Boblekobold

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Viewing 15 posts - 106 through 120 (of 199 total)
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  • in reply to: Newbie with Vorpx, some technical questions #220774
    Boblekobold
    Participant

    There is also a direct shortcut option, but I don’t think it’s compatible with Virtual Monitor when needed.

    I have some problems too since I switched to V24 (and sometimes Virtual Monitor doesn’t hook, but It may be just me, because I tweaked some things ?)
    I think Ralf said to not do that (so maybe don’t), but you can simply restart VorpX Service instead of your computer. I works for me.

    Concerning framerate, the information must be somewhere on the forum. Did you see you have options to cap framerate ? And sync options like Judder Protect ?
    It has an impact on framerates.

    I think VorpX don’t need the game to reach high framerate to feel smooth because of this double framerate mechanics.

    in reply to: Is Metro Exodus Enhanced working for anybody? #220773
    Boblekobold
    Participant

    Yes it works with “Metro Exodus Ennchanted” Cloud Profile.

    But if you want to play with raytracing and Z3D, I think you should use this profile with Metro Exodus Standard Edition (just rename the executable anyway if you don’t use the official profile, there is a Steam command if you have the Steam version).

    It will allow you to switch to G3D when you want (which worth it in Spiders and Cannibals Levels) simply by choosing DX11 and launching your old executable.

    And Standard Edition is a lot more optimized and even beautiful, at least in Volga, Moscow and the train. So it’s better when it’s important…

    Change FOV in user.cfg (90 is great for immersive screen and full VR G3D, you may prefer 75 to 82 in full VR Z3D).

    Z3D isn’t really powerful with this profile but graphics are stunning (you can reach 5120×3840 resolution with RTX4090 and Reverb G2, with Clarity FX on the top, and Sharpness if you like, it’s very crisp).

    Boblekobold
    Participant

    You can simply use this Steam command to rename game executable :
    https://www.reddit.com/r/pcgaming/comments/11xwfjy/change_the_exe_name_of_any_steam_game_very_useful/

    I used it on Metro Exodus Standard Edition in order to use a DX12/Raytracing cloud profile (“Ennchanted”).

    It works !

    in reply to: Atomic Heart Tutorial #220743
    Boblekobold
    Participant

    I’m currently playing Atomic Heart. 110 FOV is Ok in my Reverb G2. I’m used to a little more too but It’s probably the right FOV.

    I would recommand to set at least the resolution you want in Virtual Monitor before launching the game. There is a FOV slider ingame, so it’s really easy to configure (it takes 30s).

    This game works really well with an RTX4090 with 3840×2880 resolution (so not as sharp as Metro Exodus Standard Edition, which is more optimized and beautiful). HUD resize / offset could have been useful (for subtitles at least, because HUD is not really needed otherwise).

    Z3D is very impressive in this game. I find it sharper with 3D strenght at 0 but when you raise it, it really works, almost like G3D. There are some artefacts in cutscenes sometimes if 3D strenght is too high (you just have to lower it temporarily).

    I tried UEVR too (and it runs smoothly) but I prefer VorpX on this game, like usual, especially to play the entire game (I could not with UEVR, even if it’s impressive too with this game, especially during cutscenes). Animations are cleaner in VorpX, image is sharper/clearer, especially at medium/long distance.
    UEVR has good HUD, free camera rotations during cutscenes and impressive G3D (which allow you to understand more easily fighting cutscenes) but not very comfortable, especially when you’re swimming in polymer (and with flat fire effects, etc.) compared to VorpX 3D, and there are some really annoying glare effects you don’t have in VorpX.
    And raytracing works with VorpX (and FOV seems narrower in UEVR).

    in reply to: Newbie with Vorpx, some technical questions #220741
    Boblekobold
    Participant

    Very interresting thank you !

    I would like to try on my reverb G2. It’s not like OpenXR tool from Microsoft Store I guess. So I must download OpenXR ToolKit here ? :
    https://mbucchia.github.io/OpenXR-Toolkit/#setup

    in reply to: Newbie with Vorpx, some technical questions #220731
    Boblekobold
    Participant

    Virtual Monitor is really useful. With Quest 3 and Reverb G2, it also helps you to get 4:3 resolution.

    Most useful resolutions are already predefined (I just had to add a 4:3 3200p resolution).

    On Reverb G2, Metro Exodus works with 2880p, 3200p and even 3840p (5120×3840) resolution (at least in Z3D) with an RTX4090 ! With ultra raytracing and no DLSS (with Cloud Profile Ennchanted Edition and renamed excecutable). Even official G3D allow very high resolutions (especially if you turn off G3D shadow in VorpX). You can play fullscreen and adjust ratio in game video settings in this particular game.

    Metro Last Light Redux (in G3D) is less optimized and 2880×2160 is already high resolution on RTX4090.

    Metro 2033 original can reach easily 2880p in DX9 G3D (but if you go too high, your’ll have some glitches, 3D should be perfect in this game, which is like perfect native).

    Bioshock 2 reach stable 90fps at 2880p G3D but you can’t really go above because it could crash. It’s still one of the best looking native like VR games.

