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  • #167409

    In reply to: How to for nobs?

    freelivorno
    Participant

    ciao Bunker,
    finalmente un italiano cosi ci possiamo scambiare qualche idea.
    Io facevo l’errore di creare un collegamento desktop dall’icona di vorpx nella barra di applicazioni, perchè ho visto che andando sul configuratore per applicare i settaggi e poi avviare il gioco normalmente, senza il collegamento vorpx, un po migliora. Ho provato resident evil ed è un po meglio cosi.
    Io ho solo una gtx 1080:) pero non sono ancora soddisfatto del livello grafico di vorpx.
    Ho notato anchio una maggior motion con resident evil in certe situazioni (ho anche il psvr e li niente motion stickness con lo stesso gioco).
    Tu i giochi come li avvii prima vai sul configuratore e poi avvii o crei un collegamento vorpx?
    Un altra cosa che non riesco a far funzionare è lo “start direct scan” che dovrebbe apportare benifici, Non l ho trovato nel menu ingame di oulast e re7 e anche provando a fare spazio+alt in game non succede niente.
    Anche un altra cosa che non ho capito (in verita sono piu le cose che mi sono oscure che quelle chiare:):
    cosa significa assegnare tasti alle varie combinazionidi key binding, cioè giocando col gamepad o (avendo oculus) coi touch che si deve fare concretamente per assengare per esempio vr direct scan ad un tasto del pad o dei touch (senza doversi togliere il visore per guardare la tastiera, e peraltro come ti dicevo la vr direct scan con quei due giochi non mi parte neppure da tastiera)

    #167388
    Ralf
    Keymaster

    IMPORTANT: Take everything below with a grain of salt. At this point it’s pure speculation.

    Since the Pimax uses SteamVR, technically it should work.

    The major caveat is the 200° FOV. From what I gathered for native apps that will be done by using two distinct left/right view frustums with ~140° per eye FOV, which won’t be possible in most cases for vorpX.

    As a fallback they seem to have a 2D image scaling technique to ‘upscale’ a lower FOV to 200°. That however sounds like something you absolutely don’t want to try as it almost certainly will introduce visible distortion towards the edges of the image. The very first iterations of vorpX did something similar to enhance FOV. It was the worst idea that made its way into vorpX ever and was later removed. I don’t expect the Pimax way of doing this being any better.

    Long story short, the Pimax 8K almost certainly will work with vorpX. But almost as certainly not with the full 200° FOV that are theoretically possible with the device. The theoretical maximum with a symmetrical view frustum is 180°. 150°-160° sound more sensible for vorpX considering performance, provided games allow to set the FOV as high as that. That would still be a major improvement over current headsets.

    #166921
    Ralf
    Keymaster

    A pure dual core CPU without hyper threading (which doubles the amount of virtual cores) is not really suitable for vorpX anymore. Aside from modern games being multithreaded in itself, vorpX also uses multiple threads. Depending on the game two of them with the potential to use an entire (virtual) core for themselves if a full core is available.

    So a quad core (or at least a dual core with hyper threading) is heavily recommended. Even better is a quad core with hyper threading (i7), which provides eight virtual cores. This can further improve performance in modern games with Direct VR support (e.g. Fallout 4 with Direct VR enabled) compared to an i5.

    #166619
    Ralf
    Keymaster

    Please try to reset the New Vegas profile to default or even try a full factory reset (both on the trouble shoot page of the vorpX config app).

    By pure conicidence I just checked New Vegas a few days ago because of something unrelated. I’m 100% positive that under normal circumstances the gamepad emulation behaves like described above. You also shouldn’t have to disable the X-Box controller to run the Direct VR scan. All that is supposed to happen automatically.

    IIRC there was some glitch in that regard in the very first version with Direct VR, but that was fixed long ago. To be sure check whether you are running 17.2.3.

    No thoughts on the the latest Valve reprojection updates yet, but from what I read it now works more like Oculus always did, which would be a good thing.

    #165363
    prinyo
    Participant

    I expect to keep playing both games with VorpX even after the official ports are released. Mostly because of mods.

