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  • #180044
    Ralf
    Keymaster

    Parallel projection definitely has to be on with vorpX since ‘normal’ games don’t consider the canted displays of the headset.

    In regard to Portal 2 please double check whether you selected a 4:3 resolution like suggested by vorpX, otherwise you will experience heavy FOV flickering.

    Not sure how vorpX could affect your SteamVR Home, only option I can think of is that it might hook some Pimax helper app. You can check what programs vorpX hooks into by creating a trouble shooting data archive in the config app. Inside this archive is a logfile. If you find anything that vorpX is not supposed to hook, you can add it to the exclude list (also in the config app).

    Would also be nice if you could send your troubleshoot data archive to support |at| vorpx com. I don’t have access to a Pimax headset yet, so all I can really do currently is checking logfiles.

    #180038
    deto15
    Participant

    Greetings,

    I just got VorpX recently and tried it out in Portal 2, but the problem I’m having is that screen jitters/stutters whenever I look around. What’s very confusing to me is that just VorpX being activated is causing this. I experience same stutter just by running Steam VR Home, even through as far as I can tell VorpX is not doing anything with it. I can clearly see through that when I turn off VorpX, jittering in Home goes away.

    For little background, I’m using Pimax 5K+. I’ve set up all lowest values in Pitool (0.5 rendering and small FOV) while keeping parallel projection option since otherwise I’m seeing double in VorpX games.

    My GPU is pretty strong (GTX 1080Ti) but my CPU not so much (i5 3750) but I can’t believe it would be CPU fault to have this problem outside of VorpX games and on lowest settings.

    I’m not really sure where to look for cause and would appriciate some suggestions.

    #179704
    BenMcLean
    Participant

    I did eventually find the distance slider while I was trying another game, Portal

    From what I could see, FullVR mode did not have a distance slider. But Cinema Mode did and that helped a great deal.

    I think if I follow your suggestion to turn headtracking off, then that might just do the trick.

    I’m also excited to try PCSX2 which I see has a profile. That’s alot of games! I’ll make sure to reply back with results.

    By the way, I hope VorpX has an end-of-life plan. I’d hate to find out, 20 years from now, that no one can use the software because “activation” services have been abandoned without removing them as a requirement. Normally, stuff like that would be a dealbreaker for me, but as far as I know, VorpX has no serious competition.

    I heard about VorpX from Ross Scott of Accursed Farms and you know what he’s like about dead games.

    #179602
    neodraig
    Participant

    @dellrifter22
    I didn’t know there was a Valve HDM planned, will they stop their partnership with HTC and compete against them then?
    Anyway a new portal, especialy in VR would be awesome. I just hope they won’t ditch some features like the paint puzzles that requires jumping and sliding because some people can’t stand them in VR.


    @LiFeSII

    I used my Xbox One controller to play the game.
    As a matter of fact, my only complaint playing Portal 2 with vorpX is that the native controller support of the game didn’t work I could so there was no vibrations.

    But it’s just a small complaint compared to how AWESOME the game is with vorpX :)

    #179542
    dellrifter22
    Participant

    +1 Portal 2 was one of the very first games I played in vorpX.

    There’s a rumor I’m inclined to believe that the coming Valve hmd will launch with Portal VR. I imagine it will be mild in comparison, but hope they’ve come up with some new ideas and mechanics. Perhaps it will focus more on coop, or switching between.

    #179522

    In reply to: Autorun WMR

    flolore
    Participant

    Thank you for your answer, but I really prefer to disable this autorun. I do not want to uninstall WMR Portal, it works very well but is there really no possibility to disable this autorun via the registry for example? I have an asus hc 102 that works very well with VorpX, when (with luck) there is no conflict at launch with this damn autorun WMR Portal …

    #179484
    neodraig
    Participant

    I’ve just finished Portal 2 using vorpX and that’s one of the best VR experience I ever had !!!

    I have also finished the Half-Life 2 trilogy, and though it was great (especially the episode 2 which was really good in VR), Portal 2 is just spectacular.

    I really can’t understand why Portal 2 hasn’t been released officially in VR, as the game is SO good playing that way (oh maybe because VR games are primarily made for people who can’t stand VR and they would puke jumping everywhere in Portal ?)

    Anyway thank you so much for that awesome experience :)

    #179303
    dellrifter22
    Participant

    Geometry 3D is very demanding to run, essentially rendering the game twice plus the slight overhead of vorpX processing it all correctly for the headset. You’ll need a pretty high-end PC to run newer graphics intensive games at respectable resolutions and framerates.

    Even high-end hardware is going to need help from ASW to run modern games. Not only will it help to simulate a “doubled” framerate, it will help for smoother headtracking. I would strongly encourage you to leave it on.

    Most vorpX games provide the optional Z-normal 3D, which is much faster. So if you are getting below 45 fps, it is recommended you switch to Z-normal. It won’t look quite as convincing as Geometry up close, but does a good job to give depth to the overall scene.

    I know it’s not the answer you want to hear, but I’m afraid you either need to try playing some much less demanding games (HL2, portal), or consider upgrading hardware.

