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  • #168244
    Thick8
    Participant

    In Non DirectVR titles, not having a proper Y lock is really disorienting (the built in one, doesn’t work when I move my head up and down) but I’ve seen a few people who modified those old ball mice and took out the Y axis from them, resulting in a great experience

    What a good idea. I use a trackball mouse and have 3 of them NIB. Time to modify the one I currently use for VR.

    #168201
    dellrifter22
    Participant

    Fallout NV should be a great starting experience! has DirectVR support with proper G3D and FOV, and full positional tracking. I’ve not tried NV but Skyrim worked great in my rift.

    I find roomscale VR neat from time to time, but generally prefer to play my vorpX games seated with mouse and keyboard, and it works great! Even though I mainly use mouse input to control my head rotation the traditional way, it is still an immersive pseudo VR experience.

    For me, the coolest thing VR adds to gaming is the visual sense of scale and 3D effect it adds to the game world. Mountains look massive and the horizons look distant. Forests feel layered and deep while the trees tower over head. Characters appear lifesize and intimidating as do the weapons in your hands. This is the experience vorpX can add to the way you play many of your standard games. Now that I’ve seen my games this way, I simply cannot go back to my flat 24″ monitor.

    For this reason, vorpX is by far my favorite and most used VR tool, the best purchase I have made for my HMDs. While it has default profiles that work fine for many games “out of the box”, it also provides a handy in game menu tool that lets you make adjustments on the fly. Things like image zoom, 3D strength, sharpness, and color saturation. Also headtracking sensitivities, programmable hotkeys, and sometimes FOV increases. And it saves and remembers all adjustments you make to each profile. Again, quite handy, and no need for taking off the headset to edit files.

    Some menu settings took a bit of testing to understand initially, but I quickly came to appreciate how each contributes, and the options they provide. It has been well worth the effort to learn, as I now quite enjoy fiddling with each new game I try. Setting them up is half the fun! Most recently for me has been the New Assassins Creed and Star Wars Battlefront games.

    Not every game works well without some type of compromise (i.e. resolution vs frame rate, slight letterboxing for increased fov, Z3D vs G3D etc). But over all, the HMD experience tops the monitor for me. I’m currently using a Pimax 4k pushing 4k resolutions at a meager 30-50fps, but it looks good and clear and plays fine for me in the seated traditional way.

    Just thought I’d add this perspective in case it was of interest to you.

    Since you seem to have an open mind with expectations in check, I think you’ll be pleasantly surprised with vorpX.

    #168193
    TheGamingOnion
    Participant

    DirectVR games always work very well for me tracking wise, It’s just a pain to figure out the 3d scale, which doesn’t get set automatically.

    In Non DirectVR titles, not having a proper Y lock is really disorienting (the built in one, doesn’t work when I move my head up and down) but I’ve seen a few people who modified those old ball mice and took out the Y axis from them, resulting in a great experience.

    VorpX allowed me to finally achieve one of my childhood dreams, and that is play Left 4 Dead (2) in VR, it worked flawlessly with DirectVR, if you ever really wanted to play one of your favourite games in VR, and they are supported with DirectVR, I’d jump on it right away, easily worth the money I spent on it.

    #168184

    In reply to: Help with Skyrim SE

    red
    Participant

    Start with a fresh install of Skyrim SE without mods… you can add them one at a time later (and see if any break the game). Don’t worry about how far you’ve progressed with your current character… you’ll want to play it all again in VR.

    The original Skyrim textures look better in the Rift than the Special Edition and the frame-rate is better. Personally I’d buy and use the original.

    Adjust your expectations of a Skyrim/VorpX game-world looking as crisp and clean as the Touch Tutorial. A native VR app will always have better graphical fidelity than a non-native app retrofitted to work in VR. The Skyrim/VorpX experience is wonderful though and well worth the effort.

    Run the game without VorpX to get through the Options (start with medium graphics at first) and the introduction sequence Check gamepad X/Y and any other settings you might want (have a look at the forum posts for details), then create a save and exit.

    Change the resolution to a VorpX-friendly 1920×1440 in /User/Documents/MyGames/Skyrim/SkyrimPerfs.ini -> ‘iSize H=1440’ and ‘iSize W=1920’.

    Launch Steam, Oculus Home and VorpX. Import the new cloud profile if you’re still using Skyrim SE (https://www.vorpx.com/forums/topic/skyrim-special-edition-profile-update-111027/).

    Launch Skyrim (but don’t change the graphics options as this will overwrite your ini) and load your save game.

    When you’re in-world start the DirectVR scan (ALT+L) and maybe recentre your headset (ALT+Space).

