Boblekobold

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Viewing 15 posts - 181 through 195 (of 203 total)
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  • in reply to: Having a LOT of issues with Quest 3 and VorpX #218654
    Boblekobold
    Participant

    I managed to use official cable to play Metro Exodus Enhanced Edition DX12 (with Raytracing ultra, no DLSS and around 2300p 16:9 resolution) on quest 3.

    I retried the same thing with the Reverb G2 too.

    There is no comparison : Quest 3 image is awful compared to Reverb G2 (despite the fact G2 has lower resolution and need less GPU power). The game looks awesome on Reverb !

    I think in theory, Quest 3 screen is probably better, but only to display GUI or other procedural things.

    To display actual gameplay, it’s blurry and inaccurate (I suppose because of the cable bandwidth). Don’t know if it can be upgraded by another cable. I suppose USB-C can’t reach the Display Port + USB-C + power supply of the G2 cable (it demonstrate why the big, fragile and expansive cable of the G2 is necessary).

    It seems battery could also be an issue to play during long sessions (cable power supply isn’t enough too).

    Anyway, Quest 3 strap is bad (even the elite one). I would like to try the BoboVR one (i use a tweaked M2 BoboVR strap on my Reverb and it’s great).

    in reply to: No Desktop Viewer On Quest 3 #218651
    Boblekobold
    Participant

    It works with my Desktop PC. It must be a laptop related problem (Alienware M17 R5). Maybe I should ask Dell if there is an integrated GPU (even if it would be useless).

    in reply to: Having a LOT of issues with Quest 3 and VorpX #218636
    Boblekobold
    Participant

    Ralph said me metro works fine in G3D with base version without DX12. I’ll try later. If you have Enhanced edition, you can duplicate the Exe, rename it (for exemple Metro DX12) and play the game without profile.
    The profile “Enhanced Edition” launch the game, but with no 3D for me :(
    Some people say it worked for them.

    It’s still very impressive in full VR without 3D with very high resolution (4.5k), raytracing and no DLSS (75-80 FPS at the Volga with RTX 4090). You HAVE TO RAISE FOV by editing ini files and I’m not sure 4:3 is available for this game (it didn’t work for me but given there is no real HUD it doesn’t matter a lot, except for performance).


    Edit about Quest 3 : I managed to launch VorpX (Death Stranding and Metro Exodus Enhanced Edition). I had to use both Wifi and Airlink (and I don’t want to). I’ll retry with the cable. Maybe I should buy a non official cable. I suppose a good cable is really needed to get a beautiful image. I read G2 is still better than Quest 3 anyway.

    in reply to: Having a LOT of issues with Quest 3 and VorpX #218635
    Boblekobold
    Participant

    I have a Reverb G2 and I find VorpX is the best VR app I used. VorpX Beta is even better. Most game are good (UE4 engine based games are easy to configure). A lot of games are perfect or almost perfect (considering I prefer to play with keyboard/mouse).

    Recent games are not always the best because there is not always profiles, especially for DX12, and you need a really good machine to use AAA games in full VR (4-5k 3D VR raytracing without DLSS). A lot of non VR old games are stunning in VR, better than recent VR game. Full VR is perfect only if the original game allow you to set a 4:3 resolution and a wide FOV (110-120). Most games allow it by tweaking files.

    You can always launch a game without profile, or with Desktop Viewer (or virtual monitor if you want a higher resolution than your physical monitor). You won’t have 3D but for some games it doesn’t matter.

    I recently tried the Quest 3. I think it’s almost like an Iphone, you can’t use it like you want. Link to PC isn’t reliable. SteamVR is blurry, Steam Apps are unstable on high resolutions, and I didn’t manage to use VorpX yet. I’m disappointed by this headset, because of his software, and because of the cable. I think it’s not the best headset to play real good AAA games. It’s a toy. But I wanted something resistant to play during vacations so I’ll try to make it work.
    It’s an impressive toy anyway, but with stupid design.

    VorpX is easy to use and powerful, but it’s a generic tool, designed to adapt to any game. It doesn’t reprogram the base game like a mod would.

    in reply to: More Judder with i9 XMP ram #216895
    Boblekobold
    Participant

    Ok…I think I’ve found the problem.

    Windows 11 has stupid power options even for desktop computer.

    I’ve put the power option on “Best performance” and there is no judder anymore.

    So yes, It was a stability problem, hardware, but software controlled.

