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  • #100693
    Ralf
    Keymaster

    Maybe it’s a DK2 SDK1.3 issue on some machines. Please send a mail to support |at| vorpx com to get an older vorpX version, which you can use with the 1.3/0.8 runtime switcher.

    #100663
    Ralf
    Keymaster

    @ edo : Seeing the grey Oculus room before a game starts for a few seconds is perfectly normal. That’s how Oculus chose to handle things from now on.

    @ modelmode : After the update vorpX uses runtime 1.3, switching to 1.3 in the runtime switcher should solve this. If you don’t need 0.8 anymore for other purposes, you can now remove it entirely.

    #100653
    modelmode
    Participant

    Hmmm. Ok, I installed the switcher and can confirm that it works between 0.8 and 1.3. I was able to install Vorpx 16.1.1 but when I try to start it I get the o’l Oculus Runtime init failed Please check if you have the Oculus runtime installed. Is this just because Vorpx can’t find the runtime? We had to use some specific folders for the runtimes. On a side note, I’m so happy I get to have my cake and eat it too! Thanks Raif!

    #100607
    Electryic
    Participant

    Ralf: I used the switcher to run 0.8 runtime and ran vorpX. Right after finishing the download, it immediately rolls back changes.

    The update is saved in C:\Users\(Username)\AppData\Local\Temp\vxs-(numbers), just copy the content to a different location after the update finished (you have to be quick) and run the setup.

    I ended up just using the installer. As long as you don’t delete the registry files your license remains intact.

    #100586
    TechnoHunter
    Participant

    Received this from Vorpx if these first instructions do not work:
    vorpX 16.1.1 has been released.

    If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

    If you don’t own vorpX yet, you can buy it here:

    This is a major release that introduces long awaited features like custom profile creation and authoring, support for the consumer version of the Oculus Rift, as well as cloud sharing for settings and user profiles. The success of the latter depends on you. Share your settings!

    This release requires you to own a Oculus Rift DK2 or CV1, the DK1 apparently is not supported anymore by the current Oculus software. DK1 owners who find vorpX rendered useless after an auto update to this version should contact support |at| vorpx com for a solution.

    HTC Vive support is planned but not yet implemented.

    Important note for vorpX owners:

    vorpX will only auto update if you have the Oculus runtime 0.8 running. vorpX 0.9.1 cannot start otherwise and initiate the auto update! If you already installed runtime 1.3, please try this:

    Workaround 1: Use your web installer to install 16.1.1 manually
    Workaround 2: Use the runtime switcher linked here to allow 0.8 run side by side with 1.3:

    If the runtime switcher does not help and you don’t have your web installer anymore, please contact support |at| vorpx com.

    [Link removed – Please contact support |at| vorpx com if you need an older vorpX version]

    #100568
    NipOc
    Participant

    Ralf: I used the switcher to run 0.8 runtime and ran vorpX. Right after finishing the download, it immediately rolls back changes.

    The update is saved in C:\Users\(Username)\AppData\Local\Temp\vxs-(numbers), just copy the content to a different location after the update finished (you have to be quick) and run the setup.

    Tony Spaniels
    Participant

    No I didnt change any settings in vorpx config since the update to 16.1.1, except to use the game optimizer. The weird thing is the headtracking works fine if I go into edge peek mode, its only when I go back out of edge peek that I get issues. And more confusingly if it was a setting then why would it be inverted one way (pip boy view) and correct orientation but doubled values the other way (normal view) ? Doesnt add up.

    Also there wasnt this head tracking issue with 0.8. I was using the runtime switcher up until yesterday night, at which point once 16.1.1 dropped I uninstalled it and all the oculus runtimes in a clean wipe, and reinstalled runtime 1.3 so its a fresh install.

    #100530
    Electryic
    Participant

    Ralf: I used the switcher to run 0.8 runtime and ran vorpX. Right after finishing the download, it immediately rolls back changes.

    #99518
    Ralf
    Keymaster

    Since there were a few question about how to use this: here’s a video tutorial:

    Disclaimer: Neither the video nor the runtime switcher is related to vorpX in any way. This information is provided for your convenience only. Make sure to read the instructions if you want to use the runtime switcher.

    #98040
    Electryic
    Participant

    Definitely DX9… nothing has changed from when it worked fine, aside from now I’m using the runtime switcher. Game loads up everything is fine…the crash happens as soon as you start a game and the load screen would come up.

    #97896
    Electryic
    Participant

    Everything worked before but now I’m using the RUntime Switcher.

    All worked well, I had to rename the intro videos. Now everything comes up fine but I am crashing as soon as the load screen would come up when starting a saved game.

    Any ideas appreciated.

    #97870
    zarlor
    Participant

    FYI, I’m running the 1.3 SDK with my DK2 right now and it works just fine so all you’d need to do is upgrade your SDK and the new version of VorpX, when it’s released, should work just fine for you. Probably better than what you’re used to even. DK2 isn’t going to be “officially” supported by Oculus (so you can’t get tech support from them on it) but nothing in it prevents the DK2 from working for you. In fact there are several new things you could probably get on Oculus Home for free right now, not to mention the new SDK generally works a lot better, I think. There’s also a switcher someone created allowing you, with a simple batch file, to switch between various SDK versions. I’ve used it when I was on 0.8 to switch to 0.6 for some of the older things that were not updated, but I have not tried the new version so take that for whatever it’s worth.

    #97858
    lipplog
    Participant

    Just learned there’s a new runtime switcher that let’s you upgrade to the new Oculus Runtime without uninstalling the old one, and therefore lets you keep running VorpX for now…

    Oculus Runtime Switcher (0.5/0.6/0.7/0.8/1.3) with GUI
    byu/dr-kaii inoculus

    #97837
    Ralf
    Keymaster

    Just a little bit patience, please. Thanks.

    It’s barely three days since the Oculus SDK 1.3 was made available publically. vorpX will get updated as soon as possible.

    For the time being DK2 owners who already installed the new Oculus software can simply use the runtime switcher linked below to use vorpX. CV1 owners: you won’t have to wait long.

    Oculus Runtime Switcher (0.5/0.6/0.7/0.8/1.3) with GUI
    byu/dr-kaii inoculus

    #97817
    Electryic
    Participant

    For DK2 users, that should help.

    https://www.reddit.com/r/oculus/comments/4ckm38/oculus_runtime_switcher_0506070813_with_gui/

    thanks thats what I was looking for, I saw it mentioned on the rift forum.

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