    What we know now:
    1. There is no mentioning of mods support in the PR Begtehsda is doing for the games whatsoever. This is very unusual for them.
    2. The VR ports are new games and not editions of the old games. Bethesda doesn’t allow porting assets between games so no mod can be ported from the flat game into the VR port.
    3. There is no mentioning of Creation Kit for those ports been released. And it is not possible to predict if/when community created modding tools will be developed.
    4. Additionally – there is no official info about SkyrimVR been exclusive -temporary or not, to PSVR. There are several articles about it that quote “a Sony rep”. Bethesda has never done game exclusivity and it will be very unfortunate if they start now. I hope SkyrimVR will launch on PC in November together with the PSVR version. If not – I’m still not sure how to react to that.

    So I’ll probably buy the official ports out of pure curiosity but I plan on continuing playing Oldrim and FO4 in VR with VorpX.

    #132873
    chukovskiy
    Participant

    Old Skyrim in G3D works really fine, it seems it’s not possible to drop FPS below 45. (I have never seen FPS above 45/45 though, OR CV1). Resolution I used is 2000×1600+2xMSAA. It gives incredibly addictive image quality, but heavy textures cause memory issues/ctd pretty fast, especially under Win10 where VRAM is also limited.
    And I must say, looking closely at well-textured things (clothes on NPC, clutter, wood logs, everything) is so cool that I can’t turn back. So CTD’s became a real problem here. Probably I should install Win7 to unlock VRAM and see what happens.

    Compared to the Oldrim’s image SSE’s TAA is pure garbage. Upscaling to mentioned 2000×1600 with no AA looks good but hardly ever hits 30 fps outside (maybe I’ll figure something out though). But SSE is stable and that’s a big advantage.

    Tried SSE with no G3D but immersion loss is cathastrophic.

    Hope this is helpful, hope someone will share their thoughts.
    P.S. spec: 4790K/MSI 1080ti “gaming edition” or whatever it is called.

    #126136

    In reply to: DOSbox

    Ralf
    Keymaster

    It’s not really supported, but there is a profile that allows to show it in the headset with a Direct3D enabled DosBox build. Obviously there is no Stereo 3D for DOS games. Cinema mode highly recommended. Change the output=xxx line in your dosbox.conf to output=direct3d to make it work.

    Use the 20140117 build, which you can find in the download archive. The latest from 2015 is rather buggy.

    This DosBox version also supports quite a few Direct3D upscaling filters and – with some tinkering and an additional DX9 Glide wrapper like nGlide old 3dfx Glide games (also no Stereo 3D). I played the Glide version of Tomb Raider this way with vorpX, which was pure nostalgia fun.

    #125765
    Ralf
    Keymaster

    The DXHR DX11 framerate issue is a *really* odd issue. I had it once myself, but when I actually wanted to check what might cause it later, it was gone again and I could not replicate it…

    Pure guesswork, but my assumption is that some graphics driver or game setting or a specific combination of both causes it. Try to reset both the game’s graphics settings as well as your graphics driver settings to default. Maybe that helps.

    You can also switch to DX9, IIRC there is not much of a difference, neither performance nor quality wise between DX9 and DX11.

    #125535
    prinyo
    Participant

    I’m pretty sure that 99.99% of all mods work perfectly fine with Direct VR.

    Yep, I tried to say the same thing but I drowned it in words… :-)
    There will be no more than 5 to 10 mods that will require some special attention. Everything else works or has an equivalent that works.

    But this is just an observation right now as it will take some experienced modder taking a look at the mods to see how they can be changed or new ones need to be made.

    I have send an email to support@ (to you) with some more clear explanation about what I’m talking about and a link to a relevant discussion.

    But as I said the shortcut to switch DirectVR on or off will be a good solution for now, before there is more clarity if the mod specific problems can be resolved purely on the mod side. So with that I think the topic is resolved :-)

    #125368
    prinyo
    Participant

    I think if a functionality is clearly labeled as “experimental” nobody should complain if it doesn’t work in their setup.

    I can see that VorpX is in a strange situation now – it does a very good job and in some aspects way more than most of us, the users, actually expected – position tracking in flat games is an amazing thing, the controller remapping also. Yet in some specific circles it is faced with open hate. I was amazed by some comments in one specific sub. Some of what I read is pure hate, some of it comes from “room-scale nazis” with superiority complex. Those people will always complain about something, there is no reason to worry about them when deciding on a functionality to include.

