Archives

Homepage Forums Search Search Results for 'The Witcher 3'

Viewing 15 results - 226 through 240 (of 470 total)
  • Author
    Search Results
  • #186456

    In reply to: Vorpx Review

    Grocs
    Participant

    Very nice, VorpX has been one of the best VR investments I’ve made. I like seeing positive reviews, I feel like the negative ones come from people not willing to invest a little time into a profile.

    I completely agree.

    Sure, I haven’t had as much success with getting VR working as well as I think it can, but I am putting that down to my Quest via Virtual Desktop setup, and the fact that it just looks really zoomed in. I’m not faulting Vorpx for that, as with any PC program – there are so many variables involved, particularly for VR and head tracking.

    A lot of the games I want to play again are more for the 3D aspect for me, and Vorpx provides some amazing options behind that.

    I am a huge adovcate for Vorpx, and I note quite a few requests have been around using Vorpx on a 3D TV or Monitor. I’ve been working on this over the last couple of days with Vorpx, and I have almost got it right. I was playing The Witcher 3 on my 3D TV last night using Vorpx, and it rocked.

    Once I’m really happy with it – I’ll put up a blog post on that too.

    #186060
    jjensson
    Participant

    Hi Ralf, i have a couple of questions about settings.

    1) How can i change the sensitivity of the thumbsticks in gamepad emulation mode, so that the camera doesn’t turn so fast? I tried partial override option, but then the stick stops working. (Witcher 2)

    2) Testing Crysis in Z3D, i set the resolution in VorpX ingame-menu to 2400p. It looks detailed enough, but the scale is off – everything around me looks too big. How can i fix this?

    3) Is there a documentation about the settings in the VorpX ingame-menu? There’s so much settings (which i love), but almost half of them are cryptic to me. And that’s the reason i have to ask here. :)

    #186006
    mr_spongeworthy
    Participant

    Are you only interested in isometric RPGs, or do you enjoy other RPGs?

    I enjoy many of the classic-style isometric RPGs, but also enjoy many of the newer ones. Probably the best “blend” of traditional and new was Dragon Age Origins, which I would whole-heartedly recommend even to people who “only like real isometric-style RPGs. Other than that one things go non-traditional pretty quickly, but if you can adjust don’t hesitate to try the rest of the Dragon Age series, the Mass Effect series, Fallout 3, NV, and 4, or even Skyrim (not a very good RPG, but a nice open world wandering-around kind of thing), and don’t forget Witcher 2 and 3. All good, or even great, RPGs that you might enjoy.

    Oh, and I don’t know if it will work with VorpX, I’m not quite there yet, but NWN2 is still a fairly good RPG even by today’s standards, and it did work with TriDef so there is at least some chance you can get it to work with VorpX.

    #185207
    moarveer
    Participant

    Well FOV is extremely important for VR, and really welcomed for any game or app included 180 vids, or Vorpx. It adds a huge layer of immersion, since current 100 FOV headsets feel like looking through a scuba mask. Once you’ve tried Pimax high FOV, it’s really hard to go back.

    However 5k/8k FOV have a few issues. First, they have 3 levels of FOV, low/mid/high. High has a very noticiable distortion on the sides (like a glass border reflection), mid is currently almost invisible but can be noticed, and low is distortion free. The good thing is that low FOV is still much bigger than every other HMD in the market, and it’s completely distortion free, besides it’s actually very easy to adapt to the distortion with time, it like using glasses, the first day you notice the border all the time, in a week you completely forget about it.

    The thing is for your use case, you won’t take much advantage of high FOV, since Vorpx FOV is determined by the games FOV options, which normally don’t have over 90-100 FOV. The second issue is that high FOV has higher requirements, so you’ll need a great computer to make a game work on high FOV with Vorpx. The 3rd issue is that Pimax by itself requires a more powerful computer than average, since it has such high pixel panels and FOV, it needs to push a ton of pixels, so a great computer is required. Add to that the parallel projections feature of Pimax, that has a 30% performance hit since canted screens require a software adjustment, and has to be turned on in almost every game or app.

    However currently Pimax has done a great job improving performance with a feature called Brainwarp that’s similar to ASW on Oculus and similar solutions on Steam and WMR, together with the option to lower refresh rate to 60hz and lower FOV, it’s actually very usable in many cases.

