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  • #201492
    Michelangel0
    Participant

    Not sure what is going on but I was playing this game with G3D and suddenly it stopped working and now I keep finding profiles on the cloud that were listed also as G3D but right now no one works in G3D….all profiles work with Z3D Normal/Adaptive and those are no close at all on how good it was with G3D.

    HELP ? anyone?

    I’ve been trying other profiles like those recommended:

    Conan exile, Hellblade, Mordhau, and Edith Finch but no luck so far.

    Remnant from the Ashes is Unreal4 what other profiles I could check?

    #201476
    moadepth
    Participant

    Did a little google search and found out its unreal4 based. TCL studios just switched their 3d engine last year to unreal4 , so no wonder it wont work with its predecessors profiles.

    legaiaflame2
    Participant

    I had Balan Wonderworld working for a while but it freezes and crashes on certain levels while encountering certain groups of enemies. Similar to in this topic:

    https://www.vorpx.com/forums/topic/oculus-screen-freezes/ And I get this message:

    I also get this error message:

    The UE 4-Happiness Game has crashed and will close

    LowLevelFatalError [File:Unknown][Line:198] Unreal Engine is exiting due to D3D device being lost.(Error:0x887A0006-‘HUNG’)

    So far I tried:

    -Running the game in Windowed mode
    -Turning off V-sync
    -Nvidia drivers are up to date
    -Verified integrity of steam files
    -turned off windows defender

    #201468
    legaiaflame2
    Participant

    I also get this error message:

    The UE 4-Happiness Game has crashed and will close

    LowLevelFatalError [File:Unknown][Line:198] Unreal Engine is exiting due to D3D device being lost.(Error:0x887A0006-‘HUNG’)

    #201460
    moadepth
    Participant

    Hi, really new game , you could be the first to create one profile. First find out wether the game is running in dx 11 or 12 and try to find the engine name via google.
    If the developer uses some mainstream 3dengine (unreal,unity ect.) you can try to create a profile from a game using the same engine. If you are not able to find some info you ca still try some wild shots with other game profiles. If you got it running 3d but you have some glitches then you have to search for the shadertool here in the forum. good luck !

    #201362
    ikolloki
    Participant

    hello

    death stranding :
    with vorpx profil, game dont launch at all. If I take custom profil, game launch but vorpx dont attach
    => someone know what to do special for this game??

    gothic armada 2 :
    its unreal engine but I try with 3 and 4 but that dont works at all :/ any tips?

    #201197
    zhdun
    Participant

    The performance drop in G3D mode significantly depends on the game, or better said on the game engine used.

    In example Farming Simulator 2019 (Giants engine), G3D is a total performance killer. I can run it with Z3D on my rig maxed out graphics settings and 1680p resoultion stable with 60fps. In G3D lowest possible settings and 768p resolution it looks like a mess and barely exceeds 10fps.

    On some other games which run on unreal engine performance drops only about 30% in G3D without the need to reduce graphics or resolution absolutely ok.

    Ralf
    Keymaster

    Most (almost all) games can become CPU limited when their main render thread utilizes an entire core of your CPU. Games don’t scale endlessly with the amount of CPU cores, CPU wise the maximum performance usually hinges on a main thread. Since Geometry 3D more or less doubles the workload on the main render thread, it’s fairly easy to run into a CPU limited scenario where it doesn’t matter anymore how fast the GPU is.

    One other thing: Unreal Engine games may be capped at max. 62 FPS fer default. That’s true for most UE3 engine games at least. UE4 games like Abzu usually aren’t, but it still makes sense to check whether an Unreal Engine game can reach more than 62fps at all.

    #201121
    panterarosa2
    Participant

    Well, is not unrealistic… as I said RE7 works enough to be playable. I was hoping other games to work in a similar performance.

    So basically 60fps 720p, could be considered as normal for some games. Ok.

    #201119
    Ralf
    Keymaster

    like I Said, G3D doubles the workload compared to playing a game on your monitor since everything has to drawn twice (once for each eye). That alone cuts the framerate in half, depending on the game engine sometimes even more. On top of that there is a small additional overhead for rendering to the headset.

    Expecting to run recent AAA games with G3D at 90fps is just unrealistic, regardless of the PC you have. You have to decide whether you want G3D at the price of roughly 50% of your FPS compared to playing in 2D, or less realistic but much faster Z3D.

    Shoot for 45fps with G3D in newer and thus demanding games. G3D and 90fps are only realistic for older games.

    #200961
    Oisin
    Participant

    Played at 1980 x 1200 with vsync and AA off, didn’t play with settings too much
    Z-Normal set to 2 seems to work well.

    Noticed a thread on reddit requesting it so tested it out and it worked.

    EDIT: should prob mention I’m using the cinema mode with ambient background, I don’t use other modes in vorpx personally

    #200918
    Rocketgrrrl
    Participant

    Hi – new here – so sorry if this a typical clueless post. I’ve tried to get the game Pacify working. It’s a Steam game, so all the usual problems with that I suspect. Engine is supposed to be Unreal 4, so I tried a few existing Vorpx profiles for games that use the engine. No luck – I never get the ‘Vorpx is hooking to…’ dialog.

    I AM able to use Portal 2 just fine, so at least I know that Vorpx works on my machine (and with my HMD – I’m using a Reverb G2).

    Any suggestions? Thanks so much!
    Rocketgrrrl

    #200861

    In reply to: Graphics Quality?

    steph12
    Participant

    to the op, you wont have graphics quality just like you have on regular screen, the purpose of Vorpx is IMMERSION.

    even on my old hardware gtx 1080, 5820k and htc vive, i had a lot of fun using vorpx, obviously, some fullVR demanding games had low performance in G3D example is dishonor 1 but Vorpx motion smoothing works quiet well, so i had a blast.

    now i upgraded to valve index and more recent hardware and i’m stunned by the graphics quality while using vorpx, atm i’m playing borderlands 3 and it looks real good and i’m using 1920*1440 res and ultra settings in fullVr with fov 125 (with unreal engine unlocker which i highly recommand for the UE4 supported games).

    the most important thing for vorpx is how powerful your computer is, the better it is the better your vorpx experience will be.

    and vorpx is light years ahead of any others 3D software including that reshade 3Ddepth, because of headtracking, directVR, full VR, G3D, Z3D, flexibility of the software, the ability to create custom users profiles for new games (when it works) in a easy way, highly tweakable settings for all modes (fullVR, cinematic mode, immersive mod).

    #200777
    Ogrescar
    Participant

    I don’t know about lighting mods, but we’re talking about the unreal engine, so you can do a lot with the graphics by changing some settings in the config files. Bioware purposefully blurred lo-res textures to make them less noticeable, for example.

    Dave
    Participant

    Unreal Engine 3, DX11 and low requirements let hope me to play G3D at day one !

    Recommended:
    Intel Core i7-7700 oder AMD Ryzen 7 2700X
    NVIDIA GTX 1070, AMD Radeon Vega 56 4 GB
    RAM: 16 GB
    HDD: 120 GB

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