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  • #219236
    Cer
    Participant

    I tried the new version and in principle it works and I can play my game, BUT I have some points with it:

    When right clicking on the icon in the taskbar I can start desktop viewer and also enable virtual monitor. When I then right cklick again the text stays the same but works in opposite direction. So “start desktop viewer” will stop it and “enable monitor” but will disable it.
    => Please adapt the texts

    I configured the monitor to only start manual, not by headset. I start desktop viewer and enable virtual monitor using my desktop monitor. When doing so, the desktop monitor goes black. Now I have forgotten to switch on my headset and have no monitor at all and no way to reactivate the desktop monitor. I had to hard reset the PC.
    => Please add some kind of reset hotkey

    When done everything right I start a game with SBS output and … get error messages because vorpx has problems hooking to the game :( I have to click away several error boxes, close the game and “Pause the watcher” before I try again.
    => Please just don’t hook to any game when desktop viewer is on (or does this combination is usefull in some way?)

    Now virtual montior always start in some recomended resolution that probably matches my headset resolution. But I want a different one with 21:9 picture. I always have to change that in the display settings
    => Please remember the last display settings

    Another anoyance is that I need to see the desktop in “normal” mode why the game runs in SBS. I always have to switch forth and back. Therfore my overall wish would be a profile for desktop viewer. Maybe just a desktop mode option in the regular profiles. So when I start a game from my desktop monitor and vorpx is active, it would automatically start the viewer, enable the virtual monitor in a specified resolution and switch to SBS. If I exit the game, all should be undone.
    Alternative would be an extra profile that is only checked (by the watcher) when desktop viewer is active.

    Thanks for reading!

    #219157
    IA_Predator
    Participant

    First of all, I love VorpX for what it can do (actually my first purchase after getting my VR Headset). But for the best of it, I cannot play in FullVR mode because I am unable to aim with my head. I can live with a lot of compromises but that’s somehow not working. Then you came up with the incredible idea of having gestures, especially the gun gestures. But still head aiming, now my neck hurts :D

    So, I started tinkering with compromises. It is basically a combination of VorpX Desktop Viewer, Reshade and FreePIE. The main idea is to use head aiming when running around (that I can live with), but when entering the gun pose, I detach the view from the head and attach it instead to the controller (That’s where reshade and FreePie come in). So, it is basically like holding a handheld and aiming with the gyro, just larger and better because you can still orientate with your head (despite some blackness around the screen) but aim with your hand. Current drawback: no more 3D.

    I have two videos showing this from within the headset and from the full screen.
    HMD View
    Screen

    There might be slight distortions, but I hope you can grasp the idea. Maybe this could be integrated into VorpX directly with all its benefits.

    #219141

    In reply to: Black Bar in Cyberpunk

    Tiggerdyret
    Participant

    I have this issue too, but I’m assuming it’s because newer headsets has a wider FOV at the bottom than the headsets these profiles are made with, so the screen doesn’t extend all the way down. It could even be that Ralf has the same headset, but that he has a different face shape and thus a smaller FOV, but it’s just speculation.

    #219059
    Sephael
    Participant

    VorpX crash after installing Phantom Liberty.

    VorpX : beta 23.1.0
    Cyberpunk was a fresh install, no phantom liberty, just a few texture mods and latest CET. I imported the Cyberpunk2077[vorpx] profile, i did not install missing componant (i don’t know what it was, and i just want to play with mouse & keyboard like always in Z3D), the game works, but i had to change some settings to my get usual experience back (i play in immersive screen, and i changed the FOV to 100 because it was streched from vorpx auto FOV).
    Anyway, worked like a charm, i was very happy, especialy with the HUD and minimap more centered in the screen, that was perfect.

    So i bought and installed phantom liberty and now it crashes : i launch the game, vorpx is hooking, black screen and crash to desktop few seconds later.
    I tried to re-import the vorpx profil, but it didn’t change anything.
    Without VorpX, the game run juste fine.

    Wehrwolfi
    Participant

    Hi Vorpx lovers !

    I’m a recent Vorpx user and tested it so far only with a few games, maybe not the best ones as they are not officially supported (Far Cry 5, Guardians of the Galaxy).
    Although the result is great and in some cases really near to my 1080p physical display, letting me use the headset most of the time.
    I play mostly in Immersive Screen for those games without head tracking, so basically, I mainly use the stereo-3D function as I would have done with Reshade+SuperDepth3D in the past.

    My headset is Pico 4, I connect through Virtual Desktop, my GPU is RTX 3090.