    Also just like 3d vision, to render a game in 3D it hits half the performance of 2d in many cases, and also that for games to look great they need heavy supersampling (I run vorpx vames at 2529×1572 DSR resolution, or 2400p internal Vorpx resolution for them to look good), so add these to the mix, you get a ton of performance hits from every corner.

    In my case (intel i5 4670k, 1080ti) with a Pimax 8k, at low FOV, 60hz and Brainwarp on, I can play many games in fullVR mode and real 3D (called geometry 3d or geo3d in Vorpx), but most of them are old. Games that work well in terms of performance for me are for example Bioshock 1/2, Dark Messiah, Half Life 2, Borderlands 1 GOT enhanced, Amnesia, Bulletstorm, Duke Nukem Forever, Firewatch, Metro 2033 Redux, Fallout New Vegas, The Stanley Parable to name a few. Still several games, even old, have mid-low performance like Dishonored, TESO or Shadow Warrior 1. Still those that work are absolutely incredible and really feel like you’re inside the game.

    However Vorpx has a home theater mode, that it basically creates a floating virtual screen, and in that case performance is way less important. In full VR mode, low fps will hit your brain hard, since any slow down can make you sick, but in virtual theater mode or floating screen mode, you can play at lower fps just fine, like it was a real monitor or projector. Another thing to have into account is that if you don’t have good VR legs (have your brain trained to detach virtual movement from real movement), you can get really sick with Vorpx when your brain tries to understand why it’s moving (virtual reality) but you’re actually not moving in the real world. It get’s time to get used to it, and it’s even harder with Vorpx since real games move you at very high speeds that your brain takes time to get used to.

    So for example, games like Witcher 3 or Batman Arkham Knight are perfectly playable in Vorpx theater mode at 30-40 fps in full real 3D, both reasonably demanding games, however games like TESO can melt your brain in FullVR since they have a hard time hitting 60 fps in real 3d, so head movement and game movement aren’t completely in sync.

    Also since Pimax has such a huge FOV, the pixels need to fill a much higher screen size, so even having two 2k screens (5k) or two 4k screens (8k) doesn’t mean it looks a lot better than normal HMDs, and they are comparable to Index in the case of 5k, and close to Reverb in the case of 8K afaik in terms of image quality/SDE.

    That’s why I said that for your use case, probably Rift S, Reverb or Odyssey Plus are the best devices. Only VR games really take advantage of the huge FOV of Pimax, but you’re not interested in VR gaming that much as far as I can see.

    So for me, I’d put it like this:
    1) Rift S for a really good rounded device both for VR and 3d/vorpx/video at a good price, but Facebook walled garden market.
    2) Vive Pro for a slightly better, more expensive experience compared to Rift S.
    3) Reverb for a extremely good 3d/Vorpx/video experience, average VR experience at a high price, but hardware issues.
    4) Pimax for the ultimate VR experience, but very high price, very high requirements, it’s not sold with either controllers and tracking LHs, so you need to get them from elsewhere.
    5) Samsung Galaxy Plus: Best entry device that can be found for 300-400 for the full VR kit, very similar image quality to Rift S ( http://360rumors.com/samsung-odyssey-plus-vs-oculus-rift-s-299-399-budget-high-resolution-vr-headsets/ ), average VR experience. The good thing is that it has high availability, and Samsung has a great return policy, so if you don’t like it, they’ll take it back, no question asked in almost all cases.
    6) Index: The best case overall VR experience without any compromises, but high price, low availabilty.

    #184923

    In reply to: Cyberpunk 2077

    Borvath
    Participant

    I wonder that Witcher 3 being third person and Cyberpunk being first person will create some kind of incompatibility between profiles.

    #184915

    In reply to: Cyberpunk 2077

    dellrifter22
    Participant

    I think Witcher 3 will very likely save us. And if not perfect on day one, I have to imagine this game will take top priority on the asap list – much like an Elder Scrolls or Fallout.

    Been testing out W3 G3D this week actually and adding a few mods. Looking pretty good. Soon time to restart this big adventure, this time in VR!

    #184913

    In reply to: Cyberpunk 2077

    Jarilo
    Participant

    It’s supposed to be on a reworked version of the Witcher 3 engine. It will most likely have DX11. There is a chance someone hooks on the Witcher 3 profile day one is possible, hell I know I’m gonna try ;)

    #184911

    In reply to: Cyberpunk 2077

    Borvath
    Participant

    Since Cyberpunk was announced to have Raytracing, it has a chance to be DX12 (or Vulkan) only, which VorpX doesn’t support. Though this is unlikely, it will probably have DX11 support and a similar engine to Witcher 3, which VorpX do support. But if it is DX12 or Vulkan only, this would be a huge incentive for VorpX to add support for one of them.