    FrankZappa
    Participant

    I am not the most advanced pc user myself but i was able to setup vorpX again fairly easily. The first game i tried with vorpX was Half-life 2 / Orange Box episodes & Portal etc…Fantastic!! Simply brilliant Direct vr support. The sharpening tool among other tools etc with 4x msaa, 4.3 ratio, 1600×1200 res, oculus touch was bang on for me… vorpX in game tools work really well. This is true full VR without a doubt and i am thoroughly impressed. I tried vorpx a few years back and did’t care for it…far to difficult to setup for someone like myself and Firewatch recently did not test well but Direct Vr is amazing overall so far. 2018 Vorpx update is a major game changer. I am Just in my first week of testing vorpx after a long time so i will need to explore many more Direct vr adventures. Great job sticking with it Ralf my small investment is paying off it appears! Cheers & Thank you!

    #178318
    sdub
    Participant

    I just got VorpX for my Vive Pro and I’m having some trouble getting good results in some of the games that are supposed to be simple to set up. I started with Half Life 2 and Portal and the fonts in the menu are completely unreadable. It’s not like they are too small, they are just gibberish. I’ve tried different resolutions but it doesn’t seem to make a difference. If I turn off VorpX, the fonts look fine. I have been able to get the resolution set to the native Vive Pro resolution, 2880×1600 but it seems like there is a known bug that causes flicker when not using 4×3 resolutions. The head tracking seems to work okay, but the overall picture is pretty ugly. Also need to figure out how to get a cross hair…

    If anyone has any experience or tips on running VorpX with a Vive Pro or has worked through these issues, I would appreciate any advise.

    #176990
    Ralf
    Keymaster

    If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.

    For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.

    If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.

    Metro 2033
    Metro Last Light
    Kingdom Come Deliverance
    Half-Life 2
    Portal
    Portal 2
    Cyberpunk 2077
    Left 4 Dead 2
    Black Mesa Source
    The Stanley Parable
    Prey [2017]
    Mirror’s Edge
    Deus Ex: Human Revolution
    Thief [2014]
    Get Even
    Dishonored
    Aliens: Colonial Marines
    Oblivion
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Fallout 76
    Skyrim
    Outlast
    Outlast 2
    Crysis
    Crysis 3
    The Hunter: Call of the Wild
    Titanfall
    Titanfall 2
    Conan Exiles [no BattleEye]
    ArmA III (no BattleEye)
    Far Cry
    Far Cry 2
    Far Cry 3
    Far Cry 4
    Far Cry Primal
    F.E.A.R
    F.E.A.R 2
    Shadow Warrior [2013][DX9]
    Shadow Warrior 2
    The Talos Principle
    Unreal Tournament 3
    Bulletstorm Full Clip Edition
    Conarium
    The Turing Test
    Hard Reset [original version]
    Farming Simulator 2017
    Gone Home
    Dear Esther (original Source engine version)
    Quake 3
    Quake 4
    Tron 2.0
    Deadfall Adventures
    Star Wars: Jedi Knight II
    Star Trek Voyager Elite Force
    CVLPost
    Participant

    Hello Vorpx Technical Support,

    Does my folowing VR head set, support VorpX???
    VR set is: MEDIONĀ® ERAZER MR X1000 VR Headset & Controllers, and here you can find more info:
    https://www.medion.com/nl/shop/monitoren-medion-erazer-mr-x1000-vr-headset-controllers-30023616a1.html
    My VR headset is compatible with Windows mixed reality app:
    https://www.microsoft.com/nl-nl/p/mixed-reality-portal/9ng1h8b3zc7m?activetab=pivot:overviewtab

    I have also two 3D screens:
    1] 55 inch UHD 3D oled TV! wich can create from UHD-side by side, a 3D steroscopic view, with 4 megapixel for one eye, which is twice at much in compare with standaard 3D bluray resolution!
    2] Epson TW9300, is a 1920×1080 3D projector!

    #176394
    Multinacho8
    Participant

    For some reason, in every Source Engine game I’ve tried(Portal 2, Half-Life 2, Black Mesa) my weapons look huge. I tried adjusting the viewmodel FOV, but that doesn’t fix the problem.

    I’ve tried looking for a solution in the forums, but for some reason I haven’t seen anyone else bring it up. People talk about how Source Engine games work perfectly but never mention this issue.

    Is this a widespread thing? Or is it relatively rare? And does it have a fix?

    Also, on an unrelated note, I saw that the latest update for VorpX added Direct VR support for F.E.A.R. 2. Would it be possible for you to add Direct VR support for the first F.E.A.R. game?

    Thank you for your patience.

    #175968
    VV00
    Participant

    The issue resolved itself in Portal 2 (and I noticed it had toggle, not hold, for picking up cubes). In the other game I encountered the problem, switching control back from gamepad to keyboard/mouse helped fix the problem.

    #175947
    Ralf
    Keymaster

    Can’t replicate this here. Neither in Portal 2 nor in a brief debug session which did not show anything unusual. Keys are pressed as long as the according Touch button is pressed. Since there also have been no other reports of such an issue since Touch support was added almost two years ago, I have to assume that it’s somehow system specific.

    If you have any additional software running in the background that might send Windows key events (e.g. Pinnacle Profiler, XPadder or similar gamepad tools) or that otherwise seems related to configuring/altering your keyboard please disable them.

    As a potential solution you could try to switch the Touch controllers to gamepad emulation mode in vorpX.

    If anyone else experiences this issue, please let me know.

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