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Search Results
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Topic: 24.1.0 Feedback
I tried the new version and in principle it works and I can play my game, BUT I have some points with it:
When right clicking on the icon in the taskbar I can start desktop viewer and also enable virtual monitor. When I then right cklick again the text stays the same but works in opposite direction. So “start desktop viewer” will stop it and “enable monitor” but will disable it.
=> Please adapt the textsI configured the monitor to only start manual, not by headset. I start desktop viewer and enable virtual monitor using my desktop monitor. When doing so, the desktop monitor goes black. Now I have forgotten to switch on my headset and have no monitor at all and no way to reactivate the desktop monitor. I had to hard reset the PC.
=> Please add some kind of reset hotkeyWhen done everything right I start a game with SBS output and … get error messages because vorpx has problems hooking to the game :( I have to click away several error boxes, close the game and “Pause the watcher” before I try again.
=> Please just don’t hook to any game when desktop viewer is on (or does this combination is usefull in some way?)Now virtual montior always start in some recomended resolution that probably matches my headset resolution. But I want a different one with 21:9 picture. I always have to change that in the display settings
=> Please remember the last display settingsAnother anoyance is that I need to see the desktop in “normal” mode why the game runs in SBS. I always have to switch forth and back. Therfore my overall wish would be a profile for desktop viewer. Maybe just a desktop mode option in the regular profiles. So when I start a game from my desktop monitor and vorpx is active, it would automatically start the viewer, enable the virtual monitor in a specified resolution and switch to SBS. If I exit the game, all should be undone.
Alternative would be an extra profile that is only checked (by the watcher) when desktop viewer is active.Thanks for reading!
Topic: New Play Style: Light Gun
First of all, I love VorpX for what it can do (actually my first purchase after getting my VR Headset). But for the best of it, I cannot play in FullVR mode because I am unable to aim with my head. I can live with a lot of compromises but that’s somehow not working. Then you came up with the incredible idea of having gestures, especially the gun gestures. But still head aiming, now my neck hurts :D
So, I started tinkering with compromises. It is basically a combination of VorpX Desktop Viewer, Reshade and FreePIE. The main idea is to use head aiming when running around (that I can live with), but when entering the gun pose, I detach the view from the head and attach it instead to the controller (That’s where reshade and FreePie come in). So, it is basically like holding a handheld and aiming with the gyro, just larger and better because you can still orientate with your head (despite some blackness around the screen) but aim with your hand. Current drawback: no more 3D.
I have two videos showing this from within the headset and from the full screen.
HMD View
ScreenThere might be slight distortions, but I hope you can grasp the idea. Maybe this could be integrated into VorpX directly with all its benefits.
Hi Vorpx lovers !
I’m a recent Vorpx user and tested it so far only with a few games, maybe not the best ones as they are not officially supported (Far Cry 5, Guardians of the Galaxy).
Although the result is great and in some cases really near to my 1080p physical display, letting me use the headset most of the time.
I play mostly in Immersive Screen for those games without head tracking, so basically, I mainly use the stereo-3D function as I would have done with Reshade+SuperDepth3D in the past.My headset is Pico 4, I connect through Virtual Desktop, my GPU is RTX 3090.
I found that the best graphical quality was achieved with those settings :
– Games resolution the higher possible (over 4k resolution I don’t find that much difference and performance decreases a lot)
– Play through steamVR mode instead of just Generic 3D Display (then Virtual desktop SBS desktop mode). Because VD is capped at 1440p…
– VD setting in Godlike (3120×3120), HEVC-10 codec, max bitrate.What I would like to understand is how the render chain is made to find the “sweet spot”.
First step is the game itself : setting the higher resolution improves the quality and sharpness, making the use of AA unnecessary.
I would tend to say that here the higher is the better.
Then Vorpx :for example, in my case, if I don’t run the game through Vorpx virtual screen, then 4K resolution will be in fact DSR. Does Vorpx “grab” the output at 4K before downscaling to 1080p ? If yes, we benefit from DLDSR a bit. If not, it would be better to use custom 4K resolution on virtual screen.
Then SteamVR : renders at 3120×3120 because of VD Godlike setting. Don’t know if I should put a manual value there? Maybe the same as game resolution?
Then Virtual Desktop : takes the output from SteamVr, encodes it and sends to Headset, then decodes it in Standalone and updscales/downscales to headset resolution, with barrel distortion etc…So, there is a whole chain of conversions involved there. I would like to get your advise on what could be a common guideline to set it up. Is simply the higher resolution at all steps the best if the computer can manage it? Or should we try to align everything on same value to avoid upscales/downscales etc?
Thanks in advance :)
I don’t want it to show the game window in the middle of a “Cinema theater screen”. Because I am not running it on a VR headset, but just a plain a simple 3D monitor/tv. It just needs 2 Side by side square pictures, not curved, not in the middle, just plain square pictures and thaQt’s it.
How can I configure it properly?
Please help, as I am lost in the options here and can’t just try all of them.
