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GrumdarkParticipantI read on the internet, about some changes in Fallout 76 that will be made, for example fov hovering around 85-88ยบ and frequency reduction at only 60, or 60 and something for this game, supposedly “to avoid some possible hacks or advantages”.
This has disappointed me a lot, and I also think that it is neither the right way nor is it the real problem to correct in Fallout.Does this break the possibility of using a fullvr profile and custom FOV with Vorpx for this game finally? I’m surprised not to read about this here.
Oct 16, 2018 at 2:13am in reply to: many custom profiles, but no official profile for doom(2016) #175882
GrumdarkParticipantthis is without a doubt, one of the great reasons, why I would like the profile system in the cloud, clearly separates users configuration profiles, profiles with 3D collection in games not officially supported “or not officially reviewed”.
a possible solution in the future could be, the obligation to indicate if it contains 3D or not, by pressing mandatory, at the time of uploading a profile to the cloud, or something like that. Basically some method to locate what we really look for each user.
PS: I also have the same question as OP, but we often lose time to try profiles one by one, that you often end up noticing that they only provide a setting that x user considers “appropriate” for x mode but most likely you do not get 3D in many cases.
GrumdarkParticipantUpdate 2: I have tried to prove the FOV solutions that I have found at the moment, and these have been my results.
/run WorldFrame: SetPoint (“TOPLEFT”, 0,-150) WorldFrame: SetPoint (“BOTTOMRIGHT”, 0, 150)
This method can help, but it adds some black upper and lower bands, and I also have the impression that part of the image is lost when it becomes a letterbox with its consequent loss of performance.
Another method is the 3D FOV Enhancement option inside the Vorpx internal menu,
but when stretching this to a certain point, the image produces some glitch or artifacts in the image and breaks some effects in addition.I have tried to reach an agreement between both, reducing the value of the first method, and slightly expanding the FOV slider within the menu, but I have not achieved results with the black bands produced by the first method.
Here I come to a point of inflection, where I can not imagine if it could be possible to obtain an image by resolution and FOV more or less calculated without getting distortions to explore in the first person camera.
I would not mind spending some time on this, because after these tests,
the sensation within the world of Azeroth with Vorpx and in 3D geometry, I have found something very good, very great gentlemen. It is worth the effort to achieve an optimized experience here.I am open to any suggestion to achieve this.
GrumdarkParticipantUpdate: finally I got this provisionally, through addon console port + wow mapper.
I had to deactivate some control function, inside the vorpx menu but it works, it allows to use mouselook and controller stick at the same time,also binding skills in the interface itself of this addon.http://consoleport.net/home/downloads/
the next step for me, is to find a way that the interface only appears visible when you manually press a skill, or my character enters combat. I also want to do some different tests with FOV and decide what I think is the best option in conjunction with the above.
regards
GrumdarkParticipantThanks, although I just tried it and it does not seem to work with Battle For Azeroth,probably because it’s outdated.
I have also tried another second attempt with this other addon, but I have not had any luck either.
https://github.com/meribold/MouselookHandlerIf you know some other addon or some other possible way to achieve it would be perfect.
As a last option, maybe Ralf can get some type of option in Vorpx for this game, I’m not sure if it’s technically possible in the program or if it is complicated, but otherwise it may be an advantage that would not need constant updating for each version in WOW as the example of some addons.
GrumdarkParticipantIt is a real shame what happens now with some anticheat, they end up being something annoying instead of something beneficial.
Aug 24, 2018 at 11:28am in reply to: can you reposition the immersive screen (pitch/roll/etc) #174909
GrumdarkParticipantI have seen something like that in one of the modes within the big screen program.
Now that you mention it, it is a functionality that I would like to have available for Vorpx. Be reclined with the screen on the top, or even lying on your back with the screen on the ceiling.Therefore, I propose to unblock these two functionalities in some future update for Vorpx.
GrumdarkParticipantHi,I installed Metro 2033 redux hours ago, in my case, it is working normally.
At the moment I have no crash, nor lost g3d.(Windows 10 last update release,drivers nvidia 398.36,Oculus Cv1)
The only “negative parts” or that I would like to improve for the support of this title are:
Decals, have a somewhat strange or annoying effect after shooting on the walls with G3D, I would prefer to deactivate them if this were possible or try to solve it in another way.The part that I miss most with these titles…or that I consider most necessary, is the functionality in Vorpx to activate / deactivate an additional croshair inside internal menu. In this way, we could better adjust the aim especially when we make slight changes / adjustments in strength / scale among other things.
GrumdarkParticipantThere is no problem, for my part, take as long as necessary.
I would like to ask a question just to know about it
Did you find any way to fix / improve the aspect ratio for rendering in main headsets for the Elder Scrolls Online video game with FullVR mode?In its absence, any possible “advanced option” to manually change height / width from the ingame Vorpx menu?