    #184796
    dborosev
    Participant

    Having a reaaaaly weird issue here. I have the first person mod for Witcher 3. It works well on its own. VorpX works well on its own. But when combined, I can’t actually type the letter “k” in the console to do the fphook command to get the first person mod working. Its the only letter I can’t type in the console.
    Shouldn’t matter if its hotkeyed either, since I’m in the console and can type anything but that damn letter k. Anyone run into this?

    #184626
    fable09
    Participant

    I cant start Witcher 3

    Here is the msg I got

    Oculus Runtime failed

    Switching Vorpx to SteamVr may helps in some cases

    https://cdn.discordapp.com/attachments/442899868864741388/585236679267319809/unknown.png

    I’m using Acer Mix Reality and Vorpx works for Witcher 3 in my old PC

    Please help

    #184388
    dellrifter22
    Participant

    Yes, the shadows fix for Exodus does indeed help. I’m now able to keep a mostly stable 36fps needed for smart smoothing. Nice! Looks better too imo.

    I also picked up Mordhau this weekend and am having a great time. Excellent first person animations! It’s also one of the few games we get to play online with vorpX lately, so good choice. Thanks for the profile.

    It has me hoping we will see EAC support, as there are several on that list I am much eager to try :) (Hell Let Loose, Battalion 1944, Insurgency Sandstorm, Rising Storm Vietnam, Hunt Showdown, World War 3, Miscreated, Division 2 … just to name a few ;) )

    I really like how G3D looks in cinema full zoom on the Pimax8K. It covers almost 98% of the Pimax fov and feels pretty natural with the right settings. Now that immersive screen nearly matches that too, I can get similar results for cutscene games like Witcher3/ACOdyssey.

    Just saying I am quit enjoying the new update. Cheers.

    jjensson
    Participant

    I tried to run The Witcher Enhanced Edition (GOG version), but i get the following error:

    ————————————————————-
    Oculus runtime init failed. vorpX will not work correctly.
    Try to restart the Oculus Software or your PC.

    Switching vorpX to SteamVR mode may help in some cases.

    Oculus runtime error:
    Couldn’t connect to the OVR Service. (-3003)
    ————————————————————-

    I tried the suggestion and switched to Steam VR, and got the following error:

    ————————————————————-
    The OpenVR (SteamVR) runtime does not seem to be installed.
    This is a severe problem. Please reinstall SteamVR.
    ————————————————————-

    The game starts with the VorpX logo in it, but it doesn’t respond to shortcuts, and i even saw a message saying that the framerate i 0 fps (can’t remember exactly).

    I can’t for the life of me figure out what the problem is. I reinstalled the Oculus software, i rebooted, i changed the USB port. Made sure OculusClient is running, made sure SteamVR was running. No luck at all.

    I read other people are using Rift S with no problems, so there’s gotta be a problem on my end. Maybe i’m missing something. Maybe it’s related to my other issue i posted about (the spinning view of the Desktop Viewer and some games).

    jjensson
    Participant

    I finally tried VorpX with Rift S and the current Oculus drivers, and tested the Desktop Viewer first. I can’t see anything because the screen is spinning all over my view. The same thing happens with Witcher 2 and 3 (first one doesn’t hook, but that’s for another thread).

    My install is fresh. I ran everything in the proper order. I don’t have any of those nasty utilities that interfere with injection. But VorpX still doesn’t want to work properly.

    I’ve been trying many many workarounds and ideas for hours now, to no avail, and i’m very frustrated and depressed.

    Please help me.

    #183571
    nieda113
    Participant

    Hi , want to share this. I recently made a fresh install of witcher 3. I installed a mod called bullet time. This is fantastic. During exploration or during a fight you can pan around with the camera and if the free cam is active you can move and zoom freely around the action scene. I flew aside with a griffin over the W3 landscape or took a close look during dismembering a few hostiles. THIS WAS SO FANTASTIC!

    #183490

    In reply to: W3 glitches

    steph12
    Participant
Viewing 15 results - 226 through 240 (of 470 total)

Spread the word. Share this post!