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  • #12906
    Ralf
    Keymaster

    @ Dakrid: Sorry for the inconvenience. 48hrs. is a sefety margin, usually it takes less than an hour. You should have your key in the meantime.

    @ all: Although we do the best we can to send out the keys as fast as possible, in the worst case it can take a few hours until your key arrives. Please be patient, thanks. If you have questions, please send an e-mail to support |at| vorpx com .

    #12689
    rarewave
    Participant

    Hi Ralf,

    Tonight I tried Planetside 2 in the rift / vorpx and it worked straight away, headtracking and the feel for the game is excellent. Edge peak, VR keys worked.

    The only thing is there wasn’t an option available for Geometry 3D so the 3d doesn’t look very spectacular like other games.

    Any chance we can see PS2 optimised with geometry for vorpx? It’s very immersive right now and everything just works, no worries about anti-cheat systems causing problems or anything with the driver.

    Thanks

    #12289
    Hermesis
    Participant

    DX11, Win7 x64, game from Steam: no stereo
    there’s a pic https://www.dropbox.com/sc/f8y222vncbf5kyu/95lvO-IZuT
    (when i press prt scr it makes a screenshot of desktop but not game)

    I’ve tried different settings – useless

    in DX9 mode stereo is working, but with strange lines, invisible cursor and vorpX hotkeys doesn’t work
    https://www.dropbox.com/sc/4uol47xlzish1de/JNv5GZpC_f

    mgood
    Participant

    This worked for me. I am running Windows 8.1 and I was having the same issue.

    Uninstall your current version (you don’t have to delete your registry keys), then use the Web downloader to get the new version.

    Enjoy.

    #11322
    tonka
    Participant

    Already tried that, get a message that it can’t find the executable.
    By the way have you got VR keys working now? – I sincerely hope so.

    #11180
    namine207
    Participant

    Hey guys! So after a lot of messing with emulators to get VorpX working, I decided to write a quick guide for anyone who wants to play emulated games in the Rift! So far, I’ve only managed to get three emulators working, but if anyone finds out how to do another emulator, I’ll gladly add it to this post and give them credit!

    Alrighty, here we go!

    Nintendo 64 (Via Project64, many thanks to Ralf on this one!):

    1. Download Project64 1.6. For some reason, 2.0 doesn’t seem to like VorpX.
    2. Download Rice’s Video Plugin from here (http://files.emulation64.fr/Plugins/VID_Mudlord_RiceVideoSetup_6-1-4.zip)
    3. Extract the files inside to the [Project64 1.6 Installation]/Plugin/ folder.
    4. Run Project64 with VorpX control open and set Mudlord’s Rice Video Build 6.1.3 – DX9 as your graphics plugin. Feel free to make any changes in the plugin’s configuration (1280 x 800 resolution, etc, etc.)
    5. Run the desired rom! You will get a warning sometime during this guide that tracking isn’t functioning. This is true, and for now, all you’ll have is that awesome Oculus vision! However, in the next VorpX update, we’ll have KeyMapping, so you can very easily map head movements to keys, like Up, Down, Left, and Right!

    Note: If it still doesn’t work, you may have to put BGMlib.dll into the same directory as Project64.exe. I used the BGMlib.dll from the 2.0 installation, inside plugins/gfx/, but I don’t think it should matter.

    PS2 (Via PCSX2):

    1. Install PCSX2 0.9.6.
    2. Download any roms, bios files, etc. to get the emulator working properly, and run it with VorpX control open.
    3. Set the graphics plugin to GSdx 890 (MSVC 15.00, [Whatever type of SSE your processor is. SSE2 is probably the safest if you don’t know, but test it out and see.])
    4. Open the configuration and change the following things:
    Resolution: 1280×800 60Hz
    Renderer: Direct3D9 (Software)
    Shader: Pixel Shader 3.0 (2.0 probably works as well, haven’t tested it yet)
    Interlacing: None
    5. Click okay and run the iso! Same deal as with PJ64, it won’t head track, but with keymapping coming soon, we’ll be able to map head movements to keys!

