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Boblekobold
ParticipantMetro games (other than Metro Exodus) are very easy to configure, from my experience. You don’t have to choose a profile, VorpX will use official one automatically.
Last one I tried was Metro 2033 original, but if I remember well, it must be the same thing with Last Light Redux.
If you don’t simply use DirectVR scan, you can :
– launch VorpX Desktop Viewer (with V24)
– choose a very high resolution (4:3 for Quest 3 and Reverb G2 but it depends on the VR headset) on your virtual monitor with Windows “Display” options. You have a button to identify the number of the virtual monitor in Windows.
– launch gameBefore the first launch :
– edit game cfg/ini files to have windowed mode. You can also configure the resolution you want here if needed, and the FOV (metro games use vertical FOV, so 90 vertical = 120 horizontal in 4:3).As usual, FOV must be very high (105-120 horizontal min, or 78 to 90 vertical).
Most of the time, the resolution must be equal or lower to the virtual monitor resolution, because you play windowed.
Remember VorpX will only give you the ability to choose G3D if you launch the game in DX9 or DX11. You’ll only have Z3D with other choices. I don’t think Metro Redux give you a choice, but with Metro 2033 original, you can choose DX9 or DX10 (and DX9 works great !)
For Metro Exodus (if someone else read this post) :
https://www.vorpx.com/forums/topic/metro-exodus-enhanced/You don’t need the game to be in windowed mode in Metro Exodus because you can define ratio in game video settings but you need it in most other Metro games I think (except if the ratio of your physical monitor is the same as your VR headset).
Most other games (not Metro), use the ratio corresponding to the choosen resolution. So you usually don’t need to worry about it.Boblekobold
ParticipantThere are recent tips regarding this game here :
Boblekobold
ParticipantWith the unofficial “Ennchanted” cloud profile (not with the official profile which works instantly), I have to wait a bit after the intro (around 15 seconds) then the main menu appears. It may be longer if you have an older computer.
Boblekobold
ParticipantI’m not sure an RTX 3070 is a good graphic card to play Metro Exodus in VR.
I would recommand an RTX4090 if you want to get optimal result with a Reverb G2, or at least RTX4080.
Most other headsets (Quest 3, etc.) are more demanding and will get worse results with same graphic card.It’s a very optimized game (at least Standard Edition), but it’s still probably the most beautiful one we can play smoothly in VR, even with an RTX4090.
Boblekobold
ParticipantSometimes, you may have to alt-tab (or alt-tab-tab a few times at worse) a game to make sure it’s currently on top and playable.
Boblekobold
ParticipantIt works for me.
Is it Standard Edition (V1.0.0.7) or Enhanced Edition ? Steam version or else ?
You should use VorpX V24. Virtual Monitor is very useful with Metro games (unless you have the same ratio and resolution on your VR headset and your physical monitor, but I doubt it).
There are a few subtleties because there are a lot of versions of this game, and a lot of ways to play this game with VorpX, but it should work. At worse, when a game doesn’t hook, remember you can always use VorpX Desktop Viewer without hooking (“Pause Watcher” or Exclude Game), but you won’t have 3D, etc.
But with Metro Exodus I recently tried VorpX with a lot of versions, and it was always working.
All informations are here :
Boblekobold
ParticipantIf you don’t care about 3D, you can always play with Desktop Viewer (“Pause Watcher” or exclude game).
You can also try different profiles until one works.
Nov 14, 2024 at 5:49am in reply to: Possible to remove or modify dx12.exe in official F1 2020 profile? #220798Boblekobold
ParticipantThis may help you :
Renaming .exe from Steam Game to try an custom profile when there is already one
If you simply need to launch a game without using official profile, just rename executable.
Boblekobold
ParticipantStandard Edition is offered when you buy Enhanced Edition on Steam, but you have to download/install it separately, as if it was another game. I don’t think you can properly transfer savegames (or not completely, and not inside levels), but I think they are identical.
Both have all DLC and new game+ options.
The differences are in lighting, colors, blur effect (and some rare models/textures).Boblekobold
ParticipantAs Ralf said, it’s easier to use official profile, which is automated if you don’t know how to configure, and is the most immersive/impressive one in some situations, especially when you have big ennemies close to you, but remember you can’t launch official profile without using both Standard Edition and ingame DX11 option.
So if you want raytracing, which require DX12, you’ll have to configure manually as explained (which isn’t really hard in this game on most headsets).
And there is raytracing in Standard Edition (often better than Enhanced in my opinion). You can’t disable raytracing in Enhanced edition because lighting is based on it. Standard Edition has both good dynamic lighting and optional raytracing in addition.
Concerning Performances with ultra graphics option, high FOV and resolution (and “phenomenal” textures in VorpX) :
1) Official Profile with Standard Edition DX11 and Z3D (I have visual glitches on eyes with this one) is the less demanding (or no 3D at all if you don’t need it).
2) Official Profile with Standard Edition DX11 in G3D is a native-like experience, very impressive, and you should at least try it indoors if you like 3D (Spiders Level especially). And it’s the more demanding with max settings because of G3D (but it’s less demanding if you turn off G3D shadows in VorpX ingame menu, which are beautiful indoors with “Auto” setting, but are demanding).
