@roman, is your profile full vr or the sbs 3d? Apologies, a bit new to the software.
My profile is full VR. It’s based on Alpha v2, but has different mappings – more buttons added, and has gestures working (aiming, throwing grenades etc.) I’m new to VorpX too, bought it specifically for Starfield, and I have no regrets (so far). I’m not even sure I uploaded it correctly to Cloud, so if you see gestures configured/working, it’s OK. Follow Alpha v2 installation instructions, they work.
FOV for Reverb G2 (WMR) is 130. I use in-game resolution of 3056×3060, and have the same resolution added to VorpX virtual monitor resolutions.
Here’s the StarfieldPrefs.ini settings that I’m using. With RTX4090 / 7950X3D I have 45fps walking in New Atlantis. It’s borderline, but mostly holding on 45, which is a must for WMR Motion Reprojection to do a good job.
[Display]
fRenderResolutionScaleFactor=0.7850
bHasRunAutoQualitySettings=1
uiUpscaleTech=3
fFilmGrainIntensity=0.0000
bDepthOfFieldEnable=0
bUseReducedShadingRate=0
bEnableVsync=0
bDynamicResolutionEnabled=0
bBorderless=0
bFull Screen=0
iSize H=3056
iSize W=3060
iLocation Y=0
iLocation X=383
[Quality]
uGlobalRendererQuality=3
uContactShadows=2
uGrass=2
uSAO=2
uMotionBlur=1
uGlobalIllumination=2
uShadows=2
uCrowd=5
uVolumetricLighting=2
uParticle=5
uReflections=5
I also have OpenXR Toolkit layer that I have CAS sharpening on max I think. The game looks fantastic and very sharp. VorpX has sharpening too, which you can try using as well, but it’s easy to oversharpen. Maybe with DLSS replacement mod it’s a good idea to use it, especially if you don’t have OpenXR Toolking sharpening running.
VERY IMPORTANT!!!
I think I found a solution for a huge bug: when FOV is above 100 (and we need 130 for VorpX), weapons in your hand load as a crappy low-poly LOD versions and look awful – not all the time, but about half of the time, occasionally fixing itself and breaking after dialogs again. I found a mod made for widescreen FOV called “SFSE – Weapon Model FOV setter”. It uncouples hand+weapon FOV from main FOV and resets it after dialogs apparently. I tried loading a save and it worked, the weapons were fixed. Haven’t played with it, so not sure it fixes the bug, but people say it does. You have to keep weapon FOV at 100, if you go above, you get the low-poly bug. That’s what this mode does.