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  • #167717

    In reply to: Pimax 4K VR gta v ?

    X-Hair
    Participant

    Hey industria,

    nice to have a pimax expert here. Can you answer a question for me, please?

    I want to play non VR games like GTA, Battlefield, Counter-Strike or others in VR. VorpX is a good start, but it is no fun at all to play it in the vive because of the small FOV. The Minimap, health bars, ammo count, whatever HUD is placed in a corner is not visible in the vive. So now I hope the 200 degree FOV of the Pimax will fix that. I asked them on kickstarter but I think either they don’t understand what I ask them or they try to avoid a direct answer. So you are my very hope:

    If you play a non-VR first person shooter with the pimax, can you see the entire screen with all HUDs completely and still have the entire “200 degrees-in-the-game-experience-feelig-stuff”?

    Regards

    X-Hair

    #167679
    galovr
    Participant

    I work in a company, testing proprietary software, we cannot tell the customers to change the settings of their workstations to match our software needs, so we need to do some testing to ensure our software works with all the settings and programs they need. Even if that customer uses that freaking old java version we cannot tell them html5 is better (bad example), every customer is important right?. Of course I cannot compare a work environment to a home environment.

    What I mean is that vorpx is not cheap and most of the people buy it without knowing that (even if everyone says so) the program has some degree of difficulty to configure, but if they are running to an incompatibility with your program and in this case bitdefender then of course they will turn to you for help like I did.

    This could be avoided by your support team or by yourself by just grabbing a free copy of bitdefender (for what I can see is the only antivirus giving this type of issues) and just do some testing to at least advice your customers about what to do, like the easy solution I gave above (repeat not everyone will know what to do), but the problem (or what I see) is that you did not even wanted to look into it just because you dont like bitdefender (I apologize if you did your testing), you cannot choose what programs the customer use, as you stated yourself it is a matter of choice. Like I said I do not recommend windows defender as I had a lot issues with it.

    According with you answer you do know that vorpx has an issue with bitdefender, then why not some follow up, I repeat if vorpx is a free software cool I will look myself into it, but for the price I expect that you or your support team at least look into it and try help me resolve it.

    Like I said vorpx is an excellent program and it gave me and its giving me good satisfaction and I think is worth the price, you just need to address issues like this one with some useful testing.

    Cheers.
    Rod.

    #167645
    nieda113
    Participant

    Hi you cant use aiming in third person mode without flickering. To avoid flickering u have to switch to first person mode if using direct vr. I have the same problem and i adjust fov (120 / 140 ) with a camera mod so no flickering…

    #167512
    Ralf
    Keymaster

    Tooltips will come soon (probably next vorpX version, if not, the one after that).

    Some AV scanners don’t really allow their users to really disable them fully, despite telling the opposite for whatever reason. Try excluding the vorpX program folder from scanning if such an option exists in the scanner.

    To avoid all potential AV scanner related issues altogether I would highly recommend to use Windows Defender. It’s less invasive than some other scanners and provides good enough protection these days.

    #167195
    Ralf
    Keymaster

    Did you check the pinned FAQ post on top of this sub forum?

    My activation key cannot be verified.

    Please double check whether the request code in the license dialog is the same as in the key e-mail. If not, send us your new request code. Also please make sure to enter the data in the name field correctly. It has to look exactly like in the key e-mail. Use copy and paste to avoid typos. The key e-mail has an example image attached that illustrates how it’s supposed to look.

    #166784
    alegse
    Participant

    I have had the same issue forever. I avoid underwater, but it is necessary for some dungeons. I just save-exit and play on monitor until passed the water, but sure would be nice to see if there is a fix.

    Karlor
    Participant

    Saw some discussion about motion sickness and thought I could add some tips and guidance.

    If your feeling immediate discomfort definitely start out by zooming out your FOV or using image zoom and backing it out until you feel less boxed in and uncomfortable. Zooming out with image zoom in vorpX menu will help a lot with this initial phase. After some time, if you harden properly you can tighten it up and feel right at home.

    Now the hardening is the tough part. I wouldn’t suggest going and purposely making yourself get sick, but getting sick-ish is actually a good start, sometimes… The trick is to get to the place where you feel the brain melt coming on, then push on a little longer before you quit out. The first few times you may get full brain melt: sweating, weird and confusing senses, nausea the whole deal. You’ll close your eyes and feel like your on a marry go round. This discomfort will or can last a while, maybe a few hours or more.

    Do this 1 or 2 times a day if you can and have the freedom to do so. Each time try to stomach what your brain is telling you and push on a little longer. After a few really good brain melts it will start to subside. You’ll notice that its taking longer to get sick, its taking longer to hit FULL MELT.

    Keep at it with this strategy and you should start to see improvement in what you can take. Play until you get that feeling like your brain is a dried out sponge, then go a bit beyond that. After a little bit you’ll have an iron gut.

    Tips for avoiding motion sickness:
    Disable head bob and motion blur if thees an option.
    If you want to turn the character left or right, look in the direction you want to turn, then simultaneously turn the character. This will sort of fake you out and not make you so sick. Sort of turn your head the direction you want to turn the character then when your necks ant its limit turn the character.

