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Topic: Metro 2033
This game is working like a charm, it´s like a vr native one.
My problem is I use a Pimax 8k+ and with the fov options at maximum, it can´t “cover” all the screen.
Is there a trick or something to increase the fov beyond vorpx settings?Thanks in advance
First, I want to thanks Ralf for making this wonderful software. I’ve been using Vorpx since 2016 and trying many games with it. I found the FullVR mode work the best game in Walking Simulator like Dear Esther, Amnesia where there is no aiming required. But I always tend to skip FPS game because of Neck-Face-Aim at the enemy, it was cool at first but the neck really strains after a while, so the ideas I’m suggesting is :
–When pressing aim down the sight or just manual aiming, the game screen will enter EdgePeek and follow the 3DOF of the motion controller instead of staying stationary in the center–
Although your surround will be black it will feel like you are using the flashlight like doom 3 to look around in the darkness. Because it only needs to track the 3dof of the controller so it can work on any unsupported game, this ideas was getting from playing the DolphinVR of Metroid Prime trilogy, where the main camera is tracked using the Wiimote, while the head can be used to look around but most object won’t render outside the main camera, so mostly my head will naturally focus on the main camera tracking by the controller. So back to Vorpx, the most game can’t decouple and the head and the gun aim, so making the camera move around the controller instead of the head will give the immersion you are aiming the gun as in VR, sure the black screen might the bother for immersion so that when it better to use the traditional FullVR mode, but in a combat situation, I think to make the camera track the gun is going to make the game feel much better. I know it might be a stretch goal, but as one of the early users of Vorpx, I believe Raft the developer will able to do it, and it will increase newcomer to Vorpx
P/S: this video has the same concept, so I do think it is feasible in Vorpx, making EdgePeek and follow the 3DOF of the motion controller
Topic: various difficulties
Lots of problems
I’m having a hard time getting VorpX to work.
– some games don’t hook, even why I try with a helper, even officially supported games, f.e. Metro Exodus.
– when a game hooks and I try Full VR, f.e. Outlast 1, the graphics look very bad with a lot of noise? (Maybe because that game is old?)
– if the game hooks, and visuals are good, then I always have another problem no matter which mode (full VR or immersive screen) : my Xbox controller doesn’t work at all, or works with a wrong layout.
VorpX is by default using my Quest 2 controllers as “KB/mouse”. I have to remove the battery from the controllers to get the Xbox gamepad to work. But the gamepad is then used as “KB/mouse” and the game thinks I’m using KB/mouse (while playing I see “now press F to do action blabla”). And some gamepad buttons don’t even work or some actions can’t be done with the gamepad (although with the normal gamepad layout, it’s possible).
If I change controller settings in the in-game VorpX menu to “gamepad”, the gamepad isn’t doing anything. And when I set controllers to “Off”, again nothing. Only “KB/mouse” makes the gamepad work (but like I mentioned already : only with a wrong gamepad layout and not every button works).– one last thing : when G3D / geometry isn’t available, it doesn’t matter whether I choose Z-normal or Z-adaptive or Off: in all three cases I have zero 3D effect whatsoever. I tried this with several games. Only Geometry provides a 3D effect, the other not even a little bit. It’s not about missing a subtle change, I tested and tested again and again and could only see flat, 2D graphics. I’ve played with FOV, zoom, the 3D depth slider, etc, etc, always flat?!
There also was one game: Bright Memory which should support Geometry but when I enabled it, the right eye could only see the HUD on a black background. Z-adaptive and normal gave flat graphics again and controller didn’t work well as usual. :)I hate to say this but I haven’t been able to make it work well with even one, single game. :(
I’m using the latest v20.x version (downloaded very recently).
I see the sight of the weapon cross-eyed when I use precise aiming in shooting games … not from the hip.
In G3d.
Battlefield, metro redux, etc…not in all games…but ruin the experience…
