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grumdarkParticipant
Yes, but no one disputes that :)
It simply clarifies that this software also supports 3d false in many cases.
And also it clarifies that the games often require tweaking,and not a few.
except that you conform by default,to represent an image with two black bars with (letterbox 2)
In everything else, totally agree,Vorpx is the best driver.grumdarkParticipantSorry, but that’s not entirely true.
Vorpx is great software, in several of its features.
But this program also has support for 3D FALSE in many cases.
Z-buffer modes,(z-normal/adaptative,It is a good proof of this.
In several cases it is even mandatory … and in other cases optional.The games also need tweaking, almost always, or in many many cases.
At least, if a person wants to look at least something native.The menus if I think of better quality than the rest.
There are many good features in vorpx, but just two of the three you mentioned, are not at all,in my opinion.
grumdarkParticipantI also hope to gain good support for Fallout 4
It is one of the most anticipated games this year for many people.
I wish that this game especially, receive support with a good profile that allows the possibility of 3D geometry.grumdarkParticipantIt depends on several factors, above all, the level of configuration that allows the game, and the 3D reconstruction allowed in each game profile, among other things, to be used with vorpx.
For example, a game with good support FOV (field of view) option + 3D geometry, scale hud, separation 3d, if configured properly, could even become almost native, very similar.
However, this mode has a higher resource consumption.
Some games require work in DX9 to use this 3D reconstruction, but slowly increasing this reconstruction in DX11 too.Other games are only available 3D reconstruction (z Normal / adaptative), this mode is less 3d but less consumption.No has positional tracking,only head tracking in this mode for now.But you have other advantages.
The ability of each player, at the time of polishing / refining a good configuration plays an important role in the outcome of the final experience.
Vorpx internal menu has options to help this.
But it also depends on the configuration options available to the game, the specifications of your PC, and the profile created by the dev/team vorpx for each game :)In any case, after passing a small learning curve with vorpx, this program is very useful, a perfect complement to play some of the favorite games in vr, which otherwise would not be as possible.
grumdarkParticipantIt could also support other players?
For example,xbmc/kodi or Potplayer + svp with frame interpolation?grumdarkParticipantDeserves much effort to get the 3d, I prefer to wait and get 3d.
There are great games open gl certainly would enjoy …
Rage,Wolfenstein the new order,Wolfenstein the old blood,Soma,Amnesia titles,old titles Star Wars,doom 3 bfg,and many more.grumdarkParticipantI happened the same case for some time, the problem for me was Windows Defender.
My solution to this problem was to update virus definition windows defender, vorpx uninstall, remove any debris in directory animation labs, and a clean reinstallation of vorpx.
grumdarkParticipantConfirmed: Vorpx is now working properly for me with gta 5,and also works perfectly with these two mod (fov / HUD) during the singleplayer campaign.
grumdarkParticipantOk,thank Ralf for the small update.
GTA 5 returns to work in 3d z-normal correctly for me.We expect an update of the program flawless widescreen,but while,I downloaded the latest version of fov mod gta 5,works properly.
https://es.gta5-mods.com/misc/gta-v-fov-v1-11I only need to make minor adjustments in the file:
FOV settings mod Fov.ini
[FirstPerson]
Walking = 89
Car = 95
Aiming = 89
Crouching = 89
ADS = 89In the settings vorpx(menu ingame vorpx),I have selected:
3d reconstruction:z-normal
Pixel:1:1
zoom:83-85 approx.I just need to fix the HUD (minimap,subtitles etc) with HUD mod cylonsurfer.
This mod re-positions the in-game UI and Radar so they are visible while playing GTAV in VR with dk2.
https://www.vorpx.com/forums/topic/gtav-r-hud-a-modified-gta-v-ui-minimap-with-optimized-text-for-dk2-usage/I will soon try reinstalling the HUD mod again,to check if it works correctly now,otherwise, I will try to communicate somehow with cylonsurfer to inform.
