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  • #183466

    Topic: W3 glitches

    nieda113
    Participant

    @ralph,, can u give an advice. In witcher 3 with g3d, 1920X1440, i have a problem with this. Looking at a fire place for example the light disappears if slightly moving the head or walking forward.The same is when moving the sky is getting black, for a few seconds , and looking at the ground puddles appear or disappear , at the slightest movement .If switching to immersive or cinema mode its not.
    Changing resolution, fov or whatever disabling, shadows doesnt help either.

    #183001
    nieda113
    Participant

    @ralph, i have immersive screen mode enabled in witcher 3. How can i move the screen towards me more then the max setting of “1” . I do have a small boarder around the screen. Its like a few centimeters, but still disturbing. ( i havent used hat mode for a long time , but i think recalling that i could move the screen much more towards me in earlier versions. ) THX

    #182849
    Ralf
    Keymaster

    That’s up to you. Personally I prefer 16:10 in most cases in immersive screen mode, which provides a bit of leeway for looking around. Rule of thumb: 4:3 for full VR, 16:10/16:9 for immersive screen/cinema.

    BTW: For many games vorpX handles resolution automatically that way, Witcher 3 included.

    #182845
    jjensson
    Participant

    I think you misunderstood (?).

    For example, i want to play Witcher 3 in Immersive Screen Mode. But i don’t want to be able to turn away my head from the screen, the screen should stay fixed.

    The dude from Stereo3DProductions demonstrated the default vorpX setting where the head AND the camera moved at the same time. But his setting was like 50%. So i thought maybe when it’s on 100% you only move the content *inside* the screen, while the screen itself does not move.

    #180817
    jjensson
    Participant

    Nah, i think Witcher games work best as intended – in 3rd person. Wanna see what badass Geralt is doing. :)

    I appreciate your honesty and your support.

    #180812
    Ralf
    Keymaster

    The best tested controller is the XBOne controller. You can also use your VR controllers with vorpX, either as emulated kb/mouse or gamepad.

    BTW: You seem so excited to play Witcher 3 in VR that I feel obligated to make you aware that being a third person game W3 defaults to ‘Immersive Screen Mode’ in vorpX, which means you have a (very) huge ‘screen’ in front of you that fills your entire view. That’s about 80% of being ‘in the game’, but not 100%.

    Playing the game in what vorpX calls ‘Full VR’ (the 100% mode) requires a first person and a FOV (field of view) mod for the game, so configuring the game for ‘Full VR’ involves a bit of extra work. Instructions here.

    #180688
    jjensson
    Participant

    Havoc is the physics engine those games use.

    Wikipedia is a good source for this info if one has a bit previous knowledge of game engines.

    The Witcher 2 is 100% RedEngine, so i thought it would be useful to add the entry. It was the very first iteration of this engine, before it was upgraded for The Witcher 3.

    A new version of RedEngine is used for Cyberpunk 2077.

    #180639

    In reply to: SSAO and VR

    jjensson
    Participant

    Thanks. I’ll research the topic G3D vs Z3D if that’s the most safe route for a glitch free experience. Otherwise it’s “wait another year” i guess. I waited 4 years for VR, after the Oculus announcement, i can wait a bit longer, until most of this stuff is really fixed.

    You see, i’m not interested in those new VR games at all. All i want to do is experience the best of the best (IOW, older games like Witcher) in VR, in all their graphical glory. For that, i would even pay 100€ for VorpX, if all the lighting works glitch-free in G3D.

    #180634

    In reply to: SSAO and VR

    jjensson
    Participant

    Ralf, thanks for the fast reply. How about a more concrete inquiry: My main wish is to play the Witcher Trilogy in “VR”. Maybe you could elaborate quickly how the issue lies with these 3 games (or probably Witcher 2 and 3, because the 1st one doesn’t have AO, AFAIR). TW2 has SSAO, TW3 has HBAO. Any insights how they work in Geometry 3D with enabled ambient occlusion?

    Performace is really secondary for me. In the past i’ve played games with under 20fps and i’m still alive. :) If needed i’ll buy the fastest VGA card available just to be able to play the Witcher Trilogy in “VR”.

    Grieg
    Participant

    I have just bought VorpX and every time when head tracking is turned on, random input to the head tracking is made so it spins like crazy (even when my headset lays on the ground). It seems as everything else works fine – vorpx logo is visible, even headtracking moves mouse/gamepad correctly, other options works as well.

    I literally can’t see screen nor in-game menu (can anyone just show me how it looks like, when turned on? So I can perhaps gropingly reduce sensitivity), although to be honest I don’t believe it’s the case, since it doesn’t seem to be correlated with tracking of Oculus Sensors.

    I have Oculus Rift, also using SteamVR, Win10, GPU: GeForce 1060M, MSI notebook, if that makes any difference I have Steam Controller as well, although tried with Controller turned off

    Anyone knows, what could cause it?