    You can “unwind” your brain. Say you just went up a spiral staircase and now your dizzy. You can walk backward in game and turn the opposite direction a few times, kind of do a little reverse spinny move, and it will unwind your brain. Try it out, it works.

    Feel free to add any other tips if you have them, I will when I think of them. Or if you have any questions on how to become a hardened iron gut VR mega god.

    jasoncb2017
    Participant

    While not all games are tested on all platforms, usually all platforms work. If you buy a current Ubisoft title on Steam, you still need UPlay, so in most cases there is no difference anyway. Games are usually bought directly for their actual platforms here to avoid the somewhat unnecessary extra-dependancy on Steam in these cases: EA games for Origin, Ubisoft games for Uplay.

    The GOG situation is a bit different. If you are considering to buy a title on either Steam or GOG, Steam would be the safe bet in regard to vorpX. GOG games come without DRM, which means the versions sold there are often different from the ones sold on Steam. However, so far the only occurences I’m aware of where that mattered for vorpX were some older id Software titles that required different Direct VR profiles for GOG and Steam.

    Nice. Good to know. Will try later today.

    It seems like the “auto set settings” option (amazing feature btw) in the Vorpx Start app is finding the game on it’s own somehow? I am wondering how it’s doing that (only tried it for Steam games), since my games are installed on a separate drive? Is there a way to help guide it just in case it fails?

    I think it asked me to open the game first once before (I hadn’t opened the game so all the extra libraries for directx weren’t even setup yet).

    Thanks

    Ralf
    Keymaster

    While not all games are tested on all platforms, usually all platforms work. If you buy a current Ubisoft title on Steam, you still need UPlay, so in most cases there is no difference anyway. Games are usually bought directly for their actual platforms here to avoid the somewhat unnecessary extra-dependancy on Steam in these cases: EA games for Origin, Ubisoft games for Uplay.

    The GOG situation is a bit different. If you are considering to buy a title on either Steam or GOG, Steam would be the safe bet in regard to vorpX. GOG games come without DRM, which means the versions sold there are often different from the ones sold on Steam. However, so far the only occurences I’m aware of where that mattered for vorpX were some older id Software titles that required different Direct VR profiles for GOG and Steam.

    #166230
    nieda113
    Participant

    @Ralph,, pls can u hint what graphic effects to use with CV1.

    Watercooled I7 6900k, GTX1080TI watercooled, 6 ssd 500gb

    Skyrim is perfect !
    I do have skyrim at a 1920X1440 res. installed. No effects only vsync enabled.
    The image is very clear , no coronas flickering or other distorting things just a pain clear image.

    I do have GTA5 installed but the image is not comparable to skyrim its so bad.
    The resolution is 1920X1440. The image has coronas, flickering no clear image fences look like flickering endless.

    same in Witcher 3 (checked all resolution even 4k )slightly more clear as GTA5 but it looks like too crispy with little corona on everything

    Fallout4 has a decent image almost comparable to Skyrim.

    Which effects to avoid and which to use , i tried all day long and iam fed up now .
    The image on screen is ok but in cv1 its all screwed pls give some hints

    THX

    #166197
    Ralf
    Keymaster

    There is no official profile for the game yet. As always, user profiles may or may not provide working 3D. I would be highly surprised though if any user profile does provide 3D in this specific case.

    Loading times are indeed unbearably long for this game. Maybe some issue with their implementation of the Denuvo copy protection in conjunction with vorpX. That’s just a guess though. There will be an official Z3D profile for the game in the next vorpX, but probably not more. Unfortunately working on the title is next to impossible due to the startup times.

    Engine wise it’s very different from id engine. That might have a been the base at some point, but it’s not even OpenGL anymore like id tech, instead it’s a D3D11 renderer they call Void engine now.

    #166110
    Ralf
    Keymaster

    vorpX is not supposed to hook into that exe. It should be safe to ignore the message, but to avoid it alltogether, please add the .exe to the exclusion list in the vorpX config app.

    Normally everything in the SteamVR folder should be excluded automatically, apparently finding the Steam folder on your system fails for some reason.

    #166084
    Ralf
    Keymaster

    Please make sure that the name field looks *EXACTLY* like in the e-mail you received. That is almost certainly the issue.

    It has to contain your name followed by the e-mail address in parantheses, exactly like in the mail you got.

    Take a look at the example image that is attached to the key e-mail. It shows how it is supposed to look.

    Use COPY AND PASTE to avoid typos.

    #165610
    Ralf
    Keymaster

    That souldn’t matter. Please make sure that you COPY AND PASTE both the name field and the key EXACTLY as shown in the key e-mail. The name field has to contain the name followed by the e-mail address in parantheses, exactly like shown in the key e-mail.

    Use COPY AND PASTE to avoid potential typos, do not type anything manually.

    #165593

    In reply to: room scale

    Grumdark
    Participant

    Could there be any way to fix/paste the model for the arms/weapons along with our positioning in space for some first person games?
    To avoid, that when we take steps walking in our room, these remain static in the default position.

    I guess getting this, it must be really difficult, and I do not know if it would also lead to other problems.
    It’s just an idea that probably many have thought of before, although I’m curious.

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