Thank you.
GrumdarkParticipantI have planned to do some day a complete leveling for a secondary character in WOW. I feel identified with some things that you have commented.
For some years back, before having my first child and some extra responsibilities, I used to spend a lot of time in this game, I have some memories like the first time we completed the dark temple in a raid of 25 players, and others like that along with colleagues who will hardly forget.
With virtual reality headsets now, a world of possibilities opens up, and I can not help but sometimes imagine what it would be like to explore this whole quiet universe during the level rise.
The least attractive part for me of all this, is that WOW at the moment, does not have a good system for the first person camera and combat, and the default interface is not very suitable.
I think that this is why the ideal is to take advantage of the immersive mode with Vorpx and third person, along with the help of some interface addon.
I would like to have available soon, VR headset of higher resolution to be able to make much more use of the immersive mode with Vorpx, and to be leaving aside little by little, my 3D projector for these things.
Vorpx + headset have an advantage for this very important use, and that is that you do not need to use polarized glasses for 3D that darken the scene.
GrumdarkParticipantI agree with the Open Morrowind proposition.
Regarding Morrowind, for months I did some tests with Vorpx, I installed overhauld 3xx, and although it worked correctly, except for some small problems with some type of flora, the biggest problem was exactly the same mentioned by OP.
FPS was still not stable enough to maintain at least 45fps under 3D geometry,
I needed a little less “dance in my fps”, so I also thought about the possibility of Open Morrowind, and now that Polarius mentioned it again, I think I think it’s a great idea.
GrumdarkParticipant@Viscus1197
Most mod usually work with Skyrim and Vorpx, including those that require SKSE, there are some exceptions that may have conflict. Mostly related to changes in camera. ENB and preset graphics however, do not work for me, except some injector version + some memory fix.Personally, for Vorpx, I prefer to use the Skyrim Legendary Edition.
Regarding the native VR version, I prefer one or the other, depending on my approach. If I’m going to use a magic-oriented class or arcs and crossbows, I personally prefer the native version and use the motion controllers and some tweaks.
For melee-oriented class, I prefer Vorpx and Skyrim, and also if I’m going to play in the third person, I can benefit from Vorpx, which allows me to do it in several ways.
both have advantages and disadvantages, the ones that bother me the most with the use of Vorpx, are the sizes of hands and arms, do not allow uncoupling head / neck, not being able to use preset ENB graphics that I might like, or the lack of movement for controllers .
GrumdarkParticipantmmm…If the “square”(aspect modes) resolutions predefined for Vorpx work correctly with you and TES Oblivion, then it is totally clear that there is something unusual in my system.
I can only think of one last thing to try …
I have connected these days my PC, to a passive LG TV with HDR,3D and resolution native 4k, but it is important to mention that I have installed a fully modified EDID in my system,to work with stereoscopic features of Nvidia 3D Vision while maintaining some resolutions 4k and also 60hz.I’m thinking that maybe I can be suffering a possible conflict with this EDID and Vorpx with Oblivion, we should rule this out as well. I can not think of anything else at this time.
The rest of my system is Windows 10 Home Fall Creator Update, I7 6700k, 16GB ram 3,200, nvidia GTX 1080 with latest drivers 391.35, but I do not think that in this last point have anything unusual.
I will try to prove the above (uninstall modified Edid)and cross my fingers, in the worst case … it only occurs to me to format PC and reinstall windows.
GrumdarkParticipantHi Ralph
It seems that I have finally discovered the problem with TES Oblivion.If I write a 16:9 resolution customized by me manually inside the configuration file, I do not suffer the problem of locks or CTD.
When open saved screen interface and move the mouse, it does not lock and I can save once or several times without problems.However with the default resolutions copied from the web, which I entered in Nvidia panel some time ago, to work with Vorpx, the sutuation is different.
Even if I switch between 1280p or 1440p inside the vorpx menu and restart game,this problem occurs to me.The problem with my current solution is that a resolution of 16:9 res, such as 1920×1080, does not allow the rescaling of the interface and dialogs by default, which is perfect if the other resolutions are more square.
Perhaps the problem here,is only in incompatibility with certain resolutions that produce this error.
Ralf
What resolution exactly do you use for Vorpx and TES Oblivion with Oculus CV1 to allow interface rescaling?With only discover a resolution that does not cause crashes while moving mouse in the save screen, but allows the interface and dialogue rescaling,is enough, so it would be completely solved.
What resolution do you use?
GrumdarkParticipantHi,Ralf please, or some user if possible…
Could you try TES Oblivion on your computer with Vorpx and Oculus CV1 to check if this blocking error when saving a game also occurs on your computers or not and confirm it in this thread?I have not got a solution for the moment, and I would like to rule out if it comes from my computer, I do not know what else I can do.
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