Regards.grumdarkParticipantUpdate gta 5:
The latest update of the game,completely broken vorpx support for me.
I have no 3d,a broken also use flawless widescreen program and I can not add more fov the maximum allowed by the game.Additionally, also broken my settings to the mod cylonsurfer, I’m not sure if the latter could be solved with a reinstall of the mod.
Summary: Rockstar Games, not only do not help at all with support for rift, either together to improve the FOV and HUD, instead, absolutely break all the solutions achieved by the comunidad.Gran applause for this stupid behavior.
Ralf question:Is it possible to fix the support with an upgrade of vorpx to work again in this latest version of the game?
grumdarkParticipantCurrently,I have problems with 3d z buffer(z Normal/z-adaptative)in two games,
these games are far cry 4 and Battlefield 4.
Far Cry 4 certainly shows no 3d for me,never.
Battlefield 4 produces a flicker every few seconds or interference,causing loss of 3d,even vorpx ingame menu.
These errors are reported,but we are waiting for some solution.On the Metro titles,the situation for me is:
Metro 2033 standard version:
3D Geometry in dx9 (Yes) 3D Geometry in DX11(No)
3D Z-normal/adaptative DX9(Yes) 3D Z-normal/adaptative in DX11(Yes)Metro Last Light standard(complete edition):
Geometry in DX9(No) Geometry in DX11(No)Also causes blackscreen in DX9(vorpx)
3d Z-Normal/adaptative in DX9(No) DX11(Yes)
This tittle,clearly need revision to vorpx geometry.Metro 2033 redux:
Geometry in DX9(No) Geometry in DX11(No)
3D Z-normal/adaptative in DX9(Yes) 3D Z-normal/adaptative in DX11(Yes)Metro Last Light redux:
3D Geometry in DX11(No)
3D Z-Normal/adaptative in DX11(Yes)All tested on i7 3770K oc4,2 and NVIDIA GTX 980 g1 gaming,oculus rift dk2,
Windows 8.1grumdarkParticipantJust a little note
MSAA seems to kill the 3d-Z,3d lost completely solved for me,after MSAA off in GTA5.After this, program settings flawless widescreen FOV with some adjustment+vorpx ingame menu,and HUD mod cylonsurfer, this became gta 5 great experience vr for me.
grumdarkParticipantHello,
You must submit the request code,included in the dialog,to register |at| vorpx comThen you will receive in the shortest possible time, its key to activate the product in the same dialog.
Greetings.grumdarkParticipantYou can try to navigate to the following directory, depending on your version:
C: \ Users \ “your user” \ AppData \ Local \ 4A Games \ Metro LL \ 1100001057a3590
C: \ Users \ “your user” \ AppData \ Local \ 4A Games \ Metro Last Light \ 1100001057a3590Open user.cfg Locate and change the following lines:
r_api 0 to r_api 2 (0 for DX9,1 for DX10,2 for DX11)Locate r_base_fov line X and X to change the Desired value.
r_base_fov x to r_base_fov 89.99900055No write superior value fov,that reset the FOV.
Apart from this,in vorpx ingame menu,adjust value zoom desired and/or aspect ratio,(my preferred pixel 1:1+zoom adjustment or letterbox1+zoom adjustment)enabled black smear,3d z normal,e.t.c.
Good luck,Greetings.grumdarkParticipantexact,it is.Metro Last Light, is broken in this moment.
I also reported this problem several times,but no luck.
I had a chance to test it in DX11 with (3d z-buffer)…but the difference is huge.3d Geometry was fantastic in these games.However, when you try to use dx9 the game directly produces black screen(in vorpx),therefore, it is impossible to use 3D geometry in dx9 at this time.
Only solution for now is to use DirectX11 and 3d z-buffer, and honestly, for this … is preferable to use last light redux.It’s a shame, because they are two of the best titles that can be enjoyed in virtual reality with driver 3d,but Metro Last Light need a review on vorpx …
PD:Only Metro 2033 dx9 works correctly in geometry,LL and redux nothing(only z)
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