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  • TheLastStarfighter
    Participant

    It’s because the technology for 3D in Cyberpunk isn’t there yet. Perhaps a 5060Ti will be able to make it run but as it stands the graphics cards at the moment aren’t going to be able to spit out that G3D experience for you.

    Might I interest you in the Mechwarrior 5 VR app while you wait? Also My Time At Portia works amazingly well in Vorpx as does Rebel Galaxy .

    NutterButter
    Participant

    Hi,

    Can vorpx run with Warthunder?

    I know this is a strange thing to ask because Warthunder already has native VR but all I want is to run it in “Full VR” with “3D Reconstruction” Off. So basically no stereo 3d, just flat screen.

    I have a shitty laptop with 1070 and my VR performance isn’t good. I was hoping to play Warthunder Sim mode and to use my headset’s tracking for head movement.

    If it’s not possible, does anyone have any suggestion on any alternatives that would help me with this? I have a valve index btw.

    Any help is appreciated.

    Thanks.

    #216202
    TheLastStarfighter
    Participant

    Here’s where you’re wrong. I used to have a job as a security guard working in an empty government facility that had been mothballed 20 years ago. My job was to sit there for 12 hours and amuse myself.

    I brought my PSVR (because it was portable) and played through loads of games for 5 years. You just can’t do this with PCVR yet, as far as I’m aware. I never complained about the wage, gave my boss any issues or had a bad day at work, it was fantastic. I recommend that anyone that is looking for a sweet job, get a security gig and bring your VR.

    #216092

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    It’s DX12 only. The ‘-dx11’ start parameter tip floating around the internet is bogus. The game still uses DX12 when you add that. I encountered this with several games in the past already. Apparently some people try that for every game and then think games run with DX11 just because they added a launch parameter without actually checking whether it does anything. Or maybe just some AI bots are inventing nonsense-hints for clickbait sites. Who knows.

    You need the vorpX beta for The Last of Us. Even if there was a way to make the game run with DX11 (which is not the case), the vorpX profile would be DX12 only anyway.

    #216055
    MarcDwonn
    Participant

    Ralf got us so hooked, LOL…

    But seriously, great topic, and one i’m passionate about, so i just have to add my thoughts.

    I’m a gamer who plays for the experience, which sometimes can be “life-changing”. Did i hear someone laugh? Bear with me for a moment (and excuse all the fighting with the English language :). I remember that in the 80s i watched “Star Wars: A New Hope” for the first time – i was a child then – and i can honestly say that it *did* change my life. It influenced my choice of profession, it contributed to my visual sensitivity and my style as an artist, and even influenced my way of thinking.

    Games do similar things for me, albeit, as a grown-up, on a smaller scale. I still remember how i felt while exploring the dungeons of “Quake” in the 90s, the sense of wonder and complete detachment from real-life in “Unreal”… I dreamt multiple times, like being really there, of the assault on the Chernobyl plant in the 1st STALKER game. I still now and then think about the stories & characters of “Mass Effect” and “Dragon Age”, and i still often ponder the mankind-old questions about consciousness and self-awareness i was confronted with in SOMA. I could go on and on, but it’s getting excessive…

    This is what kind of gamer i am. I don’t care about MP games or competition, combat and looting have always been a means to an end and IMO should be well balanced with story / characters / world building to remain fun. So you’d understand why the current native VR games don’t interest me. Thanks to vorpX i can enjoy “real” games with even more immersion, sense of scale, being inside the game-world etc. Oh and it’s the biggest upgrade to all those classic game experiences.

    >>>>>i often wonder how anyone can even barely “enjoy” a game on such a small 31-inch screen.<<<<<

    I still play flat from time to time, when the friction of current VR tech starts to annoy me too much, but then again i have an 38″ curved ultrawide monitor with DIY ambilight (got the idea from vorpX ambient background in immersive screen!). But it’s still inferior to what vorpX offers and i always come back to strapping a brick to my face.

