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  • #168529
    Ralf
    Keymaster

    Direct VR writes directly into the game’s memory addresses and thus there is a certain risk of crashes, especially in games where these addresses change frequently. That is true for Unreal engine games for example. How great this risk is can also vary from system to system

    For additional info in this regard please check the message that is shown during each Direct VR scan.

    #168480
    Marcommaso
    Participant

    Hello everyone, i’m a college student from Italy and since 1 year i’m partecipating to a medical research about treatments through virtual reality. The virtual enviroments we use are developed a lot time ago by a San Diego studio using Unreal Engine 2. We have new enviroments in developing by UE4, finally with native VR supporting, but in meantime wanna start a new trial using the old UE2 enviroments with an Oculus Rift DK2.

    So we bought vorpX and tried it successfully with Fallout 4, but the UE2 didn’t work; the enviroment start normally, but vorpX didn’t hook it. I tried to optimize settings for Thief Gold, which use the same engine, but vorpX didn’t recognize the path of the folder of the UE2. And that’s all.

    There’s hope to make it run? I’ll attach a screen of the installation folder of enviroments if @Ralf or someone of you could find some useful hints. Thanks all guys!

    [/url]

    #168313

    In reply to: Unreal Gold working!

    vrbandwagon
    Participant

    jonny panic, doing God’s work! Not sure why it “broke” your game.

    I’m not sure how we can get Ralf’s attention. the last time he answered was on this thread. But the original Unreal definitely deserves to be supported officially, as we proved that it actually worked. Hopefully, thanks to your recent posts, this thread will attract his attention.

    #168310

    In reply to: Unreal Gold working!

    jonny panic
    Participant

    After having gotten an almost perfect 1:1 setting yesterday, my game crashed and I had to reinstall. I think I broke it somehow.
    Since then I am having trouble getting the headset go back to the central position after looking around. It is quite disorientating. Fortunately you can map a recenter button to the controller in the Unreal menu.
    At 1440p (custom resolutions dont work, 1440p is nvidia DSR resolution), right now I use 0.53 headtracking, 0.2 3d fov enhancement. It isn’t great though. And there is a lot of judder on my system. We could do with an official profile. Still it is the best way to play Unreal by far.

    @Ralf, any chance of official support for Unreal?

    #168298

    In reply to: Unreal Gold working!

    jonny panic
    Participant

    I was using 2560 x 1440, but it judders a lot. Need to mess with drivers. I think it will depend on your pc/headset setup. I seem to remember custom resolutions working well in vorpx but dont know if unreal supports it. Bioshock for example would let me use an 8:9 or something resolution. Will test and get back to you. 16:9 is kind of a waste cos the edges arent visible.

    #168295

    In reply to: Unreal Gold working!

    jonny panic
    Participant

    Ok, so I got it working pretty well.
    In addition to the above points.

    4) In Unreal disable mouse smoothing, set mouse speed to 1.0.
    5) Disable crosshair. You can do it through the old Unreal 1 menu, or by doing this.
    https://forums.beyondunreal.com/threads/disable-crosshair.199521/
    6) Enable joystick in Unreal. Turn off Looking Up/Down (forgot what the option is called) in vorpx in-game menu.
    … probably forgot something but I think that is the gist of it.

    With the mouse set to 1.0 headtracking sensitivity might need changing a little to get 1:1 movement.

    #168290

    In reply to: Unreal Gold working!

    jonny panic
    Participant

    Sorry that wasn’t written very clearly. Using a phone. Basically:

    1) Change your unreal.exe to haloce.exe
    2) Launch and set up your game for vr. Resolution, font size, etc.
    3) Press delete and select geometry 3d. Add 3d effect to your liking.

    That is pretty much as far as I got. Dont know the ideal settings yet for mouse speed, fov etc, but ill investigate and edit this.

    #168288

    In reply to: Unreal Gold working!

    jonny panic
    Participant

    It didn’t give a pop up window for me either, but it works after selecting it in the vorpx menu.

