dellrifter22

Forum Replies Created

Viewing 15 posts - 556 through 570 (of 870 total)
  • Author
    Posts
  • in reply to: Problem with Pimax 8K – No Picture #180727
    dellrifter22
    Participant

    Can you be more specific about your problem? I don’t really understand.

    What game are you trying to play?
    Can you see the game on your monitor? It has a vorpX logo at the bottom?
    Are you using SteamVR as Device Selection in the vorpX Config app?

    Yes you’ll want to learn to create custom resolutions. Open Nvidia Control panel, select Change Resolution page, and click Customize. Create Custom Resolution and enter the numbers in the two fields. Click test to see if your monitor passes. If yes click OK and it is now saved to your list. Better details here.

    Your monitor can generally support resolutions much higher than native, so don’t worry about testing higher.

    in reply to: Does Half-Life 2 still work? #180725
    dellrifter22
    Participant

    I just tested HL2, Ep 2, and DOD:S and they seemed to be working fine with steamVR Pimax.

    Are you both using Rift?

    Maybe not related, and It’s been more than 6 months since I tested this, but you could try renaming or removing “openvr_api.dll” from the game’s bin folder and see if that does anything. This was causing the game to insta crash on launch for me months ago.

    in reply to: SSAO and VR #180665
    dellrifter22
    Participant

    Not to say the Rift S would be a bad choice (especially at that price point), but one might also consider other headsets scheduled for this year. Valve just announced the Index, HTC VIVE Cosmos is said to sport their highest resolution yet, and the HP Reverb with an impressive 2160×2160 per eye.

    As one who uses my headset almost exclusively for vorpX, and cares less about trackble hand controllers, the Reverb has my attention. Current VR can’t yet match the image fidelity you are used to on a monitor, so I’m excited to see higher resolutions coming.

    Z3D is my preferred option for 3rd person games anyway, as it preserves the native look of the game (i.e. shadows and lighting) and also let’s you run higher resolutions with the extra performance headroom. Only real drawback you’ll notice is objects closest to the screen will have a slight transparent outline and may look a bit flatter than expected (i.e. in dialogue closeups), but the over all scene will have compelling depth.

    G3D is preferred for first person games and looks the best close up, but will often have compromises with lighting/shadows. Something that bothered me more initially, but I’ve became more accustomed in some cases.

    in reply to: Metro Exodus in VR with vorpx. What profile to try? #180623
    dellrifter22
    Participant

    I didn’t notice any problem with colors in my playthrough, though I did turn up the saturation a fair ways in vorpX to make the lights more vibrant. You can adjust gamma and color saturation with the Delete Key menu on the Image Settings page.

    Some people have been using the new Nvidia freestyle color filters in Geforce Experience to do basically the same thing, but I’ve not tried it and am uncertain if it conflicts with vorpX in any way (doubtful). Read about it at GameRevolution.com.

    I read brief accounts of problems using HDR with DLSS but you shouldn’t be using HDR with an hmd anyway.

    in reply to: EAC – Email from Support Team #180600
    dellrifter22
    Participant

    Wow, you actually got a response. I’m very glad to hear that they are willing to look into it.

    It would be huge if vorpX got the whitelist. I’d start playing multiplayer games again :)

    Make it happen please!

    in reply to: Metro Exodus in VR with vorpx. What profile to try? #180575
    dellrifter22
    Participant

    Unless you’ve gotten 3D to magically work with the Last Light profile (it was all flat for me) I suggest you use an Unreal 4 game profile or Star Wars Battlefront 2, with Z3D of course.

    in reply to: Metro Exodus in VR with vorpx. What profile to try? #180574
    dellrifter22
    Participant

    The Last Light profile you copied likely defaults to geometry 3D (which can impact performance heavily). Since I could not get geometry mode to render correctly (it just looks flat), I switched to z-normal 3D. I found cinema mode to be the best for comfortable fov.

    With z-normal 3D you should easily get the 40+ fps needed for a comfortable experince (ASW enabled).

    dellrifter22
    Participant

    It happens to be half off on steam right now for the Ubisoft publisher sale. Not bad.

    My concern for the meantime is if they buy exclusive rights to a beloved franchise. In this digital service war that is brewing, publishers seem to be buying up studios for this reason.

    Hopefully strong modding communities can make a case, and (Google) builds in some way to upload client settings and modifications to the stream server.

    Anyway, we are yet to see if the pure streaming model will even succeed. Hopefully not for many years at least :) .

    dellrifter22
    Participant

    Maybe chozabu can open his install directory and tell us if there is any folder for Easy Anti Cheat.

    My searches on the steam forum suggest no EAC for new dawn, as there are no problem threads related to EAC and a couple people have mentioned no EAC folder in directory.

