Im also not able to change settings in vorpx because the game wont load, so i cant configure vorpx through the headset. Also to note i’ve tried with and without mods files for zombies and it doesnt start. Plus i’ve ran world at war without vorpx and it runs fine. Let me know any possible solutions

    mr_spongeworthy
    Participant

    I finally had time to sit down and really tackle getting Fallout 3 to work properly with vorpX. For those who don’t know, titles based on that engine (so at least FNV and Skyrim, plus probably others I don’t know about) had all kinds of fundamental game-engine-based frame-rate and stuttering issues, even on vastly overpowered rigs. So I thought I would put my finding here in case other vorpX users want to get it running well.

    For reference, my rig is a Quad-core i7 overclocked (and liquid cooled) to 4.4 ghz, 16GB ram, all SSD storage, and an RTX 2080 Super card. So pretty capable, but definitely not top-end by VR standards. This is running a Pimax 5K+ HMD, so I have to run relatively high resolutions to really make use of the Pimax.

    I’m only shooting for acceptable lounge-mode performance here with – not full VR. If you want to achieve true 90fps you might have problems anyway, as the FO3 engine will experience significant issues when pushed above 60fps. So everything here will probably apply to you but you’ll likely need to to use one of the various fake-frame methods (brainwarp, async, fluid sync etc.)

    I’m not going to give step-by-step instructions here, because if you need a true step-by-step for any portion you can easily find it already written-up online many times over. I’m also not going to cover what FOV settings to use etc., because those are all going to depend on your HMD and personal preferences anyway.

    Here are the key things you will need to do to make FO3 run smoothly:

    1) Disable Vsync in your .ini files. Don’t rely on the launcher option to do this, it doesn’t actually work. You have to set the iPresentInterval value to 0 manually in the ini files.
    2) Install FOSE: https://fose.silverlock.org
    3) Install the Fallout 3 Stutter Remover: https://www.nexusmods.com/fallout3/mods/8886?tab=description
    4) Edit the stutter remover .ini file (sr_Fallout_Stutter_Remover.ini file in the Data\FOSE\plugins folder) and set the maximum fps to 60 (you can use other settings if you wish, that one works very well for me. If you rarely get 60fps you might want to limit your fps to a value that works better for you. Even clear down at 30fps the game isn’t too bad in Lounge mode).
    4b) If you are using Windows 10 also edit the stutter remover .ini file with these necessary Win10 fixes:

    turn off the features in these 2 lines:
    bHookCriticalSections = 1
    bHookLightCriticalSections = 1
    by changing the 1s to 0s:
    bHookCriticalSections = 0
    bHookLightCriticalSections = 0

    5) Disable any driver level fake-frame features (brainwarp, motion smoothing, etc.)
    5) Launch your game using the FOSE launcher app.
    6) Disable all vorpX fake-frame features (this isn’t technically necessary, but to my eyes they just make things look uneven. If you absolutely have to get 90fps I suggest trying the Fluid Sync mode and limiting the fps to 45 in the stutter remover .ini file. That’ll give you a game engine running at a solid 45fps, doubled to 90. To my eyes that looked like the best of the fake frame methods in FO3).

    Using those settings I’ve got absolutely silky-smooth framerates with zero stuttering at very high resolutions (2560×1440+) and quality maxed across the board for FO3 (plus many high-rez texture mods and ini tweaked to ugrids=7), even with all of my “VR Quality” settings set to 100%.

    Note that there appears to be some sort of a bug in the Fluid Sync setting – after an area transition and at other times it will still lock my FPS to 45 for a period of time. You can either toggle Fluid Sync on and off again, or just wait a while, and in a short while (usually less than a minute) Fluid Sync will disable itself again and your FPS will shoot back up to whatever your maximum value is. (P.S. Would *love* to see this Fluid Sync issue fixed!)

    Hope that helps a few people!

    Things I haven’t been able to fix: Incorrect focal-depth for PipBoy display and terminal screens. (If anyone knows how to fix this PLEASE LET ME KNOW!) This causes a double-vision effect for those items. (P.S. Would also *love* to see this fixed!)

    Here is a “solution” of sorts:

    1) Bring up the vorpX in-game menu and set a dominant eye.
    2) Close your non-dominant eye when using the PipBoy or Terminals.

    #190056
    steph12
    Participant

    i never had any issue making ue4 games working with vorpx, with at least Z3D, and g3D working most of the time, i agree for the shadows, sometimes i have to set them to low, cause dynamic shadows sometimes dont work great, but it’s only the case with g3D is enable, with Z3D it’s flawless most of the time.

    this starwars games is a third person game, meaning it will be totally fine for me to play it in Z3D. i’ll of course try g3D also and see how it goes performance wise.

    i will come back here when i’ll be able to play the game ^^

    and yeah i’m not 100% sure that a profile will work but i’m pretty confident one of the ue4 profile will work just fine with that game.

    #189984

    In reply to: Experiences so far!

    TheBalt
    Participant

    i’m with you op, i have vorpx since 3 years and i love it so much that i could not live my gamer life without it.

    this is an essential software if you own a VR headset.

    and i will add this and i’ll be probably spank by others customers for saying so, but i’d be ready to pay a yearly licence to use vorpx, let’s face it, Ralf keep working on Vorpx with updates & improvements and all work deserve financial reward. right now vorpx cost 36 euros and then you’re golden for forever, but people buy vpn licences access yearly for more, or antivirus or others softwares, or even netflix for a whoopy 11 euros/month ! asking customers to keep paying every year to be able to use them, how come you dont do the same Ralf.

    i’m no one to tell you what you have to do, but i’ve been wondering why for a long time now.

    maybe you should consider finding a better balance between the work you put into vorpx and the money you get out of your incredible work.