    >>>>>we are getting an overload with great games and i understand that if one ain´t “careful”, you´re getting too much of your beloved hobby and lose some joy and interest in it.<<<<<

    This is a point that i’ve always been worried about since my teen years, so i’ve made a habit to always making sure that the things i “consume” (movies, games, books etc) are well chosen and only the best of the best. I’m never gonna play a samurai game because it’s the only samurai game in existence on PC – i’m gonna wait until some studio releases an excellent GOTY level samurai game and then i’m gonna play it. :)

    Oh, and i refuse to play multiple games at the same time. I need to immerse myself fully. If a game doesn’t “catch” me after a couple of hours, i uninstall. And maybe re-try years later. But i do careful research and this doesn’t happen often.

    Gotta get back to work, but i’m looking forward to my adventure in Undvik tonight. vorpX in Reverb G2 @2560×1440 Immersive Screen – i couldn’t imagine a better way to play “The Witcher 3”, even though i sometimes wish for a higher resolution and less screen door effect… It’s never enough, right? :)

    #216051
    Saalivar
    Participant

    For me it is the head tracking in all the games, just looking around is awesome.
    The sense of scale is a benefit but the quirk I like is the ability to quickly look left and right, up or down. I even like 3’rd person games like that. Horizon Zero Dawn is one of the best, aiming with head tracking is almost like having aimbot. I have a very strong stomach so no diziness here. Now I only wait for a better VR headsets with bigger resolution, fov and eye tracking for foveated rendering…in a few years time probably.
    The only thing that I don’t use VR for is strategy games or Factorio. That cause of the low resolution display of my Quest 2, lack of HDR and all of the above…sigh

    So thanks Ralf for making such a great tool!

    ps: I have a 32 inch screen, it’s enough but aiming with mouse vs head tracking…lackluster :)

    panterarosa2
    Participant

    Hello,

    I purchased because VR is important for me but I cannot find an official cpu benchmark comparison and I do not know which CPU I should buy for best perfomance.

    I am talking about getting best perfomance using geometric 3D.
    For example ryzen 3600X + 3080 did not get 90fps (even at 720p, probably due to bottleneck) on Resident Evil 2 when using geometric 3D as it is a 3D person game with high graphics.

    You once said that most important is single core performance, however since there are new ryzen X3D cpus which have “lower” single core perfomance but higher fps on regular games, is not clear for me if it will be better to have a X3D or worst.

    Also, intel VS amd have a very different benchmarks on enconding/encryption/compression so do not know if this is relevant or not.

    So I would prefer to have some security when purchasing an expensive CPU, because I am buying a more powerful CPU and GPU just for this.

    #215843
    Ralf
    Keymaster

    Hey guys,

    Two days ago during a longer play test session I discovered that vorpX all of a sudden couldn’t exit cleanly anymore from a lot of games. Strange enough even older builds that worked perfectly fine before.

    After a lengthy hunt I could nail the issue down to recent nVidia drivers. To double check that it’s really an nVidia bug and not an ages old undiscovered vorpX bug that just happens to be triggered by new nVidia drivers I then built a DLL without any functionality that is loaded instead of vorpX. Not even this do-nothing-dll reaches its exit point with the latest nVidia drivers. So clearly recent nVidia drivers cause a mess with hook/override DLLs in affected games.

    Everything works normally while games are running, just the program exit is borked, so why is this is more than just an annoyance? Most importantly: when vorpX automatically adjusts game settings, it often does that on exit to ensure games don’t overwrite them again afterwards. Since vorpX never reaches this point with recent nVidia drivers in affected games, FOV/resolution etc. auto settings may be (and often are) completely broken in that case. Not good, not good at all.

    Probably futile to wait for nVidia to fix this anytime soon, so I’ll try to come up with a workaround. Until that is ready I highly recommend to stay on sligtly older driver builds. Not sure when exactly the issue started to occur, but only fairly new drivers seem to be affected. The driver linked below from February definitely doesn’t have the bug.

    https://www.nvidia.com/download/driverResults.aspx/199654/en-us/

    You don’t have to strictly roll back your GPU driver if you don’t experience actual problems, but if you encounter games complaining about exit crashes, issues with vorpX auto settings not sticking, or just weird behavior when exiting games, the linked driver will probably help.