    What I have already tried:
    – Clean installation of drivers (no Experience) (installed couple days ago)
    – The game on which I have tried was Witcher 3, Kindgdom Come, Syberia 3, Half Life 2, Age of Empires HD (in the last one I have noticed that head tracking transfers all vectors to the game, but still random ones, as view has moved to random location in the map)
    – running game directly from within the installation directory and with Galaxy Client turned off
    – run Oculus and Steam VR in VorpX
    – Forcibly closed all background applications that I could and uninstalled whatever I could including MSI overlay
    – Antivirus switched off
    – Anti-Aliasing in Oculus settings
    – Overlay in Oculus settings (tuned off, but also double checked if turning on happens to help)
    – Steam VR, GOG Galaxy turned on and off, also if one of those works seprately
    – even tried in windows (10) settings – mouse pointer speed reduction and increased precision setting turned on and off

    Vorpx settings checked, each time I have changed a setting, I tried turning Head tracking in in-game menu (Oculus Rift device hookup):
    – alternative hooking method
    – tries of blocking game overlays
    – running as an admin
    – no optimization of game settings
    – head tracking roll
    In-game settings (it only works, when I first turn the head tracking off, modify certain setup and then try to turn on head tracking – spins every time, no matter what I have tried):
    Main Settings:
    – Play Style – all settings available
    – Head tracking multiplier set to 0.01 (and the same for other PLay Styles)
    – Device Selection Oculus Rift/SteamVR

    Image Settings:
    – Crystal image (all settings)
    Display Settings:
    – Direct Mode Async Render (all)
    – Direct Mode FluidSync
    – Direct Mode GPU Sync (all)
    – Tracking Prediction
    – Edge Peek Disable Stereo
    – Edge Peek Scale (min/max)
    Head Tracking Settings:
    – As I can’t see anything after turning Head Tracking On, I don’t know if there are any settings inside, except of course turn head tracking on and off
    Oculus Touch Settings
    – controller mode (all)
    Input Settings:
    – Disable Mouse Acceleration
    – Try Pitch
    – Lock Cursor (min/max)
    – vorpx menu
    – edge peek key override
    – alt key override
    – head tracking as gamepad (all)

    #180140
    nieda113
    Participant

    Hi just want to share things.
    I am using an xbox elite controller ( with paddles). I alway had problems getting the controller fit to Skyrim,fallout4, witcher, gta5 just to name a few.Alway missing funktions,, and keyboard funktion mostly not available. I had xpadder installed but the paddle cant be remapped. So yester day i found the rewasd mapper.
    It tooks a few hours,, but now all keyboard funktions, macros and different profiles are now programmed. Its almost unbelievable now i can use my elite contoller that can handle four single controller setups for each game and best the profiles can be switch with one click at a dedicate combo programed .I v can have mouse, keyboard and xbox controller activated simultaniously. I tested today with vorpy and so far no problems. I even can use one controller mapping for all my games…..

    #180047

    Topic: FpsVR

    tonka
    Participant

    I have started playing Witcher 3 in immersive mode with sharpening set to 2.0. When I start the game Vorpx warns me with a red message for too low FPS but when I am in the game and look at the FPS using FpsVR I see almost a constant 90 FPS.

    What is going on here Ralf?

    #180006
    ac
    Participant

    Hi Ralf, I have written earlier but no answer yet. Big thank you for this program.

    All games work perfectly Witcher3, Mass Effect’s and other.

    But I won’t play in HL2,ep1,ep2, black mesa source and I read on the forum what other people can play in it but not me. What is my problem?

    Vorpx is injected and on the monitor display – I see logo Vorpx but in Oculus headset I see only logo HL2 and text “loading”. Cursor follow by my headset.

    I use a cloud setting. Trying with steam VR and without – with steam and no steam – hl2 update, hl2 classic, ep1, ep2, black mesa – result only one – “loading” text and game logo in the white room in Oculus headset.

    Windowed, fullscreen, 4:3, 16:9 and other resolution… no matter.

    Windows 7 x64. Oculus Rift CV1. Last update for Oculus and Vorpx.

    Please help me if you can, I’m waiting for your answer. Thank you, regards.

    Farutos
    Participant

    Would/is it be possible to swap games in headset, multiple games attach-injected, running at the same time, to be easily swappable/switchtable by alt tab in the headset?

    For example I would like to switch from GTA5 back to Kingdome Come and forth, and to The Witcher 3, etc..

    I understand one needs a good pc for that, and it might not be that easy accomplishable or needed in Vorpx. Thanks.

    #178241

    In reply to: Multiple profiles?

    dellrifter22
    Participant

    I’ve wondered about something similar for games like Battlefield/Battlefront, Farcrys, Medal of Honor etc, when vehicle FOV is often lower than on foot. Or when riding a horse in Witcher 3. Being able to toggle a secondary set of values might help to improve this.

    It could also help for switching between fullVR and cinema modes, as I’ve found they each need their own changes to 3D strength, depth weighting, and FOV adjustment to look similar.

    And it could be useful for simple A B testing while creating new profiles.

    Maybe the vorpX menu box could change color to signify “Alternative Config Set Active” to help avoid confusion to witch is currently being used/changed.

    Neat ideas razer, thanks. I imagine this will fall into the “nice to have” list, but we’ll see. There’s still more room on that notepad, right Ralf? :)

Viewing 15 results - 241 through 255 (of 470 total)

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