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  • #208447
    Ralf
    Keymaster

    This post will always contain the latest version infos and download link.

    Latest version available here:
    Download

    2023/12/21

    A new update is available. Adds compatibility with Cyberpunk 2077 2.1.

    2023/11/02

    An updated version of alpha 9c for CP2077 2.02 is available. Fixes the broken HUD scaling in the last release.

    2023/10/27

    Version alpha 9c is available. Adds compatibility with Cyberpunk 2077 2.02.

    2023/10/05

    Version alpha 9b is available. Adds compatibility with Cyberpunk 2077 2.01.

    2023/09/27

    Version alpha 9a is available, mainly adds compatibility with Cyberpunk 2077 2.0.

    2023/07/27

    Version alpha 9 is available. This update mainly adds compatibility with Cyberpunk 2077 1.63. In addition to that an issue caused by newer nVidia drivers has been fixed that could lead to automatic game settings changes not being applied.

    2022/11/10

    Version alpha 8 is available. This update adds compatibility with Cyberpunk 2077 1.61.

    2022/09/27

    Version alpha 7 is now available. This update adds compatibility with Cyberpunk 2077 1.6 and contains some smaller fixes and improvements.

    2022/03/08

    A new build with the below changes is available for download.

    • Cyber Engine Tweaks modding framework updated to latest version.
    • Optional grenade throwing gesture: move your left (or right in left handed mode) hand to your chest and then make a throwing move in the viewing direction. The original gesture still works too.

    2022/02/28

    An updated installer for the latest Cyberpunk hotfix is now available. Note that the mod itself hasn’t been changed, the installer just includes a new version of the Cyber Engine Tweaks modding framework. Hence you will see a ‘version newer than expected’ warning. The mod works fine despite this warning.

    2022/02/19

    Version alpha6a is now available. This update adds compatibility with today’s Cyberpunk hotfix update. No other changes.

    2022/02/17

    Version alpha 6 is now available. This update adds compatibility with Cyberpunk 2077 1.5 and contains various smaller (mostly gesture related) fixes and improvements.

    2022/02/12

    Version alpha 5 is now available. This is a major update that mainly adds a brand new feature: several common game actions can now be triggered with natural motion controller gestures, adding a whole new level of gameplay. Try it!

    Full Changelog:

    • Motion controller gestures added.
    • Launch environment with help/tutorial screens added.
    • Various fixes and improvements.

    2022/01/10

    Version alpha 4 is now available with the following changes:

    • Improved melee/blocking handling.
    • Glitches in regard to using cameras while hacking fixed.
    • Glitches during scanner vision fixed.
    • Aiming down sights tweaks.
    • Confusing notification after Z3D/G3D switch fixed.

    2022/01/08

    Version alpha 3 is now available with the following changes:

    • Pitch (look up/down) auto-leveling added. If you prefer to play with unlocked pitch, you can disable this on the DirectVR page of the ingame menu.
    • Keyboard shortcut for switching between G3D and Z3D (ALT+K).

    2022/01/02

    Version alpha 2 is now available with the following changes:

    • Aiming down sights reworked. You can now aim with your head while aiming down sights. Controller aiming is still possible too.
    • Incompatibility warning for older game versions
    • Various smaller fixes and improvements

    2021/12/25

    The first update is now available, addressing the following issues:

    • WMR headsets did not work with OpenXR. Your Reverb G2’s are now back where they belong: at the top.
    • The scope wasn’t centered in view while aiming down sights for some pistols and similar weapons, making it difficult to aim while aiming down sights.
    • Uninstalling the VR mod could cause the game fail to launch if certain mods were present before installing the VR mod.

    Please uninstall any prior version before installing this update. Otherwise you might still experience the uninstall issue mentioned above later.

    #208433
    drowhunter
    Participant

    pitch lock: I guess I’ll add the usual DirectVR tracking pitch option to the mod.

    Thanks, yes this made me feel so bad when the pitch was off. I’d personally just lock it.

    As for the framerate for smooth turning I’ll try that again. It seems I had the same misunderstanding in GTAV.

    #208408
    Ralf
    Keymaster

    For smooth turning with the gamestick you have to make sure that the second number in the vorpX FPS counter (ALT+F) shows the refresh rate of your headset. vorpX can factor in mouse and stick rotaton into the alternate eye frame interpolation, but that only works if the headset thread runs at full speed. Alternatively switch to Z3D, which doesn’t involve alternate eye rendering.

    pitch lock: I guess I’ll add the usual DirectVR tracking pitch option to the mod. Impossible to meet everyones preferences in that respect apparently. I thought the 1/3 sensitivity would be good compromise that everyone can agree on, but apparently not.

    #208404
    Lawrence1962
    Participant

    it’s much better than in RDR2, which i played last week in native openxr. But specially while driving fast and wild the headtracking is stuttering. If i climb a tower and run the stairs around the tower to the top it is stuttering. I run the game with 90hz Reverb G2 and 66% frame cap (fluidsync) with 55-60fps but in wild action the headtracking is stuttering and makes me ill although the fps are 55-60fps. I have set judder protection head tracking that helps, but not enough. On foot if i rotate with the controller, there is a black screen for a few milliseconds, when i stop the rotation.

    But all in all, if i ignore the technical limitations Antialiasing and a little bit more stuttering than in older games, it’s great adventure to play it in DirectVR 3D with all your cool sub-mods integrated to make it comfortable.

