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  • #213029
    malstrom82
    Participant

    So i’ve been using vorpX for a few weeks, and at the moment it can be summed up to 30% fun experience, 70% problem solving/game crashing/reinstalling/trying whatever i can try to get it working. I’m at a point where i feel i spent WAY too much time trying to keep it working, relative to the time i actually enjoyed my lil virtual world. Basically i just want to get this working, since when i does, it is a lot of fun, but i am really close to packing my optimism in. (i do want to state i am no tech wiz, im sure many of the issues could be rooted in my own doing/not doing, but i really feel i put the effort and time in to try all i could think of..)

    I have had many different issues to get it started in the first place (game would crash before loading at all). this was sorted by reinstalling FS22.

    then i updated to latest nvidia drivers, after which vorpx stopped working again (crashes before startup, not solved by fs22-reinstall). had to manually install oooold drivers, and got it working again. played for several days without major issues.

    then installed a w11 update after being prompted, which again caused vorpx to stop working. tried reinstalling fs22, changed to different vorpx profiles etc, no luck. i was able to load an fs22 map, but it froze after a few seconds – game crash. was one time able to load a different map, which made me think of possible performance issues (heavy loads on the other map). but this didnt work either after.

    tried installing the latest nvidia drivers, which actually made it work!?…of course after several complete reinstalls of fs22 in between.

    since the image looked wonky/askew, i made a few settings adjustments in the in-game vorpx settings, restarted fs22 as per the instructions, and was not able to start the game once more (load screen shows, but crashes immediately). so what now? another fs22 reinstall? some old nvidia drivers again? rollback w11?

    ———————–

    I left out a lot of tweaking/reinstalling/fiddling in between, there has been days of work with this, reading forum posts, instructions etc etc. from my perspective (which im sure is incorrect), vorpX seem to work one moment, causing crashes/forcing reinstall the next, and if that will solve issues seem purely on chance. i know this post does not include a lot of hard info on my system/settings etc. but i really couldn’t tell what anyone would need to help sort this out. so please guide me, i will happily provide further info. i REALLY hope i won’t just give up being disappointed with the whole thing, regretting my purchase, i just want this thing to work!

    (i did read whatever i could find on this forum and elsewhere, instructions etc. i did have it working for several days, in between periods of mess..)

    appreciate any assistance, Magnus

    #212822
    Spinelli
    Participant

    https://rjkole.com/gamestuff/engines/
    Not up to date but should give you some information. I haven´t played rFactor 1 myself but it has G3D support and same engine games like Race07.

    Sometimes stuff breaks after updates so its never 100% sure that a game works now that has before but older games its rarely the case.

    Also if a profile is missing its pretty simple to do it yourself if there is a game that uses the same engine.

    G3D is all ways better than Z3D if you look purely at the depth information, but often you have to run in Z3D modes because of performance or there are graphical glitches in G3D mode. And in my opinion Z3D mode in many games isn´t far off from G3D and I think it (Z3D) looks better in VR than in monitor/TV.

    Thanks. The games I’m interested in (rFactor 1, GT Legends, Race 07) are on that list under the gmotor engine. Fantastic news. The official VorpX list only lists rFactor 1.

    I also read someone mention using OpenTrack with VorpX. It has something to do with head-tracking, yes? I’m using a Pimax with no basestations (AKA lighthouses). Do I need OpenTrack?

    #212821
    Laser
    Participant

    https://rjkole.com/gamestuff/engines/
    Not up to date but should give you some information. I haven´t played rFactor 1 myself but it has G3D support and same engine games like Race07.

    Sometimes stuff breaks after updates so its never 100% sure that a game works now that has before but older games its rarely the case.

    Also if a profile is missing its pretty simple to do it yourself if there is a game that uses the same engine.

    G3D is all ways better than Z3D if you look purely at the depth information, but often you have to run in Z3D modes because of performance or there are graphical glitches in G3D mode. And in my opinion Z3D mode in many games isn´t far off from G3D and I think it (Z3D) looks better in VR than in monitor/TV.