    #215788

    In reply to: vorpX 23.1.0 BETA

    Cless_Aurion
    Participant

    Thanks for answering back so fast Ralf!

    Actually, I’ve been overly cautious, since you said to take seriously this as a proper Beta and not what companies do (also because I can’t live without it <3 )
    So I actually did keep a copy of my previous VorpX installation files on a different hard drive. Its from the previous beta (the January one) that worked flawlessly on my system (UE4 games included).
    So, just now I deleted the latest beta and put the older beta files there instead.

    When I use that version, 100% of the issues with UE4 games disappear (I checked just now, and all the games I told you run exactly like they should). Would that indicate it has not been a change on my system that is affecting them, but something the new beta is doing instead?… no idea what though, you are the pro there!

    #215685

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    If not even the Cyberpunk gestures are to your liking, which even include hand aiming, then the feature is not for you. :( For me stuff like aiming down sights/grenades/wrist flip interaction etc. have become second nature so much in the meantime that going back to pressing buttons is an outright ridiculous thought.

    Even without gestures using motion controllers is so much better than a gamepad just because you have your hands free instead of standing/sitting there like a squirrel nibbling a nut… Add gestures to that and it’s not even a fair comparison anymore. What I give you – and not an inch more :) – just as you had to get used to your gamepad, you have to get used to gestures for a while. Then there is no way back.

    Make sure not to accidentally disable DirectVR to try them. CP comes with a fairly complex mod integration that among a lot of other things switches gesture sets based on gameplay context. Reset the profile default, let vorpX install the connection mod, read the hints in the start room, and don’t tweak any vorpX setting manually except what the start hints say might be tweaked (resolution + 3D if you prefer Z3D). Plus in your case maybe the sync options to deal with Pimax issues.

    Non-hooked games running through vorpX Desktop Theater Mode (whatever you want to call it) do NOT respect vsync.

    That is officially weird. If vorpX isn’t hooked into the game, it obviously doesn’t affect VSync. You must have disabled it elsewhere.

    #215677

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    @ Tambora:

    Does the AFR3D method (DirectVR in the menu) not work anymore? That should actually be better than the prior G3D since it works with all shadows.

    @ petey:

    Windows loves to shuffle around desktop icons when resolution or the display config changes. The virtual display manager already tries to deal with that by creating/restoring icon layout backups, but how Windows decides to place icons in case of config changes is so intransparent and weird that I can’t rule out occasional glitches like that entirely.

    @ Heon_X:

    I got the dual monitor primary/secondary glitch here myself once during multi-monitor testing, but not really replicable. Shouldn’t happen unless things go totally wrong and vorpX can’t restore the display config backup it created. Fairly weird issue. Multi monitor setups are too rare to consider that a show stopper for the whole virtual display, but I’ll try to figure that one out on some rainy Sunday.

    I do not get the admin crash here. You shouldn‘t do that anyway unless you are running older games that require admin rights themselves, hooking into games/apps that require admin rights themselves is the only reason you would ever want to run vorpX as admin.

    Hooking: if you have trouble hooking practically all DX11 games, there almost certainly is something running on your machine that also hooks into games and causes a conflict. A lot of tools/utilities hook into games.

    If you didn’t do that already, please first try to install a hook helper. The option to do that pops up in the ‘Attaching To…’ dialog after a while in case hooking fails. Can often help without having to get to the bottom of hooking conflicts. If you already did that and it didn’t help or you don’t even see the ‘Attaching To…’ dialog: remove everything you may have running in the background. Everything.

    Same for your 20% GPU utilization issue. You should ideally avoid maxing out the GPU since the game, vorpX and finally the headset runtime all need some GPU time, which becomes increasingly difficult when the GPU utilization nears 100%. Things falling apart at 20% on the other hand is just plain wrong. BTW: If you happen to use the Windows task manger to monitor GPU usage, try nVidia Inspector (precise, but doesn’t hook games) to cross check. Task manager used to display imagined values in the past occasionally.

