jjensson

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Viewing 15 posts - 121 through 135 (of 271 total)
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  • in reply to: Jedi: Fallen Order – controller issue with Rift S #193781
    jjensson
    Participant

    Short update: I can’t reproduce the workaround with unplugging the keyboard. Damn. I’ll try to find a way to force gamepad mode in the game.

    in reply to: Jedi: Fallen Order – controller issue with Rift S #193780
    jjensson
    Participant

    But i *want* to use the gamepad controls, like analog movement acceleration. And after all, Fallen Order is made to be played with controller in the first place.

    I just figured out that if i unplug my keyboard, the gamepad emulation magically starts working – that is my 1st impression. I think it is an issue w/ the game, because no matter what, the hints for the controls in the start menu are always keyboard-bindings.

    I will give an update after i start the gameplay. Thanks!

    in reply to: jedi fallen order #193769
    jjensson
    Participant

    What FOV tweaking method is confirmed working with this game?

    in reply to: Watch Dogs hangs when attempting to hook #193601
    jjensson
    Participant

    This interests me as well, as i plan to play Watch_Dogs this year (it’s one of my very favorite games).

    in reply to: Celebrating 800 VorpX Games (inofficial) #193561
    jjensson
    Participant

    Didn’t know that. Even more respect, then. :bow: []-)

    in reply to: Celebrating 800 VorpX Games (inofficial) #193557
    jjensson
    Participant

    Congrats to all VorpX users, for having such a big list of games to play. :)

    And thanks, RJK, for maintaining this list!

    in reply to: the division 2 #193537
    jjensson
    Participant

    Now, that’s a pleasant surprise! I love The Division 1, even though i always lost my progress when my internet broke for the n-th time, LOL…

    Sounds like i know what i’ll be playing this December. :)

    in reply to: doom eternal engine #193536
    jjensson
    Participant

    Nah, i can wait. Plenty of other (more important) games to play RN. But thanks for reminding me that there are some other options out there, for trying to get working some of the few games that don’t get VorpX support (ReShade, HelixVision).

    in reply to: doom eternal engine #193360
    jjensson
    Participant

    Oh well… If it’s not working with VorpX, i’m honestly not interested in Doom Eternal. I have lost all joy for gaming on a flat screen, it feels like a big step backwards. []-)

    in reply to: Geometry VR Game List. #193339
    jjensson
    Participant

    Woah… Saved. With many thanks! []-)

    in reply to: Geometry VR Game List. #193307
    jjensson
    Participant

    I have not played many games in VorpX yet, only had my Rift S for half a year. But i found The Witcher 3 great in Z3D. Otherwise i wouldn’t have spent 192 hours in it (the VR playthrough was my 3rd one, after a 2 year break… []-)

    The outlines did not bother me in the slightest – i look at them as artifacts that are produced when games are rendered – there are many of them in every video game (especially in older ones) and when the brain knows that something is not part of the game visuals, it ignores it.

    What bothered me more was a perspective curvature on the ground below the player character (which is not present in TW1 & TW2, both G3D profiles). But again, the brain gets accustomed to this.

    in reply to: VorpX cured my Corona Virus #193303
    jjensson
    Participant

    LOL… Talk about click bait. ;-)

    in reply to: Black Mesa #193260
    jjensson
    Participant

    Does anyone know how to change the scale a bit smaller? Everything and everyone looks too big (standing in front of someone you realize how big their head is).

    I tried raising the 3D-Strength value, and it seemed to work, but now the floor is higher. Reset head tracking doesn’t help. DirectVR scan neither. Is there a solution for this?

    If i change my IPD directly in Oculus Dash, would this have an effect in VorpX?

    in reply to: Black Mesa support broken with 1.0 release #193105
    jjensson
    Participant

    Alright, you convinced me. I’ll try it out. Haven’t played any 1st person games in VorpX yet, so i’m looking forward to it.

    in reply to: Black Mesa support broken with 1.0 release #193093
    jjensson
    Participant

    Sounds good, Ralf, but still: Are there some compromises in the dynamic shadows (i know that Source Engine uses mostly lightmaps) in G3D? If that’s the case, i’d rather use Z3D, because as someone who works with light every day, nice lighting is my Nr.1 immersion factor when gaming. []-)

Viewing 15 posts - 121 through 135 (of 271 total)

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