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  • #199231

    In reply to: Games won't attach

    Isameru
    Participant

    Hi. I just went into a trouble running Metro Exodus on Oculus Rift S and found this thread. What eventually helped me was switching the renderer API from DX12 to DX11.

    #198246

    In reply to: Metro 2033

    Dave
    Participant

    only Ralf can help you, you can ask him for a for a key for a user profile. In this more custom able profiles you have much more options in the vorpx in-game menu and shader authoring.

    Have you tried the profile of Metro Exodus ?

    #198216

    In reply to: Metro 2033

    Dave
    Participant

    hi,

    have look into the config files and search for FOV and change it to a higher value:

    Edit these two files

    %LOCALAPPDATA%\4A Games\Metro 2033\user.cfg

    <Steam-folder>\userdata\<user-id>\43110\remote\user.cfg

    Change sick_fov 45 to a number between 1 and 90 (inclusive) (the game runs best at 60-70 FOV).

    Remember, this is vertical rather than horizontal FOV.

    Change user.cfg to read-only to prevent the game overwriting changes.

    #198209
    beatet
    Participant

    This game is working like a charm, it´s like a vr native one.
    My problem is I use a Pimax 8k+ and with the fov options at maximum, it can´t “cover” all the screen.
    Is there a trick or something to increase the fov beyond vorpx settings?

    Thanks in advance

    ansemtheiii
    Participant

    First, I want to thanks Ralf for making this wonderful software. I’ve been using Vorpx since 2016 and trying many games with it. I found the FullVR mode work the best game in Walking Simulator like Dear Esther, Amnesia where there is no aiming required. But I always tend to skip FPS game because of Neck-Face-Aim at the enemy, it was cool at first but the neck really strains after a while, so the ideas I’m suggesting is :
    –When pressing aim down the sight or just manual aiming, the game screen will enter EdgePeek and follow the 3DOF of the motion controller instead of staying stationary in the center–
    Although your surround will be black it will feel like you are using the flashlight like doom 3 to look around in the darkness. Because it only needs to track the 3dof of the controller so it can work on any unsupported game, this ideas was getting from playing the DolphinVR of Metroid Prime trilogy, where the main camera is tracked using the Wiimote, while the head can be used to look around but most object won’t render outside the main camera, so mostly my head will naturally focus on the main camera tracking by the controller. So back to Vorpx, the most game can’t decouple and the head and the gun aim, so making the camera move around the controller instead of the head will give the immersion you are aiming the gun as in VR, sure the black screen might the bother for immersion so that when it better to use the traditional FullVR mode, but in a combat situation, I think to make the camera track the gun is going to make the game feel much better. I know it might be a stretch goal, but as one of the early users of Vorpx, I believe Raft the developer will able to do it, and it will increase newcomer to Vorpx
    P/S: this video has the same concept, so I do think it is feasible in Vorpx, making EdgePeek and follow the 3DOF of the motion controller

    #197420
    krisvdv
    Participant

    Lots of problems

    I’m having a hard time getting VorpX to work.

    – some games don’t hook, even why I try with a helper, even officially supported games, f.e. Metro Exodus.

    – when a game hooks and I try Full VR, f.e. Outlast 1, the graphics look very bad with a lot of noise? (Maybe because that game is old?)

    – if the game hooks, and visuals are good, then I always have another problem no matter which mode (full VR or immersive screen) : my Xbox controller doesn’t work at all, or works with a wrong layout.
    VorpX is by default using my Quest 2 controllers as “KB/mouse”. I have to remove the battery from the controllers to get the Xbox gamepad to work. But the gamepad is then used as “KB/mouse” and the game thinks I’m using KB/mouse (while playing I see “now press F to do action blabla”). And some gamepad buttons don’t even work or some actions can’t be done with the gamepad (although with the normal gamepad layout, it’s possible).
    If I change controller settings in the in-game VorpX menu to “gamepad”, the gamepad isn’t doing anything. And when I set controllers to “Off”, again nothing. Only “KB/mouse” makes the gamepad work (but like I mentioned already : only with a wrong gamepad layout and not every button works).

    – one last thing : when G3D / geometry isn’t available, it doesn’t matter whether I choose Z-normal or Z-adaptive or Off: in all three cases I have zero 3D effect whatsoever. I tried this with several games. Only Geometry provides a 3D effect, the other not even a little bit. It’s not about missing a subtle change, I tested and tested again and again and could only see flat, 2D graphics. I’ve played with FOV, zoom, the 3D depth slider, etc, etc, always flat?!
    There also was one game: Bright Memory which should support Geometry but when I enabled it, the right eye could only see the HUD on a black background. Z-adaptive and normal gave flat graphics again and controller didn’t work well as usual. :)

    I hate to say this but I haven’t been able to make it work well with even one, single game. :(

    I’m using the latest v20.x version (downloaded very recently).

    #197283
    Ogrescar
    Participant

    For the dx11 version of the game, you can use the Unity base profile for G3D. For Z3D you can use Metro Exodus.

    erised
    Participant

    Mirror’s edge is just amazing with Vorpx and I’ve been playing through that.

    Gearing up to play through Metro Exodus as soon as I get my RTX 3080.

    Cheers

    #197052
    Ogrescar
    Participant

    There’s no G3D with the Metro Exodus profile but it appears to work with z-normal/adaptive on very low settings. I really haven’t had the time to play with it to see if it’s stable or not.

    The subnautica profile simply does not work on my PC. All modes, including disabled, appear exactly the same. It looks exactly the same as if I were running it in virtual desktop. Maybe there’s an issue with anti-aliasing or difference between amd/nvidia gpu’s, but there should be a distinct difference between reconstruction disabled and any other mode that’s working.

    #197049
    legaiaflame2
    Participant

    The Subnautica rift profile does make PD Remake 3D though, you just can’t adjust the intensity of it. With the Metro Exodus profile can you adjust the strength of the 3D, or is it fixed?

    #197048
    Ogrescar
    Participant

    I tried the Subnautica Rift Profile and it definitely does not do anything other than hose the cutscenes, at least on my PC. The slider obviously doesn’t work because it’s not being rendered in 3D.

    I tried a number of profiles with similar results. I turned anti-aliasing off but that made no difference. I had some luck with the Metro Exodus profile, but again, no cutscenes.

    wolfh
    Participant

    I see the sight of the weapon cross-eyed when I use precise aiming in shooting games … not from the hip.

    In G3d.

    Battlefield, metro redux, etc…not in all games…but ruin the experience…

    #196248
    cercata
    Participant

    I reinstaled Metro 2033 to try reproduce the problem, and send the savegame, and after reinstall, it worked on the first try the DirectVR Scan.

    Now I’m having the problem with Far Cry 2, I have tryed manu times, with different settings, reverted the profile and game settings to the original again, even reinstalling the game.

    I suspect it’s something in my computer that sometimes avoids VorpX from modifying the memory positions for DirectVR rotation …

    #196221
    Ralf
    Keymaster

    Could you send me a savegame of the original Metro 2033 (via mail to support at vorpx com) from the location where the DirectVR scan failed for you? I’d like to take a look at that and see whether I can replicate the issue here. Would be great, thanks in advance!

    #196218
    huyzer
    Participant

    Seems like cercata figured it out. I’ll leave the link to the fix:

    Graphic anomoly in Metro 2033 Redux

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