    In general: I can’t really provide specific help based on vague forum posts: if you encounter severe problems, create a trouble shoot archive in the config app after running a few problematic games and send it to support at vorpx com. Can‘t promise that’ll clear up every potential issue, but at least that way I have some hard facts I can look at. Without some insight there just is no way at all to tell what might be wrong.

    #215675

    In reply to: vorpX 23.1.0 BETA

    petey53
    Participant

    I managed to get it working by changing the headset in config, I have had quite a few issues though, like the jerkyness you mention, and all my desktop icons got rearranged at one point, the worst thing though was because I had to uninstall and reinstall vorpX after it not initially working, I lost all of my custom profiles and now it won’t let me import them from the cloud, it just fails and eventually the config app just closes… are those old profiles I made on the previous beta unsupported with this version or something?

    #215660
    random_string
    Participant

    Hi,

    the fire in the game appears to be shifted incorrectly between each eye. When I set my main eye to the left in Vorpx, the fire appears correctly for that eye, but is in the wrong position for the other eye. The issue affects all torches, candles, lanterns, but also spell effects it seems (can’t confirm all spell effects as I’m not very far in the game).

    I did try changing bDoImageSpaceEffects in Oblivion.ini from 1 to 0. This had an effect on the depth of the fire, but it was in completely different depth.

    I’ve tried adjusting various Vorpx settings, but nothing seems to help. I don’t have any mods installed, and everything is up to date. I tried validating files in Steam, reinstalling DirectX redist, various other Oblivion.ini settings and settings in Nvidia Control panel, …

    Another user on the Vorpx forums had a similar issue caused by anti-aliasing, but I’ve already turned that off. Also tried disabling HDR and basically anything I could find.

    I also tried all available compatibility options, running as admin, high dpi scaling settings, changing resolutions, windowed vs fullscreen.

    Running on Windows 10, Ryzen 5600x, RTX 2070 Super, Vive Pro.

    Please advise, I’m loosing my mind.

    #215658

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    You can also exclude the vorpX program folder in Defender, not just in third party AV apps. Defender hasn’t caused issues in a while, and doesn’t for me, but who knows.

    Excluding the vorpX program folder from any AV app is a good idea anyway to avoid potential issues. AV programs in general don’t really like programs that hook into other programs, which vorpX obviously has to do to work. You can do that in the Defender settings and the folder you want to exclude is usually ‘C:\Program Files (x86)\Animation Labs\vorpX’ unless you installed vorpX elsewhere.

    #215653

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    When vorpX hooks into a game, it overrides VSync anyway, so in that case the major advantage of the virtual display is making it much, much easier to run games at higher resolutions than your monitor allows. Prior you had to manually add a dozen of resolutions to your GPU driver, and with bad luck had to repeat that after each driver update. Also there is no way to freely add resolutions for AMD GPUs. Now you don’t have to know or do anything about that anymore. You don’t even have to know about the virtual display. Things just work as intended by firing up the desktop viewer and putting on your headset.

    May sound a bit unsexy for tech savvy 4K display owners among you for whom adding resolutions to their GPU driver is a matter of course, but is in fact the biggest improvement in terms of user friendliness since ages because it removes a major hurdle you had to not only know about, but also (tediously) overcome before you were even able to use vorpX in the best possible way.

    The refresh rate topic is an added benefit for playing games with the desktop viewer itself. e.g. when you want to play games that can’t be hooked because they have some form of anticheat or when you want to use an external 3D solution. There are quite a few desktop capture apps, but as far as I’m aware none tackles this issue. Getting that right just wasn’t possible at all before, so this one is also of interest for those of you who might have fallen asleep when reading the above. ;)

    As far as your hooking issue is concerned, that should indeed just work as always. Can’t recommend anything else than always in such a case. Check the trouble shooting guide in the technical support sub forum for potential conflicts you might want to look into.

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