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  • #205671
    slashdance
    Participant

    Hello,

    I buyed VorpX mainly to enjoy Star Citizen in VR
    Here’s the problem:

    The 3D reconstruction worked the first week of use.
    And now since 3 days there’s no way to make it work again.
    I’m quite embarrassed because i would enjoy it more and without this
    feature i don’t really have immersion.

    My specs: – i9 10900k
    – RTX 3080ti
    – 32GB of ram

    I already tried: – Reinstalling the game
    – Disabling all softwares that may conflict
    (Afterburner, GeForce Experience, Discord etc…)
    – Playing with video settings
    – Tweaking many things on NVIDIA Control Panel
    – Switching VR softwares (SteamVR, Oculus)
    – Reinstalling VorpX
    – Searching on forums of course

    I hope you can help me, i would do anything to make it work again.
    Of course, i can enable 3D Reconstruction, but it doesn’t work at all (i see 2D)
    The only things that appears “3D” are some things on the menu (Mouse, Buttons etc…)

    Thanks in advance.
    Regards, slashdance

    #205140

    In reply to: Star Citizen 2021

    Ralf
    Keymaster

    I don’t really know much about the game, sorry. Due to it’s ongoing Alpha status it is not really supported. When I last tried (checked earlier today for you to ensure all is still working) all I had to do is enabling TrackIR in the game options. Never saw any pop-up asking about TrackIR.

    There seems to be an updated guide on the Star Citizen forums. Maybe that helps:
    https://robertsspaceindustries.com/spectrum/community/SC/forum/50174/thread/vorpx-guide-for-3-11-3-12-with-new-headtracking-et

    Better ask there if you have more questions. I only check the game every now and then to ensure it’s not entirely broken. Official support will be added when (if) the game becomes an actual game some day.

    #205137

    In reply to: Star Citizen 2021

    ParadiseDecay
    Participant

    So I should just use the default Star Citizen profile?

    Im reinstalling the game, when the option for TrackIR pops up should I select YES?
    In the tutorials and videos I have watched they always say to Select NO, thats why this is so confusing.

    Cheers
    Grahame

    #205124
    ParadiseDecay
    Participant

    Hi all I recently purchased Star Citizan after seeing someone play in FULL VR. I have followed all the guides but for some reason my FULL VR setting in VorpX still shows an Immersive Screen only. I can’t look around the cockpit like I see other people doing in their videos.
    Any ideas?

    Cheers
    Grahame
    aka PD

    #204891
    netshaman
    Participant

    Anytime i use VorpX i have a half resolution image ( sort of ) in my hmd , i don’t know why.
    NMS ( before it was native ) , and Star citizen or The forest ( before native port ), etc…
    One time only the things seemed to work as it should in SC yesterday.
    Some hints and clues how to make the things working normally ?
    RiFT with AMD Ryzen 7 2700 X and GTW 1080 on 16 Go RAM MoBo.

    #204549
    ThulrVO
    Participant

    Hello all! I’m new to VR; I just got my HP Reverb G2 in the mail today. On to the VorpX issue: I ran VorpX & started Star Citizen. When I looked at my PC, it said Star Citizen was running, but I couldn’t figure out how to access it in VR/via my headset! All I can see in my headset is the Windows Mixed Reality (WMR) Home, and I cannot figure out how to access Star Citizen! Also, I thought the issue might be that I ran VorpX from the desktop, so I looked for it in the programs list in the WMR home, but VorpX doesn’t show up at all as a program I can access from WMR.
    I am thoroughly confused; any help would be greatly appreciated.
    Thank you!

    Noctum
    Participant

    Trying to get this running with Star Citizen (v3.12) with Virtual Desktop on a Quest 2. Loads in well, looks good, get to the initial menu, but no cursor is visible. Then I hit the hotkey for the Vorpx menu, it opens, and I see a cursor, but the first thing I click, it freezes. Cant exit the menu, cant change any more options, but the game still appears to be running in the background.

    Any advice on these issues would be GREATLY appreciated.

    #200556
    Ralf
    Keymaster

    Unfortunately in Star Citizen it’s fairly high. Other games work much better. My guess is that SC smoothes the incoming TrackIR data. Really just a guess though.

    Saber
    Participant

    I’m using vorpX to play Star Citizen on my Oculus Rift CV1 with head tracking, but the TrackIR latency is quite high. It doesn’t seem to be affected by framerate because I’m able to get over 90 fps using a low resolution and running Arena Commander (single player free flight) and the TrackIR latency is still pretty high.

    Is there anything that can be done to improve the TrackIR input latency?

    #199769
    daggey
    Participant

    Vorpx now has a built in Opentrack so the problem with arma3 goes away. You just need to leave headtracking on but turn the sensitivity way, way down and you get the best of both worlds. Sometimes I think having a button to switch between Immersive mode and Full VR mode would be handy though (ie using Mobiglass in Star Citizen) but I’m pretty sure Edgepeek probably does (most of) the same job.

    #199629
    RaymanBs
    Participant

    Hi everybody,
    1. I play star citizen and it start with good fps.
    After some minutes of gaming the fps drop (unplayable).
    if I take off the element the fps go up again , when I return the headset it drop again.

    2. Also when the fps is good taking the headset off and back it on the fps drop.

    I am using quest 2 link/desktop (the same problem), any one know how to solve this?

    thanks

    #199515

    In reply to: Star Citizen Free Look

    TheLastStarfighter
    Participant

    Didn’t think anyone was playing Star Citizen, haven’t heard about it in years.

    #199424

    In reply to: Star Citizen Free Look

    Ralf
    Keymaster

    The profile comes with a correct FullVR FOV per default, although at the expense of black bars above and below the image.

    That said, if you want to optimize the FOV, the important thing to get right is matching the game FOV to the headset FOV. vorpX can do that automatically in many games, but not in Star Citizen. I would have implemented that for Star Citizen long ago, but it’s not reliable enough due to the game’s odd FOV system that requires a resolution change on each start to raise the max. possible FOV. Also IIRC they don’t store the FOV in an accessible .ini file anymore unfortunately since some time.

    Every headset is a bit different in regard to its FOV, but what you can rely on is that with an ImageZoom value of 1.0 the correct FOV is 97 degrees vertical. So if a game happens to use a vertical FOV setting in degrees things are fairly easy. Not sure if SC does that, but most other CryEngine games do, so if you’re lucky all you need to dial in is ImageZoom 1.0 in vorpX and FOV 97 in Star Citizen.

    Things get messier when games use horizontal or completely arbitrary FOV values, since those may be calculated in different ways (funny enough sometimes even objectively wrong). So if a game uses horizontal or arbitrary FOV values, your best option is to rely on what looks right to you unless vorpX handles FOV automatically. All profiles that default to FullVR mode are set up in a way though that works FOV wise, just sometimes – like SC – at the expense of top/bottom bars.

    #199403

    In reply to: Star Citizen Free Look

    Ralf
    Keymaster

    vorpX is largely headset agnostic, so the number of potential headset related problems is fairly limited. If you suspect that there might be some issue that is related to running vorpX in Oculus mode, switching to SteamVR in the vorpX config app is worth a shot. Shouldn’t be necessary for Star Citizen though normally.

    #198767
    SGTCAMP3R
    Participant

    Hello all,

    I just made my first attempt at using VorpX with my Valve Index for Star Citizen…everything appears to be working except free look. In free look, I can only look around with mouse and it does not use my head movements. I’m under the assumption that this is supposed to be done by VorpX right out of the gate. Is there anyone here that can help me resolve this issue?

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