Archives

Homepage Forums Search Search Results for 'The Witcher'

Viewing 15 results - 106 through 120 (of 527 total)
  • Author
    Search Results
  • MarcDwonn
    Participant

    @Ralf

    In a post from 2021 you wrote that WMR OpenXR developer previews should always be disabled in OpenXR Toolkit. Does this advice still hold true in 2023, or have things changed?

    I have it enabled and it works great with my Reverb G2 v2 and The Witcher 3.

    #215180
    MarcDwonn
    Participant

    The solution for the grainy camera control at low speeds was simple. (Different DPI settings for the mouse didn’t have any effect, btw.)

    In the vorpX menu, i discovered thumbstick sensitivity settings for the gamepad and set the right stick very high (1.00), while setting the mouse sensitivity in-game very low (0.15). Now super slow camera movements are very smooth, and i can take my time when enjoying the diverse beauty of the Witcher world. :)

    #215179
    MarcDwonn
    Participant

    Can only speak from my personal experience: When i tried Witcher 2 three years ago, the Z3D mode didn’t work either, it had almost no depth, and i was forced to use G3D (with the only downside that some of the dynamic shadows were a bit glitchy). So, not sure if it was ever functional to begin with.

    #215171
    teach02
    Participant

    Hello. Few weeks ago, games like the Witcher 2 or Alice Madness returns I have to play them only G3D because Z-normal and z-adaptative are corrupted to me. Graphics are only multiple color horizontal lines with these two modes. Games like Witcher 3 or Death Stranding are ok instead. What could be happenning? I have a hp reverb G2 with vorpx openXR mode. Thanks in advance!

    #215147
    MarcDwonn
    Participant

    Ah, got it, thank you! And it seems to work. The right stick changes the button prompts to keyboard, but i guess this is needed for the headtracking to work.

    One last question, because this is giving me problems. The gamepad shortcut for vorpX menu is “press left stick”. Unfortunately this breaks the Witcher 3 shortcut for “call horse” (“double press left stick”).

    Is it possible to change the vorpX menu shortcut to “long press left stick”? It would be more logical as well, because when i need the vorpX menu, i’m never in a hurry.

    If this is not possible, what’s the workaround here, besides completely disabling the menu shortcut? Obviously TW3 cannot sacrifice any of the gamepad keys (it needs them all), and the “edge peek” shortcut is too important to disable.

    #215126
    MarcDwonn
    Participant

    When i tried to use my xBox controller in The Witcher 3 (v1.31), vorpX said something along the lines “gamepad detected, please disable the motion controllers in vorpX menu to avoid conflicts”. I understand that hint, but for the life of me i can’t find a setting where i can disable the motion controllers and enable the gamepad. There are many settings related to controls, but none seems to apply to disabling the motion controllers…

    What is the name of this setting, so i can look specifically?

    #215083
    Ralf
    Keymaster

    Make sure to launch the game with DX11. Important: G3D doesn’t work right after the patch. All shaders have been recompiled, hence shader definitions in the profile don’t work anymore. Use the vorpX 23.1.0 beta for Witcher 3 with DierctVR (AFR) 3D.

    #215057
    Smoils
    Participant

    On beta tried newest witcher 3 and while full 3d worked, I wanted higher res and better frames so I tried z3d and it wasnt working. Tried using generic z3d profile did have depth in withcer 3, but strangely official profile doesnt work for me. Considering generic had depth I assume none of w3 settings interfered and I launched both in dx11, so pretty sure z3d on official profile just didnt work for whatever reason.

    #215049
    mr_spongeworthy
    Participant

    I read in another post that DX12 will probably not be an option (plus, Witcher 3 uses DX11>DX12 layer by MS, which means it probably will never run well with RT). Oh well, since i’ve got the feeling that v4 DX11 looks worse than v1.31/32 i may roll back and stay with the classic release. It feels like they changed weather and postprocessing for the worse in v4 (except *Blood And Wine*, which looks much better in the new version :)

    I’m seeing *terrible* performance with RT in Witcher 3 even with a 4090 – much worse than Cyberpunk. Furthermore, the poor performance is largely unaffected with reduced resolutions or reduced DLSS quality modes (unlike Cyberpunk where these both work as normal.) RT is acting as a ‘destroy performance regardless of any other settings’ toggle. Too bad, as Next-Gen Witcher 3 definitely looks worse with RT off than the Classic did. Unsolvable on our end I suspect.

    #215048
    Ralf
    Keymaster

    The 23.1.0 beta comes with something special for the latest Witcher 3 version. TW3 is now one of the profiles that have been heavily enhanced with a game specific mod programmed in the game’s scripting language. Provides alternate frame 3d, automatic FOV adjustment and auto EdgePeek in cutscenes etc. Reportedly compatible with a first person mod that is available for the game, but I haven’t tried that myself.

    You can download the 23.1.0 beta from the first post of the according thread in this sub forum.

    #215046
    MarcDwonn
    Participant

    I read in another post that DX12 will probably not be an option (plus, Witcher 3 uses DX11>DX12 layer by MS, which means it probably will never run well with RT). Oh well, since i’ve got the feeling that v4 DX11 looks worse than v1.31/32 i may roll back and stay with the classic release. It feels like they changed weather and postprocessing for the worse in v4 (except *Blood And Wine*, which looks much better in the new version :)

    #215042
    efrain86
    Participant

    Does anyone have an idea why i cant get it running? When i Start it in dx12, nothing happens and i get Stück on oculus home or steamvr (tried both). At dx11 it starts in VR and i can See it on the cinema, but i have no 3D effect, even when all the sliders are to the Max. I want to Play it in third Person in 3d on cinema Mode, because first Person triggers nausea.

    Any ideas? Im using rift S and Standard vorpx Profile.

    #215020
    mr_spongeworthy
    Participant

    @beemzy It’s pretty early days with DLSS3, let’s all hope it will work. It definitely does not with yet Witcher3 yet (not with stereoscopy on, anyway.)

    HAGS causes performance issues with VR, notably stuttering. It also causes problems with many pancake games. Unfortunately it takes a restart to turn it on and off. Hopefully someone will come along and figure out a way to turn it on or off on a per-title basis at run-time. But tying DLSS3 to HAGS really kind of means Nvidia has their heads up their you-know-whats since it’s generally known to be more of a problem than a solution.

    #215016
    mr_spongeworthy
    Participant

    My experience with DLSS3 (Witcher 3) so far suggests that generated frames contain no depth information. Hopefully I will turn out to be wrong, but that’s what I’ve seen so far; anything that adds 3D flickers off as it hits the frames generated by DLSS3 and then back on again with rendered frames.

    DLSS3 also requires HAGS doesn’t it? That may make it all a moot point anyway, as IIRC HAGS is essentially incompatible with VR. Maybe that’s changed, but not as far as I know.

    So there may be some major hurdles.

    #214929
    elden25
    Participant

    Hello everyone,

    after I tried the free VorpX Cyberpunk mod and was absolutely convinced of the program, I bought it.
    The first thing I wanted to do was play Witcher 3 with first person mod.
    Downloaded FP Mod and it works great (flat).
    As soon as I start VorpX to experience the whole thing in VR, the image stays in the SteamVR room. Only the sound runs in the background.
    I play with the Pico4 via Virtual Desktop. It worked wonderfully with Cyberpunk. What am I doing wrong?

Viewing 15 results - 106 through 120 (of 527 total)

Spread the word. Share this post!