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  • #16861

    In reply to: Fallout New Vegas

    funkyhunk
    Participant

    Thank you for replying Ralf :)

    I’ve checked, and doublechecked, the game config menu is set to 1920X1080,
    And the falloutprefs.ini file under
    [Display]

    Is set to:
    iSize W=1920
    iSize H=1080

    It didn’t help when I ran the game windowed.
    When I set the rift config to direct mode, I get a small window in the upper left corner where the game starts up, reacting to rift movement, but nothing is shown on the rift.

    I’m running Win7 64, on a i5 4690k @4.5ghz, and a 3gb GTX780oc card.
    Are there other things I need to make sure is updated? the Vorpx drivers are the most recent, so are the display drivers. The dk2 has the newest firmware.

    #13612
    chtitbout75
    Participant

    I’d also point out that other games that worked previously on the same machine with Windows 7 32bit, such as Fallout, are still working fine on Windows 8.1 64bit. So it’s apparently something specific to Bioshock Infinite.

    Fallout works for me too. There are 3D geometry mode have any problem.
    The problem is games that have only z-normal and z-adaptive modes. I can not get a picture stereoscopic 3D only flat 2D.
    I tried a dozen games, but nothing…

    #13611
    jknick
    Participant

    I’d also point out that other games that worked previously on the same machine with Windows 7 32bit, such as Fallout, are still working fine on Windows 8.1 64bit. So it’s apparently something specific to Bioshock Infinite.

    #12560
    moosewhite
    Participant

    I use keyboard and mouse. I’ve moved the snap view key to one of my side mouse buttons. Getting the right mouse/rift/game sensitivity settings doesnt take me very long at all, and fov 100-110 seems to work great for everything. So far with vorpx I’ve played f1 2012(logitech d-force pro), far cry 3, bioshock, bio infinite, fallout 3, bf4, ghosts, flight sim x(logitech x3d), and dead space 3. They all work fantastic. I havent configured vorpx for bf4 where i can fly the helicopters very well, but right now fallout 3 is pretty hard to tear myself away from. I haven’t played single player video games in YEARS and now i can’t seem stop. I just dont prefer to use gamepads. On some of the simpler unity demos I do use it, but for anything FPS it feels more natural for me to just use m-kboard.

    #11113
    entropy008
    Participant

    Searched through the forums but didn’t find anything regarding this.

    Hello all! I’ve got a problem: When running Vorpx for Fallout 3 or Skyrim at 1280×1024 (in the recommended 4:3/ 5:4 aspect ratio), I encounter different views in each eye. The left eye seems to aim more to the left while the right aims to the right.

    I’ve tried to tinker with some of the settings to no avail. I’ve also tried to google a solution/ pored through the forums and come up with nothing!

    I’ve run the Oculus SDK program to get my IPD down and am using that profile. All of the Oculus games are working fine so far, it’s only Vorpx’s integration with Fallout 3/ Skyrim that presents a problem at the moment.

    Also important to note – the 1920×1080 settings work fine, though I cannot see the entire game screen (have to hold the middle mouse button to view the edges).

    #11096
    Vang
    Participant

    CylonSurfer, this is just my opinion as a 3rd party: you seem like a pretty smart detail oriented guy, and I agree with your astute assessments in your posts. But having said that, I think you’re getting a wee bit wrapped around the axle over the details that aren’t to your liking.

    You paid 43 bucks for an early release beta driver for an early release hardware item that isn’t even going to be released until next year. So it mostly works but because some details don’t work to your exacting satisfaction you want to throw the whole thing back and demand a refund? IMO, that’s a little unreasonable considering how fresh off the press this is. You did a good job of highlighting some problems Ralf should look into, you should have left it at that.

    Everything you’re getting on about here is open to interpretation as far as your reactions to them. I actually almost 100% agree with you on all your assessments of Skyrim and this driver at a factual level: it’s still hard to actually dig in and play, but to me mostly because the edge peek and zoom are a good start, but the GUI panels are still pretty large and way out to the periphery – unlike you, I actually find the geometry 3D mode pretty acceptable to play even with the visual glitches you can’t stand.

    To my mind, the 500lb gorilla in the room isn’t these slight visual glitches, it’s the fact the resolution is so low in the dev kit. But what can you do? We all knew we were getting a low res dev kit. At this early stage in the game, the visual effects could look as crisp and flawless as 1080p PC Crysis3 set to Very High FX quality and it’s still gonna look not so hot through the big obnoxious screen door we’re all looking through anyway ;-)

    #11072
    youngneil1
    Participant

    Heyho fellow VR enthusiasts,

    at first again big thanks to Ralf for making VorpX in the first place. It’s definitely the best solution to play Skyrim right now.

    To fix water, sky and moons actually try the corresponding water fix, skybox fix and no moons fix from here:
    http://skyrim.nexusmods.com/mods/23146/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D23146&pUp=1

    As for shadows form my experience the head-roll is the problem here. Since patch 1.6 the deferred shadows can be set to 0 in the skyrimprefs.ini (found not in the install directory, but under user/documents/mygames/skyrim iirc). It’s this line:
    bDeferredShadows=0

    For 3D vision of Nvidia this does the shadow fix alone. Have you tried disabling roll and setting this line, Ralf (with geo3d mode)? Mayhaps that’s already enough actually.

    Additionally I find it very important enable advanced settings of vorpx in the config mneu and push the focal point towards the user. This way it’s much easier to read dialogue choice texts which otherwise collide with the background picture. Additionally I find it advisable to actually lower the 3d eye separation quite a bit. Things get realistically larger (well minus hands and weapon who stay too large in any scenario imho), and the text becomes even better readable. Try to get the text float a tiny bit in front of the NPC you talk to. Still, everything is yet quite deep and separated.

    Subjectively I need much less separation in VR than on a computer screen in front of me. It works differently when the picture fills your whole field of view.

    #10589
    Zarkov
    Participant

    I’m not having any of the issues that you mentioned. I’ve tried Bioshock infinite and Far cry 3 with no issues. Also skyrim and fallout 3. I haven’t tried Mirrors edge jet, but I’m installing it now.

    My system specs are sorta similar. I7, GTX580 (320.49), win7 64 bit.
    However as I’ve only recently got my Oculus I’ve never bothered to install Vireio or similar software. Is there a possibility that Vireio is somehow inhibiting the performance of the VorpX drivers?

    #10543
    Delphi
    Participant

    Hello vorpX Team,

    I have a question regarding the recognition of supported games. I´m currently experimenting with playing Fallout New Vegas with VorpX(EdgePeek is such a great feature in this game btw.!), and I have run into a small problem. When I launch the game with it´s normal .exe Vorpx recognizes the game, and all options are available, so everything is fine here.

    Unfortunately Fallout and other Gamebryo Engine games are memory hogs, and crash quite regulary. To circumvent this problem there are modified loaders for the game, which make it large address aware(which enables the use of up to 4GB of RAM). This reduces game crashes quite effective, but unfortunately the game isn´t recognized by VorpX, when run with this modified .exe(btw. the process of Fallout is called FalloutNV.4gb with the modified loader in task manager).

    Now, here is my question: Is there some way to, for example, add the name of the process to a list, which allows VorpX to recognize it as Fallout New Vegas? If not, is there any other way to work around this problem?

    Thanks for any help you can provide, and a big extra thanks for creating this driver :)

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