j’ai eu aussi le probleme .contourner le systeme !!!
-1- lancer Fallout 76 en mode fenetre sans bordure
-2- lancer Vorpx en mode desktop viewver
-3- repasser sur Fo76.
surement un probleme de pilote ???.(carte nvidia 1080 ?)
bon jeux a tous !
I’m having the same issue with my Vive Pro Eye, regardless of headset type selection.
Using Revive for Oculus compatibility layer gives the same results as SteamVR.
Faulting application name: Fallout76.exe, version: 1.5.2.31, time stamp: 0x607c7eb5
Faulting module name: ucrtbase.dll, version: 10.0.19041.789, time stamp: 0x2bd748bf
Exception code: 0xc0000409
Fault offset: 0x0000000000071208
Faulting process ID: 0x935c
Faulting application start time: 0x01d74bcd67598429
Faulting application path: C:\Program Files (x86)\Bethesda.net Launcher\games\Fallout76\Fallout76.exe
Faulting module path: C:\WINDOWS\System32\ucrtbase.dll
Report ID: 7ca3e856-bc84-47d1-baa2-bd01b97eaf08
Faulting package full name:
Faulting package-relative application ID:
So this is kinda for the community and Ralf.
So – Idea – may not go over well with many people or might be interested; if Ralf would be and is able to do this kind of modding considering he does so much work on the program…
Bascically, is it possible for a Premium version of Vorpx we can pay for that Ralf would make to turn a lot of 3rd person games, into first person games? I know there is more to it than just changing the field of view and camera position… but honestly Id happily pay another 40 bucks if many third person games like Mass Effect or Sekiro or Jedi Fallen Order got first person perspectives within Vorpx.
Just a thought, if thats in the cards, lol. but id happily pay again for this option
I never use any profile, I make my own. I’m still not sure why you would try the profile from another game? I see above that if you try the Jedi Fallen profile then it uses Geometry. But if Geometry was available for this game you would know the first time you launch it without any profile, no? Can Geometry be forced on a game or available depending on the game itself?
Example: the first time you launch Titanfall 2 you see that Vorpx gives you the option of using Geometry, Z-Normal or Z-Adaptive. But the first time you launch Days Gone Vorpx only gives you the options of Z-Normal and Z-Adaptive. What gives?
Just a heads-up that the feature has to be enabled on a game-to-game basis since it rquires some game specific settings. It doesn’t work automagically. Currently it’s enabled for the following games: Half-Life 2 (+episodes), Portal 2, Black Mesa Source, Titanfall 2, Fallout 4, Crysis, Skyrim Special Edition, Aliens: Colonial Marines.
Quick test with the Jedi Fallen Order G3D profile, and the result is that even on lowest settings and 1080p i got only 35fps with my RTX 3080.
I’m also having trouble with Fallout 76 on my new computer. I have an HP Reverb G2 headset, so I set vorpX to WMR then launch FO76 from Steam. One of two things happens: either the “Play” button switches to “Running…” for about 2 seconds then it stops and switches back to “Play”, or I can get it running with SteamVR but then I’m not benefitting from OpenVR in vorpX (and vorpX notices and gives a tip saying I should switch). Close vorpX and FO76 runs fine (but pancake, eww!). I have nothing else running at all; I’ve only had this computer for 2 days and this is just about all I have installed so far.
I was running FO76 successfully with OpenVR on my old laptop for a few days after the new vorpX version released, and I really noticed and appreciated the improved performance! I bumped up a few display settings and still got a better frame rate, it was great. I don’t know what’s different on my new computer — well okay, everything’s different, but something is preventing FO76 from launching with vorpX’s OpenVR.
Does anyone have ideas of what to try or how to diagnose the problem?
I noticed at one point during my fiddling around that even with vorpX set to WMR headset, launching FO76 would cause SteamVR to start up? Why would SteamVR start when launching a non-VR game? And within the SteamVR overlay I could “quit vorpX” (instead of “quit Fallout 76”). It seems like SteamVR was launching because it detected that vorpX required it?
I play the Trilogy for the first time, and after 11 hours i have to say it is a fantastic experience to play it in G3D with “living” NPC’s. Forget Skyrim VR or Fallout 4 VR, the NPCs are technical outdated in that games and are not impressive enough to believe that they are “living”. But the Mass Effect Legendary Edition blows me away !!!
Next week will Days Gone be released with also Unreal Engine DX11 support, and we will get a second Blockbuster in G3D with “living” NPCs. It’s a pity, that we can’t play every game in G3D. I would buy a second expansive graphic card, if it would be of any use.
Thanks for recommendation I will try this, it just did not seem very clear in the headset when playing titanfall 2 and things were quite blurry even after doing 1.4 in oculus device and 4k in the game settings but I will try again.
I am also having this issue since the Windows 10 update. Basically, if I run the Bethesda Launcher and launch Fallout 76, it will launch if VorpX is off. However once I turn VorpX on, it just cycles through. I hit “Play” in the launcher, it goes “Checking for Update,” then “You’re Up to Date”. The Play button turns to “Running” and then it just stops and goes back to Play. It simply won’t launch the game. Any suggestions?
Hey Ralf,
I am sorry to say but this is a fresh install (no mods, no enb etc. whatsoever) and it only happens in Fallout 4 (all of my other games run very well). I have not touched modding in this game and on this rig anyway. And it happens on a new save as well. Well, I created a short video so you can see for yourself what I mean (since it’s the same within the headset) –> https://youtu.be/llzv9scEicw
Thanks for the hint with the preset, though. I didn’t even know something like this existed. But at this point F4 is unfortunately unplayable for me. Hm.
Edit: I noticed something: If I play in first person then this happens significantly less. So vorpx (or the game?) reacts to “mousemovement” + 3rd person with “flashes”. Without vorpx there is no problem at all.
First I am very impressed by the performance. Resoloution is rather low (800×600) but the game still LOOKS GREAT and performs very smoothly in G3D. I couldn’t believe my eyes since many games seem to scale very poorly with (my) hardware in vorpx. Unfortunately it’s unplayable due to the fact that textures (?) cause flashy glitches which take away most of your field of vision. If I start the game without vorpx everything works just fine so it’s caused by vorpx.
If there is a way to fix this it would be very appreciated. I love to play all bethesda games in 3rd Person view hence the VR adaption is a big no-go for me.
Hope you can find a fix, A lot of other games besides Titanfall 2 are not hooking either.
Having the same issue with Quest 2 and the Origin version of Titanfall 2. Tried Air Link and Virtual Desktop but doesn’t hook at all.
Basically what the title says, the box that says it’s attaching stays there forever. Running Titanfall 2 on desktop works perfectly fine by the way.
Htc Vive (original)
launching the game with EA Desktop application
Using the official profile
If it is of any help, I uninstalled OpenXR and reinstalled it since it was preventing me from attaching to any games after the new update.