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grumdarkParticipant
Ok Ralf,I understand that,but the problem of UI/GUI is only one of several problems.
Anyway, when I write (UI scale / depth)is just an example,I refer to the HUD is not visibly represented in dk2.
If to achieve this,use an alternative method such as at the entry tweak optimizer u other,I also served well.(This is just an example…)Also I made sure to appoint in the aforementioned games,titles that are operating today in oculus dk1/dk2(with visible hud)with other current or former 3d driver.
As this is the forum vorpx and not that of other drivers, at first I prefer not to be naming them, what I mean is that you can change the HUD safely (except possibly two or three titles mentioned)
I checked,but prefer to use vorpx for other extra features.Edge peek mode is a good choice for a specific time,but when a player has to observe a minimap for example, this is not the most appropriate, whenever possible change this.
Cinema virtual mode, I think so too, when no other option or choice, use thus less permissive games and also for third person games, but as I say, the games name most are games where and check before it possible (except two or three).
For me, the good part of the 3d drivers is to enjoy some titles in first person view,in virtual reality,at least those that are possible,as I have mentioned.
Cinema virtual mode,It is only a complement to my.Apart from this, problems with Metro Last Light dx9,fallout 3/nv,and shadows in Far Cry 3…are separate issues,which could also see that there are solutions to this day working,but I can not implement my own hands vorpx in all cases.
For my limited knowledge, and parts of vorpx where I have no access.The part that I do not like, is the knowledge that vorpx is the best tool, better than many people think, but not having a functional profiles or securities in cases where this if possible.(for vr mode)
Forcing just have to use another driver … for just a few simple changes.
please,sorry my english.grumdarkParticipantGTA 5:
¿Will this testing using a pirated copy of GTA 5?
I have understood that it is a common fault with GTA5 in downloaded versions.
Original steam version works correctly for me.Far cry 4:
I do not work properly,3d z buffer does not work properly for me in this case.grumdarkParticipantYou can check and change associated key to this function in the settings vorpx,external menu:
Ingame key binding section, second option, edge peek,(press desired key)
remember to save the changes :)Elder scroll online,advice extra:I take this opportunity to recommend that:
Preset sweetfx near perfection 2.0, is injected through radeon pro 1.5 or 1.4 for Windows 8/8.1…This preset get a lot more beautiful game!
Greetings.grumdarkParticipantI use a very similar configuration,also often use options flawless widescreen program,to improve some games.
Add before step 1,apply corresponding entry Battlefield 4 in optimizer game setting in vorpx(external config)this fixes HUD during the campaign to represent correctly.
Enable black smear:On
I would also add another second point,NEVER APPLY MSAA filter in 3d z buffer,because it causes the loss of 3d z-modes.grumdarkParticipantI think the first mistake dk1 possibly get right now … dk1 has too many shortcomings.
Apart from this,direct mode oculus … never works with dk1,not even to for games /demos native,so it appeared later on dk2.
Similarly to date,all 3d driver vorpx or other existing,only work in extended mode. (clone for dk1)To this day or some exception.I remember that there is a version vorpx more suitable for use with dk1…but you may have to contact support.
May 16, 2015 at 6:07pm in reply to: GTAV-R HUD – A Modified GTA V UI & Minimap with optimized text for DK2 usage. #87684grumdarkParticipantCylonSurfer,thank you very much for this mod.
I’m testing it right now (in singleplayer mode) and it works quite well.
In addition to solving visible minimap, you have made it possible to read subtitles, and this was very important for the language in my country and others languajes. Simply fantastic.For me, singleplayer is now fully playable thanks to you.
I wish I had a chance to 3D geometry (soon future) … this would be perfect for me;) sorry my english :P
Greetings and 100% grateful.grumdarkParticipantYou should contact vorpx in support |at| vorpx com so they can provide support for this issue.
grumdarkParticipantFOV maximum value allowed by the game (Metro 2033) is 90.
One point more, you could reset the value.If that was not enough to 90, you can increase a little in geometry,using the option 3d fov enhancement+Adjust the zoom joined this avoiding looking edges.
Example:
This could be possible with the optimizer vorpx games (external configuration)
But if it fails for some reason …
C:\Users\”your user”\AppData\Local\4A Games\Metro 2033
Open user.cfg modify Sick_fov:90
r_api:0 (force dx9)save changes.Menu vorpx ingame:
3d reconstruction:Geometry
3d fov enhancement:0.30 (not much more,”may” produce glitch in some games)
Separation (3d strength):2.90
Fix chromatic aberration:ON.
Fix black smear:ON.
Aspect ratio correction:Pixel 1:1
Image zoom:0.79
2d fov enhancement:0.00This is for normal version,redux geometry does not work.
regards.grumdarkParticipantThis is my configuration,It could serve as a possible help.