    I meant I searched these forums for “deus ex geometry 3d”, and someone else had discoveres changing the name of deusex to haloce works (but not hud) so I just tried changing unreal to haloce, selected geometry 3d, increased 3d effect, and hey presto.

    #168284

    In reply to: Unreal Gold working!

    vrbandwagon
    Participant

    jonny panic, I just tried but it doesn’t give me the usual “this game supports Geometry 3d” popup window.

    Basically, I made a copy of “unreal.exe” and renamed it “haloce.exe”. I don’t see any “Deus Ex Geometry 3D” profile in Local Profiles or Cloud profiles.

    #168282

    In reply to: Unreal Gold working!

    vrbandwagon
    Participant

    Wow, this is awesome! Thank you so much!

    Ralf, now that we know it works, please take this into consideration and update VorpX to have Unreal 1’s support.

    Karlor
    Participant

    I had to come give further props to Ralph and vorpX. I’ve used it for a long time, ever since I got my DK2 when those first shipped. It’s always worked, and been a great tool to enjoy non VR games in VR. I got a Vive now and am going over all my favorites to see how they play now. I tried the direct VR in a few games and it worked great as an easy solution to just tweaking settings like the old days. But when I ran it in Fallout 3 I about fainted.

    I have to say vorpX has really, really knocked my socks off yet again. After running the direct scan in Fallout 3, it just feels like your actually transported into the wasteland. The FOV gets set, the position locates you and bam your there… Its damn near perfect 1 to 1. Crystal clear image, the best image quality in an injected game I have ever seen. The vanilla textures even look good in VR! They’re muddy up close but the clarity of the image and the fact that parallax textures now work in 3D and you got a feast for the eyes.

    The room scale works so good I’m actually stunned. You can use cover, peek around corners, walk around and browse and loot. Its unreal how good they got it working for this game. This feels as close to a native game as your going to get. Sure there are some issues with UI and CTDs but that’s more a Fallout issue then vorpx. Really need to patch the memory and get some other UI mods to see if I cant solve these few issues..

    I was so floored by how amazing it worked that I ended up playing until 5am two nights in a row. I haven’t even tested out mods because I cant resist popping back in to Fallout 3 VR. Its just so damn good, its freaky…. Really guys, if your half a Fallout fan you must try It in Direct VR. Even if you think you’ve played it with older vorpx versions, try it now, you wont be disappointed.

    #167682
    Ralf
    Keymaster

    One thing you could check is whether you maybe force VSync in your graphics driver control panel. vorpX normally takes care of that, but it can’t hurt to check. Also check whether you maybe have antialising forced in the graphics driver. If so, disable that too. Can cause framerate issue with a handful of Unreal engine games.

    If you still see a 45fps lock after checking the above and having FluidSync disabled, vorpX cannot be the cause. In that case for whatever reason the Oculus runtime decides to throttle. Older games like FEAR or HL2 run with higher framerates easily normally.

    #167566
    Ralf
    Keymaster

    That is definitely not how it’s supposed to be. Mass Effect 2/3 should work just fine, including the videos.

    One thing you could try is resetting your graphics driver settings to default in the driver’s control panel. With some Unreal Engine games there is a huge framerate drop with forced antialiasing, maybe that’s the issue here. Just a guess, but worth a try.

    #167243

    In reply to: How to for nobs?

    Ralf
    Keymaster

    Outlast for some time was a fairly popular vorpX title, there certainly is no general performance issue with it, should run at steady 45fps using a decent resolution (1600×1200) with a much slower GPU than yours.

    What I would recommend is resetting your graphics driver settings in the nVidia control panel to default and make sure that antialising is disabled in the game if it has such an option. Some Unreal Engine 3 games suffer a severe FPS loss with vorpX when AA is enabled. I don’t recall Outlast to be among them, but I wouldn’t rule it out either.

    More general: although that shouldn’t be necessary for Outlast on your machine, it’s always worth to consider Z3D in games that don’t perform well with G3D. Doesn’t look as natural, but is a lot faster.

    #167068

    In reply to: Unreal Gold working!

    RJK_
    Participant

    Halo 2 reminds me strongly on Unreal 1, escpecially the creatures.

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