    #212500
    Ralf
    Keymaster

    There is no need for anything like that. vorpX comes with built-in super high quality upscaling and sharpening. Implemented at a much better place in the vorpX rendering pipeline than a filter added at its end. Also does actually more than pure post filters when set to max. You can configure and finetune it on the image page of the vorpX menu.

    Ghost75757
    Participant

    Ralf, is there a way to program the Desktop Viewer like Steams Virtual Desktop?
    Just for pure SBS watch content?

    Reason:

    I launch a game with Reshade with Depth3d with Virtual desktop , press F7 to get SBS view = Done.
    Issues: really bad performance, crashes in headset on start up often.

    I launch a game with Reshade with Depth 3D , launch Vorpx Desktop Viewer and it tries to attach
    itself to the game , crashing most of the time mostly due to Reshade being present.
    Can you change that? (it works on some games, but mostly it crashes)

    Your viewer is so much better, stable and good performance over VD, it would be great to just have the Viewing SBS function without it trying to inject / attach itself to the games and crashing them on start up.

    possible?

    #212439
    Ghost75757
    Participant

    You created a Vorpx profile for Outriders?
    where? I cant find it on Cloud or Local profiles.
    Did you upload it?

    Sometimes Z3D is better then broken-ish G3D

    I see it in Hitman 2 for example. The G3D is hurting your eyes and messes up the graphics
    whereas the Z3D looks very realistic and I Can run wiht maximum settings.

    My all time favourite way to play is anyway with Vorpx Immersive screen with Ambience background
    so Hitman 3 and Hitman 2 are just mint !

    Back to Outriders: I got it to work well with REshade and Superdepth and it even launches with Vorpx Desktop Viewer
    so I get best of both worlds (not that it often happens as most games crash if you run reshade with vorpx viewer)
    but Outriders looks good.
    if you have the Vorpx Profile in ZD3 however I am keen try , but point me in the right direction, I did not find it.
    But from what you saying, you add 3D with reshade as well but run in Vorpx? or how do you mean?

    Days Gone I love in Vorpx in Immersive screen. Very clean and runs well.
    Reshade was not bad but I like Vorpx better, its brighter and 3D is very realistic in my O.

    I did not bother with any of the Helixmods as I read its only for older graphic cars, the 3090 is not supported and
    to be honest it sounds all too copmplicated to set up ! haha.. I like to click a button in Vorpx and all runs well with some small tweaking.

    Same with Deathloop, it started to give me stutter and loop loading issues wiht Reshade and my headset and Virtual Desktop.
    With the official Vorpx profile it runs smooth like butter and the 3D is pretty good too. I prefer it over Reshade.

    Oh snap, I have Evil Dead listed on my wishlist ! :)
    yes Reshade would be good, but I can already see performance issues in my headset running it, so until I get a pure
    PC VR headset like the high end Pimax , I wont bother. The Quest 2 has way too many issues on the PC VR and is really a wannabe PC set rather then a pure good working one.
    So Evil dead is now blocked on Reshade or you still using it in Single player mode?

    Shame Vorpx Viewer clashes so often wiht the Reshade 3d as it tries to attach it self rather then just beeing a stand alone SBS viewer like Virtual Desktop.

    #212323

    In reply to: Games Wish List

    dai
    Participant

    Sonic and Allstars racing transformed would be cool, or maybe disneys pure (Although you cant even buy this on steam anymore)

    #210282

    In reply to: CPU upgrade

    Khaleev
    Participant

    I forgot to mention the power supply: be quiet pure power 11 600w.

    #210136
    Maichevsky
    Participant

    Sure, at 180fps the issues become less obvious. But that’s purely theoretical for newer, more demanding games. Most people without super highend GPUs are lucky if they can run demanding games at 60 (i.e. 30 per eye with alternate frame 3d). At such a framerate there are a lot of highly uncomfortable situations.

    There’s a reason why no aftermarket 3D injector (let alone any native 3d game) over the course of 25 years ever worked that way. The very first private vorpX builds 10 years ago, when the whole VR gaming community was maybe a few hundred enthusiasts large, used alternate frame rendering because it is so much easier to implement. Didn’t even make it into the first public release… Just mentioning that I plan to do that caused a backlash big enough to send me back to the drawing board.

