dborosev

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Viewing 15 posts - 736 through 750 (of 825 total)
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  • in reply to: Dear Esther looks amazing in VR #126696
    dborosev
    Participant

    Interesting. Have to check it out. Have been looking at it for a while, but the gameplay always seemed a bit slow.
    You should check out Vanishing of Ethan carter if you like that one. Amazing graphics as well.

    in reply to: RESIDENT EVIL 7 #126666
    dborosev
    Participant

    @aerowyn,
    I definitely understand that for some people thats a requirement.
    I don’t know if my 2 decades+ of playing with kb+mouse or what, but I can easily get just as immersed that way. My brain doesn’t even notice what’s moving my vision- my head or my mouse.
    I think a lot of people would feel the same way, but most people just want Full VR mode without looking back or trying other “lesser” options.
    To each their own. I’ll definitely keep trying different modes with various games, but especially for anything with shooting involved, I love cinema mode.

    in reply to: RESIDENT EVIL 7 #126661
    dborosev
    Participant

    @aerowyn,
    The thing is, in cinema mode, you don’t need to turn your head. You use the mouse. So you don’t see the edge of the screen.

    in reply to: Deus Ex Mankind Divided – G3D? #126660
    dborosev
    Participant

    Daaaamn, does mankind divided ever look good in Z-Normal cinema mode!
    Settings: 1080p, -80 distance, 1.3 3d strength, wide FOV
    It seriously looks as good as geometry. And I can jack up the graphics options. I don’t even care about G3D for this one anymore!
    Kicks ass Ralf!

    in reply to: RESIDENT EVIL 7 #126653
    dborosev
    Participant

    Thanks Ralf, I’ll give it a try.
    The things like about Cinema mode however, are that you can run it at higher resolution (You dont need to maintain the super high framerate for head movement), and that for shooting, you get to use the mouse aiming, not head aiming. Much more accurate and feels better. (for me anyways)
    And it really feels much the same, immersive-wise.

    in reply to: RESIDENT EVIL 7 #126643
    dborosev
    Participant

    For anyone who experiences the warped vision on head movement issue, and things not looking like they’re moving right, I highly suggest trying cinema mode no environment, with a distance offset of -70.
    It keeps the VR feel without all the headache.

    in reply to: RE7 G3D – Wow. #126637
    dborosev
    Participant

    Hey Ralf,
    I was in cinema mode at the time, so not sure if that’s it.

    in reply to: vorpX 17.2.3 Available Now #126635
    dborosev
    Participant

    Hey Ralf – couple of things on the Unity profile:
    – Its very choppy, not sure why.
    – Is there a fov setting or hack you know of?
    – Couldn’t copy and use it for black flag or syndicate. I take it they are very different?

    in reply to: Appreciation #126632
    dborosev
    Participant

    Make Mass effect Andromeda Available!! LOL.
    I know you’re just joking edo, but I’ll hunt you down if you stand between me and Andromeda. ;) I’ve been looking forward to that game for almost 2 years.

    in reply to: Deus Ex Mankind Divided – G3D? #126624
    dborosev
    Participant

    Ok cool. I’ll start playing as-is, hopefully you’ll have reason to do a quick hot-fix. ;)

    in reply to: Deus Ex Mankind Divided – G3D? #126619
    dborosev
    Participant

    The rise of tomb raider profile has an option in the Vorpx settings for using the sbs, but the mankind divided one does not, thats why I ask.
    I thought maybe you missed adding an option to the DE:MD menu.
    I use that in Tomb raider through vorpX and it works well.

    (PS: the built-in SBS mode is pretty crappy in Mankind Divided for some reason, horrible pixelation, at least when run with virtual desktop. Maybe vorpx would be better?)

    in reply to: vorpX 17.2.3 Available Now #126604
    dborosev
    Participant

    Allow me to be the first to say… this should be an exciting weekend!
    Can’t wait to try a couple of these!

    in reply to: Ghost Recon Wildlands #126538
    dborosev
    Participant

    Its pretty new, but maybe Ralf can let us know if it is doable when he gets a chance. I generally have not had much success with using other profiles for games.

    in reply to: ReShade + Depth3D == Doom 2016 with z-buffer 3D #126429
    dborosev
    Participant

    @andy
    Pretty sure Ralf is saying that vorpx directly hooks in to games and is therefore faster. Not sure why the runaround. Maybe he’s answered this question before too many times? Or maybe he can’t make claims to what it can do?

    in reply to: ReShade + Depth3D == Doom 2016 with z-buffer 3D #126401
    dborosev
    Participant

    Rise of tomb raider already has built in geometry 3D, so I don’t understand what extra you’re getting there.

Viewing 15 posts - 736 through 750 (of 825 total)

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