    How’s that? You should be correctly oriented, able to use the gamepad to move, use your head position to view and if you squint a bit the HUD is visible (middle-mouse button for edge-peek mode gets round this for now… mods will take care of the HUD later).

    tl;dr Get the basic mechanics working in VR via VorpX first. Then tinker with specific problems and mod to your hearts content.

    markbradley1982
    Participant

    So I posted my New Vegas experience on Reddit:

    Just Finished New Vegas in VR
    byu/vive420 inVive

    I finished New Vegas exclusively in VR after 153 hours. It was a fantastic experience. It’s getting a lot of upvotes and aside from a few imbecile trolls that are too thick to figure out vorpx, it seems the majority of people are reacting positively to VorpX which I hope will lead to more sales for Ralf.

    One criticism I heard about VorpX was on Skyrim. Here’s what the guy said:

    “THIS.
    every after working perfectly, there are tons of problems and bugs that make enjoying games IMPOSSIBLE.
    The only value i’ve been able to get from this software is standing with my head still in my house in skyrim, looking at that in 3D.
    But whenever i moved my head around, even with direct3D, there were visual aberrations and strange things happening that made it impossible to enjoy it (like watching up or down made things morph in shape by getting bigger or smaller or distorting in weird ways).
    Gameplay itself was impossible due to the gargantuan arms bug, unsolvable via mods unless you get rid of the direct3D and thus rendering the game unplayable in different ways even worse than the gargantuan arms.”

    So this guy claims that after a DirectVR scan, aside from the giant hands (common problem) apparently movement would give a lot of weird visual distortions. Did anyone else experience that with Skyrim in the recent versions of VorpX?

    I personally never used VorpX on Skyrim and instead plan to wait for a native VR port. But I may use VorpX with skyrim in the future to play a modded version of Skyrim after I beat the game vanilla using motion controls in the vr version will probably won’t support mods (I still haven’t played eithe skyrim or fallout 4 so my first experience will be in native vr).

    For New Vegas my VorpX run was basically amazing with no distortions. The 3D was really great. The next game I plan to play with VorpX is oblivion which I expect will run pretty well since it’s old. I want to focus on older Bethesda games like New Vegas and Oblivion because it’s unlikely that they will ever get native vr ports.

    #168110
    prinyo
    Participant

    No, they can’t be disabled. I’m talking about the message that the game supports DirectVR and I should run the scan and the other one that appears after the scan.
    The first one is driving me crazy all the time as it appears on top of the list of the saves in Skyrim and I spend several seconds staring at it trying to understand what purpose does it serve except to annoy. I understand that it is some form of hand-holding but even in the most aggressively hand-holding designs those types of tool-tips appear only once or twice.
    Reading the info about the planned updates I can see that there is way more hand-holding coming in the near future and I really really hope there is a toggle for it this time.

    #167578
    dagonbeer
    Participant

    Thanks for the replies nieda113 and Ralf! I tried playing with directvr off and just tinker with the FOV, but I still get the flickering. I’m assuming it’s some odd interaction between my video card and vorpx, no matter. I like G3D better, but Z3D is fine too.

    The other problem I mentioned with Z3D was because I had the vorpx super sampling on, and it’s working flawlessly now.

    #167572
    ainuke
    Participant

    Hi Ralph,

    Thank you, using Direct VR resolved it. Also noticing I can choose to have head tracking be the only look function, which also helps while in-game (although placing objects while settlement building is easier with mouse look enabled also).

    One thing I’m noticing while using DirectVR is that zooming for aim-down-sight and through scopes is disabled. Is there a workaround or setting for this?

    Thanks again for the great support and awesome product!

    -Erik

    lipplog
    Participant

    Make sure to use either the Steam or the GOG version of the game. Direct VR is partially version dependent for Q3 engine games. Old CD versions may not work.

    I’m playing the steam version. I downloaded the latest profile, but directVR fails in the rotation stage. Any idea what the issue might be?

    lipplog
    Participant

    Oh yes, of course you can’t purchase it with the subject matter.

    Anyway it works now, much thanks.

    DirectVR is a real accomplishment and improves VorpX no end.

    How did you get DirectVR to work? It fails during Rotation every time for me.

    Did you download and apply the latest profile for Wolfenstein?

    #167434
    VRHeini
    Participant

    Note that I only play games in Geometry 3D (always with a resolution of 1920×1440), as I’m one of those rare people that don’t see a difference between Z3D and 3D Reconstruction = OFF. This might be important to know for people also seeking games playable in G3D.