    @Ralph : you could add this advice for desktop users (most VorpX users I guess) if it’s not already done.

    in reply to: More Judder with i9 XMP ram #216889
    Boblekobold
    Participant

    Correct me if I’m wrong, but from what I understand, judder (I mean VorpX screen moving and jumping anormaly when I turn my head) is caused by unstable framerate, not by weak framerate.

    I think that even if my i9 computer is more powerful and make more fps, framerate is less stable, so there is more judder.

    Is it possible ?

    When I play FPS game like metro it’s harder to see and it happens less, but with Diablo IV, without profile, or with Desktop Viewer, Headset framerate is sometimes below 90, and game/desktop framerate is moving a lot.

    in reply to: Hook problem #216878
    Boblekobold
    Participant

    Thank you. I think it was mainly a profile problem (Diablo IV hook without the unofficial Diablo IV profile).

    Hogwart’s Legacy seems to not hook anymore with any profile, and even without profiles. I don’t know why.

    in reply to: Desktop Viewer doesn’t work #216833
    Boblekobold
    Participant

    There is a minor problem with the Desktop Viewer. After using it (and while using it), Desktop view from WMR doesn’t work.

    I’m pretty sure it was working a few weeks ago.

    in reply to: Cyberpunk VR Update Thread #216826
    Boblekobold
    Participant

    So DirectVR 3D mode is some kind of G3D ? It doesn’t work for me. I only get 3D with Z3D and Z adaptative.

    in reply to: Cyberpunk VR Update Thread #216825
    Boblekobold
    Participant

    I just tried the 1.63 version of Cyberpunk 2077 with VorpX Beta and I had no head tracking. Z3D works.

    in reply to: vorpX 23.1.0 BETA #216755
    Boblekobold
    Participant

    I checked the option “Add predefined resolution above 4k and it works. I can play Metro Exodus with raytracing and ultra high resolution (but without Z3D for now…maybe there is a profile that could work).
    There is a trick I think. You must set the desktop to the right resolution to not get sort of windowed in vorpX (with black background).

    in reply to: vorpX 23.1.0 BETA #216751
    Boblekobold
    Participant

    @CrunchyGlass :
    I tried in windowed mode by editing ini file. It launch the game but the resolution is still locked.

    I think that, in the virtual monitor, Metro Exodus (and maybe other games), think that the monitor is 5000×1400 (or something like that), even if I set the desktop resolution on another value with Windows 11 options. Is there options to set in VorpX Config ?

    Hogwart Legacy doesn’t launch in virtual monitor, probably for the same resolution problem.

    in reply to: Metro Exodus Enhanced Edition and DX12? #216749
    Boblekobold
    Participant

    If I launch enhanced edition after setting DirectX11 in Metro graphics menu, it use the official profile, and G3D works, but I can’t access VorpX menu (it’s the first time I encounter that).

    If I launch the old version of Metro Exodus as you suggest, I will have the menu ?
    I never use DirectVR. Don’t know exactly how it works but the first game I tried was Bioshock Infinite, and DirectVR didn’t give me good results. By adjusting resolution, FOV, ini files, etc. I managed to have native-like VR experience (I noticed no difference with Subnautica Below Zero native), but It took me a while to understand.

    But after the first game, you understand you juste have to set high 4:3 resolution, image Zoom at the border of your FOV, game FOV at very large, Clarity FX, 3D parameters if possible, HUD if possible, head tracking speed if needed, and you get a very good experience in every game that allow you to modify these parameters.

    VorpX has a mixed reputation, but it’s probably the best program i ever bought. Bioshock serie was incredible with it.

    Metro Exodus is in my opinion one the best looking game (Moscou and Volga levels), so I would like to do it with Raytracing (my first try is already impressive in 4k with ultra graphics). But I’ll try both (because it’s true that G3D can be very impressive).

    Metro let you choose FOV in ini file and HUD is minimalist so I just have the problem with resolution and Image Zoom (zoom is generaly too high for my headset in every game).

    in reply to: Metro Exodus Enhanced Edition and DX12? #216730
    Boblekobold
    Participant

    I use Cyberpunk 2077 profile. With Metro Exodus profile, it seems only possible to launch the game if it’s set on DirectX 11.

    in reply to: vorpX 23.1.0 BETA #216729
    Boblekobold
    Participant

    I could try. There is no Windowed mode in Metro Exodus but I can try to re-edit the cfg file (I tried one time but it was a mess, maybe there is no option in menu because it doesn’t work well). But given there wont be any real screen this time maybe it would have a different behaviour.

    Anyway, with a real screen it’s possible to change the resolution and aspect ratio of the game, so maybe it will be a useful information if it’s a bug.

Viewing 15 posts - 181 through 195 (of 203 total)

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