3) Cloud profile (“Ennchanted”) with Standard Edition DX12 with light Z3D and ultra raytracing (no DLSS), works very well, and is a lot less demanding than Official G3D. It’s not a perfect native like experience because it’s not G3D, but it’s the most beautiful option in my opinion, at least in the Volga, Moscow and train.
4) Cloud profile (“Ennchanted”) with Enhanced Edition DX12 (raytracing can’t be disable with this option) is more demanding, and not as beautiful as standard raytracing in my opinion, but probably less demanding than G3D I think (in term of framerate). But it may not always be as smooth as other options.So best performance (with max settings) are : 1 then 3 then 4 then 2.
Maybe the performance ranking is different if you let G3D shadow disabled (in this case G3D is less demanding) or if you use DirectVR Scan and let default VorpX option (which are less demanding than what I used). It may vary with game environments as well (indoors / outdoors, lighting, etc.)
You’ll probably have to disable G3D shadows if you use G3D outdoors (because of visual glitches).
Most beautiful is 3 and most impressive/VR (native-like) is 2.
I mainly played with 3 (especially outdoors and train) in full VR and immersive sceen, and some indoors levels with 2 in full VR.
I would recommand to do that if you have a good computer, a displayport headset, and if you like VorpX converted games even when it’s somewhere between flat and VR and want the most beautiful graphics (or only option 3 if you don’t care about 3D).
Immersive screen properly configured (high FOV, 4:3 resolution and vertical curvature) is sometimes better in my opinion than full VR during cutscenes, when manoeuvring boat, looking at very beautiful places, etc.If you only like native VR like games, choose 2 (in full VR), especially if you don’t know how to configure.
Boblekobold
ParticipantConcerning FOV in standard edition :
If you use the Steam Version, you may need to delete Exodus “remote” steam folder if you have it because it can interfere with your modifications in “Saved Games” folder (so you won’t be able to really change FOV).A good way to know if you managed to modify FOV value is : you should see most of the horizontal part of the yellow pipe at the right in the main menu, even in 4:3.
Or simply : game scale is perfect (not zoomed in) and you can look arround you like if it was a native game.
90 FOV is the max in Standard Edition, but I managed to put another value with Hex editor (it appeared to be almost useless with most current headsets given 90 is enough).
Enhanced Edition has this mod for FOV :
https://www.nexusmods.com/metroexodus/mods/62
You can easily modify the script to get any FOV you want but keep in mind it’s vertical FOV, so 100 is already a lot (90 vertical = 120 horizontal in 4:3).And if you need uncommon ratio (some headset may not be 4:3, 16:9, 16:10, etc.) :
https://steamcommunity.com/sharedfiles/filedetails/?id=2705127786
You shouldn’t need this if you use a Quest 3, G2, Aero, etc. but maybe with a Crystal Light or else ? I don’t know…Boblekobold
ParticipantVirtual Monitor is in VorpX V24 and V23 I think. Not really sure about what is Beta or not now.
Boblekobold
ParticipantThe resolution must have the same ratio as your headset (at least in full VR).
What is your headset ?
Usually, it’s 4:3 in Quest 3 and Reverb G2. The cutscenes in this game are probably designed for 16:9 but when you raise FOV to max, you can see everything you should horizontally, and more verticaly (you can always switch to 16:9 and immersive screen during cutscenes with high FOV in addition if you want to see even more than in flat).You can launch VorpX Desktop Viewer instead of VorpX in order to use Virtual Monitor (this way you have any resolution you want, but this game has a special ratio system, so, if you play in 4:3 for example, using Pixel 1:1 in VorpX, you should set aspect ratio to 4:3 in Exodus video options, under resolution).
1080p can be enough for cinema mode with Clarity FX in some games, but 2.7k is the minimum usually, to take your entire field of view in immersive screen and get good results, and 4k (2880×2160 in 4:3) is the minimum to play full VR (it’s still a little blurry, but not much).
I would recommand 2880p (3840×2880 in 4:3) at least in this game, given textures are very detailed, and it keeps getting better in 3200 and 3840p if you have a good displayport headset like G2, especially in full VR (but even in immersive screen, which is always a little more detailed in this game I think, given the textures).If you use a Quest 3, you’ll have to deal with compression first…so it would probably not be very useful to go that high.
Boblekobold
ParticipantIn addition, Standard Edition doesn’t have the nearly constant Depht of Field wich blurs most of your field of view and prevents you to look at long distances in some situations (neither the too close fog).
These problems are in the flat “Enhanced” game, but you can see them even more clearly in VR.Maybe the end of the game is better. I didn’t reach that point, but most beautiful levels are at the beginning of the game.
Colors are more natural too in Standard and dark area looks better. Raytracing works better in these cases. I tried both, and I liked both, but I chose Standard one and I don’t regret it.
Anyway, most of the time, the most optimized games are the most beautiful in VR.
So old versions almost always looks better, even with an RTX4090.Boblekobold
ParticipantIt seems OpenXR Toolkit isn’t supported anymore. Is it save to use with a Reverb G2 ? (Knowing current WMR problems)
Does it really improve image quality ?
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