Depends VERY much on your GPU and your ingame detail settings and resolution used. Try games that are few years old (and aren’t notorious resource hogs like Skyrim). The original Bischock 1+2, Half-Life 2, Portal 2 for example.
I am aware that you probably don’t want to hear that, but for more demanding games use Z3D! It can’t be said often enough how much more important a smooth frame rate is compared to perfect Stereo 3D. Your brain gets used to that quickly. There are 18 visual cues that your brain can derive depth from, only three of them depend on stereo 3d (https://en.wikipedia.org/wiki/Depth_perception).
Hi all, after overcoming my own hiccups with the new VorpX update, it seems Source engine games have been adversely affected by this update.
Generally the opening music and Valve logo works but then straight to… “HL2.exe has stopped working”. It does this on Portal, HL2 and my custom profile for Zeno Clash.
I’ve yet to try this on non Source games as I don’t have any other VorpX supported games installed at the moment. All the aforementioned Source games worked immaculately before the update.
Thanks in advance!
I think Portal 2 works very well, just remember enabling Advanced Settings, then enable Positional Tracking from there.
AnonymousInactive
Some of what you write is true, most of it is pure nonsense. Just play at another resolution if the suggested standard res is too low for you. Or maybe you played everything in cinema mode or whatever you mean by lacking screen distortion.
I’m using VorpX since DK2 days and to date my best VR experiences still are VorpX games. Skyrim, Fallout 4, Portal 2, Half Life (Black Mesa), just to name a few, are a lot more immersive experiences than 95% of the stuff on Oculus Home. Once there are more real games for VR that will obviously change, but it will be quite a while until then.
You can circumvent the settings not saving bug by performing any action theat writes the settings database to disk in the config app before closing vorpX. Just creating a copy of a random exisiting profile and deleting it again afterwards will suffice. The underlying issue will be fixed with the next vorpX version.
The Game Optimizer changes FOV and other related settings directly in game .ini files or the Windows registry. A handful of games may overwrite those changes again if you change game options ingame afterwards, so ideally avoid adjusting video options in such cases after applying the Optimizer settings. For games without the option to adjust the FOV with the Optimizer you either have to use the workarounds vorpX provides, edit ini files manually or use an external tool. Flawless Widescreen hacks into the memory of games that don’t allow to adjust to FOV officially.
Unsupported games: Try to create a new profile based on an existing one in the config app (Local Profiles page) for games that vorpX does not support. For Team Fortress 2 a Source engine profile like Left For Dead 2 or Portal 2 might do the trick. There is no guarantee that profiles created this way will work, but that’s always worth a try.
These aren’t all FPS games, but are excellent picks:
The Vanishing of Ethan Carter is AWESOME in VR if you’re into mystery adventures
Elite Dangerous if you like space exploration games
The Elder Scrolls Series – primarily Skyrim.
Fallout 4
The Batman Arkham Series
Metro 2033
Call of Duty Black Ops 1-3, Battlefield 3-4 and even Hardline, Any Splinter Cell or Crysis game
Alien Isolation
Quake I-III
Half Life 2
Portal
The Witcher 1 and 2 if you like extended campaign games that will suck all your time, not sure if Witcher III is manageable at acceptable graphics levels
Bioshock: Infinite
Borderlands
GTA IV and V
and to tickle your fear of heights check out Mirror’s Edge
Essentially if your computer can run it, and it’s built on a major game engine like Unreal, Unity, and quite a few others – it’ll play in VorpX. The less popular it is the more tweaking you’ll have to do though because it won’t have been done already by someone else. Once you get used to the Vorpx in game menu you’ll be able to get games to run. Whether you get a true stereoscopic experience depends on how the game was coded though.
I’m sure that’s clear as mud now.. lol. But hopefully there are a couple of games on there you can check out that are well established as compatible.
VorpX Supported Games
Anything ever come of this? Is it possible now? Just figured out tonight that I’d like to disable the up/down axis on my mouse, googled it and found this 2 year old thread!
By the way, I figured out it’d be a nice thing to have playing Portal just now. The times I really felt weird were when the mouse was moving my sight vertically when my head wasn’t tilting. Eugh. ;)
So yeah, I’d love a way to disable the y axis, and also ideally a way to re-level your line of sight with a hotkey. Portal tends to toss you around.
Thanks!
Hey, small updated, just turned off the beta client, went to a stable SteamVR version, and the same issue is happening. Tried out games Outlast, Portal, Portal 2, and Fallout 4. None of them worked and we got the same error. Unknown error (308).
So i spent probably about 20-30 hours trying to make vorpx the experience I want. I’ve tried 3 different games (life is strange, portal and fallout 4) and I can’t say any of them worked well. I have a HTC vive for the record.
The main issue, and the one that kills the First person experience and any sense of immersion, is the fish eye effect that I can’t for the life of me figure out how to get rid of. And it is really bad in fallout 4, the funny thing is it doesn’t happen when i move the camera with my mouse, only with my head. I’ve tried various resolutions suggested in threads here on the forum, I’ve tried multiple FOV settings, I’ve tried with and without geometry mode (without lessens it but doesn’t remove it completely), I’ve tinkered with pretty much all the settings the app has to offer (I knew it was a complicated app to get into before I bought it and that it’d require a lot of tinkering to get things working well) but I can’t seem to solve this issue.
