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BuckleBeanParticipantThank you! I played through DX a couple of years ago with Z3D, but a G3D mode would be quite welcome. Thinking of doing a GMDX play-through with this.
BuckleBeanParticipantI suggest you try the VRGIN unity plugin for the Landmark edition. Brings “native” support to Dear Esther.
See here: https://steamcommunity.com/app/520720/discussions/0/135509024342017953/?ctp=2#c1327844097111842700
And here: https://www.reddit.com/r/Vive/comments/72jfik/dear_esther_landmark_edition_working_natively_in/
I played Dear Esther on the DK2 with vorpx and it was great. This unity plugin with the Landmark Edition is excellent.
May 15, 2017 at 5:46pm in reply to: Dishonored FOV failing but works after i talk to a person #128395
BuckleBeanParticipantI’ve had this issue a lot with Dishonored. The scan seems to be location dependent. Try moving somewhere else on the map and run the scan again. Try reloading an earlier save. Helps if you quicksave often. If you can’t get it working & you have the fov set as Ralf suggests, just go into the vorpx menu and turn directvr off. Head-tracking should be working again. Then play like this for a while and if you want, try driectvr after a couple minutes or after a new area loads.
BuckleBeanParticipantThat doesn’t seem right to me given your CPU & GPU. I had been playing Oblivion recently with a 7700k @ 5ghz & a 1080 and getting solid performance with most settings high, minus AA. I’m using a rift, though.
BuckleBeanParticipantAs recently as a couple of weeks ago, TW3 would always crash when trying to run it with vorpx. I just built a new PC and now it works fine. Not sure if that helps, just that it’s probably not a vorpx-specific issue.
BuckleBeanParticipantI figured it out. It’s the sharpness setting. I believe the sharpness setting is broken/bugged for some games on this latest version of vorpx. I noticed it when firing up Far Cry 2 and attempting to turn up the sharpness. I immediately closed that out and jumped into SCCT and sure enough, turning sharpness all the way down fixed the issue. I also noticed it on DXHR the other night when switching from G3D to Z3D. I’m not sure if other games are impacted.
BuckleBeanParticipantSame. I believe Ralf is aware, though not sure how wide-spread the issue is.
BuckleBeanParticipantInteresting. Have to check it out. Have been looking at it for a while, but the gameplay always seemed a bit slow.
If you’re so inclined, do a search for the sprint mod. I think it gives you a few different speeds that can be toggled with the mouse wheel or number keys. I know there’s a reason for the pacing, but if you’ve already played through & just feel like going for a stroll to revisit some of the sights, there’s no reason to be hamstrung. It’s especially useful for doubling back after heading down a long path to a dead end.
Feb 13, 2017 at 7:38pm in reply to: Can I Turn Off vorpX?/I can't play Oficial Oculus Games/Textures disappearing #126065
BuckleBeanParticipantDoesn’t Vorpx only watch for games that it has .exe files listed for?
Nope, vorpx will try to hook into whatever you’re running, it seems to me. The plus side is discovering woking games that aren’t officially supported. I always disable it when I’m not using it.
BuckleBeanParticipantOh excellent, that sounds great. This explains why it appeared not to take effect. I was testing it while using edge peek.
Thanks for the quick reply.
BuckleBeanParticipantI’ve the steam copy of the game but I created the shortcut as advised and its still not working. The best I’ve been able to get working is a blank monitor with the sound coming through the rift. The rift screen just displays the text “Sorry, witcher3.exe is taking a while to load. If this issue persists, please take off your headset and check the app on your computer.” The text appears in the white grid room of the rift software.
I’ve got this exact same problem.
BuckleBeanParticipantThis will happen if you are trying a game that’s not supported. What games are you trying? If it’s a supported game, this sounds like a bug.
The arrows are what you should press, BTW.
BuckleBeanParticipantThis has been an issue for me, too & I’ve seen others report this over the past several months. I played through the DC using Z3D @ 4k on the DK2 last year and it ran great. Now, not so much. I’ve tried both the Director’s Cut & the original & both have problems.
BuckleBeanParticipantPress alt+F to show fps while using vorpx. Or maybe it’s ctrl+F.
BuckleBeanParticipantSomething is very wrong on my end with Deus Ex Human Revolution + vorpx, especially, when using DX11. I’ve tried both versions. With DX11 enabled, framerates are abysmal, similar to yours with G3D, Z3D, even 3D off. I was messing with it last night. Setting it to DX9 yielded better framerates, but it didn’t seem like ATW was working. Lots of stutter when looking around when framerates drop below 90fps. Other titles, for example, still have buttery smooth headtracking even at 30fps, so it leads me to believe something is wrong with timewarp – either the oculus SDK or vorpx’s version. Also, for one of the games, the Z3D modes defaulted to 0.00 3D strength. When raising this setting, it seemed to alter IPD instead of 3D separation. Also, CPU usage was @ 100%. Weird stuff going on that I think is game specific.
Dishonored, on the other hand runs very well on my system. In most cases, framerates are high enough not to notice issues. I see drops when there are a lot of AI wandering about the larger outdoor areas. In those cases, I switch to Z3D for a spell. The Hound Pits pub is notorious for lower fps, though.
2500k @ 4.4ghz, GTX980sc
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