I read in another post that DX12 will probably not be an option (plus, Witcher 3 uses DX11>DX12 layer by MS, which means it probably will never run well with RT). Oh well, since i’ve got the feeling that v4 DX11 looks worse than v1.31/32 i may roll back and stay with the classic release. It feels like they changed weather and postprocessing for the worse in v4 (except *Blood And Wine*, which looks much better in the new version :)
I’m seeing *terrible* performance with RT in Witcher 3 even with a 4090 – much worse than Cyberpunk. Furthermore, the poor performance is largely unaffected with reduced resolutions or reduced DLSS quality modes (unlike Cyberpunk where these both work as normal.) RT is acting as a ‘destroy performance regardless of any other settings’ toggle. Too bad, as Next-Gen Witcher 3 definitely looks worse with RT off than the Classic did. Unsolvable on our end I suspect.
The 23.1.0 beta comes with something special for the latest Witcher 3 version. TW3 is now one of the profiles that have been heavily enhanced with a game specific mod programmed in the game’s scripting language. Provides alternate frame 3d, automatic FOV adjustment and auto EdgePeek in cutscenes etc. Reportedly compatible with a first person mod that is available for the game, but I haven’t tried that myself.
You can download the 23.1.0 beta from the first post of the according thread in this sub forum.
I read in another post that DX12 will probably not be an option (plus, Witcher 3 uses DX11>DX12 layer by MS, which means it probably will never run well with RT). Oh well, since i’ve got the feeling that v4 DX11 looks worse than v1.31/32 i may roll back and stay with the classic release. It feels like they changed weather and postprocessing for the worse in v4 (except *Blood And Wine*, which looks much better in the new version :)
Does anyone have an idea why i cant get it running? When i Start it in dx12, nothing happens and i get Stück on oculus home or steamvr (tried both). At dx11 it starts in VR and i can See it on the cinema, but i have no 3D effect, even when all the sliders are to the Max. I want to Play it in third Person in 3d on cinema Mode, because first Person triggers nausea.
Any ideas? Im using rift S and Standard vorpx Profile.
@beemzy It’s pretty early days with DLSS3, let’s all hope it will work. It definitely does not with yet Witcher3 yet (not with stereoscopy on, anyway.)
HAGS causes performance issues with VR, notably stuttering. It also causes problems with many pancake games. Unfortunately it takes a restart to turn it on and off. Hopefully someone will come along and figure out a way to turn it on or off on a per-title basis at run-time. But tying DLSS3 to HAGS really kind of means Nvidia has their heads up their you-know-whats since it’s generally known to be more of a problem than a solution.
My experience with DLSS3 (Witcher 3) so far suggests that generated frames contain no depth information. Hopefully I will turn out to be wrong, but that’s what I’ve seen so far; anything that adds 3D flickers off as it hits the frames generated by DLSS3 and then back on again with rendered frames.
DLSS3 also requires HAGS doesn’t it? That may make it all a moot point anyway, as IIRC HAGS is essentially incompatible with VR. Maybe that’s changed, but not as far as I know.
So there may be some major hurdles.
Hello everyone,
after I tried the free VorpX Cyberpunk mod and was absolutely convinced of the program, I bought it.
The first thing I wanted to do was play Witcher 3 with first person mod.
Downloaded FP Mod and it works great (flat).
As soon as I start VorpX to experience the whole thing in VR, the image stays in the SteamVR room. Only the sound runs in the background.
I play with the Pico4 via Virtual Desktop. It worked wonderfully with Cyberpunk. What am I doing wrong?
I appreciate that among all available vr software programs only vorpx manages to provide smooth frames without those nasty micro stutters.
One of many aspects why Im preferring it.
Even with 100 fps+ other softwares cant manage to provide such a smooth experience.
However in the past I also noticed that stuttering is only prevented when injecting into a game instead of using the desktop viewer.
It would be great to also achieve smooth motion when using the desktop viewer so it maybe will be possible to combine it with dlss 3 frame generation in the future.
Unfortunately Im still having having problems getting it work.
Here is what I experienced:
I installed the latest beta version, enabled the virtual monitor and started the desktop viewer.
I tested The Witcher 3 (DirectX 11 version) with it in full screen mode while pausing the injection “watcher”.
The ingame settings let me choose between 2 different monitors although only 1 physical monitor was connected.
I tested the game with both “monitors” but the game felt equally stuttery trying both options while maintaining well over 100 fps ingame.
I tested everything using the hp reverb g2 in 90hz mode.
I disabled V-sync in the nvidia control panel and I also disabled directvr game optimization in vorpx as well.
No custom resolution used.
As a side note: The image recentering only began to work 5 minutes after starting the desktop viewer.
In the vorpx in-game menu, i can choose between Z3D or G3D in most dx9-dx11 games and Z3D or DirectVR in Cyberpunk and Witcher ? Why is it not shown as AFR3D instead of DirectVR ?
Cyberpunk 2077,
Gta v,
Red dead redemption 2,
Witcher 3 (early version)
Hello. Few weeks ago, games like the Witcher 2 or Alice Madness returns I have to play them only G3D because Z-normal and z-adaptative are corrupted to me. Graphics are only multiple color horizontal lines with these two modes. Games like Witcher 3 or Death Stranding are ok instead. What could be happenning? I have a hp reverb G2 with vorpx openXR mode. Thanks in advance!
Hi !
With DLSS 3 coming out in few days with the new 4000 RTX GPU, i was wondering if it should work out of the box for VorpX, or if the interpolated frame generated by the IA between each real frame could messup something ?
Dlss 3 is already available by the rtx 4090 and 4080 cards and is supported by a handful of games.
I assume you refer to the release of the 4070.
The witcher 3 didnt work with directx 12 for me using vorpx so the only game I could test with frame generation support so far was plague tale using the cloud profile of the user xray3.
After enabling it the game immediately quit even though I disabled any 3d reconstruction.
I used the beta version of vorpx (23.1.0).
Havent tested G3D.
sweet
can i just also add
punching people with the gesture system has never felt so satisfying in first person Arkham Knight lol
i use the,swing and punch option….works so well, very little to no latency
on witcher 3, i also tried with the first person mod
now, although i got the warning to disable other mods
it still hooked and looked amazing with AFR
as headtrackig didnt work, i did some horse riding looking straight ahead and ..holy smoke, that was amazing
AFR and the gesture system is a total game changer for vorpx
Hi Ralf, just some feedback on the Witcher 3, AFR works great. however headroll is reversed. positional tracking works on the x axis only i.e left and right.
no headtracking either in terms of looking up, down, left or right….mouse input and controllor as normal.
i know its a beta as you let us know.
this is just feedback
the gesture system is awesome
Since you already noticed the custom resolutions hint, you are quite close… :) Now just follow the step-by-step instructions in the ‘Custom Resolutions’ help section and add the resolutions mentioned there.
Alternatively you can disable resolution auto settings in the vorpX menu and set the resolution normally in the game menu.
It’s better to add the custom resolutions though and let vorpX do its thing since vorpX figures out the best aspect ratio depending on the situation. You definitely never want to use an ultrawide res for example.
On a sidenote: the latest Witcher 3 patch largely broke the profile for the game. An updated vorpX version will be released within the next few days.