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Oct 31, 2022 at 9:48pm #213571
In reply to: Everspace 2?
drowhunterParticipantThat is good news. Thanks for the info. I’ll definitely check the game before the next update then.
Thanks for the info! I already have the game working in perfect G3D using the universal unreal engine 4 HelixMod. The only issue I had was that there was no good way to get head tracking. TrackIR support means a simple freepie script and OpenTrack is all I need to basically have this game be a native VR game now.
Will be trying tonight!! Im excited.
Oct 24, 2022 at 1:47pm #213484In reply to: A Plague Tale: Requiem
RalfKeymasterDoesn‘t it work by using the Grounded profile as a base? Detailed step-by-step guide a few posts above. I’m not 100% sure, but I think the game uses Unreal Engine 4, so it probably will work just fine that way.
Oct 22, 2022 at 9:40pm #213477In reply to: Has anyone tried to make Scorn G3D?
SmoilsParticipantBy the way, the available Z3D profile ataches with -dx11 in launch settings, but I can’t get past the Unreal Engine logo. I wonder if it was creted for the Scorn Prolouge Demo. What would be the ideal profile to atach to a recent UE4 game with DX11 and a different profile to try with DX12?
Try grounded profile as suggested by Ralf himself. But game stuck on logo doesnt sound like profile issue, try running it windowed or fullscreen, opposite of what you have and see if anything changes.
Oct 22, 2022 at 4:04pm #213473In reply to: Has anyone tried to make Scorn G3D?
BorvathParticipantBy the way, the available Z3D profile ataches with -dx11 in launch settings, but I can’t get past the Unreal Engine logo. I wonder if it was creted for the Scorn Prolouge Demo. What would be the ideal profile to atach to a recent UE4 game with DX11 and a different profile to try with DX12?
Oct 18, 2022 at 1:46pm #213390
RalphParticipantYou can compare the list of unreal engine 1 games in the wiki with the list of vorpx cloud profiles. Sometimes you have try every vorpx profile of the games listed in the wiki. But if the game you want to play is a definitive great game, it will worth it ! First try Unreal (1998)
https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_1
Oct 18, 2022 at 12:53pm #213387
questUser613ParticipantLenny, can you recommend a VorpX profile (for another game) that might work with “Tales of Berseria” and their modded unreal engine 1?
Oct 17, 2022 at 2:30am #213367
RalphParticipantsorry, it’s a modded unreal engine 1, done in house the studio
Oct 12, 2022 at 6:47pm #213303In reply to: How to create a profile, tutorials?
luka2099Participantso, I don’t make you the video, but I do it for you written the tutorial.
first go to this site https://www.pcgamingwiki.com/wiki/Home and look for the game you want to create the profile, qi you should see the graphics engine with which the game is developed and the api it uses (dx9 dx11 right 12)
once found go to this site
https://rjkole.com/gamestuff/engines/
here you will find the games divided by graphic engine, select an engine to understand which existing profile you can go to modify.
open vorpx
click on the vorpx icon at the bottom right of your desktop and go to local profile or cloud profile and look for a game that uses the graphics engine you are interested in, click on the name of the game and then click on the option on the right “create new profile based on this one “, Type the name of the game in the box that appears and then click on create.
once created, select the profile and click on add file, and select the executable of the game you are interested in.
Done.
Two considerations. Lately the games are mostly made with unreal engine 4 and unity, but beware, if the game only works with dx12 you have to use the cyberpunk 2077 profile regardless of the graphics engine with which the game is developed.
Some games developed with dx12 can be launched in dx11 by adding the command -dx11 in the properties of the link of the executable and in this case you will have to create a specific profile of the game engine, I hope I have explained myself, I am Italian and this post has been translated with google translator.
CyberJParticipantHi again,
I come bearing …. good-ish news.Ok after poking this game with a stick for many many hours I have actually gotten somewhere, but there is 1 outstanding issue that I think is slightly above my knowledge.