    I think most of the VorpX actual users appreciate your work and value the product. And we are also “early adopters” and more or less geeks. And I think you should feel free to use us as test subjects, providing there is a warning about something been and experimental feature.
    Most of us realize that you are pushing the limits of what is possible to do and understand that it requires experiments and testing.

    As a side note, speaking about the hate some people seem to have, I think the solution is to offer some form of a trial/test. Especially for the Vive crowd no trial is unusual as everybody is used to the refund policy of Steam. And generally any software I have payed for in the past years did have a trial. Maybe you have a specific reason for not offering it and I don’t want to dispute that in no way. But I do believe the trial will be the solution.

    Lost_in_Tactics
    Participant

    The best way to launch games is launching them directly from your desktop, through Steam/Uplay/Origin etc., not through any app launcher that runs on the headset.

    If everything looks “ultra close”, you did not change the field of view (FOV). How that can be done varies from to game. You find a list of options in this regard in the Essential Hints Guide in the vorpX help, which I would strongly suggest to read. This guide explains three very important things that you need to do for each game once.

    For Skyrim SE enhancing the FOV is done by typing “fov 120 20” into the game’s console. Check the !Usage.txt inside the ZIP file with the profile for full instructions and make sure to follow them completely, otherwise the profile will not work as intended.

    On a sidenote: The original Skyrim in most cases works better with vorpX, so it probably makes sense to use that instead of the Special Edition.

    TL:DR:
    Still not working, too much of a headache, don’t have time for all this – how do I get my refund? Thank you.

    FULL POST:

    If needed: My Specs (MSI laptop):
    MSI GT80S 6QF
    Intel Core i7-6920HQ
    GTX 980 Desktop Class (Dual SLI) 8GB DDR5 (each)
    1TB 7200RPM + 512G SSD (Super Raid)
    32G Ram DDR4

    Still not working.

    ISSUE: (Wash, Rinse, Repeat)
    1) Launched game via steam client
    2) It comes up in my Vive headset,
    3) I then tinker with delete options to fix the extreme closeness
    4)While in main screen, console command ~ and type in “FOV 120 120″ can’t read words that appeared after I hit enter, unlegible – so I ignore it
    5) I start up the game – it crashes.

    Prior to buying this software, I checked around first (I’m new to VR and PC gaming as of September 2016) I watched some youtube videos and forums. I honestly did not have any expectations, I knew this is a small indie dev. Enough respect there. However, I then researched some more in reddit and found this guy saying:

    [–]Fredthehound 1 point 2 months ago
    Sky Remasttered will work on VorpX. Ralf (VorpX creator) mentioned it a while back. It might be a short time for the official support till he gets it sorted but IIRC he said the F4 setting will probably cover it till then
    Avyually using it is fairly straight forward. You launch Steam/Steam VR, Launch VorpX, Launch VorpX config, Select Skyrim Preset, save, then launch Skyrim.
    The standardpreset will get you there and then it’s all tweaking to prefrence. Once you het a handle on how it all works out of the box…Use as much supersampling inside VorpX as your computer can handle and in skyrim’s ini file, set the highest resolution your computer/vive can handle.
    You will QUICKLY find that you don’t have as much power as you wish you had. I have a Titan XP and a clocked 4790K and I am saving for Titan #2 because of it.
    You will not regret the effort, or the money you throw at this.

    and he also said:

    Fredthehound 7 points 5 months ago*
    Open VorpX
    Select the Skyrim ‘preset’
    Launch SteamVR
    Launch VorpX
    Launch Skyrim
    Open VorpX menu
    Change Mouse accel to off
    Set 3d sliders (both) to 30
    Set zoom to 68-71
    Learn to use ‘Edge Peek”
    Play Skyrim.
    Thats how hard VorpX is to make work great with Skyrim.

    All in this thread:

    Is anyone working on a Skyrim for Vive mod?
    byu/TheYang inVive

    Thus, my intentions were pure “hey let me support this indie dev and buy the software if it’s really that easy or some “minor” tinkering. (No one really explains how frustrating or headache inducing this can be) I am not a deep techie, surface techie only.

    Now that I have VorpX, I must honestly say, this is horrible – for me. Two days now and not working (I bought it just for Skyrim SE) I don’t own OG Skyrim and don’t intend on purchasing it.

