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  • #214238
    Steku
    Participant

    I followed this manual to enable vVorpX for Witcher 3: https://www.youtube.com/watch?v=svAFX7KMw4w&list=WL&index=153.
    I managed go into VR with my Reverb G2 (OpenXR) in the game. However the in game VR resolution is very low, no matter what resolution I set for pancake (2d) mode in game.
    In vorpX menu in VR, “Direct VR Settings” “Preffered Resolution Quality” I can only set “OK-ish”, “Nice”, “Nicer” – no matter which one I set the resolution in VR is still the same. I can’t enable “Great” or higher, because I receive the message: “Seems unsupported for this game on your PC. Check the “add Custom Resultions” section in the help”.
    I’m using Ultrawide 3840×1600 dispaly with RTX3070 and in my nVidia control panel I have several resoultions available: 3840×1600, 2880×1440, 2560×1600 and many more. I have the “enable resolutions not supported by the display” checked in nVidia Control Panel. My dispaaly is in 3840×1600 resolution. Not matter what resolution I set in game, full screen or windowed mode, the resolution in VR is still very low, so low I can’t read the fonts in the game HUD.
    I would appreciate any advice – why vorpX is telling me: “Seems unsupported for this game on your PC” any why the chnages between “OK-ish”, “Nice”, “Nicer” have no effect on the resolution in VR.

    #214229
    Ralf
    Keymaster

    Brief update: takes a little longer than planned, but for good reason:

    Witcher 3 (mod) scripts usually run entirely self contained within a sandbox, so I had to come up with a cute little hack to exchange data between vorpX and the mod script. Until yesterday this only worked one way (from vorpX to the script), but yesterday I finally had the missing idea how to make it work both ways. Yippie.

    What does that mean for you? Instead of “just” having AFR3D, a custom camera and so on, the game will get the full package possible with extra mods, including automatic EdgePeek for cutscenes/menus and other game context sensitive stuff. That’s definitely worth a few days of extra work (for me) and extra wait (for you).

    #214212
    mr_spongeworthy
    Participant

    If we could edit posts longer it would be great. I could have appended this to the end of my previous post instead of multi-posting.

    The Gervant First Person mod is indeed working with Witcher 3 NG. Good news and hopefully something that will be incorporated into the vorpX mod (or similar functionality). Still need to get slow-mo working, as the animations are too fast to be able to tell what is going on in First Person mode.

    #214163
    omicron4o
    Participant

    Thank you for the special attention you are paying to the Witcher 3, can’t wait for the update :)

    #214160
    Ralf
    Keymaster

    The big Witcher 3 4.0 update is releasing today and – as expected – petty much completely breaks the Witcher 3 vorpX profile.

    Since despite the game’s age this probably is one of the most interesting game releases this year for many, I have been working on enhancing the profile for a while now with a dedicated vorpX connection mod. Providing additional features like DirectVR (AFR) 3D and a custom camera. There are still a few things to iron out, but as I had hoped the mod works fine with the new update in general, so expect an updated vorpX together with a hugely enhanced Witcher 3 vorpX experience shortly.

    Together with this comes a brand new update system specifically for profiles with game specific extra (mod) data, removing the need for full vorpX updates whenever a game update breaks connection mods. That will make handling special profiles like this one a lot easier for both me and you.

    beemzy
    Participant

    Hi Ralf, it may be a bit too early to tell but I wondered if you might have a sense of whether Vorpx should be able to support the Witcher 3 New-Gen Update (arriving mid-December)?

    czhong
    Participant

    I’ve had Vorpx for a few years and would love to be able to play a full game with it. A handful of times I’ve tried various games in full VR mode (Cyberpunk 2077, Witcher 3, KCD, Vampyr, Oblivion), it’s pretty cool to be able to be in those worlds in VR. However, I can’t ever seem to last more than a few minutes before I get extremely queasy. I have a 3080ti and the performance appears acceptable.

    I have fairly solid VR legs and I play SkyrimVR/fo4VR and other VR games regularly. Are these games not meant to be played in full VR and more in theatre mode? I get sick even if I am not moving very much in the scene. Any suggestions welcome.

