I’m getting the same thing. Sometimes the monitor goes blank and others the game displays there.
Sound comes through my CV1 headphones no problem as if the game is running just not displaying. When I move my head I can hear sounds as if I am highlighting options on screen (Fallout 4)
The Desktop viewer works but as soon as I try to load a game through that the CV1 goes blank.
VR Games in Steam run no problem with Untrusted Sources enabled.
No look inversion for me. I did have a successful startup of desktop viewer, though I can’t say why. From there I was able to successfully start Fallout 4. It is giving me the error again now. I wish I knew why it worked that one time!
You get the very same time warp effect in every menu that is fixed to the screen with low frame rates. That is perfectly normal. Improve your frame rate and it will be gone. It’s also always a good idea to use EdgePeek in any menu as this is way more comfortable. I wouldn’t even recommend running Fallout 4 on ultra settings with a GTX980Ti BTW.
I’m not quite sure what you mean by double head tracking to be honest. If the game view turns too fast, please re-adjust the head tracking sensitivity on the head tracking page of the vorpX ingame menu.
Yes Ive applied the game optimizer and its still the same. Pip boy mode head tracking is reversed, normal view head tracking is doubled.
A thought has just occurred to me ..I remember when I originally set up fallout 4 with vorpx the head tracking in the up and down axis was 50% what it needed to be and I changed some settings in the .ini file iirc. Could this be causing this?
silly me I forgot to do that (and I’ve been using vorpx since DK1 days).
OK FOV fixed, but something is still messed up with the headtracking. It’s hard to describe, but when I look right or left I the screen peels away from my view and I see off the edge of the screen; almost like it’s in cinema mode.
That’s also taken care of by the optimizer. Sounds like for some reason the settings aren’t applied correctly for whatever reason.
I would highly recomment to use EdgePeek (click mousewheel) mode for the PipBoy BTW. This also solves a glitches with using the PipBoy with the mouse.
The according values in the Fallout4.ini should look like below after applying the Optimizer.
fMouseHeadingXScale=.021
fMouseHeadingYScale=.042
Yep,just checked and that’s what the settings are at.
That’s also taken care of by the optimizer. Sounds like for some reason the settings aren’t applied correctly for whatever reason.
I would highly recomment to use EdgePeek (click mousewheel) mode for the PipBoy BTW. This also solves a glitches with using the PipBoy with the mouse.
The according values in the Fallout4.ini should look like below after applying the Optimizer.
fMouseHeadingXScale=.021
fMouseHeadingYScale=.042
Yes Ive applied the game optimizer and its still the same. Pip boy mode head tracking is reversed, normal view head tracking is doubled.
A thought has just occurred to me ..I remember when I originally set up fallout 4 with vorpx the head tracking in the up and down axis was 50% what it needed to be and I changed some settings in the .ini file iirc. Could this be causing this?
I am using the most recent Oculus runtime, along with a DK2. When I attempt to start either vorpX or the desktop viewer, I receive the message:
“Sorry, we’re having trouble loading vorpControl.exe. Please take off your headset and check your computer for error messages.”
There are no error messages displayed outside of the headset, though.
I was able to get one game to direct to the DK2, but the visible are of the game was small and the look directions were inverted (looking up moved the visible area down, looking left moved it right).
Same for me with Fallout 4. The Oculus error doesn’t prevent the game from launching though.
…
Now I can get GTA5 to launch on home 1.3, but my look in full vr mode is inverted. It felt like I was emulating xbox stick with my head (inverted and less responsive). I tried to override xbox fully in vorpx menu, but my settings never save through the next restart. Settings restored to default when I start back in.
I also noticed a severe performance hit to my frame rate compared to how i was playing last night using vorpx 0.9 and oculus 0.7.
…
Im getting this inverted head tracking as well in Fallout 4, but oddly its only in the pip boy menu screen. In normal view its not inverted but instead the sensitivity is doubled so if I move my head it tracks it twice as far.
Im getting a performance hit as well but I thought that might be just cos G3D is especially demanding in F4.
Anyone else getting odd head tracking in Fallout 4 using G3D? The head roll and rotations arent working at all for me.
I haven’t purchased VorpX yet, but if it just supported Opentrack I would buy it in a heartbeat. It looks like it has great support, but I don’t have an Oculus. I’m using Vireio Perception right now because it DOES support Opentrack data, but it doesn’t support DX11 and I would really like to play Fallout 4 in VR.
(I should note: I don’t need streaming or anything else, besides displaying the game in SBS 3D on my screen, and accepting Opentrack input. Everything else is handled by Gagagu for iPhone, which is essentially the same thing as Trinius for Android)
I have the DK2 and don’t plan on upgrading .. it’s too expensive and I don’t believe diving into another HMD at this point is a good investment as they seem to drop all support for the previous iteration on new release. My content works great as is. Vorpx has done an amazing job and I’d really like to keep what I have working. I’ll be playing Left 4 Dead 2, Skyrim and Fallout 4 for the foreseeable future. So please Ralf, can I keep Vorpx 0.9.1 and runtime 0.8 and my DK2? I don’t really want to update my Vorpx, runtime or drivers. Everything is working beautifully and I’m a happy gamer.
You could try experimenting with some of Skyrims memory patches. I haven’t tackled it yet for Skyrim but the 4gb patch with Fallout NV and NVSE work with vorpX so I bet there is something that will do the same for Skyrim. If you get ta memory patch to work you should be able to load up a lot more textures and such.
I’ve been trying to do exactly this. Playing Skyrim without mods is just unacceptable. And I’ve gotten it to look wonderful without my frame rate dropping below 75. The only issue is not being able to install the essential memory patch tweak that fixes Skyrim’s flawed memory allocation. I just need to figure out how to add the d3d9.dll file without crashing VorpX.
It’s been awhile since I’ve played but when fallout4 came out I loved playing it on dk2 but I had issues with aiming with scopes and pip boy being messed up. IIRC scopes were cut so that you could only see the top left portion of the scope.
Is this still an issue? I would love to do more running around + actually play the game in VR (quests, playing like I would w/o vr.)
Is this consolidated to just me or are these known issues? I am sorry but I don’t keep up with this type of news as much as I want to!
Feature wise the Fallout 4 G3D profile is on par with Skyrim, that much I can say. So you can indeed look forward to it (provided you have a GTX 980Ti or Titan GPU).
Regarding the next version there is nothing else to share currently than what was said above though, sorry: there *might* be another update before the CV1 is released, but that hasn’t been decided yet.