lipplog

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Viewing 15 posts - 256 through 270 (of 306 total)
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    You should have basic to medium knowledge in regard to using Windows and your graphics driver control panel to follow these steps.

    vorpX now has support for arbitrary game resolutions and aspect ratios. You can take advantage of this to substantially improve both performance and quality in many games. Here’s how to do it:

    1. Create a custom resolution with aspect ratio 8:9 in your graphics driver control panel. It can be anything, but a few options are: 1280×1440, 960×1080, 1600×1800, and 1920×2160. A good choice quality wise is 1280×1440 (if possible on your PC). If you are after performance, choose 960×1080. You can create the resolution in NVIDIA Control Panel or AMD Catalyst/Vision Control Center. Not all the above resolutions are possible in every case. If you want to set a resolution higher than your monitor allows, you may need an externel tool like the Custom Resolution Utility.
    2. Select the newly created resolution in-game. If it does not show in your game’s resolution list, you may have to set it manually by editing an .ini file or the registry. Instructions can usually be found via Google.
    3. Depending on the game, you may now not need an FOV as high as before. If that is the case for your game, about 100 are enough now, instead of 120 before. As a pleasant side effect, this trick enables you to play titles that don’t permit FOV to be set above 100 degrees without having to resort to workarounds like using vorpX’s letterbox modes.
    4. You may need to adjust “Separation (3D-Strength)” to maintain a correct world scale in the game’s vorpX settings. For example from 1.0 to 0.6.

    That’s should be it!

    Here’s how it works: in the Rift, each eye view must be rendered with a fixed aspect ratio of 8:9, since the 16:9 display is divided between the left and right eyes. Because traditional games don’t typically render at this aspect ratio, vorpX normally gets around this by setting the FOV to something really big (about 120-130 degrees). Although vorpX doesn’t render all of it in all cases in the end, this is still a very wasteful process, as all internal game calculations are done with this high FOV. By using a custom 8:9 resolution, we can ensure that the game only has to calculate what is really shown on the headset.

    With special thanks to reddit user u/eVRydayVR.

    Hi Ralf,

    Is this still a relevant post? Can I still use these steps to create a custom resolution? What if my desktop display isn’t capable of ratios like 8:9? It’s a cheap flatscreen TV.

    in reply to: VorpX Desktop black screen with cursor trails #102045
    lipplog
    Participant

    Thanks, Ralf!

    in reply to: VorpX Desktop black screen with cursor trails #102038
    lipplog
    Participant

    I figured it out. I still had my regular monitor set to the super low resolution of 1024×768, so I could raise the hz from 60 to 75. When I reset the monitor to 1360×768, the VorpX desktop appeared. Can anyone confirm if Oculus runtime 1.3 still requires the regular display to match the hz of the Rift display? Or is it just for mirrored apps like VorpX desktop?

    in reply to: VorpX Desktop black screen with cursor trails #101525
    lipplog
    Participant

    They’re both connected to one 780ti. I did just update the Nvidia driver. Maybe it messed with the control panel settings?

    in reply to: VorpX Desktop black screen with cursor trails #101523
    lipplog
    Participant

    Does a DK2 and one regular display count as multiple monitors?

    in reply to: GTA V – Official Recommendation #101354
    lipplog
    Participant

    You can try full VR mode with this…
    http://grandtheftvr.com/instructions/

    Just spoke to the developer of this mod and it currently does not work with the latest version of VorpX. He is working on an update, so hopefully won’t take long.

    in reply to: Skyrim performance (gtx 970) tips? #101353
    lipplog
    Participant

    The issue may not be VorpX, but Skyrim itself. It’s code is infamously a mess, which is why it’s one of the most modded gams out there. So the good news is that you can mod most of your performance issues away. The bad news is there is a learning curve to modding. Here’s a good place to start…

    https://www.youtube.com/watch?annotation_id=annotation_2781714801&feature=iv&src_vid=jToxQdyf4x8&v=Oh90E1tdkKs

    in reply to: GTA V – Official Recommendation #101314
    lipplog
    Participant

    You can try full VR mode with this…
    http://grandtheftvr.com/instructions/

    in reply to: Any way to get Skyrim+ENB+VorpX #97868
    lipplog
    Participant

    Also you’ll have to go into your ENB presets and change “EnableDetailedShadows=” to “false”

    in reply to: Any way to get Skyrim+ENB+VorpX #97867
    lipplog
    Participant

    even overclocked the game just cant keep up a high enough frame rate in outdoor areas (especially when enemies show up) with an ENB enabled.

    That’s what I thought, until I realized two very important things that now have my modded Skyrim running smoothly with RealVision on my 780ti.

    1. Open Steam –> Skyrim –> Play –> “Option” and change your resolution to 1920×1080. Lowering my resolution fixed all my FPS issues like magic.

    2. Make sure you’ve correctly setup the ENBoost memory patch. Doing this put an end to all my crash to desktops. This video does a good step-by-step… https://www.youtube.com/watch?v=kdar8cIGd24

    Note: I’m assuming you’ve installed the skse.ini memory fix, and are using Mod Organizer.

    in reply to: Oculus Home makes VorpX even more relevant #97858
    lipplog
    Participant

    Just learned there’s a new runtime switcher that let’s you upgrade to the new Oculus Runtime without uninstalling the old one, and therefore lets you keep running VorpX for now…

    Oculus Runtime Switcher (0.5/0.6/0.7/0.8/1.3) with GUI
    byu/dr-kaii inoculus

    in reply to: Skyrim performance (gtx 970) tips? #97665
    lipplog
    Participant

    Thanks! I tried the Injector version of ENB, which if I did correctly, doesn’t use the d3d9.dll file, but the result is an unbearable amount of frame stuttering, even when I eliminate most of the mods. It must have something to do with how I’m configuring the enblocal.ini file, but I have no idea what exactly is off.

    in reply to: Skyrim performance (gtx 970) tips? #97661
    lipplog
    Participant

    You could try experimenting with some of Skyrims memory patches. I haven’t tackled it yet for Skyrim but the 4gb patch with Fallout NV and NVSE work with vorpX so I bet there is something that will do the same for Skyrim. If you get ta memory patch to work you should be able to load up a lot more textures and such.

    I’ve been trying to do exactly this. Playing Skyrim without mods is just unacceptable. And I’ve gotten it to look wonderful without my frame rate dropping below 75. The only issue is not being able to install the essential memory patch tweak that fixes Skyrim’s flawed memory allocation. I just need to figure out how to add the d3d9.dll file without crashing VorpX.

    in reply to: FPS counters with Vorpx #97510
    lipplog
    Participant

    Thank you! Is there, by chance, a way to lower the text closer to center screen, or increase the size? Edge-peek makes the text too small for me to read, and while the placement is better than any other FPS counter out there, it’s still high enough that I’m straining my eyeballs to look at it directly.

    in reply to: FPS counters with Vorpx #97465
    lipplog
    Participant

    FRAPS should work fine in most cases. I will make vorpX’s built in debug FPS counter available for everyone in one of the next versions.

    Oh wow. Does this exist yet?

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