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Hi,
Can vorpx run with Warthunder?
I know this is a strange thing to ask because Warthunder already has native VR but all I want is to run it in “Full VR” with “3D Reconstruction” Off. So basically no stereo 3d, just flat screen.
I have a shitty laptop with 1070 and my VR performance isn’t good. I was hoping to play Warthunder Sim mode and to use my headset’s tracking for head movement.
If it’s not possible, does anyone have any suggestion on any alternatives that would help me with this? I have a valve index btw.
Any help is appreciated.
Thanks.
Hello,
I purchased because VR is important for me but I cannot find an official cpu benchmark comparison and I do not know which CPU I should buy for best perfomance.
I am talking about getting best perfomance using geometric 3D.
For example ryzen 3600X + 3080 did not get 90fps (even at 720p, probably due to bottleneck) on Resident Evil 2 when using geometric 3D as it is a 3D person game with high graphics.You once said that most important is single core performance, however since there are new ryzen X3D cpus which have “lower” single core perfomance but higher fps on regular games, is not clear for me if it will be better to have a X3D or worst.
Also, intel VS amd have a very different benchmarks on enconding/encryption/compression so do not know if this is relevant or not.
So I would prefer to have some security when purchasing an expensive CPU, because I am buying a more powerful CPU and GPU just for this.
Hey guys,
Two days ago during a longer play test session I discovered that vorpX all of a sudden couldn’t exit cleanly anymore from a lot of games. Strange enough even older builds that worked perfectly fine before.
After a lengthy hunt I could nail the issue down to recent nVidia drivers. To double check that it’s really an nVidia bug and not an ages old undiscovered vorpX bug that just happens to be triggered by new nVidia drivers I then built a DLL without any functionality that is loaded instead of vorpX. Not even this do-nothing-dll reaches its exit point with the latest nVidia drivers. So clearly recent nVidia drivers cause a mess with hook/override DLLs in affected games.
Everything works normally while games are running, just the program exit is borked, so why is this is more than just an annoyance? Most importantly: when vorpX automatically adjusts game settings, it often does that on exit to ensure games don’t overwrite them again afterwards. Since vorpX never reaches this point with recent nVidia drivers in affected games, FOV/resolution etc. auto settings may be (and often are) completely broken in that case. Not good, not good at all.
Probably futile to wait for nVidia to fix this anytime soon, so I’ll try to come up with a workaround. Until that is ready I highly recommend to stay on sligtly older driver builds. Not sure when exactly the issue started to occur, but only fairly new drivers seem to be affected. The driver linked below from February definitely doesn’t have the bug.
https://www.nvidia.com/download/driverResults.aspx/199654/en-us/
You don’t have to strictly roll back your GPU driver if you don’t experience actual problems, but if you encounter games complaining about exit crashes, issues with vorpX auto settings not sticking, or just weird behavior when exiting games, the linked driver will probably help.
Topic: Fire in Oblivion
Hi,
the fire in the game appears to be shifted incorrectly between each eye. When I set my main eye to the left in Vorpx, the fire appears correctly for that eye, but is in the wrong position for the other eye. The issue affects all torches, candles, lanterns, but also spell effects it seems (can’t confirm all spell effects as I’m not very far in the game).
I did try changing bDoImageSpaceEffects in Oblivion.ini from 1 to 0. This had an effect on the depth of the fire, but it was in completely different depth.
I’ve tried adjusting various Vorpx settings, but nothing seems to help. I don’t have any mods installed, and everything is up to date. I tried validating files in Steam, reinstalling DirectX redist, various other Oblivion.ini settings and settings in Nvidia Control panel, …
Another user on the Vorpx forums had a similar issue caused by anti-aliasing, but I’ve already turned that off. Also tried disabling HDR and basically anything I could find.
I also tried all available compatibility options, running as admin, high dpi scaling settings, changing resolutions, windowed vs fullscreen.
Running on Windows 10, Ryzen 5600x, RTX 2070 Super, Vive Pro.
Please advise, I’m loosing my mind.