    I really don’t have time to sit here and go through the hurdles this thing is throwing at me. My time is limited as is to put that much effort into this. I’ll just wait for Fallout 4 VR next year, even if it turns out to be horrible.

    I say all that to say this, I appreciate what this software can do for those that have the time to sit there all day and tinker. Kudos. For those like me, time is precious so off time we use it to enjoy, Stay Away. Respectfully, how do I go about getting a refund for this?

    #122076
    Anonymous
    Inactive

    Some of what you write is true, most of it is pure nonsense. Just play at another resolution if the suggested standard res is too low for you. Or maybe you played everything in cinema mode or whatever you mean by lacking screen distortion.

    I’m using VorpX since DK2 days and to date my best VR experiences still are VorpX games. Skyrim, Fallout 4, Portal 2, Half Life (Black Mesa), just to name a few, are a lot more immersive experiences than 95% of the stuff on Oculus Home. Once there are more real games for VR that will obviously change, but it will be quite a while until then.

    UncleAbso
    Participant

    Hi guys.

    I´m a noob at VR and 2 weeks ago I got my first VR device, Oculus DK2.
    So main reason to get VR is to play old games: farcry 3/4, Soma, Mirror´s Edge, Outlast and some newer titles.
    With this post I want to encourage Ralph to continue your magnificent work with VorpX, I know it´s hard and people get frustrated very fast.

    Many talk BS about VorpX but with time and effort when using Vorpx, you can get decent in game immersion, if you want to argue about that, use your flat TV and compare…
    Of course there are bugs, but think really about that immersion, Ralph is making it all happend.
    No railshooting, technology demos etc. BS, f*c* those job simulators.
    Just pure games with some time real geometric 3d, let the bullets fly and blood will splash.
    I love VorpX and I was suprised how well everything has worked.
    I know it´s not easy to adjust games for some random casual player, but use time, use that 30 min for adjusting, read forums before you even start real gaming.
    And there are many games what aren´t support but with 1-2-3 you get them work!
    I think it´s not difficult to add native VR support to 3d shooters and drive games(Project Cars GOTY, wow) but big companies won´t do it, because there are too few VR users and many indie games are pure shiat.
    We have to wait at least PSVR and maybe 2-3 years to CV2 and VIVE2 to get VR to the mainstream.
    I´m just glad that the hardware has gone forward and sky will be the limit!
    Christmas gift to my self will be CV1 :)
    My All best to you Ralph and I hope Gabe Newell and some another bigshot will contact to you and give some help so you can take this to the next level.
    I know there are lots of people who think like I do.
    Btw, this is not a payed advertisement to Ralph, I´m only full of people who complain for not doing adjustments right!

    TheUncleAbso

    #111966
    Ralf
    Keymaster

    You do not need any additional software. Arma 3 works exactly like any other first person game with vorpX by translating head tracking into mouse movement without any extra requirement. There is absolutely nothing special about how this is done for Arma 3. That is how it works for every single game.

    Sorry if I caused any confusion by suggesting the optional OpenTrack method to you, which can be used in Arma 3 to get additional functionality beyond that.

    Using OpenTrack is a purely optional method to enhance the experience with ARMA 3, it is neither necessary to play Arma 3 with vorpX nor does it require a TrackIR device if you wish to use it. OpenTrack emulates TrackIR with a VR headset. It’s just an optional way to get more functionality if you want, not something you need.

    #111951
    Ralf
    Keymaster

    @ rbit:

    Please make sure that VSync is disabled both in the games and in your graphics driver control panel if you use the “Show Original” option. If you use this option, games are synced to your monitor refresh rate with VSync enabled, which often means they will run at 30fps or even below. That’s the reason for the warning that is shown when you enable the option. Might also make sense to run the games windowed if possible.

    Without Vsync the performance should be almost identical.

    @ bobd:

    You can play Arma III with vorpX without the need for any additional soft- or hardware. Only if you want the purely optional decoupled aim/walk, you can do that by using OpenTrack. There is no need for anything else than vorpX to play Arma 3 just as any other first person game.

    Using OpenTrack is a purely optional method to enhance the experience with ARMA 3, it is neither necessary to play Arma 3 with vorpX nor does it require a TrackIR device if you wish to use it. OpenTrack emulates TrackIR with a VR headset. It’s just an optional way to get more functionality if you want, not something you need.

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