Archives

Homepage Forums Search Search Results for 'Just Cause'

Viewing 15 results - 166 through 180 (of 1,878 total)
  • Author
    Search Results
  • antoine810
    Participant

    I installed the mod the game loaded but not in vr, I’m just wondering will an update be coming soon because of the 1.63 update

    TheBalt
    Participant

    Has anything been changed by the developers in Doom 2016 in the meantime? Asking because Doom 2016 ran excellently about 3 years ago when I last played it with Vorpx.

    As far as I know, due to it being the Vulkan api, none of the profiles on the Vorpx Cloud are actually displaying 3d. Its easy to misconceive this at times due to the immersive nature of having the entire game world in your entire Field of View, but, its not actual rendering the game into 3d.

    You could use the instructions I give above for just about any game, if you wanted to test out a regular Vorpx Profile vs Reshade Side by Side 3d w/ Vorpx Desktop Viewer

    TheBalt
    Participant

    Hey everyone,

    So an Elden Ring First Person mod got posted on Nexusmods.

    The mod author put -alot- of thought into this one. There is no lock on, but there is some light autoaim. There are crosshairs for casters, and, well, just in your face melee combat for warriors.

    The mod is easy to install.

    I need to call out the elephant on the Room; why not use LukeRoss’ mod? Because – LukeRoss’ mod is barely playable. I tried it multiple times and its just an awful experience. In that mod, character orientation is not taken into account, so while youre trying to “side step” and then swing, your character is still facing in the wrong direction when you “Attack”

    This new mod, it basically gives Elden Ring FPS controls. Side strafing works as intended, aiming spells and projectiles does. Due to the lack of Information “on screen” for being first person; the modder even put in a “threat indicator” where in your crosshairs, there will be a Circle that will point towards incoming attacks, so if youre getting hit from the sides, youll have that info in first person.

    Overall, its the most well done First Person Mod for the Souls Series. Sekiro and Dark Souls 3 have good ones; but not nearly as well thought through as this one.

    The only annoying factor is the menus react to your look direction, so when messing with menus, you may want to zoom out.

    I will also add, I suggest mapping your Crouch/Sneak to your -Right Thumbstick-; you dont need Right Thumbstick anymore since there is no lock on. Now, set your Vorpx Settings for Zoom In/Zoom out to Thumbstick, so you can use the left stick to zoom out and navigate menus. If you are not seeing the Crosshairs in game, press Q on your keyboard, that should fix it.

    If there are any Sekiro fans around here, theres also a mod to give you Sekiro Deflect posture damage on enemies and basically play the game like Sekiro. First Person Mod is the first link, Sekiro Style Deflect is the Second Link and Sekiro “Posture Bars” are the third link.

    If you have any questions, let me know.

    https://www.nexusmods.com/eldenring/mods/3266?tab=files

    https://www.nexusmods.com/eldenring/mods/3471

    https://www.nexusmods.com/eldenring/mods/3405

    For the Posture Bar Mod, you need to fix one thing

    When you install it, you need to go into the game’s PostureBarModConfig.ini file and change this line to this:

    HideBarsOnMenu = true

    change to

    HideBarsOnMenu = false

    ____________________________________________________________________________________________

    Overall Modding Guidance for Steam Games in General:

    Now, in conclusion – IF YOU DO THIS AND ENJOY IT – BACKUP THE ENTIRE GAME ON YOUR HARD DRIVE. Mods for Souls games break with every game update.

    Go to your Steam Folder, Copy your -entire- Elden Ring folder and paste it somewhere safe in your hard drives. When the game gets an update, you can usually counteract it by letting it update, then when you want to return to the game with these mods, youll delete everything in the Elden Ring SteamApps folder, then Paste your old game. Have Steam set to “Offline mode”; so it wont see the changes made, then boot up.

    Saved games will get broken with updates too. I recommend, if you mod anything, to always put it in “Only Update This Game When I Launch It”. You can easily do this by Right Clicking a game in Steam – Properties – Updates – Drop Box Select “Only Update This Game When I Launch It”. Done, game wont update automatically.

    So, if you log into Steam one day and see “Update Queued” for a game youve modded; -STOP-, do not launch it. Put Steam into OFFLINE Mode. Now go to this site, they have a profile for every game, but we are just using Elden Ring’s as an example; https://www.pcgamingwiki.com/wiki/Elden_Ring

    There you can find where your saved files are, where configuration files are. Go in and back up your saves locally, somewhere else on your hard drive, along with your configuration files.