I played around with the 1 profile that had the best starting point and it went quite well as mentioned before, being left with some odd lighting and flickering.
These issues where very similar to issues I had in another game (Terminator I think) so I tried a few of the same fixes (ini file tweaks) as I believe they are using the same engine also (credit to VRified Games for that).
After comprehensively F’ing it up with the first few attempts I seem to have resolved the flickering in and out of existence thingy, but now left with an odd lighting issue, in which I have no clue how to resolve …. yet.So trying to explain this in words is tricky, so here are a few images to help understand what the hell I mean lol;
This is what the lighting looks like from a few meters away :

And this is how it looks if I move forwards just a fraction :

Any ideas on how to fix that?
I will continue to scour through the unreal ini commands, but if someone knows what is going on here and knows any ini tweaks (or other) that will help, please feel free to put me out of my misery.
ok, back to it :P
Aug 16, 2022 at 12:52am #212756In reply to: Stray (UE4)
mr_spongeworthyParticipantMaking your own vorpX profile is usually the better option and fairly easy if you know what engine a game uses, which is Unreal Engine 4 in case of Stray. Caveat: Some UE4 games are DX12 only these days. If there is no 3D with one of the many DX11 UE4 profiles try the Grounded profile as a base.
I second this. Whenever possible it’s best to go the vorpX route – it’s simply faster than the other solutions. For example Witcher 3 (first person mod) pushed to 8K-X at 4K and every slider at max quality give a liquid smooth 60fps and can often maintain 75fps in vorpX Z3D. Virtual Desktop + SuperDepthVR can also be used, but even getting a solid 60fps requires quality concessions and a slightly lower resolution. So there is a substantial performance difference in many titles between vorpX and the alternatives.
That said, I’ve been using SuperDepth3D (and now VR) almost since the initial release and they are a good alternative when vorpX doesn’t yet support a title. I hope Ralf, that you understand that we like to sometimes discuss alternatives for when vorpX doesn’t support a title yet? If you prefer not, then let us know and I expect most of us here will abide by your decision.
Aug 14, 2022 at 1:33pm #212746In reply to: The Outer World
luka2099ParticipantI don’t understand what the problem is. the outer worlds is an unreal engine 4 game in dx11. it’s full of profiles, I don’t think the official one had any dedicated settings
Aug 8, 2022 at 10:44pm #212670In reply to: Everspace 2?
IA_PredatorParticipantEverspace 2 is not working for me with its newest version. Vorpx only seems to be able to halfly hook into it. On the desktop I can see the vorpx Logo on top and even the hint that this game seems to support TrackIR. However, on my oculus nothing is mirrored. And after a minute the hook helper dialog pops up. But when I try to install a hook helper I get the error message, that the required information cannot be extracted. It’s still using the Unreal Engine with DirectX 11. But so far no luck in hooking :-(
Jul 24, 2022 at 4:22pm #212480Topic: Wickland
in forum User Profiles
RJK_ParticipantJul 24, 2022 at 10:45am #212474In reply to: Stray (UE4)
RalfKeymasterMaking your own vorpX profile is usually the better option and fairly easy if you know what engine a game uses, which is Unreal Engine 4 in case of Stray. Caveat: Some UE4 games are DX12 only these days. If there is no 3D with one of the many DX11 UE4 profiles try the Grounded profile as a base.
All you have to do is creating a copy of the base profile in the config app and then applying the game’s main .exe. Caveat: mke sure to apply the actual game .exe, not some launcher a game may use. For UE4 games thouse are typically named like this: arbitarygamename-win64-shipping.exe.
BTW: The PC Gaming Wiki and Wikipedia are usually a good way to find out the engine a game uses. For older games RJKs game engine page is also a great source.
More detailed information on the matter can be found in the vorpX help under ‘User Profiles’.
Jul 11, 2022 at 10:29pm #212290In reply to: Murdered: Soul Suspect
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Topic: Wickland