    Besides: the starting point for vorpX back in the day was my wish to play Descent in VR, an ages old, fast paced shooter. In a game like that with constant fast motion alternate frame 3d is fairly sickening even at twice the display refresh rate. I have that on good authority. ;)

    I am here (in VR) since the kickstarter off DK1, man was I happy VorpX existed in those first years :) I had no idea there was a VR community before that, I would have joined sooner!

    #210097
    Ralf
    Keymaster

    Sure, at 180fps the issues become less obvious. But that’s purely theoretical for newer, more demanding games. Most people without super highend GPUs are lucky if they can run demanding games at 60 (i.e. 30 per eye with alternate frame 3d). At such a framerate there are a lot of highly uncomfortable situations.

    There’s a reason why no aftermarket 3D injector (let alone any native 3d game) over the course of 25 years ever worked that way. The very first private vorpX builds 10 years ago, when the whole VR gaming community was maybe a few hundred enthusiasts large, used alternate frame rendering because it is so much easier to implement. Didn’t even make it into the first public release… Just mentioning that I plan to do that caused a backlash big enough to send me back to the drawing board.

    Besides: the starting point for vorpX back in the day was my wish to play Descent in VR, an ages old, fast paced shooter. In a game like that with constant fast motion alternate frame 3d is fairly sickening even at twice the display refresh rate. I have that on good authority. ;)

    #209664
    drowhunter
    Participant

    Not sure if that’s what you meant earlier in regard to punching, but I uploaded another small update that now let’s you also perform the punch gesture with a gun equipped, not just with a melee weapon. I had missed that one before.

    Yes this is what I meant. Bare hands knuckle punching.

    So I tried the build with the hand aiming after a full reinstall. But it still seems like when I raise hands in front of me to ADS, control of the cursor still purely relies on my head. Pitch of the cursor doesn’t react to my hands pitch.

    Auto pitch leveling is on is it supposeed to be? (where is the setting for that btw?)

    #209654
    Raph129
    Participant

    I play through the Oculus Link, through the Oculus preset- in the settings. You have to get used to gestures, it’s still not as natural as a purely VR game. But everything works.

    #209369
    Ralf
    Keymaster

    Unfortunately parts of what vorpX does could be easily misused by cheaters, e.g. for wallhacks and similar things. The only way to get whitelisted by anticheat systems would be to disable pretty much everything that hooks deeper into the graphics pipeline (i.e. all 3D functionality) and act as pure overlay. That doesn’t really make too much sense though since you can do more or less the same with the desktop viewer already.

    #208775
    Ralf
    Keymaster

    Anything that hooks as deeply into the rendering pipeline as vorpX does will almost certainly never get whitelisted by any anticheat app. With a vorpX profile a malevolent person could do a lot of things that are rightfully considered cheating.

    The only way to ever have a chance of becoming whitelisted by an anticheat app would be disabling pretty much all 3D functionality and input related stuff for games in question and acting as pure overlay. Not much use in that though since it wouldn’t be much different from what you can do with the desktop viewer anyway.

    No promises, but I’m toying with the idea to add per-game detection to the desktop viewer in the future for such cases. That would at least allow to apply some game specific settings and give hints how to get the game in question up and running in the best possible way. 2D only, but better than nothing.

    #208693
    Ralf
    Keymaster

    Anything that hooks as deeply into the rendering pipeline as vorpX does will almost certainly never get whitelisted by any anticheat app. With a vorpX profile a malevolent person could do a lot of things that are rightfully considered cheating.

    The only way to ever have a chance of becoming whitelisted by an anticheat app would be disabling pretty much all 3D functionality and input related stuff for games in question and acting as pure overlay. Not much use in that though since it wouldn’t be much different from what you can do with the desktop viewer anyway.

    No promises, but I’m toying with the idea to add per-game detection to the desktop viewer in the future for such cases. That would at least allow to apply some game specific settings and give hints how to get the game in question up and running in the best possible way. 2D only, but better than nothing.

Viewing 15 results - 16 through 30 (of 125 total)

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