Archives

Homepage Forums Search Search Results for 'The Witcher'

Viewing 15 results - 376 through 390 (of 529 total)
  • Author
    Search Results
  • #128574
    EphemeralSagacity
    Participant

    Found a working solution. Used “The Witcher” as the base profile.

    Then make sure the following is disabled for nwn2 settings:
    Graphics->Quality Options->Bloom Effects

    Very cool. A fresh breath of life for this old game.

    #128565
    EphemeralSagacity
    Participant

    Was trying to get nwn2 working with vorpx. The best I got was using witcher 2 as a base (and tried witcher) but the 3d glitches with straight lines…then returns awesomeness, then glitches, etc. When working in cinema it is really cool.

    I’m assuming it is just that I’m not picking the best base profile. Anyone create a good one that is working? Or is this just not supported?

    Was hoping to do a run through of BGR with this. When the geometry 3d works it is so very cool to see, but I just can’t get it running such that the screen doesn’t get all sorts of crazy straight lines every few seconds of gaming.

    EphemeralSagacity
    Participant

    Was trying to get nwn2 working with vorpx. The best I got was using witcher 2 (and tried witcher) but the 3d glitches with straight lines…then returns awesomeness, then glitches, etc. When working in cinema it is really cool.

    I’m assuming it is just that I’m not picking the best base profile. Anyone create a good one that is working? Or is this just not supported?

    #128551
    InMediah
    Participant

    Hay, i am just trying out Vorpx for the first time but i cant get it to run on The Witcher 3.

    So i have downloaded the Game via GoG and it works perfectly fine without Vorpx, bu when i start Vorpx and select the Witcher 3 profile in th Local tab, after that i start the Witcher 3 but just a black box opens for a second and thats it basically.

    Any advice someone?

    #128538
    Moe
    Participant

    Hi,

    if you are still interested, I had witcher 3 running without steam vr. The game is very performance intense with vorpx. I have a similiar PC. Try lowering the resolution to 1600×900 and lower settings in witcher to see if it is better. Higher resolutions were choppy for me, too.

    1. launch vorpx
    2. launch witcher 3
    3. set vorpx cinema mode without the head controlling the mouse movement

    regards

    AlbertoG94
    Participant

    I was able to set up my settings and play the game in Direct VR and play for several hours without any problems. I turned on my PC earlier today and tried starting Skyrim only to have it crash right after the Bethesda logo. Thought it was just a load issue so i tried again, again, and again with no success. Have already verified Integrity of Game Files and even reinstalled Skyrim. Also did a Factory Reset of VorpX.

    To check if the issue was with Skyrim or VorpX i started up both Fallout 4 and The Witcher 3, both work fine without any problems.

    Ive beeen looking around for a few hours now and havent found a solution that works for me. Anyone have any ideas or know why its crashing?

    Skyrim Game Settings:
    Windowed: 1280×1024
    Antialiasing: Off
    Anistropic Filtering: 16
    Texture Quality: High
    Radial Blur: Medium
    Shadows: Medium
    Decals: High
    FXAA: ON
    Water Options: All ON

    -These are the same options when i originally set up VorpX for Skyrim.

    My PC Specs:
    Ryzen 7 1800x
    EVGA GTX 1070
    500GB SSD
    3TB HDD 7200rpm
    32GB DDR4 3200
    Oculus Rift CV1

    #127756
    harf4ng
    Participant

    Hi,
    I have used the vorpx settings, that play the witcher 3 in virtual desktop mode, this is right?
    But I find the game unplayable this way, too much stuttering. Game is not smooth.
    Did I do something wrong? Are there settings I should check?

    My computer is an i5 6600K with 16 Gb of RAM and a GTX 970 video card with 4 Gb of VRAM.

    Also could you please confirm this is the way to play the witcher 3?

    1. I launch VR from steam
    2. I launch vorpx
    3. I launch the witcher 3. I then got the warning this is not a VR game and that the game will be displayed on my desktop and performances may suffer. Is it normal?
    4. Then in vorpx menu I select a menu that shows something like “start virtual desktop” (unsure the exact sentence)

    Thanks

    #127575

    In reply to: Witcher 3

    nieda113
    Participant

    Hi do u get a compilation error ?
    Does w3 start without vorpx?
    U use enb , reshade?
    If not does the witcher 3 logo display in ur task bar? if so hit the taskbar witcher 3 logo again….

    ……anyway if witcher 3 hooks to the game and than the game shuts down it mostlikely a problem with ur installation….

    #127570

    In reply to: Witcher 3

    Infirmux
    Participant

    I did many attempts at getting it to hook, but never got it. Pausing watcher and resuming at different moments of loading Witcher kind of finally got a hook. Oculus grey lined space started loading, but then Witcher just silently shuts down.

    Reinstalled Vorpx, changed Vorpx setting while in a working game. Nada :(
    I use GOTY edition on GOG.

