Boblekobold

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  • in reply to: Call Of Pripyat Aiming and G3D #220943
    Boblekobold
    Participant

    Correct me if I’m wrong but since Call Of Pripyat executable call a separate engine executable, it would be very hard to use another profile, because we can’t rename easily the engine executable (it would require to do multiple exe and dll edit).

    in reply to: Call Of Pripyat Aiming and G3D #220941
    Boblekobold
    Participant

    G3D is very impressive, it’s like a native VR game…but Call of Pripyat is much more beautiful in DX11 (textures, tesselation, lighting).

    Even without mods, it’s like a different game.

    When I try to use DX11 (last rendering option in drop-down menu), VorpX try to hook then crash before I can play.

    A few people said (link above) that they played the game in DX11 with Z3D (and one said G3D, but maybe he was mistaken) in 2015.

    I suppose you modified the profile when you integrated the other Stalker games but is there a way to play in DX11 G3D, or at least Z3D, or at the very least with no 3D but headtracking ?

    in reply to: Call Of Pripyat Aiming and G3D #220934
    Boblekobold
    Participant

    Sorry, I didn’t see they were disabled.

    It’s useful sometimes and I forgot about it (I was playing with unoficial profiles).

    It seems to work better, thank you :)

    I tested quickly and I wasn’t able to hook with something else than DX9 static light. I think I did it once a few days ago but maybe I imagined it haha.

    Someone said there is geometry 3D with DX11 here :
    https://www.vorpx.com/forums/topic/stalker-games-on-dk2/page/2/

    With max Light settings (DX11), the game crash at hooking. Maybe I used a graphics option I shouldn’t. I’ll try reseting options.

    in reply to: Call Of Pripyat Aiming and G3D #220930
    Boblekobold
    Participant

    I think I did. I was in Full VR anyway, so it’s always centered (without edgepeek) as far as I know.

    I used my original version of the game (not current Steam version), and no mods (at first).

    I’ll retry the game later. There are a lot of other games to play (Stalker 2, Frontier of Pandora, etc.), but I wanted to warn you because some people could want to try VorpX with old Stalker games because Stalker 2 just came out.

    —–

    Is DX11 supposed to work ? In Z3D at least ?

    in reply to: 3d instead of vr… is that even a thing? #220929
    Boblekobold
    Participant

    Usually, beginners prefers Cinema Mode or Immersive Screen mode.

    1) Cinema mode is exactly what you’re asking for (like a giant 3D screen in your home). So try it. You’ll probably want more immersion with time, when you’ll get used to VorpX and realize the potential.
    (You don’t have much to configure, except 3D type and strenght, distance/size of the screen, ClarityFX, Sharpness, Gamma and Saturation).

    2) Immersive screen is still a giant screen, but is a more advanced mode, somewhere between Cinema and Full VR. It let you tilt down screen, curve horizontally and vertically screen around you (which is better with high resolution and FOV), unzoom instantly with edgepeek, etc.
    You can add some limited head tracking if you want (you can disable it with “headracking Speed” at 0).

    You should use Immersive Screen mode at long distance when you can’t reach a very high resolution (at least 4k), but it’s also great with high resolution and FOV at short distance because you can then curve screen around you and see every detail of the game with a very good immersion.

    It’s great to play TPS, but it can also be very good with FPS (it’s often clearer/sharper than full VR, especially at low resolution). It’s easier to see HUD in this mode, and if game camera movement are limited or locked, it will be a lot more comfortable.

    3) Full VR can be the most immersive mode with first person games but it’s the most difficult to configure, and if you don’t configure it perfectly, you probably won’t like it.
    Maybe you’ll like it more when you’ll get used to VorpX.
    First of all you need to adjust the FOV and resolution, so the exact method depends on each game. Some games are very easy to configure (like Bioshock Infinite), other aren’t. Some games can’t be perfect, depending on your VR headset (but most games can run in 4:3 with 105-110 FOV so most games are good on Quest 2/3 and Reverb G2 or other 4:3 headset with low FOV).
    Zoom level is very important too.
    Some games are partially (or completely) automated (you can launch a DirectVR scan to configure automatically, and then just adjust resolution or else if you need to).

    in reply to: Call Of Pripyat Aiming and G3D #220923
    Boblekobold
    Participant

    >> HUD & shader authoring :
    Thank you I’ll try (I didn’t know that).

    ——————————————-

    >> Main Eye :

    It seems I didn’t explained clearly.

    I have used “Main Eye” option with other games. My main eye is the right one, so I usually use “Right” or “Off”.

    But with Call Of Pripyat :
    – when I use “Right” -> it doesn’t work as intended : it align with my left eye (I have to close my right eye to aim).
    – when I use “Left” -> it doesn’t work.
    – when I use “Off” -> it’s not centered (I think it is with Metro Exodus, for example).

