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Cless_AurionParticipantThe new beta version 100% breaks VorpX for me.
Desktop is unstable, and when trying to just run games “the regular way” without using VorpX desktop, they just all crash when trying to hook the game.
Should I just… go back to the previous beta?
Cless_AurionParticipantI’m also trying to play The Witcher 2, but instead, I have crazy twitching “between eyes” during cinematics, and anything that isn’t 3DGeo won’t work (even restarting)… so I would say The Witcher 2 is broken at the moment :S
EDIT: Also, is it just me or the game suffers too of HORRIBLE color banding issues…?
Cless_AurionParticipantThanks for answering Ralf, it means a lot! :D
And I see! That does seem like an interesting feature to have around! Those games that use it will definitely benefit from it, I can totally see the appeal. Also, if it can be configured for desktop viewer, I’m sure many people will find handy ways of using them there too!
We should look up into that feature that automatically adds all subsequent features automatically though. What is the worst it could happen? A killer AI that ends humanity? Pshhh
Cless_AurionParticipantWasn’t the D2R 3D engine just built on top of the original one? I wonder how we could be able to hook into that…
Cless_AurionParticipantDamn Ralf, this rocks! It improved quality image at mid resolutions by quite a lot! Even sub 1080p is palatable now on G3D! Thanks like always, thanks for your awesome job!
Since you added AMD FidelityFX, is there any chance their “super resolution” upscaling too?(what a dumb name, jeez) Or its just not worth the trouble?
Cless_AurionParticipantI see! No problem.
It is an UE4 game indeed! The thing is, most UI elements can be defined as HUD without any issue whatsoever. Only two will have this behavior; the main chat box (pretty much the most important UI element since its an RPG…), and a small decorative arrow underneath it (which has its own shader).
I scrolled past the 250 shaders one by one, and only 1 shader will affect the text, so I don’t see an alternative sadly…
Also, interestingly enough, some other shaders if set to HUD, will also do it, randomly, during gameplay for a split second, maybe right before new UI opens (like talking to a character for example).
PS. Thank you for your hard work! You are doing gods work here man!
Cless_AurionParticipantHey Ralf! Thanks for answering so fast!
I’m probably going to sound dumb but… I don’t have a “Special Matrix” modifier, the only modifiers I have that have matrix in it are Matrix transpose and Matrix inverse.
So I can’t try what you are suggesting…You are making me even doubt if I’m in the right place.
This is where I’m looking for it:

If I’m on the right menu… There simply isn’t a “Special Matrix” or any other modifier with a different name that contains the “HUD Transform” submodifier.Thanks again for your help!
PS. Fixing this would pretty much allow me to create a close to perfect profile for Tales of Arise, a game that just came out! :D
Cless_AurionParticipantThat would be a shame! I do remember trying the fullVR modes, but those are a whole different beast. Not only performance wise but you have to deal with a ton of FOV headaches to match it to your head and such… Not to say that barely any game supports that either sadly :(
Cless_AurionParticipant@Ralf Quick question here. I’ve been using the Authoring tool to get a proper profile for Tales of Arise up and running, but I’ve hit some weird blocks… One specifically that I don’t know it has an easy fix, or if its so complex and random it doesn’t have an easy solution. But I will ask just in case!
There are some pixel shaders that are clearly only UI elements related. When I mark them as UI, the whole game will become flat and non-G3D. The UI will be fine an the only thing poping out in 3D from now on though.
Am I doing something wrong? Or this is just how things are sometimes with the authoring tool used at such a low level of knowhow?
Cless_AurionParticipantSorry to sort of resurrect this post. But I came unto it by looking for something tangentially related.
I’m guessing its not possible with my limited understanding of engines and 3D, but you programmers do some crazy black magicks sometimes, I mean, the fact this program even exists is proof of that to me, so I don’t see where the harm is in asking.
My question would be… is there a way to make the immersive/cinematic screen into a “window to another world” somehow? By using G3D and headtracking together. I mean it in a “you can peek into places by traslating your head, not just turning it” kind of deal.
If not possible now, is there a possibility of this being worked in down the line? (even if years from now) Or is it a technical impossibility?
Cless_AurionParticipantSorry for the double post, but I was able to figure it out. I found a profile that works wonders, just like it used to. Its the “Overcooked!” profile. Apparently fixes all issues and works as the old Persona 4 used to.
I’m uploading it so people can use it too.
Cless_AurionParticipantThis… changed. Now the profile is not working properly anymore. The right eye is partially blind to many UI elements… :/
(I’m saying this from v21.2.1)
Cless_AurionParticipantI’m having the same issue in Bioshock: Infinite.
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