    It is such a badass damn program, i still remember back in dk2 days when people were calling vorpx trash and i just dived in cause i was like, hell, i got the headset already, might as well try it… havent played a game outside vorpx since unless necessary. best video game software purchase ive ever made, far and away.

    i am advertising it to my friends as they get vr headsets lol.. i still dont understand all the hate it gets, why people have a problem with it makes no sense to me – we are just trying to experience games in full 3d… it doesnt need motion controls to be effective at making you feel connected to the game world.. plus, it ‘kinda’ has motion tracking cause i primarily use my ‘face’ as my way of targeting for a headshot and stuff lol

    great program tho for sure

    #189981

    In reply to: Experiences so far!

    TheBalt
    Participant

    I gotta recommend, if youre a fan – theres a first person cheat engine mod for Dark Souls 3 and Sekiro – both games run great in vorpx and you can legit have a 1st person combat souls experience… its been my best time with the program was definitely going thru dark souls 3 in VR first person.

    Problem is – you basically need to play a rolling 2 handed character cause the camera cheat to make it work in 1st person goes crazy if you use “lock on”… so you gotta learn to get around that.

    I noticed youre playing cinema mode, but when you get to playing 1st person games in full VR mode, you may run into situations where parts of menu/hud may be off screen a little bit. Ralf was smart enough to make “edge peek”, which lets you basically, in ‘down time’ scenarios (like leveling up a character or going thru menus, checking your stats, etc), just tap “P” on your keyboard for edgepeek.

    If youve got a ps4 controller the best way to utilize this is with the track pad in the middle set it to two buttons – Delete (brings up vorpx in game menu) and P (edge peek)… so you dont have to take your headset off to see hud elements or menus, just have edge peek mapped to your ps4 controllers middle touch pad and you can pop in and out of edge peek to view HUD if the game’s hud wasnt scalable for vorpx.

    just wanted to give you some advice on how to use it for 1st person games.

    enjoy! sekiro and dark souls 3 are rad in 1st person with vorpx tho!

    You can map your ps4 controller to do this per game in steams controller configuration menu

    #189968
    LegendaryTubcaak
    Participant

    I’ve had vorpx for just over a month or so I think and so far it has been amazing! I had a little bit of a learning curve to perfect the ingame adjustments, resolutions, and other settings because I have played a few games that aren’t officially supported so they took a little bit of tweaking, but once they are set right, it saves the profile I adjusted so I only have to get it right once! (The official supported games work great out of the box for most, only adjustments I usually make on these is ingame graphics higher for quality which doesn’t even have to do with vorpx, and is more of a preference thing). Its pretty fun for me anyways to be able to tweak and adjust settings to my liking and Vorpx does a great job with all the different user customization options.

    Currently playing splinter cell: chaos theory with all ingame graphics maxed, resolution upscale, and in cinema mode with full geometry 3d and can say it is so cool to be able to go back and play all these old school games with new school tech! For the price of Vorpx, what all can be gained from the program is more than worth the price. Amazing program and Id like to say a special thanks to Ralf for spending so much time listening, and staying proactive with communities suggestions and support needs; I believe there is a lot of constant time that goes into being tech support and tech developer simultaneously, especially when games update constantly. So, thanks for the awesome program!!! Cheers.

    #189854
    InsomniakDev
    Participant

    Hi Ralf,

    I just updated VorpX and now when I try to launch a game with vorpX I get this error :
    “The procedure entry point D3D11On12CreateDevice could not be located in the dynamic link library d3d11.dll”

    I’m guessing it’s because there is no dx12 support for Winsows7 and hence the D3d11.dll for windows 7 doesn’t have this entry point, but i might be wrong.

    I tried to update directX and my graphic card driver after this error just in case but it did not change a thing.

    Hope you can help me on this, cheers from France.

    #189829
    LukeRoss
    Participant

    Thanks, Ralf. I am using the default balanced settings; I’m not sure if they are the same for everybody or change according to system configuration, but just in case I posted them here.

    I am current with everything (NVIDIA driver 441.12) except that I’m still on Windows 10 version 1809 because I need to be able to install older 3D Vision drivers.

    One time I got the black screen just by pressing Escape, so it might be related to the transition from the 3D world rendering to the 2D UI (BTW, I also get the weird artifacts during the grayscale loading screens as reported by another user; unsure if the problems are related). I will try again today to see if I can reproduce better, or if I can get rid of the issue by changing something in the options and/or switching to SteamVR mode.

    #189819

    In reply to: Red Dead Redemption…

    Ralf
    Keymaster

    Just in case you tried some manual modding before vorpX: check if you have a leftover d3d12.dll in the game folder, which would cause a conflict with vorpX. For other APIs vorpX shows a warning in such a case, but I might not have added that for d3d12 yet.

    #189727

    In reply to: Red Dead Redemption…

    dellrifter22
    Participant

    Yeah, the launcher has caused a problem for a lot of people, myself included. Mine seems to be working for now though. RDR2 did just get a substantial 2.9 gig update about 30 mins ago, hopefully this will iron out the bug.

    FOV for 3rd person looks to be fairly generous on flat monitor which will hopefully translate well for vorpX. 1st person may still be wanting a bit though. It appears the horizontal FOV remains the same across aspect ratios, meaning you can see the same amount of angle with either 16:9 and 4:3, so we might be able to bring the screen in a tad closer using a smaller ratio (4:3).

    Keep your horses tied just a bit longer boys. Enjoy that stew and coffee by the fire a little longer. There will be plenty of outlawing to do before long.

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