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VRified Games
ParticipantHi Ralf (you absolute legend)
Have you thought about locomotion?
Back in the day I used glovepie with tridef3d
I had a walk in place script
I had two wiimotes in my pockets to register movement
And a wiimote Velcroed to my chest,
The chest determined forward back and side to side by leaning tour torso
And would only move when you took steps
I could also sprint with a movement treshold
And jump and duck….though this movement caused issue…..anyway off topic slightly
My idea for the gesture system
Arm swing for locomotion and lean with headset to determine direction
For instance, you swing your arms just like walking to move, while this action is active, read the positional data of the headset a sharp pull back or tilt left/right to change directions
Only active when armswing is detected
I’m sure a sprint treshold could be doable depending on how fast/hard you swing the arms
Just an idea :-)
VRified Games
ParticipantPlus one for optional hip tracker support…..for mainline vorpx also :-)
Mar 11, 2022 at 9:29am in reply to: Witcher 3 got a brand new first person mod, this time for real #210146VRified Games
ParticipantHi Ralf,
I know what he means by the scale issue and it’s not vorpx
It’s because the game is a third person game and the scaling of objects was made for that view
So when in first person the scale of objects seems wrong, but that’s because they were not designed to be viewed this way
Nothing to do with vorpx at all, but a design choice by CD project red.
Now….if you are going to look into a “first person profile” for this game….can I be cheeky and ask that positional tracking/6 DOF gets some love with this profile pleaseeeeee?
I’ll buy you chocolate
VRified Games
Participant+1 for more options
If Aer helps get D12 games in VR, I’m all for it :-)
VRified Games
ParticipantThere is a mod that disables taa and bloom….i wonder would that help in this case?
Mar 9, 2022 at 7:52pm in reply to: Witcher 3 got a brand new first person mod, this time for real #210114VRified Games
ParticipantIt does work great but again the 6 DOF/positional tracking is broken in this game
Other then that, it’s amazing to play this in first person with 3 dof
VRified Games
ParticipantNice PD, :-)
Always good to see Vorpx getting the attention it deserves
Hopefully this will help newcomers and naysayers alike to see what this awesome software can do
VRified Games
ParticipantNo 6 DOF….or rather there is, but the lighting/shadows make it unusable
VRified Games
ParticipantI agree Primal works great in VR
However, for me personally it’s a big deal, although I do conceed that many don’t play with this feature
The positional tracking doesn’t work so great with this profile
For me positional tracking really helps with immersion
But, having said that the 3D, hud and performance is fantastic
VRified Games
Participant😂 I’ll put in a pre order now for the book 😂
Honestly, if I compare GTA v, red dead etc to luke ross’ I’m hard pressed to find many differences
The auto edge peek for cut scenes is a godsend 😂
And the gesture controls are so cool in CP2077
I can’t understand why Luke Ross gets all the glory
That dude charges 10 a month
Vorpx is a one time payment and does…..so goddamn much
Deserves far more recognition
Also…..interesting story you say? (raises an eyebrow)
VRified Games
ParticipantI’m actually surprised this mod isn’t getting more traction on YouTube
Even vorpx regulars like PD and Benjo haven’t done anything
Cas & Chary even said they wouldn’t do a video because it’s a free mod
Like….what gives?
VRified Games
ParticipantGreat news:-D
Horse riding….might I suggest
If you are familier with “natural locomotion” on steam
They have a Skyrim VR profile and how they handled horse riding is great
You hold your controllers aloft as if you were holding the reigns
Then move them at the same time up and down to acelerate
Just like cowboy style horseriding
For steering it’s a lot like your moterbike system push the left forward and right backward to turn right and vice versa
VRified Games
ParticipantGot it working yeeeaaahhhh
Using mobile data to download and transfer into PC worked, thank you
Overall it’s a great mod
Some things though
Could the fov be tweaked when aiming
The guns seem massive…..its a nitpick though if I’m honest….they handle so well with the gesture controls
The interact gesture is very hit and miss for me
I can only trigger it sometimes
But….what if the melee gestures could be mapped to interact with the left controller?
Punch = reach
Swing = swipe/grabSo left hand for interact right hand for melee?
Also, the motorbike
Can the controller bindings change when the handle bar gesture is activated?
So the trigger can become the break?
Also if you could map the analog trigger to the rotation/roll of the right controller you could have a pretty cool bike accelorator
All little suggestions/nitpicks….but Ralf….my God….this mod is awesome
If you could put the gestures into GTA V and red dead…..you would be blowing Luke Ross right out of the water 😂
VRified Games
ParticipantHmmm I wonder if cry of fear might work with this profile?
VRified Games
ParticipantSadly that didn’t do it
Still in edge peek
I’ll try reinstalling the game and see
Thanks for the help though:-)
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