Archives

Homepage Forums Search Search Results for 'The Witcher'

Viewing 15 results - 121 through 135 (of 527 total)
  • Author
    Search Results
  • #214925

    In reply to: vorpX 23.1.0 BETA

    DanThePman
    Participant

    I appreciate that among all available vr software programs only vorpx manages to provide smooth frames without those nasty micro stutters.
    One of many aspects why Im preferring it.
    Even with 100 fps+ other softwares cant manage to provide such a smooth experience.
    However in the past I also noticed that stuttering is only prevented when injecting into a game instead of using the desktop viewer.
    It would be great to also achieve smooth motion when using the desktop viewer so it maybe will be possible to combine it with dlss 3 frame generation in the future.

    Unfortunately Im still having having problems getting it work.
    Here is what I experienced:
    I installed the latest beta version, enabled the virtual monitor and started the desktop viewer.
    I tested The Witcher 3 (DirectX 11 version) with it in full screen mode while pausing the injection “watcher”.
    The ingame settings let me choose between 2 different monitors although only 1 physical monitor was connected.
    I tested the game with both “monitors” but the game felt equally stuttery trying both options while maintaining well over 100 fps ingame.
    I tested everything using the hp reverb g2 in 90hz mode.
    I disabled V-sync in the nvidia control panel and I also disabled directvr game optimization in vorpx as well.
    No custom resolution used.
    As a side note: The image recentering only began to work 5 minutes after starting the desktop viewer.

    #214884
    Ralph
    Participant

    In the vorpx in-game menu, i can choose between Z3D or G3D in most dx9-dx11 games and Z3D or DirectVR in Cyberpunk and Witcher ? Why is it not shown as AFR3D instead of DirectVR ?

    #214861
    VRified Games
    Participant

    Cyberpunk 2077,
    Gta v,
    Red dead redemption 2,
    Witcher 3 (early version)

    #214582
    jossm97
    Participant

    Hello. Few weeks ago, games like the Witcher 2 or Alice Madness returns I have to play them only G3D because Z-normal and z-adaptative are corrupted to me. Graphics are only multiple color horizontal lines with these two modes. Games like Witcher 3 or Death Stranding are ok instead. What could be happenning? I have a hp reverb G2 with vorpx openXR mode. Thanks in advance!

    #214491
    DanThePman
    Participant

    Hi !
    With DLSS 3 coming out in few days with the new 4000 RTX GPU, i was wondering if it should work out of the box for VorpX, or if the interpolated frame generated by the IA between each real frame could messup something ?

    Dlss 3 is already available by the rtx 4090 and 4080 cards and is supported by a handful of games.
    I assume you refer to the release of the 4070.
    The witcher 3 didnt work with directx 12 for me using vorpx so the only game I could test with frame generation support so far was plague tale using the cloud profile of the user xray3.
    After enabling it the game immediately quit even though I disabled any 3d reconstruction.
    I used the beta version of vorpx (23.1.0).
    Havent tested G3D.

    #214334

    In reply to: vorpX 23.1.0 BETA

    VRified Games
    Participant

    sweet

    can i just also add

    punching people with the gesture system has never felt so satisfying in first person Arkham Knight lol

    i use the,swing and punch option….works so well, very little to no latency

    on witcher 3, i also tried with the first person mod
    now, although i got the warning to disable other mods

    it still hooked and looked amazing with AFR

    as headtrackig didnt work, i did some horse riding looking straight ahead and ..holy smoke, that was amazing

    AFR and the gesture system is a total game changer for vorpx

    #214325

    In reply to: vorpX 23.1.0 BETA

    VRified Games
    Participant

    Hi Ralf, just some feedback on the Witcher 3, AFR works great. however headroll is reversed. positional tracking works on the x axis only i.e left and right.

    no headtracking either in terms of looking up, down, left or right….mouse input and controllor as normal.

    i know its a beta as you let us know.

    this is just feedback

    the gesture system is awesome

    #214239
    Ralf
    Keymaster

    Since you already noticed the custom resolutions hint, you are quite close… :) Now just follow the step-by-step instructions in the ‘Custom Resolutions’ help section and add the resolutions mentioned there.

    Alternatively you can disable resolution auto settings in the vorpX menu and set the resolution normally in the game menu.