    (The pause watcher helped with Bioshock Infinite though)

    billyisms
    Participant

    Thanks Ralf. I wasn’t clear with my description of the problem. The Camera Sensitivity in Witcher 1 is turned all the way down and head tracking sensitivity is at .4. The camera sensitivity settings (for First Person View) is so sensitive that HT sensitivity has to be turned down extremely low. Thus the HT isn’t even close to being able to navigate the menus in the game while simultaneously playing in First Person mode. I don’t see a solution for this game in particular other than giving us the ability to adjust the HT sensitivity in Edgepeek mode.

    For other games too, I believe the HT sensitivity settings need to be exactly right in Edgepeek mode in order to relieve some of the frustration with attempting to balance the sensitivity settings. It might just need a little adjustment in most games compared to First Person View, but it could be far less frustrating if the HT moved the mouse at a slightly different speed while navigating menus in Edgepeek mode.

    If this isn’t really an issue in other games, I understand. I am attempting to play this game completely by voice commands, so I am forced to use HT to navigate the menus.

    billyisms
    Participant

    I am finding it very difficult to control the mouse in Witcher 1 with Vorpx because of the camera sensitivity settings, and am wondering if other games work well with using a mouse in Edgepeek mode. The only method I have been able to accomplish using my mouse with Head Tracking in Witcher 1 is by changing the mouse settings in Windows every time I activate/deactivate Edgepeek.

    billyisms
    Participant

    I believe many people could appreciate having a different HT sensitivity while in Edgepeek mode. The camera sensitivity settings for Witcher 1 require me to have the HT sensitivity very low. While I am looking around menus in the game in Edgepeek mode, it would be nice to be able to move the mouse with my head. Has there been any desire for adjusting the sensitivity in Edgepeek mode?

    #125991
    Fredthehound
    Participant

    Hi all,

    Been a while since I’ve been posting. Been doing more playing than talking for a change.

    Some may remember a few months back, I did a post/series of posts on Skyrim and the Titan XP. My system consisted of the Titan, a 4790k clocked to 4.8ghz and 2400 mhz ram fed by SSD’s in Raid0 and I was able to mod Oldrim pretty extensively and get playable performance at high resolutions.

    Finally I have been able to upgrade to a Kaby Lake 7700K which I have clocked to 5ghz on a Z170 Maximus with the normal bios upgrade (for Kaby) and am running 4266mhz TridentZ ram. Although I haven’t spent time getting hard numbers, I wanted to pass on some of my experiences and conclusions thus far.

    First of all, there has been a metric ton of blather about Kaby and how it’s just a higher clocked Skylake. And that is true. However, what all the tech guys seemed to have missed out on is that Kaby’s memory controller can handle some seriously stupid fast ram. And guess what benefits VR/VorpX better than anything I have yet found? Fast ram.

    I noticed a significant boost to performance running Skyrim under VorpX back when I did the Titan posts, moving from 1600/1866 DDR3 to 2400Mhz DDR3. Outside of VR, the increase holds as well and Digital Foundry and others verified that open world games like Fallout/Witcher/Skyrim/GTA do in fact see serious benefit that scales as speed goes up. The old wisdom no longer applies at least in open world games. Those textures moving in and out benefit from faster ram speed.

    Since going to my new setup, I have been able to shut off fluid sync and no longer have stutter/’flashback’ issues when doing it at 1920×1440 and 1.4 SS. Framerates stay mostly above 45 with a 100 mod loadout and gameplay is smooth. This was impossible before.

    So basically, I just wanted to let you all know that yes, faster ram is a good thing. Run the fastest your CPU/motherboard can handle and you WILL have a more enjoyable experience. Oh…and the added 200 mhz on the clock is nothing to sneeze at either and only benefits the process as Sky/Fallout are CPU bound and clock sensitive games to begin with.

    #125576
    FriskyNoodle
    Participant

    3D is possible. I made it possible with depth buffer access in reshade through a custom shader by blueskyknight for SBS 3D

    I havent been able to use 0.6 runtime for Oculus (in extended mode) with headtracking as of yet because of opentrack detects the oculus when its in direct mode, not extended. Which is strange it can’t. I dont care that much if there is a latency issue, it isnt a fast paced game, so it wouldnt be to terrible for the sake of added immersion that you can turn your head while being hunted down, or just in the game in general. I played the first hour with 3D depth alone and no HT, it was still a great level of immersion inside the headset. Ill work on it more when I have time and hopefully come up with a solid method. (As of now might only work with people using Devkits and runtime switcher.)

    #125130
    thesugi
    Participant

    first thks for reply ;) , i’ve forgot about the witcher 2 cause i’ve played it with nvidia 3d tv play :p .vorpx seems to be updating often and the recent direct vr seems promising . so i’ll give it a try , finger crossed ^^

Viewing 15 results - 376 through 390 (of 529 total)

Spread the word. Share this post!