    I also noticed New Dawn is not listed among the partnered games on EAC website. It claims to be stand alone from FC5 (like Primal was to 4), so it should not be categorized as FC5.

    I guess steam try/refund would be a way to find out for sure.

    The new EAC trend does indeed worry me. Can’t say I’m excited for the coming game streaming services either, suggesting we wont have access to local directories for modding or hooking.

    in reply to: Anyone got stereo vision working in farcry new dawn? #180385
    dellrifter22
    Participant

    I could be wrong, but I don’t think the standalone New Dawn shipped with any anticheat as it has no competitive multiplayer. So hooking shouldn’t be a problem. This might suggest New Dawn could get official support in the near future.

    This would be good news for FC5 also, assuming the profile could be copied and applied to give G3D/Z3D.

    As it currently stands, the FC5 profile I uploaded to the cloud last year no longer works. It hooks, but Z3D does not anymore. I have failed to find any other profile to get it working again. I haven’t wanted to bother Ralf about it (since it’s not a supported game) but since the update before Christmas, something about the way Z3D works is now broken for a couple games. So until Ralf decides to take a look at it, I don’t think we can get stereoscopic working. I’ll try some more this week, but I’ve already tried my best guesses.

    in reply to: Metro Exodus in VR with vorpx. What profile to try? #180331
    dellrifter22
    Participant

    That should not happen with Z-normal. Did you accidentally switch it to Geometry 3D mode? G3D doesn’t work yet with this game, so the profile default is Z-normal.

    in reply to: FiveM #180326
    dellrifter22
    Participant

    Some games allow custom aspect ratios and resolutions that you can switch too while in game. Generally you need to first create these resolutions in Nvidia control panel beforehand (see thread for details), and they should show up in your game settings to choose from. I’ve made a list of 20+ custom resolutions in my control panel that now show up in games as selectable, making it easy to see which looks best.

    You could try making one for 1440×1600 (I believe you meant, for vivepro or odyssey), and see if it shows up in GTA5 video settings while playing.

    Note however that this aspect ratio will likely not work well for most games, and you will likely end up using the recommended 4:3, 16:10 options.

    Instead of checking “Don’t optimize” (leave that on to handle other settings), you want to disable specifically the Preferred Resolution setting only of the DirectVR page of the Delete Key menu in game.

    in reply to: VorpX doesn't seem to be hooking into games #180243
    dellrifter22
    Participant

    What game are you trying to play? If it’s a dx12 game, run it in dx11 instead.

    in reply to: Official Pimax 5K/8K Recommendations #180155
    dellrifter22
    Participant

    Nice! Glad to see you’ve got a Pimax running. My 8k finally arrived this weekend so I’ve got a lot of vorpX games testing in the days ahead. Thanks for the tips.

    First impression is still not quite the resolution bump I was hoping for (perhaps a slight downgrade coming from a P4k), but the FOV is definitely larger. Yet to see how well first person games will be able to handle this increase, but early tests with Assassins Creed Odyssey (which has virtually limitless fov via ini tweak) has shown me that it can work pretty well.

    A few quick observations:
    – immersive screen could use increased zoom in
    – edge peek could use increased zoom out
    – crystal image off vs on might look better
    – fluid sync seems to halve the framerate to 20 (from 40 which seems is already halved from 80 by Pitool?)
    – getting severe drops from 40 down to 12 for about 20 seconds then it recovers. Happens randomly every 10 mins or so. Pitool running diagnostics? or gfx card dump?

    For playing Odyssey, I really like the adjustable cinema screen which allows me to wrap the image around almost the entire fov of the Pimax. I might even prefer the way it looks compared to fullVR. The only problem being no edgepeek feature for dialogue scenes. I think it would be neat if either edgepeek could be added to cinema mode, or immersive screen mode given the increased zoom and curvature controls to match.

    In general, vorpX seems to be working fine. No problems with hooking so far, and performance seems to be on par. Glad to see the Pimax may be getting some official support.

    Time to test more games :)

    in reply to: Enderal : Forgotten Stories (2019) #179975
    dellrifter22
    Participant

    You say the game runs fine without vorpX? does the crash happen on it’s own, or only when you try to do a directVR scan?

    What are your system specs? what video card, how much ram memory?

    It’s possible you are hitting a memory limit and crashing the game. I imagine Enderal is using heavy modification to push the limit beyond skyrim’s memory limit. Keep in mind that vorpX needs additional memory usage on top of what the game uses alone.

    You could trying lowering the resolution and see if that helps, and turn all settings down to low for testing.

Viewing 15 posts - 556 through 570 (of 870 total)

Spread the word. Share this post!