    #213310

    In reply to: Best Games

    Ralph
    Participant

    1. Cyberpunk 2077
    2. The Witcher 3 (Ego Mod)
    3. Deus Ex Mankind Divided
    4. Metal Gear Solid 5 (Ego Mod)
    5. Dying Light 1+2
    6. Watch Dogs 1 (Ego Mod)
    7. Assassin’s Creed 4: Black Flag

    #212756

    In reply to: Stray (UE4)

    mr_spongeworthy
    Participant

    Making your own vorpX profile is usually the better option and fairly easy if you know what engine a game uses, which is Unreal Engine 4 in case of Stray. Caveat: Some UE4 games are DX12 only these days. If there is no 3D with one of the many DX11 UE4 profiles try the Grounded profile as a base.

    I second this. Whenever possible it’s best to go the vorpX route – it’s simply faster than the other solutions. For example Witcher 3 (first person mod) pushed to 8K-X at 4K and every slider at max quality give a liquid smooth 60fps and can often maintain 75fps in vorpX Z3D. Virtual Desktop + SuperDepthVR can also be used, but even getting a solid 60fps requires quality concessions and a slightly lower resolution. So there is a substantial performance difference in many titles between vorpX and the alternatives.

    That said, I’ve been using SuperDepth3D (and now VR) almost since the initial release and they are a good alternative when vorpX doesn’t yet support a title. I hope Ralf, that you understand that we like to sometimes discuss alternatives for when vorpX doesn’t support a title yet? If you prefer not, then let us know and I expect most of us here will abide by your decision.

    #212733

    In reply to: Z-Adaptive

    mr_spongeworthy
    Participant

    @TheLastStarfighter Z3D in-general has come a LONG way over the past five years or so. I also used to be absolutely unable to tolerate it in any title and could only use G3D. But vorpX and other solutions now offer some pretty good Z3D, sometimes extremely good. It is very game-engine dependent though. Definitely give it a try, and be willing to work a while with the settings. Title that come to mind off the top of my head that look fantastic in vorpX Z3D are Greedfall, Dragon Age Inquisition (and thus probably Mass Effect Andromeda, although I have not tried it yet), and The Witcher 3 with the first-person mod. Those titles are all excellent. (Witcher 3 could use a little more depth, but it’s OK, the other two have fantastic depth with surprisingly few Z3D artifacts.)

    mr_spongeworthy
    Participant

    The good news: This mod seems to work pretty darn well so far for me. The mod has a built-in FOV control so you can adjust that as you wish, and overall things seem excellent in my testing.

    The bad news: The camera sway is a bit much to take and the only Witcher 3 mod I’ve found so far that claims to remove it does not work for me.

    The vorpX G3D profile, unfortunately, has the all-too-common issues with shadows etc. So you’ll have to disable those if you want to use G3D (and the game looks *awful* without the shadows). You’ll probably want to use Z3D (more acceptable since it’s 1st person now). Too bad the G3D profile isn’t 100% though, because it otherwise looks great and even in G3D it’s now old enough to push very high resolutions and lots of eye-candy.

    #210164

    In reply to: Games Wish List

    carnathsmecher
    Participant

    could we get alternate eye rendering for witcher 3?there is a new first person mod that works extremely well but normal g3d is toooooo taxing to be sharp enough.

    mr_spongeworthy
    Participant

    GD3 works with standard Witcher 3 profile! Not seeing artifacts so far (haven’t played much) except the shadow in Geralds hair, but we wont see that in first person :) But things like Fov, resolution and such are not automatically done in this profile. I always struggle to get those things right.

    Wow, hope that works! I clearly remember it not working when I tried it last, but admittedly that’s been a while.

    Maichevsky
    Participant

    GD3 works with standard Witcher 3 profile! Not seeing artifacts so far (haven’t played much) except the shadow in Geralds hair, but we wont see that in first person :) But things like Fov, resolution and such are not automatically done in this profile. I always struggle to get those things right.

    mr_spongeworthy
    Participant

    I hope this thing really works properly. I always wanted to play Witcher 3 in first person so I could see the world properly instead of just mostly staring at Geralt’s posterior. Will do a completely clean install and see where it goes from there!

    Now all we need is a G3D profile (although, Z3D is much less disturbing to me in 1st person rather than 3rd person as at least you don’t have to continually look at Z3D artifacts around ‘you.’)

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