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Topic: Fallout 4 VATS issue
Completely Vanilla Fallout 4 install – no mods, no tweaking of any kind, and I’m having the following problem:
When I enter VATS, the screen will shudder and hop between two different views of the scene. It kind of zooms in and out and sometimes I’ll see the highlighted target way off in the distance somewhere. Then the target will pop back into place. Back and forth. This in running Fallout 4 at 1080p in Lounge mode (haven’t tried other modes yet).
After really delving into vorpX for the first time with FO3 I’m very impressed overall. The lounge mode is a godsend for those of us who are playing games that don’t suit full VR well. Plus I can play games that way for hour without issue, whereas a full-VR game like Skyrim VR I’m only at about 15 or 20 minutes before nausea sets-in (I’m absolutely fine with seated racing-sims however).
One observation: Parts of the Configure vorpX app do not comply with scaled-screen settings. I run a 1080p display at 4K resolution and then scaled to 250%. I have specific reasons to do this and don’t want to have to switch back to regular 1080p. However, it makes parts of the Configure vorpX app unreadable as they appear not to scale at all (IIRC it is all of the “help” text sections which do not scale).
A Question: Is it possible for me to turn off specific notifications? When running the vorpX Desktop app I get a message flashing in the upper-left corner that I have to dismiss every time with a key-combination. And when I’m showing the FPS with the built-in vorpX utility it continually nags me that I’m not getting 90fps. I would really like to be able to turn those notifications off if possible, but without using the “Hide Less Important Notifications” function.
Last Question: If I turn on the “G3D Shader Authoring” function will I be able to tweak fundamental settings to try and fix things like the Fallout 3 Pip Boy and Terminal screen issues? Or are the provided profiles simply as good as they can possibly get? I’m used to having to fiddle with profiles with other products and might put in some time if there is a reason to do so, but I don’t want to just bang my head against a wall if the reality is that I’m not going to be able to correct issues like those.
Thanks!
I finally had time to sit down and really tackle getting Fallout 3 to work properly with vorpX. For those who don’t know, titles based on that engine (so at least FNV and Skyrim, plus probably others I don’t know about) had all kinds of fundamental game-engine-based frame-rate and stuttering issues, even on vastly overpowered rigs. So I thought I would put my finding here in case other vorpX users want to get it running well.
For reference, my rig is a Quad-core i7 overclocked (and liquid cooled) to 4.4 ghz, 16GB ram, all SSD storage, and an RTX 2080 Super card. So pretty capable, but definitely not top-end by VR standards. This is running a Pimax 5K+ HMD, so I have to run relatively high resolutions to really make use of the Pimax.
I’m only shooting for acceptable lounge-mode performance here with – not full VR. If you want to achieve true 90fps you might have problems anyway, as the FO3 engine will experience significant issues when pushed above 60fps. So everything here will probably apply to you but you’ll likely need to to use one of the various fake-frame methods (brainwarp, async, fluid sync etc.)
I’m not going to give step-by-step instructions here, because if you need a true step-by-step for any portion you can easily find it already written-up online many times over. I’m also not going to cover what FOV settings to use etc., because those are all going to depend on your HMD and personal preferences anyway.
Here are the key things you will need to do to make FO3 run smoothly:
1) Disable Vsync in your .ini files. Don’t rely on the launcher option to do this, it doesn’t actually work. You have to set the iPresentInterval value to 0 manually in the ini files.
2) Install FOSE: https://fose.silverlock.org
3) Install the Fallout 3 Stutter Remover: https://www.nexusmods.com/fallout3/mods/8886?tab=description
4) Edit the stutter remover .ini file (sr_Fallout_Stutter_Remover.ini file in the Data\FOSE\plugins folder) and set the maximum fps to 60 (you can use other settings if you wish, that one works very well for me. If you rarely get 60fps you might want to limit your fps to a value that works better for you. Even clear down at 30fps the game isn’t too bad in Lounge mode).
4b) If you are using Windows 10 also edit the stutter remover .ini file with these necessary Win10 fixes:turn off the features in these 2 lines:
bHookCriticalSections = 1
bHookLightCriticalSections = 1
by changing the 1s to 0s:
bHookCriticalSections = 0
bHookLightCriticalSections = 05) Disable any driver level fake-frame features (brainwarp, motion smoothing, etc.)
5) Launch your game using the FOSE launcher app.