    I found that the best graphical quality was achieved with those settings :
    – Games resolution the higher possible (over 4k resolution I don’t find that much difference and performance decreases a lot)
    – Play through steamVR mode instead of just Generic 3D Display (then Virtual desktop SBS desktop mode). Because VD is capped at 1440p…
    – VD setting in Godlike (3120×3120), HEVC-10 codec, max bitrate.

    What I would like to understand is how the render chain is made to find the “sweet spot”.

    First step is the game itself : setting the higher resolution improves the quality and sharpness, making the use of AA unnecessary.
    I would tend to say that here the higher is the better.
    Then Vorpx :for example, in my case, if I don’t run the game through Vorpx virtual screen, then 4K resolution will be in fact DSR. Does Vorpx “grab” the output at 4K before downscaling to 1080p ? If yes, we benefit from DLDSR a bit. If not, it would be better to use custom 4K resolution on virtual screen.
    Then SteamVR : renders at 3120×3120 because of VD Godlike setting. Don’t know if I should put a manual value there? Maybe the same as game resolution?
    Then Virtual Desktop : takes the output from SteamVr, encodes it and sends to Headset, then decodes it in Standalone and updscales/downscales to headset resolution, with barrel distortion etc…

    So, there is a whole chain of conversions involved there. I would like to get your advise on what could be a common guideline to set it up. Is simply the higher resolution at all steps the best if the computer can manage it? Or should we try to align everything on same value to avoid upscales/downscales etc?

    Thanks in advance :)

    #219022
    Dutch2
    Participant

    What version of Woff do you have?

    Hey Dutch, I’ve just tried your solution but every time I launch CFS3 the .ini file rewrites itself back to =1. Any ideas on the cause? I’m using the out-of-the-box most recent version of the game so am wondering if there’s anything else I should install. Any help would be appreciated!

    #218983
    Waggaz
    Participant

    Hey Dutch, I’ve just tried your solution but every time I launch CFS3 the .ini file rewrites itself back to =1. Any ideas on the cause? I’m using the out-of-the-box most recent version of the game so am wondering if there’s anything else I should install. Any help would be appreciated!

    #218964
    ceedj
    Participant

    What exactly is the Connection Mod? It seems to be aesthetic (adjusting loading screens and such) but causes massive ghosting, particularly the UI. Looks much better with it off, so am I missing much?

    Also, any chance to restore the image zoom to 100%? Default it to 85% if you want, but no reason to cripple it either; I know how to use edge peek.

    This is my third try at the story, and I think it’s sticking this time. Thanks for the mods!

    #218749

    In reply to: disappointed in vorpx

    Boblekobold
    Participant

    Just tried Metro Last Light Redux (2 euro on Steam this week). It’s impressive. G3D seems perfect so far (First Level). I think the game is far less optimized than Metro Exodus, because it ask a lot to my RTX 4090 (even the best card possible is not enough to get the perfect resolution and framerate on Reverb G2). But it’s enough to be really good.
    I played in 2880×2160 ultra (I think I can still raise it a little bit more). I tried 3200*2400, it was visually perfect, but framerate was a bit low ‘^^

    #218746
    dellrifter22
    Participant

    I’ve been using the Varjo Aero for a year now (coming from Reverb G1) and it works great with vorpX. The G1 was already a good experience, but since vorpX gaming is my main hobby, naturally I rationalized the upgrade.

    I play all my games seated at the desk – mouse and keyboard, and only use minimal head tracking to occasionally look side to side. For me it’s about sitting comfortably and having the best fidelity visuals possible – so that I can get lost in these game worlds for hours at a time. I’ve learned that when playing this way, I prefer high resolution over high FOV, and a heavy headset vs one that puts pressure on my nose and cheeks.

    While super high fov is desirable for standard vr, it is not always ideal for vorpX. Many games do not allow 120+ degrees fov, and therefore you must zoom out the image in vorpX to compensate. This zooming out reveals the edges of the screen, which greatly hinders immersion. Much better to let the physical size of the lenses naturally limit your view than to have artificial edges on the screen. in the G1 I could zoom out to 90% before noticing the bottom edge, now in my Aero I can zoom out until 70%.

    Although heavier than G1, the Aero + counterweight comfort kit is much more friendly to my face. Thanks to the rigid strap, it can hold the front end out in front rather than resting on my face. With an added square of T-shirt tied from front to back, the weight is distributed evenly over the top of my head, all supported by my neck. I even removed the face cushion and put a thin layer of fabric there that only gently brushes my cheeks (and blocks the velcro). With this setup, I only stop playing because I am tired, but never because I’m uncomfortable.

    A very lightweight pair of Koss KPH30i works great for decent audio. I tied them to the top strap and let them just rest on the Aero’s headstrap. All you need do is pull them down over your ears to use. The cable I have rapped around the headset a couple times to not hang loose.