    Bioshock Infinite handle very high resolutions (more than 2880p, even on a GTX1080) and you don’t even need Virtual Monitor because windowed mode allow you to use any resolution/ratio you want !

    I’m currently playing Atomic Heart and 2880p is smooth. 3840p works but it’s harder to fight.

    Immersive screen seems sharper to me. You need higher resolution in full VR.

    Of course with non 4:3 headset, you’ll have more megapixels, so 4:3 is better I think.

    in reply to: Does anyone enjoy aliens colonial marines? #220588
    Boblekobold
    Participant

    One of my favorite vorpx adaptations

    Really ? Sometimes VorpX make things a lot better.

    I would have loved loving it, but…it wasn’t as good as expected when I played it in flat. I prefered AVP2.

    Alien Versus Predator 1&2 would have been mad with VorpX (walking on the wall/ceiling with alien, etc.)

    There is an RJK_ profile for AVP2 (not G3D sadly). Maybe I’ll try it one day…

    in reply to: Black Mesa #220587
    Boblekobold
    Participant

    I played Xen on G2, probably with v23, and I manually configured it, and in my opinion it worked very well in full VR.
    I just had to set the FOV with console command and choose a 4:3 resolution (and unzoom of course).
    Menu was not really practical with 3D enabled…

    But maybe it’s even better with DirectVR. What does it change exactly ?

    in reply to: Titanfall 2 Ea game pass and Witcher 1 steam #220515
    Boblekobold
    Participant

    You can always use VorpX Desktop Viewer to play (and adjust resolution if you want). You can “Pause Watcher” or exclude the game if you don’t want to hook it.
    You simply won’t have 3D and you may not have positional tracking.

    in reply to: Titanfall 2 Ea game pass and Witcher 1 steam #220514
    Boblekobold
    Participant

    I never tried Titanfall 2 with VorpX but I know it works very well from others.

    Maybe try to launch it without VorpX, and set it on DirectX11 or DirectX9 (VorpX doesn’t like DX10 and DX12 because it can’t render G3D, so sometimes official profiles only works with DX9 or DX11).

    Did you try the hook helper, and alternate hooking ?

    Some unofficial profiles requires to create a direct shortcut instead of launching VorpX (right click on VorpX in taskbar > create shortcut).

    Sometimes you just have to wait and it works again (auto-update I presume), or use another version of VorpX (but I never had to and I tried a lot of games).

    in reply to: which effect are “against” vorpx? #220503
    Boblekobold
    Participant

    I think it depends on the game.

    As far as I know, all graphics options are working with Z3D.

    Some games don’t like DLSS (which I don’t think is very useful in VR if you use it to lower resolution, because it makes games looks blurry in my experience).

    You have an option G3D shadow in VorpX ingame menu to enable/disable effects which may works or not according to the game environnements (usually, interiors allow more effects than exteriors). Auto seems to be the best, and turn off disable everything that doesn’t works well.

    in reply to: Capture VR screenshot or video with VorpX #220502
    Boblekobold
    Participant

    Thank you RJK_.

    So in order to render a G3D 4:3 2880p game, I would need a 7660×2880 monitor ?

    It would be possible if I could keep VorpX Desktop Viewer in background but I guess I can’t.

    As far as I know, I can’t Alt-Tab to Desktop Viewer when playing a game with VorpX virtual monitor.

    in reply to: Fallout New Vegas #220501
    Boblekobold
    Participant

    There is a checkbox “Don’t Optimize game Settings” in VorpX config app.
    You can use it to prevent VorpX to change resolution if needed.
    I use it all the time, but I don’t play with a gamepad.

    in reply to: Fallout New Vegas #220500
    Boblekobold
    Participant

    It’s just a guess but i think…

    If the image is out of proportion, it’s probably because your FOV (field of View) is too low (narrow), so you’re zoomed in.

    It seems you can adjust FOV with this mod :
    https://www.nexusmods.com/newvegas/mods/55085

    Or simply with console command :
    https://steamcommunity.com/app/22380/discussions/0/522730700808149795/
    (But beware the achievements in this case, if it matters for you).

    I suppose world Field Of view should be setted arround 120, then you lower it until it’s perfect for you.

    Remember your perfect FOV value, it won’t change that much between games (except when games use vertical FOV, in which case you have to use lower value – multiply by 0.75 in 4:3 ratio).

    I assume you use a 4:3 headset (Quest 3, Reverb G2 ?). Did you choose a 4:3 resolution ?
    You should choose your resolution ratio and adjust zoom before adjusting FOV if you want a perfect experience.
    You can raise resolution up to 2880×2160 or 3840×2880 (or more) if you want a very detailed image, but start with something low, as long as it’s 4:3.
    Don’t forget using ClarityFX and raise sharpness before raising resolution (because it could be enough).

    If you use an Aero, Pimax or other headset, it’s not 4:3.

    Remember you can bind VorpX shortcuts (edgepeek, VorpX menu, recenter).

    in reply to: Curious about multiplanar rendering? #220429
    Boblekobold
    Participant

    What is multiplanar rendering ?

    VorpX support “Geometry 3D” (wich seem true 3D to me) in a lot of DX9/DX11 games.

Viewing 15 posts - 106 through 120 (of 199 total)

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