    For comparison purposes, my specs:
    -Oculus Rift / 1 Sensor
    -i7 4770 (4 x 3.4GHz)
    -MSI GTX 970
    -8GB RAM

    As you can see, these are the absolute minimum required components for the Rift.

    5. Alien Isolation:

    – DVR scan never fails

    This is one of the most fearsome experiences. Can’t play this at night. It has a clean minimal GUI, correct hand/body scale, runs very smooth at highest settings. A very fine game in VR.

    4. Fallout New Vegas:

    – DVR scan never fails

    Works out of the box in DirectVR
    (after the scan). Around 20 mods installed, played 15 hours and no crash. I enjoy this game very, very much. The only annoying thing is the dialogue zoom which gives me a real headache at times.

    3. Fallout 3

    – DVR scan never fails

    Same as above, I just like the atmosphere in FO3 a little better.

    2. Bioshock 1 & 2

    – DVR scan never fails

    Such awesome experiences! Looting is easily done without Edge Peek. Everything is sharp and clear as it can get. You have to rescan DVR after loading/entering a new level, but the scan usually succeeds. Only slight issue: Sometimes horizontal positional Head Tracking doesn’t work after DVR scan.

    1. Fallout 4

    One of those crash-free wonders. Despite the low to medium settings to run it at a moderate framerate, it’s my absolute favourite and it’s still a true eye and ear candy. DirectVR ALWAYS fails for me, even when I tried it without mods. BUT…

    After fiddling around for days, I found a very pleasant setting:

    – Edge Peek
    – G3D
    – rest = default values

    I’m having a blast building and organizing settlements and watching settlers passing by. Combat and looting is also very addicting (much more in VR). V.A.T.S. feels ok as well.

    @ Ralf: I’m really curious what your favourite VorpX games are. After spending so much time optimizing all these games, are you bored of all of them or do you still enjoy particular games using your software?

    #167217

    In reply to: Dishonored

    iselvisforreal
    Participant

    There appear to be different types of flickering issues. Let me describe mine with solutions that I found:

    Initially, I had massive flickering all over the screen, with different sections flickering at a different rate, starting at the main menu screen (or rather the initial “DISHONORED” title screen before the main menu). Yes, before any DirectVR attempts. And DirectVR didn’t change anything when it worked, or when it failed.

    I figured out soon that this occurs only with Geometry3D, but not Z-normal/Z-adaptive, but G3D is just so much better when it works, like in other games…

    So I took a look at the settings files. First, I realized that my settings files are laid out differently than what other resources have described. There is no DishonoredGame\Config\DishonoredEngine.ini, but those settings appear to be in Engine\Config\BaseEngine.ini. It appears that the flickering that I had in Geometry 3D is related to some floating point operations because setting “FloatingPointRenderTargets” to False resolved the flickering in G3D completely. Unfortunately, the graphics quality suffers – increased banding, and poor lighting effects are a result – but Geometry 3D works, and it is so much better than the Z modes!

    Not sure if anybody else can replicate this, or if anyone knows of a possible fix that preserves the graphics quality AND allows for working G3D on my configuration…

    By the way, my setup is a Ryzen 5-1400, Radeon RX570, OSVR HDK2, 8GB RAM, VorpX version 17.2.3, Radeon Software Version 17.9.1, Windows 10…

    #167196
    VRHeini
    Participant

    @Ralf: Thanks for pointing me to the wiki page, I find this indeed very interesting. Though I’m still trying to grasp why in DirectVR/G3D, at a really high depth, everything seems so tiny. I played a while like that, but found it to weird after a while and to funny to move on like that. :)


    @dellrifter22
    : As soon as the new f4se is out, I’ll give it another whirl following your process. Thanks for posting!

    Spacelexar
    Participant

    Hello Ralf,
    I have a problem with the mouse speed after which I have made the DirectVR Scan in the game. The mouse speed is very slow at once. Can you please help me if possible. Many Thanks
    My system:
    Oculus Rift + 3 Sensors
    Gtx1080ti
    i7 4790k + 16GB DDR3 Ram
    Windows 10
    Steam

    Spacelexar
    Participant

    Hallo Ralf,
    Ich habe ein Problem mit der Mausgeschwindigkeit nach dem ich den Directvr Scan im Spiel gemacht habe. Die Mausgeschindigkeit ist auf einmal sehr langsam. Kannst Du mir bitte helfen wenn möglich. Vielen Dank

    Mein System:
    Oculus Rift + 3 Sensors
    Gtx1080ti
    i7 4790k + 16GB DDR3 Ram
    Windows 10
    Ps:Sprichst Du Deutsch Ralf bzw. kommst Du auch aus Deutschland?Ich bin seit einem Jahr Kunde von VorpX

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