English is not my native language, sorry.Crysis 1:
Crysis 1,uses a different model for hands/weapon and you can not scale its size for now.In some games, weapon fov(or similar)can help to be(scalable with separation 3d) after,in menu vorpx, but it is not the case of crysis.I use this setting to crysis:
Apply optimizer vorpx entry.
Force dx9.
Make 1920×1080 resolution, window mode off, motion blur off
Low shadows and any other possible graphic options(recommend for better performance)Open console ingame(push key º)and enter:
con_restricted = 0
cl_fov 90
You can enter more fov from play,but not recommended for my,cause fisheye effect.
However,we introduce a little more in the ingame menu fov vorpx,(3d fov enhancement)for several reasons.vorpx ingame menu,page 1:
Cinema virtual mode:Off
3d reconstruction:Geometry (required force dx9 in this game for now)
3d fov enhancement: 0.45 (help with more fov,and better fov support in the interior vehicles)
Separation (3d strength):1.30 (this changed world scale,I always prefer to do so after the fov adjustment,and zoom)
Camera height modifier:1.90 to me (change camera height,help with aiming,height depending player,useful with positional tracking on)
Focal offsett:0.03page 2:
Fix chromatic aberration:On
Fix black smear:ON
Game ui / scale:0.42 (scale and resize HUD and menus in geometry)
Game ui / depth:0.85
Aspect ratio correction:Pixel 1:1
Image zoom:0.85
2d fov enhancement:0.00
vignette scale:1.00page 3:
optional positional tracking:On/off
Save changes.Possible issues: large hands and arms.
Only possible “help” at the moment,
console, r_DrawNearFov 50 or less, notably hides the length of the weapon,in normal aiming.
weapon not correct scale, but more hidden inside the camera.
Sorry my english.
Regards.grumdarkParticipantIf it’s any help, my settings to outlast with vorpx is this:
Documents \ My Games \ Outlast \ OLGame \ Config
Open file OLGame.ini change this values:
DefaultFOV: 120.0
RunningFov: 120.0
CamcorderNVMaxFov: 120.0 (vorpx unchanged this automatically in optimizer)
CamcorderMaxFov: 120.0 (vorpx unchanged this automatically in optimizer)
Close and save changes.
It is important because these tweaks,vorpx unchanged all this from the optimizer.Open OLEngine.ini
Change all bSmoothFrameRate: at FALSE
vorpx not change all these automatically in the optimizer,and produce loss of fps.menu vorpx ingame,page 1:
Virtual cinema mode:Off
3d reconstruction:Geometry
Separation-(3d strength):1.40 (this modify world scale,need fov game 120 and fovcam 120,for this correct complement)
3d fov enhancement:0.00
Focal offset:0.04page 2:
Fix chromatic aberration:On
Fix black smear:On (this correct blacksmear in display,very important in outlast)
Aspect ratio correction:Pixel 1:1
Image zoom:0.77-0.78 aprox.
2d fov:0.00page 3:
positional tracking (optional):On/OFF
I recommend graduating sensitivity aspect direct in the game(mouse sensibility) for best motion tracking.
because too low in vorpx tracking sensitivity can cause latency ;)
sorry my english.
Regards.
grumdarkParticipantI happened the same thing yesterday.
Windows defender, repeatedly broke the vorpx program, and after several relocations.
After disabling antivirus and clean reinstallation of vorpx today seems to work “well”,.
at least for now.
Now, I’m not sure my antivirus enabled, for fear of breaking it again.grumdarkParticipantI made a test and works well,with fov 90 v + 0.30-3d enhancement fov (geometry) + zoom setting.
I just missed the option hud scale, but very playable after some settings.grumdarkParticipantProbably the modification of parameters of the game, for example
Smooth Frame – in false, and other tweak + vSync adaptative
¿Could this solve or improve the experience in the virtual room just as it does standard vr?grumdarkParticipantok,I have information here, possibly useful…
Apparently the mod enhanced camera, could solve any of these problems.
In a external forum user ghettocat2007 says:
You need to make a small change to the NVSE_EnhancedCamera ini file (located in Data, NVSE, Plugins,)
You will see the below
Can be set to a high value (e.g. 15.0) to disable zooming in during dialog
Unlike the fDlgFocus setting in Fallout.ini, this does not affect VATS
fDlgFocusOverride=1.0
Change the value to 16.0
ta da no more zoomingPD:The message seems to be a fallout new vegas addressed,but I think it was a good idea to test.
sorry my English,greetings.
grumdarkParticipantNo, no need to buy new code…
You need to send a mail to get new key. -
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