    My frame rates actually improved a little from G1. Something about the Varjo software runs better, and it has helped keep my 2080ti relevant.

    There’s really only two things that initially bothered me about the Aero. First was the larger nose gap in between the eyes (less binocular overlap), and second, the contrast of both eyes was not identical in dark scenes. I don’t know if that was just a defect of my unit (never heard reviewers mention it), but bright scenes look great. Very quickly my brain accustomed to the larger nose gap, and now I rarely even notice it during play. I don’t tend to look in the far corners of my eye anyway, as it quickly becomes straining.

    Anyway, I maybe wouldn’t say the Aero is the best all-rounder vr headset. But for vorpX, it’s the best one I’ve tried. G2 is still great though I’m sure.

    #218736
    Ralf
    Keymaster

    Just a heads-up that a fix for the vehicle issue will be available shortly.

    Either the 2.1 update itself or the according CET update breaks detecting the current vehicle type (car or bike). The mod uses this information for optimizing the camera position since the unmodified flat camera positions don’t really work well in VR.

    The failed vehicle type detection then causes a bunch of other issues which in the end lead to the heavy rendering glitches you see.

    Long story short: I have to figure out another way to distinguish between cars and bikes. Once that is done everything should work as expected again. Expect a fix within the next two or three days.

    #218706

    In reply to: disappointed in vorpx

    toga62
    Participant

    I’m with you OP. I’m disappointed by this product too and feel like many of the youtubers who bragged about how amazing it is were extremely misleading in what it can do and how well it can do it. The software is buggy and not at all flexible enough. I thought I would have a lot more grainular control over stuff but constantly find myself restricted by the limited setting options available. Some settings appear to do absolutely nothing, and others are just duplications of others. The whole thing feels half baked to me and its been under development for almost a decade.

    Worse is the lack of support. There is no wiki that I can find. There is no deep walkthroughs of how to use it either. Maybe there is but I can’t find it because it lacks any sort of modern means of communication. Everything is trapped in these ancient hard to navigate forums and there appears to be no interest in taking this content and building a community in a modern place like Reddit or a Discord server.

    Maybe this software was great 3-5 years ago but I don’t think its worth the price now. I’ve been sitting with the sour taste for a few weeks now as I’ve spent way more time just trying to get it to work right than actually using it.

    aertonda
    Participant

    I don’t want it to show the game window in the middle of a “Cinema theater screen”. Because I am not running it on a VR headset, but just a plain a simple 3D monitor/tv. It just needs 2 Side by side square pictures, not curved, not in the middle, just plain square pictures and thaQt’s it.
    How can I configure it properly?
    Please help, as I am lost in the options here and can’t just try all of them.

    #218560
    usn09derek
    Participant

    Might just have been coincidence. Depending on which app hooks first a hooking conflict can sometimes cause no issue at all and the next time crash a game entirely.

    I don’t see any super obvious trouble maker in your process list, but the HP overlay is something you might to want to check. If that is some kind of game overlay, it’s definitely a high level candidate. Same for the HP System Optimizer. Stuff like that may occasionally be more than useless bloatware, but it comes with a high potential for hooking conflicts.

    Not sure if I recommended that earlier already, but since your PC is a laptop, also try to disable the internal GPU entirely in the BIOS if possible. If a game launches on the iGPU while the headset is connected to discrete GPU, things won’t work at all.

    It runs. I basically disabled everything but I’m not sure that’s what worked.
    I disabled the integrated gpu and it shut down my laptop and had to do a full reset.
    Powered on and vorpx wouldn’t start.
    Then I got an update to vorpx after running it as admin.
    Restarted again and again, vorpx wouldn’t start. Enabled integrated gpu and Ran as administrator and bam, worked. Wtf man.

    Looks and plays great and was worth the frustration. There’s something going on with my display resolution, integrated gpu, and vorpx that I don’t quite understand yet.

    #218559
    Ralf
    Keymaster

    Might just have been coincidence. Depending on which app hooks first a hooking conflict can sometimes cause no issue at all and the next time crash a game entirely.

    I don’t see any super obvious trouble maker in your process list, but the HP overlay is something you might to want to check. If that is some kind of game overlay, it’s definitely a high level candidate. Same for the HP System Optimizer. Stuff like that may occasionally be more than useless bloatware, but it comes with a high potential for hooking conflicts.

    Not sure if I recommended that earlier already, but since your PC is a laptop, also try to disable the internal GPU entirely in the BIOS if possible. If a game launches on the iGPU while the headset is connected to discrete GPU, things won’t work at all.

Viewing 15 results - 106 through 120 (of 1,878 total)

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