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luka2099ParticipantYou must use cheatengine for change fov of weapon viewmodel(fov of your hand and weapon)
luka2099ParticipantWith dx12 games , you no need any engine game. Use cyberpunk profile or wait offcial profile
luka2099ParticipantYou must use any dx12 profile. Cyberpunk2077 for exemple.
Sep 5, 2023 at 8:57pm in reply to: Just Wanted To Point Out a First Person Mod for Mass Effect Andromeda #217461
luka2099ParticipantThaks you too much. I have ever play with mod that no see weapon. With the new mod the game are great! Fov 139!
luka2099ParticipantYou can use vorpx desktop voewer
luka2099ParticipantCan someone report on the details when the official profile is released, please? I don’t have VorpX yet, and the VR is a must, I have zero interest in purchasing Starfield if I can only play it in pancake mode. So the question of whether VorpX works well with Starfield or not is crucial – I either decide to buy both Starfield and VorpX or none.
– Does it work in full stereoscopic 3D?
– Is it a fully immersive VR (without motion controllers of course)?
– Does the movement work well (VR controllers as gamepad for independent movement, head tracking for aiming)?
– Do motion controller gestures work well? I tried the Cyperpunk 2077 mod with gestures and I liked how they work. It’s not as good as full VR controllers of course, but it’s a reasonable compromise. Would they work the same in Starfield? It would be even better to have independent aiming with motion controller instead of head tracking, but I guess it’s out of the question for now.
– Is the image flickery in any way? I read somewhere that VorpX is actually better than the free Cyberpunk mode in that respect, but I’m not sure.
– Is the performance good with Starfield? I have a top of the line system: 7950X3D CPU + 4090 GPU + Reverb G2, but can it be smooth? Does motion projection work, can I lock it at 45FPS with motion projection to get a smooth experience?
– Does the DLSS mod work with VorpX / VR?Any other details would also be appreciated. I’m not buying either VorpX or Starfield until I can be reasonably sure they are going to work.
BTW unrelated question: Can a Joystick/HOTAS be modded into Starfield? I built a motion cockpit for flight sims which I’d love to use with Starfield if I can get my custom joysticks to work with it.
so , all games with dx12 api only work with znormal and zadaptive , which are not stereoscopic 3d like g3d. if you are not a virtual reality sommelier, the zadaptive and znormal are still very good and immersive. you aim with headtracking and you can use the motion controllers as if they were a gamepad. if you use the beta version of vorpx gestures will work too. however I use the regular version of vorpx , the beta I uninstalled out of desperation , too many system conflicts and poor game compatibility. in fullvr mode I suggest you to use aspect ratio : stretch . for starfield you also need to set game world fov and viewmodel fov with cheat engine. I leave you the gameplay video with my profile
luka2099ParticipantWork with cyberpunk2077 profile
It’s in stereo 3D (z3D ok)?
All game that run in dx12 work only znormal and zadaptive!
You must xhange only fov and fov viewmodel
luka2099ParticipantWork with cyberpunk2077 profile
luka2099ParticipantNo. Vorpx dont work in g3d for dx12 games. Only zadptive and znormal.
For me , most games run better with znormal that in g3d.
luka2099ParticipantOn vorpx menu in game , you can set sensitivy of x axis
luka2099ParticipantYou must press r3 on your gamepad
luka2099ParticipantWhat hedaset you use?
luka2099ParticipantNo g3d. Only zadaptive or znormal. Because run with dx12
luka2099ParticipantAll games that run with dx12 , work with cp2077 profile. But someone have a specific profile that work ever better. In this case , renmant 2 work with unreal engine 5 profile.
luka2099ParticipantWork great!
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