dborosev

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Viewing 15 posts - 46 through 60 (of 825 total)
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  • in reply to: Far Cry 6 #206648
    dborosev
    Participant

    Just depth3D, no perf mode. No HD textures. No AA. No afterburner.
    Its good enough for now, but hoping for a vorpX profile down the line.

    in reply to: Far Cry 6 #206645
    dborosev
    Participant

    But I did solve the crashes by limiting the games FPS and running at 1080p.

    in reply to: Far Cry 6 #206644
    dborosev
    Participant

    The random crashes are only in the ubi+ version of the game, when the game loses the internet connection.

    Not true.

    in reply to: Far Cry 6 #206634
    dborosev
    Participant

    virtual desktop

    in reply to: Far Cry 6 #206631
    dborosev
    Participant

    Depth3D works well for me in the cutscene department, no issues there. Its just that the game gives a DXGI_ERROR_DEVICE_HUNG error and crashes every 5 minutes.

    in reply to: Far Cry 6 #206628
    dborosev
    Participant

    No luck with the FC5 profile. Just not hooking.

    in reply to: Succubus G3D it is almost working but.. help? #206621
    dborosev
    Participant

    Had to google this game. WTF, was this made by 14 year olds?
    https://youtu.be/11c5p8fCsSU?t=295
    Play something else.

    in reply to: Far Cry 6 #206614
    dborosev
    Participant

    The thing I will say though is that you can’t return a game on Ubisoft once launched, which is unbelievable in 2021.

    in reply to: Far Cry 6 #206610
    dborosev
    Participant

    Meh. Based on one test machine. I wouldn’t sweat it, that’s what early patches are for.
    This isn’t their first trip around the block.

    in reply to: Far Cry 6 #206416
    dborosev
    Participant

    True. But they seemed to get rid of the eac relatively quickly on FC5 for some reason.

    dborosev
    Participant

    Do you mean just 360 video (which isn’t really vr), or a 360 video with full stereoscopic 3D?

    in reply to: Resident Evil 8 THE VILLAGE #205241
    dborosev
    Participant

    Fully agree that for FullVR, the magic “reality” formula should be adhered to as much as possible, to prevent throwing one thing or another out of whack, causing an imbalance.
    However, I end up playing a lot of my games in immersive or cinema as you know. Why? Could be bc I have a lower end card, could be because I want to prioritize graphics and sacrifice framerate, could be because its 3rd person, could be just personal preference of wanting a larger fov for a game, etc etc.
    And I think in these cases, most of the rules could be thrown out the window. Want a massive fov? Go for it. Want that dollhouse effect? Do it. I would say the more options the better, but lock them to the cinema modes perhaps to prevent people shooting themselves in the foot for FullVR.
    Just my 2 cents. I think VorpX is great as-is, but there are times where I wish I could have a bit more of that 3D pop for certain situations.
    I can feel Ralf rolling his eyes hard right now. hahaha. ;)

    in reply to: Resident Evil 8 THE VILLAGE #205237
    dborosev
    Participant

    I’ll tell you what really makes the 3D pop on any Z3D game – and thats a wide FOV. Its almost comical how strong the 3D effect you can get by having a higher FOV compared to a small one. Its almost better than G3D and looks great in RE8.
    (For anyone out there who likes popping 3D!)

    in reply to: Resident Evil 8 THE VILLAGE #205202
    dborosev
    Participant

    @jarilo
    Your 1080ti (same card i have) will start on fire within 10 seconds of trying to run G3D with this game, if it existed. Also, you will only get 4fps for those 10 seconds.
    Crank the 3d to 3.0 in settings to get as good approximation as you can get to G3D.
    Suggestion to ralf: would be nice to allow more settings – separation etc, for the 3D in a new vorpx version, to allow more “pop” and deeper 3d look for games in Z3D.

    in reply to: vorpX 21.2.3 Available Now #204789
    dborosev
    Participant

    I’m not sure why but after this patch that just got pushed my left “alt” key binds as “shift” instead for some reason. lol

    My left Alt key went bye bye as well, right after the patch. Edit: Ah, just saw Dellrifters comment too.

Viewing 15 posts - 46 through 60 (of 825 total)

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