    If the game updates and breaks your mods; just put it back into Offline Mode, delete the game from the SteamApp folder, then use your old copy from before the patch, paste that into the SteamApp folder, then stay in offline mode to continue using the mods you want.

    Basically, if you mod any game, this is a process you want to be doing. Always keep a spare of the game’s folders put away in your hard drive, so if updates break mods, you just roll back like that and move forward, just keeping Steam set to offline mode to not attempt to update again.

    Dont delete the game from Steam, Steam is the DRM, you need Steam to have the game “installed” for it to launch. You just go in and replace folders manually.

    If you have any questions on the mods, Ill try to help.

    #216631
    Ralph
    Participant

    This a are just very simple basic profiles, please upload your profiles with the correct shader authoring settings and your great other settings for your profiles as usual. I will play with your profiles after release, too.

    I uploaded the profiles because nobody did that before, and for vorpx beginners it is very helpful to have some basic profiles to customize them for their needs.

    greets
    Dave

    #216596

    In reply to: Vulkan?

    ToxicMike
    Participant

    Go to my thread here if you want to get Doom/Eternal/Wolfenstein etc to work with Vorpx Desktop Viewer, you just need to enable Reshade. You will have head tracking, but not depth – Basically, you can use your head and controller in Tandem to target and for movement direction, etc.

    Other apps and the Nvidia3dVision trick didnt include headtracking for me.

    I didnt have to downgrade any of my graphics options, was still running it about 1440p maxed out except raytracing

    How to get games like Doom Eternal into 3d in your headset w/ Vorpx

    https://www.vorpx.com/forums/topic/how-to-get-games-like-doom-eternal-into-3d-in-your-headset-w-vorpx/embed/#?secret=oMA3smEHx5#?secret=ZELeHSmQYD

    Thanks for this info, even if the new version of vorpX´s desktop-viewer is doing a better job after its updates. You never now what complications could be caused with certain hardware specs, so every info regarding optional workarounds, is welcome!

    #216583

    In reply to: Vulkan?

    ToxicMike
    Participant

    Whenever i am trying to play a vulkan-game with vorpX´s virtual desktop, it just doesn´t work cause whenever i click the game-tab, it instantly throws me back to the desktop! Also playing the game in windowed-mode can be pretty troublesome.

    Now I am currently playing WOLFENSTEIN: THE OLD BLOOD and RAINBOW SIX: EXTRACTION (both running on vulkan) with bigscreen-beta and while it usually struggles with too many graphic intense games (the lower your hardware-specs, the more it struggles), it actually handles those two titles very well, to my surprise!

    Still can´t believe such an AAA app as vorpX can´t handle vulkan based games as flawless as this “crappy” free app. :(

    Senan
    Participant

    I’ve been tweaking this game for weeks now and just a few days ago, I discovered something that was literally a game changer. I’m not sure when Bethesda added this but it seems that in order to make custom setting changes and have them stick, you need to put them in the Fallout76Custom.ini, rather than where it was originally (to my knowledge) the Fallout76prefs.ini. This had been messing me up because any time I would try to change to a custom resolution, it would never stick–even changing the prefs.ini to read-only didn’t work; the game would undo the read-only change somehow.

    Finally, I started looking into it and realized that custom changes go into the aptly named custom ini. I ignored it initially because it was completely blank, and this is the important part: Just by adding a single setting to this file (in my case, a custom resolution), after logging into the game and allowing Vorpx to change settings, it populated all of the changes that should have been taking effect originally. Suddenly I could see my weapon fully-rendered in 1st person! And my pipboy (arm-rendering included)! No longer were huge parts of my UI cut off! I honestly thought that was just the way it was with Vorpx in this game but I’m glad to say that just by putting a single setting into the custom.ini, Vorpx then knew to put it’s own settings in there as well and finally the game is mostly behaving like it’s supposed to with the profile Ralf made for it. (I’m guessing when he made the profile originally, they weren’t yet using the custom.ini thing?)