    NOTE: This setup is for 0.9.6, but theoretically, you can apply it to any later version. You just have to take the 0.9.6 graphics plugins and put them into the plugins folders for 0.9.7, 8, and most likely 1.0. It seems the later versions took out a lot of the options that help VorpX recognize the emulated game.

    Gamecube (Via Dolphin, with help from Ralf and Marulu):

    1. Download and install Dolphin 4.0
    2. Edit the video plugin configuration so that it’s using the Direct3D9 backend. (Tested it with Direct3D 11, but it didn’t take.)
    3. Change fullscreen resolution to 1280 x 800, v-sync, hide mouse cursor, use fullscreen. Under enhancements, scaled EFB copy, widescreen hack, and under advanced, freelook.
    4. Start the iso! If you want to look around without keymapping, you do have the freelook feature enabled, which will allow you to look around by right clicking, and then looking around with the rift. But based on past experience, it moves really fast and doesn’t line up with your head movements particularly well, so it’s kind of meh…

    So that’s it! If you have any problems setting these up, let me know, and I’ll give you suggestions to fix them! I hope to see more emulators with rift support soon, as they definitely can help fill the rift library with new VR Classics. :3

    #11172

    In reply to: Battlefield 3 Support

    h8cru
    Participant

    Hello again,

    so I just bought and tested, its working for now.
    But Im having another problem concerning Freelook in Jet or Helicopter.
    It doesn´t work for me, almost sure it´s a bf3 key configuration thing but can´t figure it out…
    Had it bound to Cooliehat on Joystick so I unbound all Freelook Keys in the Configuration without success.

    Anyone has it working?

    Thanks!

    #11117
    tonka
    Participant

    Hi Ralf, do you have any idea when an update will be released which fixes the VR keys as I am waiting for that before playing various games.

    #11106
    Vang
    Participant

    Whilst I agree that it would be nice to be able to remap hotkeys, the specific problem you’re having can be avoided by toggling edge peek mode (by clicking the MMB rather than holding it down i.e click MMB to activate edge peek, mouse over the menu item you want and LMB click it then click MMB to deactivate edge peek).<br>
    Cheers,<br>
    DD

    Huh, good point, I’ll try that. I think another problem that still wouldn’t help is in Skyrim there are several “hidden hard keymappings” one of those is unfortunately MMB = use item when you bring up the inventory.

    Letting the user softmap the edge peek key is probably the only solution that would work for any given quirky gaming situation that may come up.

    #11105
    DickDastardly
    Participant

    Whilst I agree that it would be nice to be able to remap hotkeys, the specific problem you’re having can be avoided by toggling edge peek mode (by clicking the MMB rather than holding it down i.e click MMB to activate edge peek, mouse over the menu item you want and LMB click it then click MMB to deactivate edge peek).
    Cheers,
    DD

    #11073

    In reply to: Binding VR keys

    tonka
    Participant

    Ralf, I would really like to use the VR keys so do you have any idea when an update to fix it will be coming?

    #11070

    In reply to: Binding VR keys

    Ralf
    Keymaster

    >> which the other drivers don’t have and is ideal for games like Deus Ex
    >> Human Revolution which uses a lot more keys

    That’s exactly what it is meant for :)

    You can enter your own descriptions, of course. Don’t know what the bug is yet, but most likely it’s something incredibly stupid. Happens sometimes…

    #11069

    In reply to: Binding VR keys

    tonka
    Participant

    Ok thanks, will input of a description for that key be possible (I wonder how that will work). I am using a Razer Hydra and I think this is a very important feature of VorpX which the other drivers don’t have and is ideal for games like Deus Ex Human Revolution which uses a lot more keys than I can program on the Hydra – hope that the functionality will be working soon.

    #11067

    In reply to: Binding VR keys

    Ralf
    Keymaster

    Normally you should be able to do this directly in the in-game menu (VR-Keys Page) by clicking on some buttons and then pressing a key. For some reason this doesn’t work in the current build though…

    Last minute bug. It worked fine for months, will be fixed soon.

    #11066

    In reply to: Binding VR keys

    tonka
    Participant

    Ok Ralf but I can’t find how to input the mapping in the first place, how is it supposed to work?

Viewing 15 results - 526 through 540 (of 548 total)

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