6) Disable all vorpX fake-frame features (this isn’t technically necessary, but to my eyes they just make things look uneven. If you absolutely have to get 90fps I suggest trying the Fluid Sync mode and limiting the fps to 45 in the stutter remover .ini file. That’ll give you a game engine running at a solid 45fps, doubled to 90. To my eyes that looked like the best of the fake frame methods in FO3).Using those settings I’ve got absolutely silky-smooth framerates with zero stuttering at very high resolutions (2560×1440+) and quality maxed across the board for FO3 (plus many high-rez texture mods and ini tweaked to ugrids=7), even with all of my “VR Quality” settings set to 100%.
Note that there appears to be some sort of a bug in the Fluid Sync setting – after an area transition and at other times it will still lock my FPS to 45 for a period of time. You can either toggle Fluid Sync on and off again, or just wait a while, and in a short while (usually less than a minute) Fluid Sync will disable itself again and your FPS will shoot back up to whatever your maximum value is. (P.S. Would *love* to see this Fluid Sync issue fixed!)
Hope that helps a few people!
Things I haven’t been able to fix: Incorrect focal-depth for PipBoy display and terminal screens. (If anyone knows how to fix this PLEASE LET ME KNOW!) This causes a double-vision effect for those items. (P.S. Would also *love* to see this fixed!)
Here is a “solution” of sorts:
1) Bring up the vorpX in-game menu and set a dominant eye.
2) Close your non-dominant eye when using the PipBoy or Terminals.Following a number of recent Vorpx updates, FNV consistently fails to boot when ran along side VorpX. Even with AV disabled/ exceptions created (I use Avast), the problem still persists. I’ve managed to get it to boot w/ Vorpx a handful of times since troubleshooting yesterday, but this success seems random at best (1 out of 5 boots were successful on average). I am also presented with an error from Steam: “Application load error S:0000065432”. I never experienced this issue prior to the recent vorpx updates, and have NOT once reproduced it while running the game in 2D without Vorpx (in essence, fallout new vegas boots fine when not used in conjunction in Vorpx).
Not sure if I’m missing something here but I would appreciate any help in resolving this matter.
I’ve been a long-time stereoscopic gamer – about 10 years now with TriDef and other tools, so I’m VERY familiar with the performance issues associated with stereoscopic gaming. Despite this, I’m having some huge issues with vorpX that I just wasn’t expecting.
For example, using TriDef and my old AMD R9 390 I was able to run Fallout 4 with all settings except shadows set to Max in true 3D mode (not ZPD, what TriDef called “Power3D”) at 1080p and still maintain a minimum of 30fps. Shadow distance had to be limited to 4000, but other than that, I had to make zero quality concessions, even with extensive high-quality texture mods.
Under vorpX, and with a totally fresh install (no mods at this point), running in “Lounge mode” and with a brand-new RTX 2080 Super card (approx 2x the performance of the R9 390), with FO4 set to 1080p I’m struggling to get even 20 fps in many cases! Note that I’m not trying to play the game in full-VR mode with massive FOV and huge rendering-resolutions, I’m just trying to get the game to run at 1080p in the virtual lounge mode, not even with head-tracking or anything like that.
I’m not having any problems outside of vorpX – native VR titles run just fine (this is on a Pimax 5K Plus).
Any idea where I could be going wrong with this?
I want to buy Vorpx,But i dont know if it will work well with my pc.
My specs are G4560 Gtx 780 and 8gb 2400mhz,And my vr headset i use is oculus rift dk2.The games i normally play are fallout new vegas and skyrim special editionTopic: Tipp: Open Console in FO4
After running mad finding the right open command for the fallout4 console (its not true that ~ is always opening it, at least not for german keayboards, you can open the windows magnifier when pressing the key combination for ~.
This will now clear everything up:
https://fallout.fandom.com/wiki/Fallout_4_console_commands
youre just out of luck if your from mars or some place like that .-/
Topic: Shadowrun Returns
Shadowrun Returns (G3D)
Kind of Fallout 1 like roundbased RPG game.
Black Screen Fix
Many users reported a black screen on game start. My personal solution was
deleting the Harebrained Schemes/Shadowrun key from the windows registry and running the game without steam client.– Optimized for:
— DX9
— Immersive Screen Mode at medium size
— Resolution 2560×1440
– Use edgepeek for reading menus
Note: Othe settings as recommended above may distort stereo view
– Profile available at the cloud