    There are only two remaining issues so far: One of them is with the lockpick screen not showing when allowing Vorpx to auto-pick the resolution. The fix for this is setting it to a custom resolution. Since I only play in 1st person, I went with the highest 4:3 I could do which was 2880×2160, and all in all, it looks pretty damn good on my HP Reverb G2 headset. I also tried a 16:9 resolution too and it also rendered the lockpick screen, so it seems to be something with the auto-resolution option that’s doing it.

    The other issue, that I have unfortunately been unable to figure out is with the strange graphics clipping/warping whenever I use a crafting station. Like, it will either shoot you through walls quite a distance away or even drop you through the floor if you’re unlucky (which may result in your death… yeah.) I’ve found that crouching while looking up as far as possible while approaching the crafting station, will sometimes put me where I’m supposed to be at the station, or at least it won’t throw me through the world. This has varying success and is currently the biggest hassle with playing this game in Vorpx (I dread crafting/repairing anything because of this). This also happens with computer terminals, but luckily, if you use the crouching method, it normally works much more consistently than with the crafting stations, for whatever reason.

    Anyway, I hope this helps anyone else struggling with this game. This is a tough one to get running well, even on a capable PC like mine and I’ve conceded to using Z-normal for the FPS boost; it’s simply too slow with G3D and a decent resolution/settings (I’m using an overclocked 3080 with 12gb, for reference). It’s still an awesome experience though, once you get things tweaked to your liking.

    Good luck!

    Scycat
    Participant

    After disabling Vorpx, exiting it, even closing it from the task manager, it still caused any game I tried to play via Quest Link to glitch, lag horribly and have the whole VR messed up (glitchy black boarder all around). I know for sure it’s because of Vorpx because I’ve played this games for weeks just fine, and even on the same day just before installing Vorpx. I finally just uninstalled it and restarted my computer and Quest 2 and the problem is still there. I have no idea what to do. Does it change settings in existing drivers or something? Please help. :(

    #216508
    Senan
    Participant

    (Tried to edit but it wouldn’t work.)

    Another things that’s been happening is when accessing crafting stations and computer terminals, the character will like clip through the floor, sometimes pretty far away from the station/terminal. Any idea what’s causing this?

    Edit: FYI, it can actually cause you to fall through floors. Just happened to me.

    Senan
    Participant

    Hi, I asked about this about a year and a half ago or so and I believe Ralf mentioned it may be possible. I was wondering if it might still be on the table? I’ve been playing some FPS games again (namely FO76) and one of the most frustrating things has been using a gamepad with the current options for accessing the menu/edgepeek. Since you use the thumbsticks for sprinting and crouching in FO76 (which is also common in other fps titles) it means the start/back buttons are the only real option for the gamepad. Unfortunately, in the case of FO76, the start/back buttons already have combination functions, meaning you have to hold the button to get one menu while just pressing it gives a different menu. You can imagine how this affects Vorpx. It actually makes it impossible to access a certain menu in the game while Vorpx is set to it.

    If we had the ability to use a combination of buttons (like L1 + R1, or something like that) it would alleviate this issue while being a huge QoL improvement in general! No more accidentally bringing up the menu/edgepeek when we try to do something in game (because, let me tell you, try as I might to avoid doing that, it happens all the time)! Any chance an option like this could be put in down the road?

    Thanks for any consideration!

    #216472
    DirtyRuscoe
    Participant

    Hi

    I’m struggling to get the virtual monitor to work.

    The issue, I think, is that I’m using a laptop so the main display is on the intel GPU not the Nvidia GPU.

    Annoyingly I can’t seem to turn off the integrated graphics in the BIOS.

    So I’m kind of stuck.

    I (briefly) managed to get it working by disabling the graphics card in the device manager, but it was extremely laggy on the vm and then reverted back to just a black screen when windows figured out what I was trying to do and forced the integrated monitor onto the basic display driver.

    Anyone found a workaround for this?

    Long story short, I’m trying to get Ryujinx into a 360 vr environment so I can use reshade with superdepth3d and SBS view.

    Ryujinx doesn’t seem to hook natively to Vorpx which I guess would have been the most efficient scenario. Not entirely sure why it doesn’t hook – but potentially because it runs on vulkan and/or OpenGL

    Anyway, any tips from anyone?

    #216461
    splurk
    Participant

    Hi

    – Cyberpunk 2077 (with VR mod, it was the main reason why I bought vorpX), but played maybe 1 hour, because it zooms view and very uncomfortable. Tried change settings but didn’t get good result.