    It’s better to add the custom resolutions though and let vorpX do its thing since vorpX figures out the best aspect ratio depending on the situation. You definitely never want to use an ultrawide res for example.

    On a sidenote: the latest Witcher 3 patch largely broke the profile for the game. An updated vorpX version will be released within the next few days.

    #214238
    Steku
    Participant

    I followed this manual to enable vVorpX for Witcher 3: https://www.youtube.com/watch?v=svAFX7KMw4w&list=WL&index=153.
    I managed go into VR with my Reverb G2 (OpenXR) in the game. However the in game VR resolution is very low, no matter what resolution I set for pancake (2d) mode in game.
    In vorpX menu in VR, “Direct VR Settings” “Preffered Resolution Quality” I can only set “OK-ish”, “Nice”, “Nicer” – no matter which one I set the resolution in VR is still the same. I can’t enable “Great” or higher, because I receive the message: “Seems unsupported for this game on your PC. Check the “add Custom Resultions” section in the help”.
    I’m using Ultrawide 3840×1600 dispaly with RTX3070 and in my nVidia control panel I have several resoultions available: 3840×1600, 2880×1440, 2560×1600 and many more. I have the “enable resolutions not supported by the display” checked in nVidia Control Panel. My dispaaly is in 3840×1600 resolution. Not matter what resolution I set in game, full screen or windowed mode, the resolution in VR is still very low, so low I can’t read the fonts in the game HUD.
    I would appreciate any advice – why vorpX is telling me: “Seems unsupported for this game on your PC” any why the chnages between “OK-ish”, “Nice”, “Nicer” have no effect on the resolution in VR.

    #214229
    Ralf
    Keymaster

    Brief update: takes a little longer than planned, but for good reason:

    Witcher 3 (mod) scripts usually run entirely self contained within a sandbox, so I had to come up with a cute little hack to exchange data between vorpX and the mod script. Until yesterday this only worked one way (from vorpX to the script), but yesterday I finally had the missing idea how to make it work both ways. Yippie.

    What does that mean for you? Instead of “just” having AFR3D, a custom camera and so on, the game will get the full package possible with extra mods, including automatic EdgePeek for cutscenes/menus and other game context sensitive stuff. That’s definitely worth a few days of extra work (for me) and extra wait (for you).

    #214212
    mr_spongeworthy
    Participant

    If we could edit posts longer it would be great. I could have appended this to the end of my previous post instead of multi-posting.

    The Gervant First Person mod is indeed working with Witcher 3 NG. Good news and hopefully something that will be incorporated into the vorpX mod (or similar functionality). Still need to get slow-mo working, as the animations are too fast to be able to tell what is going on in First Person mode.

    #214210
    mr_spongeworthy
    Participant

    I hope to try the Gervant first person update for Witcher 4.0 today. I’ll report back later if things work well.

    BTW, I *think* that with full eye-candy and RT on this title actually runs a tiny bit worse than Cyberpunk 2077. I haven’t tested extensively yet, but that’s my impression so far.

    #214163
    omicron4o
    Participant

    Thank you for the special attention you are paying to the Witcher 3, can’t wait for the update :)

    #214160
    Ralf
    Keymaster

    The big Witcher 3 4.0 update is releasing today and – as expected – petty much completely breaks the Witcher 3 vorpX profile.

    Since despite the game’s age this probably is one of the most interesting game releases this year for many, I have been working on enhancing the profile for a while now with a dedicated vorpX connection mod. Providing additional features like DirectVR (AFR) 3D and a custom camera. There are still a few things to iron out, but as I had hoped the mod works fine with the new update in general, so expect an updated vorpX together with a hugely enhanced Witcher 3 vorpX experience shortly.

    Together with this comes a brand new update system specifically for profiles with game specific extra (mod) data, removing the need for full vorpX updates whenever a game update breaks connection mods. That will make handling special profiles like this one a lot easier for both me and you.

    beemzy
    Participant

    Hi Ralf, it may be a bit too early to tell but I wondered if you might have a sense of whether Vorpx should be able to support the Witcher 3 New-Gen Update (arriving mid-December)?

Viewing 15 results - 121 through 135 (of 527 total)

Spread the word. Share this post!