    #208399
    Lawrence1962
    Participant

    Do you use Z3D normal ? That is fake 3D, it looks better and the performance is great, but the DirectVR 3D is the real VR Mode. In DirectVR 3D you can feel the world, the traffic and the NPC’s are “living”. Give it a chance !

    #208352
    Lawrence1962
    Participant

    Sorry, i wrote Direct3D instead of DirectVR 3D !

    #208347
    Ralf
    Keymaster

    @ onetoo

    Did you try OpenXR? If in doubt, I’d prefer OpenXR over SteamVR for Oculus headsets. Closer to the metal.

    @ mrbrock

    Yeah scale being off is probably the biggest downside of Z3D vs. the DirectVR 3D. One other thing you could try is switching to EdgePeek mode while driving, which will be less immersive but more comfortable. Depending on your preferred input method: mouse wheel click, gamepad: right thumbstick click, motion controllers: right grip button click. Or you could even switch the ‘Play Style’ option to ‘Immersive Screen’ or ‘Cinema’. Although I’d do that only as a last resort.

    #208346
    mrbrock
    Participant

    This is pretty great, its awesome being able to drive around the city inside of the car. Was finding the bumps in the road to aggressively jarring in directvr mode though so I switched it to the z-adaptive which seems to tone that down a bit. The scale gets a little weird on somethings but it also sharpens up some world details that were getting fuzzy.

    #208234
    Ralf
    Keymaster

    The next vorpX will have this included, just like now the GTA V and RDR 2 mods or all the DirectVR profiles where vorpX does similar things via the memory scanner are included.

    The standalone version is meant as a 10 year anniversary special, but that won‘t change the general course of vorpX.

    #208177
    drowhunter
    Participant

    Hi, just wondering. I was thinking about getting this game. I know it has TrackIR support and some guy on youtube got it to work in VR here

    He was using VD to lock the screen and Opentrack.

    Since Vorpx has TrackIR support and a Desktop Viewer would this work?

    Of course If it supported DirectVR mode that would probably be better than Desktop Viewer but I’m not picky

    #208105
    Ralf
    Keymaster

    No, it’s not “just” another vorpX profile. Like GTA V and RDR 2 since last summer it comes with a game specific mod part for some stuff that wouldn’t be possible otherwise, like e.g. cutscene/menu detection for automatic EdgePeek switching .

    BTW: Even without an external mod portion vorpX profiles aren’t always “just” vorpX profiles. There often is individual programming involved, for auto settings, for the DirectVR memory scanner, for other DirectVR features like auto weapon hide etc. vorpX is way, way more complex than you probably imagine. Aside from the 3D functionlity and all the various DirectVR modules, it even has its own API for communication between game mods and vorpX since several years.

    #208080
    Ralf
    Keymaster

    @ all:

    Please consider the vorpX support forum as what it is meant to be: the vorpX support forum and nothing else. That keeps out pretty much any potential flame wars and useless discussions automatically. If anyone likes to fight: the internet is full of places that more or less live from people yelling at each other over nothing. Not here please. THANKS!

    @ drowhunter:

    Coincidence is not always causality. Although I will improve vorpX for my customers whenever and however I seem fit. I find this whole notion rather odd TBH considering that these mods basically are what vorpX does with DirectVR games since ages. If anyone had reason to complain about imitations here, it would be me.

    That aside: this has been planned for quite a while as a 10 year anniversary gift. It’s not even paid. This will be free for everyone.

    Re your GTA V issues: please reinstall vorpX. I uploaded a fix for the EdgePeek glitch when entering cars a few weeks ago, but didn’t raise the version number. Also please make sure that you see XX/90 FPS in the vorpX FPS counter as per instructions. Then there will actually be less stutter when turning since vorpX can factor in gamepad/mouse movement into the frame interpolation if that condition is met. Also it’s 20% faster and doesn’t have head bobbing, which is a fairly huge comfort plus. Not to mention the better in-vehicle perspective, removal of many nauseating camera movements and fully decoupled walk/look under all circumstances.

    @ fubar:

    Just to emphasize what drowhunter said: please keep it civil. I have redacted your post (one word removed), sorry. In general please keep my wish under @all above in mind. Better for everyone.

    @ Lawrence:

    AA is handled by the game, so it uses its TAA, like (rather unfortunately) most modern games.

    #207939
    Ralf
    Keymaster

    DirectVR is only available for some games. The list you linked is severely outdated though, was created several years ago.

    If you haven’t done so already, please check the ‘Essential Hints Guide’ and the ‘1-2-3 Game Setup Guide’ in the vorpX help. They help you to understand a few important basic principles and explain how to handle games where vorpX can’t do everything automatically .

    You might also want to check the ‘Good FullVR games for beginners’ list in the help, which contains games where vorpX adjusts FOV and other relaevant settings automatically.

    The help can be accessed directly in the config app.

    matteo39
    Participant

    the custom profile for “detroit became human” says:

    DirectVR -SBS Mode.
    Cinema – SBS Mode.
    Inmersive – SBS Mode.

    there is no g3d

    how can i play this game in sbs mode with this vorpx profile?

    #207778
    Ralf
    Keymaster

    Pretty much what Jey123456 says with one exception: in games with DirectVR memory scanner support vorpX temporarily may require significantly more system RAM during a scanner run. How much depends on how much of a game’s RAM has to be scanned.

    Unless you have an awful lot of stuff running in the background that consumes huge amounts of RAM, 16GB will still suffice under all circumstances.

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