Is this solvable, if so any concrete tips would be appreciated.
Also, have anyone found any games where you have at least some decent sense of presence, because even when I got things working fairly well I never actually felt like I was THERE the way you do in native vive games. Of course I knew this was likely the case before buying it but im curious if anyone has gotten any game to work THAT well with vorpx that you actually felt you were in the world.
Hi,
Now I’m confused.
I have tried games such as Portal 2 and Mas Effect 3. All of which work flawlessly in SLi when VorpX is not running. With VorpX enabled, there is virtually no activity on the second card.
If indeed the game can render with both cards simultaneously and increase their performance, then I think that is something huge that needs to be looked into.
Perhaps it’s a case of Crossfire working but SLi not?
Thank you for the quick responce. I only have one profile and I have it set to FOV 1.81 already. but it looks weird still and crappy, like pixalated and still zoomed in a little to much. Hard to explain it doesn’t feel natural. And why is there no 3D or depth? Here are my settings below.
</Statistics>
</ProfileSpecificGameProfile>
<RenderProfile AntiAliasingMode=”1″ UseTrippleBuffering=”0″ VSyncMode=”1″ UseMotionBlur=”1″ SSAOLevel=”2″ EnableNvidiaPCSS=”0″ GodRaysLevel=”1″ FurLevel=”1″ TreeTessellationLevel=”1″ Version=”1″ AlphaToCoverage=”1″ ResolutionX=”1920″ ResolutionY=”1200″ Quality=”custom” QualityEditor=”editor_ps3″ Fullscreen=”1″ Borderless=”0″ UseD3D11=”1″ WidescreenLetterbox=”0″ UseWidescreenFOV=”1″ FOVScaleFactor=”1.81″ AspectRatio=”3″ VSync=”0″ VSyncWindow=”0″ RefreshRate=”60″ DisableLoadingMip0=”0″ GPUMaxBufferedFrames=”0″ ShowFPS=”0″ Brightness=”1″ Contrast=”1″ CalibrationScreensShown=”0″ GammaRamp=”1″ AllowAsynchShaderLoading=”1″ SafeFrameAreaWidth=”0.3″ SafeFrameAreaHeight=”0.4″>
<CustomQuality>
<quality ResolutionX=”1280″ ResolutionY=”720″ OtherQuality=”low” EnvironmentQuality=”ultrahigh” AntiPortalQuality=”default” PortalQuality=”default” PostFxQuality=”ultrahigh” TextureQuality=”ultrahigh” WaterQuality=”ultrahigh” DepthPassQuality=”low” VegetationQuality=”ultrahigh” TerrainQuality=”ultrahigh” GeometryQuality=”ultrahigh” LightingQuality=”high” ShadowQuality=”ultrahigh” ShadowCinematicQuality=”low” EditorQuality=”default” Hdr=”1″ HdrFP32=”0″ ReflectionHdr=”1″ EnableVertexBinding=”1″ id=”custom” />
</CustomQuality>
</RenderProfile>
<NetworkProfile VoiceChatEnabled=”1″ CustomMapMaxUploadRateInBitsOnline=”10240000″ OnlineEnginePort=”9000″ OnlineServicePort=”9001″ FileTransferHostPort=”9002″ FileTransferClientPort=”9003″ LanHostBroadcastPort=”9004″ LanClientBroadcastPort=”9005″ ScanFreePorts=”1″ ScanPortRange=”1000″ ScanPortStart=”9000″ SessionProvider=”” MaxUploadInbpsOnline=”10240000″>
Do not tweak too much. While there are many options available, the only two things that absolutely must be addressed are field of view (FOV) to get a natural image and head tracking sensitivity for proper 1:1 tracking.
Popular games that are usually considered working well are for example: Bioshock Infinite, Skyrim, Fallout 4 (G3D probably too slow on most PCs though), Borderlands 1 + 2, Portal 2.
In general you should be able to get almost any first person game working to a satisfactory level by adjusting FOV and head tracking sensitivity.
The vorpX help also has a short guide describing a quick and dirty setup that works with almost everything very quick (“The 1-2-3 Game Setup”). It usually doesn’t provide the best possible result, but gets everything to a playable state.
This issue might be related to having more than one Steam account.
The Portal 2 config should be located in [SteamPath]\userdata\[UserId]\620\remote\cfg\config.cfg.
[UserId] consists of random looking numbers. If there is more than one such folder, the optimizer only uses the first one to get to the config. So that might be something worth to check.
Deleting the folders that weren’t my own profile did it, thanks :D
This issue might be related to having more than one Steam account.
The Portal 2 config should be located in [SteamPath]\userdata\[UserId]\620\remote\cfg\config.cfg.
[UserId] consists of random looking numbers. If there is more than one such folder, the optimizer only uses the first one to get to the config. So that might be something worth to check.
Got it, thanks again Ralf! Loving VorpX support on my Vive!
How exactly did you fix this issue? Portal 2 simply refuses to work, I have reinstalled VorpX, Portal 2, tried running as both Admin and not Admin, yet it is still unable to find the settings file.
Thank you
I would like to know that too, still doesn’t work for any steam games. Was hoping my previous post was detailed enough to get a response from Ralf.