    Try to change 3D reconstruction mode from DirectVR to Z-normal. I have a very bad feeling with DirectVR, but it is really nice with Z-normal (even if 3D is slightly less nice). I don’t play in FullVR mode, but rather in Immersive mode with Mouse/KB/PAD. I use a 4:3 resolution, and ajust the screen zoom to be on the edge of my left/right vision.

    – Fallout 76, same as Cyberpunk 2077;
    I don’t play Fallout 76, but my Fallout 4 setting are similar to Cyberpunk.

    I have not tried other games yet.

    splurk
    Participant

    Hi all,

    I’m playing Cyberpunk with the latest patches.
    I have an RTX 3080, and my computer can easily sustain 45 FPS in VR with 90Hz mode on my PICO 4.

    I was using Vorpx 21.3.3, and playing the game with a resolution in game of 1920×1080 with Z-normal. The 3D effect was working fine. However when I tried to add custom resolutions and go up to 2880×2160 (something close to the native resolution of my PICO 4), then the Z-normal or Z-adaptative stopped working. I experimented a little bit and found that for resolutions that higher than my native 2560×1080 screen resolution, Z-normal and Z-adapative are ineffective.

    I downloaded the last beta version, and happily found that the DirectVR option is there. Unfortunetly it is not playable when turning with the mouse, both screen seems not synchronized perfectly and the screen is almost unreadable during such movement. I have looked around other topics but nothing clear appears (FPS are still 45 at 90Hz). That’s sad because the immersion is fantastic when just contemplating the world.
    Ok so back to Z-normal or Z-adapative, nothing works better than the previous version. So I have to choose between being short-sighted or in a flat world.

    Does anyone already noticed such behavior? Is there anything to do ?

    Thanks

    #216450
    melvladimir
    Participant

    I like VR games and just stereoscopic games (that’s why I bought vorpX). But unfortunatelly, I have a lot of difficulties using vorpX with my Meta Quest 2. Actually, I didn’t play even a single game without problems from the very beginning. Currently, vorpX looks completely useless.
    I tried:
    – Cyberpunk 2077 (with VR mod, it was the main reason why I bought vorpX), but played maybe 1 hour, because it zooms view and very uncomfortable. Tried change settings but didn’t get good result.
    – Fallout 76, same as Cyberpunk 2077;
    – Today I’ve tried Dragon Age: Origins – it crashes immidiatelly.
    I have several games that I want to play in stereoscopic mode (or pseudo VR), but I can’t rid of this feeling: the more games I try, the more disappointment I get from vorpX. Because I literally spent hours to make it work and lost these battles every time.
    Next I’m going to try Assassin Creed Odyssey…

    TheBalt
    Participant

    Hey everyone,

    So, Vorpx is great but unfortunately, due to Doom 2016 and Doom Eternal’s engines, we havent gotten to profiles for these games to work, as far as I know.

    There is a little trick you can do, though.

    Install Reshade into Doom Eternal, particularly we want the “Depth3D by BlueSkyDefender” parts of Reshade.

    Launch the game with Reshade, and enable “SuperDepth3d” with Reshade.

    Close the game.

    Now, this is the tricky part. Vorpx and this game do no play nicely unfortunately, but you can make it work.

    You need to launch the game, and as it is loading, enable “Vorpx Desktop Viewer”; you will have to get the timing right because the game will just be put down to the taskbar and youll have to try Alt+tabbing to get it to come back up, or just relaunch. This is somewhat random and takes a few tries to get the hang of it.

    But, once you get the game in full screen and your headset is in Vorpx Desktop Viewer and youre seeing the game running, you then go to Vorpx Desktop Viewer’s In Headset Settings and change the Content type to Side by Side.

    When you do this, you will want to zoom the image in/out a bit. You will not be able to see the full screen, but thankfully, Doom eternal put much of your important HUD information around the crosshair.

    You will have headtracking, but not with any depth. Like you can look up/down/left/right, but cant lean forward, backwards, etc. So, it works with controller or Keyboard/mouse.

    Its basically creating a 3d image for you, so the game will be in 3d, but, you just dont have the leaning in and out options.

    If anyone has any questions, feel free to ask.

Viewing 15 results - 166 through 180 (of 1,878 total)

Spread the word. Share this post!