    It wouldn’t bother me if my main eye was the left one (I would choose “Right” for this particular game and it would be Ok, but since my main eye is the right one, my only option is to close my main eye everytime I want to aim accurately).

    in reply to: Fallout 4 First person view issues #220919
    Boblekobold
    Participant

    I didn’t try Fallout 4, but :
    – you may have to adjust Zoom in Full VR settings (unzoom).
    – there is a tab “Restore Game settings” in config app if you need it.
    – there is also a checkbox “Don’t optimize game settings” if you want to configure manually. In this case, 90 FOV isn’t enough. I usually set it to 105-120 horizontal on my Reverb G2 with a very high 4:3 resolution like 3840×2880 (it depends on your VR headset of course). You could try 110.

    90 FOV can be a lot in games which use vertical FOV but I think Fallout 4 FOV is horizontal.

    VorpX V24 allow you to use any resolution you want with virtual monitor (launch VorpX Desktop Viewer instead of VorpX, and adjust desktop resolution if needed).

    in reply to: No Image? Have audio. #220892
    Boblekobold
    Participant

    And other game engines work ?

    in reply to: No Image? Have audio. #220890
    Boblekobold
    Participant

    Did you try to simply alt-tab ? Maybe the game isn’t at the top.

    in reply to: Elden Ring Hook #220866
    Boblekobold
    Participant

    It seems it’s also possible to use Reshade + VorpX Desktop Viewer.

    Elden Ring worked with V23, so it probably works with V24.

    You have a lot of tips here :
    https://www.vorpx.com/forums/topic/elden-ring/page/3/

    in reply to: Elden Ring Hook #220865
    Boblekobold
    Participant

    If it wasn’t working anymore, I don’t think I would play Shadow of the Erdtree without VorpX.

    But if you don’t care about 3D (Z3D), you can still play with virtual monitor (I think I could, it wasn’t bad without 3D and I disabled it sometimes, not very often).

    When I tried Elden Ring (on projector), I was disappointed after Sekiro, and I decided to not play it after 1-2 hours.

    Then I tried it with VorpX (thinking it wasn’t going to be better). And I finished the game.

    in reply to: Can’t get Metro Last Light to run in a good way #220864
    Boblekobold
    Participant

    I used the checkbox “Don’t optimize game settings” in VorpX config app with Metro 2033 original.
    If you configure manually, you can check it.

    There is also a checkbox in the Virtual Monitor tab “Add predefined resolution above 4k” than you can use (but be careful with Last Light Redux, this game is very demanding compared to Metro Exodus, at least in G3D). You can also add your custom resolutions.

    in reply to: Can’t get Metro Last Light to run in a good way #220863
    Boblekobold
    Participant

    If you’re speaking about ClarityFX, it always worked for me at full (so does sharpness and texture enhancement, but this last one only in G3D). Maybe it needs a minimal resolution ?

    I think there is also an option which affect texture resolution in official profiles.

    in reply to: Can’t get Metro Last Light to run in a good way #220862
    Boblekobold
    Participant

    Metro games (other than Metro Exodus) are very easy to configure, from my experience. You don’t have to choose a profile, VorpX will use official one automatically.

    Last one I tried was Metro 2033 original, but if I remember well, it must be the same thing with Last Light Redux.

    If you don’t simply use DirectVR scan, you can :
    – launch VorpX Desktop Viewer (with V24)
    – choose a very high resolution (4:3 for Quest 3 and Reverb G2 but it depends on the VR headset) on your virtual monitor with Windows “Display” options. You have a button to identify the number of the virtual monitor in Windows.
    – launch game

    Before the first launch :
    – edit game cfg/ini files to have windowed mode. You can also configure the resolution you want here if needed, and the FOV (metro games use vertical FOV, so 90 vertical = 120 horizontal in 4:3).

    As usual, FOV must be very high (105-120 horizontal min, or 78 to 90 vertical).

    Most of the time, the resolution must be equal or lower to the virtual monitor resolution, because you play windowed.

    Remember VorpX will only give you the ability to choose G3D if you launch the game in DX9 or DX11. You’ll only have Z3D with other choices. I don’t think Metro Redux give you a choice, but with Metro 2033 original, you can choose DX9 or DX10 (and DX9 works great !)

    For Metro Exodus (if someone else read this post) :
    https://www.vorpx.com/forums/topic/metro-exodus-enhanced/

    You don’t need the game to be in windowed mode in Metro Exodus because you can define ratio in game video settings but you need it in most other Metro games I think (except if the ratio of your physical monitor is the same as your VR headset).
    Most other games (not Metro), use the ratio corresponding to the choosen resolution. So you usually don’t need to worry about it.

    in reply to: Can’t get Metro Last Light to run in a good way #220849
    Boblekobold
    Participant

    There are recent tips regarding this game here :

    Newbie with Vorpx, some technical questions

Viewing 15 posts - 106 through 120 (of 227 total)

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